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	<title>Dev:Ref/Release Notes/2.60/Bug Fixes - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.60/Bug_Fixes&amp;diff=107639&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.60/Bug_Fixes&amp;diff=107639&amp;oldid=prev"/>
		<updated>2018-06-28T19:46:46Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
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		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.60/Bug_Fixes&amp;diff=107638&amp;oldid=prev</id>
		<title>2016年5月11日 (水) 19:22にwiki&gt;Blendifyによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.60/Bug_Fixes&amp;diff=107638&amp;oldid=prev"/>
		<updated>2016-05-11T19:22:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.60 Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
Changes up to revision 41092. Before editing or adding items, please read the [[../Guidelines|guidelines for editing the changelogs]].&lt;br /&gt;
&lt;br /&gt;
====Objects====&lt;br /&gt;
* fix: Add object operators rotation value too sensitive when dragging - r39318&lt;br /&gt;
* fix #28240: Selecting more than one object in the outliner with shift + left mouse button not working - r39386&lt;br /&gt;
* fix #28425: Adding objects aligned to view did not show applied rotation in tools panel - r39804&lt;br /&gt;
* fix #28460: Crash when trying to make empty display as image - r39866&lt;br /&gt;
* fix #28467: Crash while deleting objects in outliner too quickly - r39875&lt;br /&gt;
* fix #28392: Some selection operators were working in linked scenes, others not - r40058&lt;br /&gt;
* fix #28609: UV Sphere operator allows segments and ring to be set to zero - r40102&lt;br /&gt;
* fix #28619: Values of grid size were allowed to be below 3, when adding a primitive - r40130&lt;br /&gt;
* fix #28611: Subdivision value for icosphere should not be below 1 - r40156&lt;br /&gt;
* fix #28729: World units not used for new object creation - r40507&lt;br /&gt;
* fix #28681: Transform type switch does not work correct for repeat - r40586&lt;br /&gt;
* fix: crash caused by invalid active material index while editing text - r40940&lt;br /&gt;
&lt;br /&gt;
====Meshes====&lt;br /&gt;
* fix #28236: Separate By Material failed when some mesh material slots are unassigned - r39393&lt;br /&gt;
* fix #28227: Ability to unwrap all selected mesh objects was missing - r39422&lt;br /&gt;
* fix #28258: Snap target option missing in uv editor - r39460&lt;br /&gt;
* fix #28262: UV unwrap in sync selection mode unwrapped all faces irrespective of selection - r39494&lt;br /&gt;
* fix #28344: Incorrect loading 2.4x multires meshes with multiple materials - r39647&lt;br /&gt;
* fix #28301: Sculpting object with rotation transform was not working correct - r39712&lt;br /&gt;
* fix #28427: Smooth faces flash momentarily when extruded using &amp;quot;extrude and move on normals&amp;quot; tool (E key) - r39805&lt;br /&gt;
* fix #28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777&lt;br /&gt;
* fix #28551: Select similar by normals ignores z component of normal angles - r40015&lt;br /&gt;
* fix #28590: Sculpt overlay texture in viewport drawing glitches - r40070&lt;br /&gt;
* fix #28693: Proportional edit hangs on mesh with large scale - r40461&lt;br /&gt;
* fix #28801: Proportional editing not working well with X mirror, disabled - r40793&lt;br /&gt;
&lt;br /&gt;
====Curves====&lt;br /&gt;
* fix #28273: Crash drawing curve using follow path and bevel object - r39440&lt;br /&gt;
* fix: Front/Back togles should not disable when curve is 2D and bevel object is used - r39442&lt;br /&gt;
* fix #28274: Ability to select other objects from edit mode was missing (ctrl + right mouse) - r39475&lt;br /&gt;
