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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FProposals%2FUI%2FStatic_Driver_Channels</id>
	<title>Dev:Ref/Proposals/UI/Static Driver Channels - 版の履歴</title>
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	<updated>2026-09-12T18:15:33Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Proposals/UI/Static_Driver_Channels&amp;diff=145237&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:05:52Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:05時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Proposals/UI/Static_Driver_Channels&amp;diff=145236&amp;oldid=prev</id>
		<title>2013年11月30日 (土) 23:04にwiki&gt;Koilzによる</title>
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		<updated>2013-11-30T23:04:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Static Driver Channels =&lt;br /&gt;
&lt;br /&gt;
== Problem ==&lt;br /&gt;
&lt;br /&gt;
;Selecting drivers to edit them, then testing to see how they work, has a problem.&lt;br /&gt;
&lt;br /&gt;
;Say you add a driver to control a mesh shape key value.&lt;br /&gt;
;Then you want the driver to read a bone rotation.&lt;br /&gt;
&lt;br /&gt;
;So you open the graph editor.&lt;br /&gt;
&lt;br /&gt;
;Select the bone, rotate the bone to the desired position and check the Transform panel.&lt;br /&gt;
;Lets say its bone rotation X 1.57.&lt;br /&gt;
;Now i have to remember that number, because the Transform properties will change.&lt;br /&gt;
&lt;br /&gt;
;So you select the mesh, add driver variable, add settings, change frame to 1.57.&lt;br /&gt;
&lt;br /&gt;
;Now i want to test the driver, so i select the bone and move it.&lt;br /&gt;
;The problem is, whenever i select the bone, the driver disappears from the graph editor.&lt;br /&gt;
&lt;br /&gt;
;To edit and tweak the driver i have to select the mesh.&lt;br /&gt;
;To test the driver i have to select the bone to rotate it.&lt;br /&gt;
&lt;br /&gt;
;This process may go on a few times to tweak the FCurve correctly.&lt;br /&gt;
&lt;br /&gt;
== Proposal ==&lt;br /&gt;
&lt;br /&gt;
;Instead of having a generated list of driver channels from the active object.&lt;br /&gt;
;Have a full generated list of driver channels from the scene.&lt;br /&gt;
&lt;br /&gt;
;'''pros'''&lt;br /&gt;
;I can keep the bone selected throughout the process.&lt;br /&gt;
;The drivers wont keep dissapearing, and i can check the bone Transform panel.&lt;br /&gt;
&lt;br /&gt;
;'''cons'''&lt;br /&gt;
;If lots of drivers are in the scene, you will have a big list of channels, but i dont think drivers get that bad (may be wrong).&lt;br /&gt;
&lt;br /&gt;
[[User:Koilz|Koilz]]&lt;br /&gt;
&lt;br /&gt;
== Proposal  2 == &lt;br /&gt;
        by Josemaria RRA (not the original author of this proposal)&lt;br /&gt;
&lt;br /&gt;
;In the Graph Editor for animation there is a button that looks like a ghost, that shows all controllers, even if they are not selected. For this situation if a similar button was added it would resolve the problem, with hardly any cons.&lt;br /&gt;
&lt;br /&gt;
== Proposal 3 ==&lt;br /&gt;
&lt;br /&gt;
;I didnt know about the ghost.&lt;br /&gt;
;The driver editor also has one.&lt;br /&gt;
;This makes editing much more easy.&lt;br /&gt;
&lt;br /&gt;
Ill strike the page.&lt;br /&gt;
&lt;br /&gt;
This page can be deleted.&lt;br /&gt;
&lt;br /&gt;
[[User:Koilz|Koilz]] 30.11.13&lt;/div&gt;</summary>
		<author><name>wiki&gt;Koilz</name></author>
		
	</entry>
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