* fix #28370: Border select for curve or metaball did not update selection statistics in info header - r39709&lt;br /&gt;
* fix #28695: Nurbs curves would disappear when order was too low - r40451&lt;br /&gt;
&lt;br /&gt;
====Modifiers====&lt;br /&gt;
* fix #28280: Insert hook wrong index when modifying mesh in edit mode - r39878&lt;br /&gt;
* fix #28423: Screw modifier crash in conjunction with subsurf modifier - r39903&lt;br /&gt;
* fix #28500: Reshape in multires modifier with subdivision level zero would crash - r39904&lt;br /&gt;
* fix #28635: Mirror modifier clipping still active when modifier is disabled - r40176&lt;br /&gt;
* fix #28654: Warp modifier does not support negative strength when Vertex Group is used - r40218&lt;br /&gt;
* fix #28226: Selection highlighting wrong when solidify modifier is used - r40467&lt;br /&gt;
* fix #26193: Weight painting on mesh with armature modifier fails with x-mirror and auto normalize - r40819&lt;br /&gt;
&lt;br /&gt;
====Nodes====&lt;br /&gt;
* fix: Missing updates with multiple node editors open - r39346&lt;br /&gt;
* fix #27803: Editing texture did not update compositing nodes using that texture - r39415&lt;br /&gt;
* fix: Selecting output node in compositor did unnecessary re-compositing if the output was already active - r39582&lt;br /&gt;
* fix #28289: Node delete with reconnect now works in a few more cases - r39684&lt;br /&gt;
* fix #28585: Read full sample layers not working in compositor - r40453&lt;br /&gt;
* fix #28436: ID mask compositing node creates feather around object even with antialiasing turned off - r40742&lt;br /&gt;
&lt;br /&gt;
====Python====&lt;br /&gt;
* fix: Running bpy.ops.render.render('INVOKE_DEFAULT') would crash blender - r39362&lt;br /&gt;
* fix: Crash loading a file from a script and executing user modules in the newly loaded file - r39567&lt;br /&gt;
* fix: Crash running a python script in a non-utf8 blend path - r39714&lt;br /&gt;
* fix #28413: bpy.ops.nla.bake can't bake from frame zero - r39789&lt;br /&gt;
* fix #28389: UILayout.menu did not emboss menu button correct in the 3D view tools region - r39928&lt;br /&gt;
* fix #28558: Mesh.edge_keys did not match number of Mesh.edges - r40021&lt;br /&gt;
* fix: Exporting multiple particle system crash - r40534&lt;br /&gt;
* fix #28742: UILayout.menu with icon draws wrong in headers - r40580&lt;br /&gt;
* fix #28725: Fluid simulation bake could not be executed from python - r40642&lt;br /&gt;
* fix: Crash in demo mode addon - r40660&lt;br /&gt;
&lt;br /&gt;
====Game Engine====&lt;br /&gt;
* fix #25603: Bad shadows in game engine in stereo mode - r39380&lt;br /&gt;
* fix: Joystick sensor axis number was limited to 2, when it should be 8 - r39509&lt;br /&gt;
* fix: Python API GameObject.linVelocityMin was returning linVelocityMax - r39723&lt;br /&gt;
* fix #28362: Controllers names appear incorrectly with a python query - r39767&lt;br /&gt;
* fix #25062: Game engine 3D sound was not working on non-mono sounds, now is mixed down automatically - r39796&lt;br /&gt;
* fix #28167: Restart game actuator don't get changed material mode - r40113&lt;br /&gt;
* fix: Game engine text objects did not show up in dome mode - r40271&lt;br /&gt;
* fix #28672: Blender (not player) crash after exiting a game that was opened with autoplay on - r40319&lt;br /&gt;
* fix: Game engine dome mode did not work with game autostart - r40766&lt;br /&gt;
* fix #27071: Random crashes when altering a mesh vertex vector - r40833&lt;br /&gt;
&lt;br /&gt;
====Key Configuration====&lt;br /&gt;
* fix: Problem editing keymaps when filter is enabled - r39387&lt;br /&gt;
* fix #28202: Deactivating keymap items did not save properly - r39409&lt;br /&gt;
* fix #28404: Certain keyboard shortcuts not shown in menus, for example in graph editor channel menu - r39934&lt;br /&gt;
* fix #28310: Import of key configuration with modal keymap not working - r40043&lt;br /&gt;
* fix #28202: Modified keymap operator properties were not saved - r40786&lt;br /&gt;
&lt;br /&gt;
====File Browser====&lt;br /&gt;
* fix #28250: Append file browser will ask to create new directory inside a .blend - r39404&lt;br /&gt;
* fix: File browser converting operator arguments to the file selector wasn't making paths absolute - r39703&lt;br /&gt;
* fix #28549: File browser recent directories could include directory that doesn't exist - r40462&lt;br /&gt;
* fix #28726: Maya key configuration lost after opening a new file - r40673&lt;br /&gt;
* fix #27578: File browse UI area not scaling well with user interface - r40768&lt;br /&gt;
* fix #28809: File browser wrong icon display - r40799&lt;br /&gt;
&lt;br /&gt;
====User Interface====&lt;br /&gt;
* fix #28245: Checkbox in menu items fail for boolean arrays. - r39388&lt;br /&gt;
* fix #28162: Texture properties didn't show correct texture datablock chooser with two nested material nodes - r39416&lt;br /&gt;
* fix: Missing and unnecessary undo stack pushes with various operators and buttons - r39526, r39529, r39532, r39533&lt;br /&gt;
* fix: #28341: Changed new text block shortcut key to Ctrl+N to avoid conflicts typing special characters with Alt+N - r39738&lt;br /&gt;
* fix #28295: Outliner menu item clicking incorrectly passed through - r39780&lt;br /&gt;
* fix #28503: Selecting a grease pencil from the properties panel did not update 3D View - r39910&lt;br /&gt;
* fix #28504: File load did not show errors when loading a recent file from the splash screen - r39925&lt;br /&gt;
* fix: Console scrolling could incorrectly reset while typing - r40311&lt;br /&gt;
* fix #28489: Using tablet to select items in the outliner did not work reliably - r40459&lt;br /&gt;
* fix #28752: Brush icons not scaling correctly with DPI - r40622&lt;br /&gt;
* fix #28185: Missing update in outliner after selection - r40662&lt;br /&gt;
* fix: Reset to default could fail in operator redo panel - r40671&lt;br /&gt;
* fix #28432: Scrolling list respond incorrect if mouse not moved - r40720&lt;br /&gt;
* fix #28848: Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows - r40862&lt;br /&gt;
* fix: Various glitches with text selection behavior - r40863, r40864, r40866&lt;br /&gt;
* fix #28883: redraw problems for particle mode's brush menu - r40947&lt;br /&gt;
* fix: UI jump in normal buttons for buttons on first press - r41024&lt;br /&gt;
* fix: editing for text input of multi-byte unicode characters - r41049&lt;br /&gt;
&lt;br /&gt;
====3D View====&lt;br /&gt;
* fix #28373: Lock camera to view option in 3d view did not work with 3D mouse - r39739&lt;br /&gt;
* fix: Grease pencil sketch sessions undo system was not working fully - r39960&lt;br /&gt;
* fix #28545: Reseting OpenGL lights to default in user preferences wrong - r40036&lt;br /&gt;
* fix #28459: Fly mode precision enable not working, freelook missing - r40530&lt;br /&gt;
* fix #28379: Fly mode not working from orthographic camera - r40556&lt;br /&gt;
* fix: mesh VBO drawing code was swapping red/blue vertex colors - r40886&lt;br /&gt;
* fix #28882: grease pencil draw appearance seems to change wieght/thickness after a while - r40948&lt;br /&gt;
&lt;br /&gt;
====Animation====&lt;br /&gt;
* fix #27718: Drivers on modifier properties were missing updates - r39419&lt;br /&gt;
* fix: Pose mode armature selection outline was not being drawn for non-active, selected armature - r39447&lt;br /&gt;
* fix #28194, #28269: Proxy object was not showing pose mode as available in 3d view header mode menu - r39489&lt;br /&gt;
* fix: Renaming bones could crash or not update 3d view locked bone names - r39657&lt;br /&gt;
* fix: Selecting locked bones in UI did not work in edit mode - r39657&lt;br /&gt;
* fix #28435: Key visual transform and parenting not working - r39871&lt;br /&gt;
* fix #28668: Crashes entering edit mode on armature in some situations - r40247&lt;br /&gt;
* fix #28651: Dopesheet crash when configuring keymap to use translate tool - r40454&lt;br /&gt;
* fix #28765: Keyframe handles were not moved with curves in graph editor when hidden - r40678&lt;br /&gt;
* fix #28773: Auto set preview range and view all not working on selection in dopesheet - r40716&lt;br /&gt;
* fix #28788: Problem scaling bones with individual origins option enabled - r40753&lt;br /&gt;
* fix #28807: Python Drivers breaking after undo - r40798&lt;br /&gt;
* fix #28821: Whole Character keying set ignores non animatable propertyflag - r40855, r40868&lt;br /&gt;
* fix #28850: With &amp;quot;Auto-keyframe&amp;quot; on, the &amp;quot;Selection to Cursor&amp;quot; option doesn't create keyframe - r40907&lt;br /&gt;
* fix #28898: Crash when Home key during GreasePencil dopesheet pressed - r40978&lt;br /&gt;
* fix #28907: frozen playback when no audio device set with AV-sync - r40995&lt;br /&gt;
* fix #28916: bake sound to fcurve crash - r41014&lt;br /&gt;
&lt;br /&gt;
====Physics====&lt;br /&gt;
* fix #28277: Changing smoke border collision type did not reset cache - r39490&lt;br /&gt;
* fix #28207: Cloth pin option should not be animatable - r39496&lt;br /&gt;
* fix #28216: Particle object rotation wrong when rendering - r39515&lt;br /&gt;
* fix #28336: Particles with all elements of a group zero would crash - r39648&lt;br /&gt;
* fix #28352: Crash deleting group name in particles render panel - r39659&lt;br /&gt;
* fix #28239: Particle billboard rendering problem with 3x3 split - r39688&lt;br /&gt;
* fix: Multithreaded fluid baking was not working with some thread counts (12 for example) - r40486&lt;br /&gt;
* fix: Multithreading of fluids, smoke, cloth, sculpting crashes in Mac OS X - r40613&lt;br /&gt;
* fix #28416: Fluid simulation with start time other than zero was wrong - r40691&lt;br /&gt;
&lt;br /&gt;
====System====&lt;br /&gt;
* fix #28265: Blender 2.59 not starting on OS X with old 3D Mouse driver - r39495&lt;br /&gt;
* fix #28304: File browser on windows was missing A: and B: drivers - r39695&lt;br /&gt;
* fix: Running &amp;quot;blender -E&amp;quot; crash - r40126&lt;br /&gt;
* fix: Blender 2.49 playback did not take frame step into consideration - r40670&lt;br /&gt;
* fix #28243: On windows, a window lost focus when switching from full screen with Alt+F11 - r39423&lt;br /&gt;
* fix: On windows, the console would incorrectly show on startup until saving default settings - r39420&lt;br /&gt;
* fix: Autosave was writing to the wrong location if no user preference temporary directory was set - r40674&lt;br /&gt;
&lt;br /&gt;
====Rendering====&lt;br /&gt;
* fix: Bump mapping in texture was using wrong image resolution - r39530&lt;br /&gt;
* fix #28351: Crash setting active render layer to None - r39660&lt;br /&gt;
* fix: Problem using procedural textures as bump map with antialiasing - r39725&lt;br /&gt;
* fix #28388: Clouds texture with high depth rendering artifacts- r39741&lt;br /&gt;
* fix #28401: OpenGL render option disables border clipping - r39757&lt;br /&gt;
* fix #28394: Clouds texture rendering error with high depth and blender original noise - r39931&lt;br /&gt;
* fix #28332: Smoke simulation rendering artifacts when precaching with asymmetry - r40159&lt;br /&gt;
* fix #28599: Wrong re-assigning of layers in renderlayer node when deleting a render layer - r40172&lt;br /&gt;
* fix #28722: Crash rendering with empty voxel data - r40465&lt;br /&gt;
* fix #28113: ZTransp flag is not imported correctly from 2.49 files - r40826&lt;br /&gt;
* fix #28744: Object mapped textures in linked files are not rendered properly - r40554&lt;br /&gt;
* fix #28728: Volume precaching was slow for many small objects with volume materials - #28728&lt;br /&gt;
* fix: Bump map factor was inverted, now black is down and white up - r40714&lt;br /&gt;
* fix #27526: Material linked to object data rendering different for same data - r40775&lt;br /&gt;
&lt;br /&gt;
====Import/Export====&lt;br /&gt;
* fix #28356: STL import could result in duplicated objects - r39673&lt;br /&gt;
* fix #28322: COLLADA imports messed up UVs - r39899&lt;br /&gt;
* fix #27884: Collada import would ignore multiple materials used on different meshes - r39906&lt;br /&gt;
* fix: Collada import could hang reading unsupported data - r39912&lt;br /&gt;
* fix #28614: Collada exporter not exporting ambient term - r40164&lt;br /&gt;
* fix #28909: OpenCollada export / import sintel lite v2.1 crashes on import - r41000&lt;br /&gt;
&lt;br /&gt;
====Sequence Editor====&lt;br /&gt;
* fix #28158: Sequencer image crop animation got lost on adding/removing strips - r40652&lt;br /&gt;
* fix #28023: Sequence editor transform markers operator not working - r40763&lt;br /&gt;
* fix #28860: crash loading scene sequence strip - r40889&lt;br /&gt;
* fix: crash drawing waveform with zero length sound - r40937&lt;br /&gt;
* fix #28879: can't change names of some of the VSE strips - r40943&lt;br /&gt;
* fix #28880: relative paths don't work with Change Path/Files - r40945&lt;br /&gt;
&lt;br /&gt;
====Image and Video====&lt;br /&gt;
* fix #28340: Image bit depth or quality could not be set from image save - r39663&lt;br /&gt;
* fix #28430: Image with stampinfo does not get saved correctly with alpha - r39814&lt;br /&gt;
* fix #27887: HuffYUV and FFV1 where not rendering losslessly - r40765&lt;br /&gt;
* fix #28780: Undo for image paint on image sequences problem - r40770&lt;br /&gt;
* fix #27532: Undo for image paint on generated image problem - r40772&lt;br /&gt;
* fix #27978: Problem exporting OGG theora vorbis video - r40785&lt;br /&gt;
* fix #26837: MPEG Preseek does not work for some h264 files. - r40951&lt;br /&gt;
* fix #28864: crash rendering out file with audio - r40956&lt;br /&gt;
&lt;br /&gt;
== Bugs fixed in Blender 2.60a ==&lt;br /&gt;
&lt;br /&gt;
* 3D window: Armature-bones with wire draw type were not displaying in solid view mode - r41113&lt;br /&gt;
* 3D window header: After collapsing the pull-down menus, no icon available to make them show again. - r41117&lt;br /&gt;
* Dopesheet: Fixed crash when moving keys in editor - r41128&lt;br /&gt;
* Audio export: 7.1 export was being miscalculated - r41132&lt;br /&gt;
* Game Engine: Action actuator breaks animation. IPO options can be set too frequently - r41134 &lt;br /&gt;
* 3D Window: missing updates when changing smoke flow settings - r41151&lt;br /&gt;
* Node editor: missing updates when assigning/removing Materials on Objects - r41152&lt;br /&gt;
* Adding a new pose to the Pose Library crashed - r41175&lt;br /&gt;
* Fix for un-handled exception in audio library - r41203&lt;br /&gt;
* Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed' - r41211&lt;br /&gt;
* Python: RNA/API, getting Event.ascii would crash - r41214&lt;br /&gt;
* Addons / Exporter: Quake MAP export gives an error for UV textured geometry - r2504&lt;br /&gt;
&lt;br /&gt;
== [http://www.blender.org/download/ Download 2.60a here.] ==&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
	</entry>
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