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	<title>Dev:Ref/Release Notes/2.61/Bug Fixes - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.61/Bug_Fixes&amp;diff=113221&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.61/Bug_Fixes&amp;diff=113221&amp;oldid=prev"/>
		<updated>2018-06-28T19:50:50Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:50時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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		<title>wiki&gt;Ideasman42: /* Modifiers */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.61/Bug_Fixes&amp;diff=113220&amp;oldid=prev"/>
		<updated>2011-12-13T22:47:58Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modifiers&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.61: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
Changes up to revision 42577. Before editing or adding items, please read the [[../Guidelines|guidelines for editing the changelogs]].&lt;br /&gt;
&lt;br /&gt;
==== 3D viewport ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29162}}: grease pencil did not decrement user count on adding new datablock to replace an existing one - {{Commit|41552}}&lt;br /&gt;
* fix {{BugReport|29203}}: camera can still move in viewport even when transforms locked - {{Commit|41749}}&lt;br /&gt;
* fix {{BugReport|29004}}: wrong hotkey hints in 3D View &amp;gt; View menu - {{Commit|41264}}&lt;br /&gt;
* fix: interaction preset was using orbit rather than turntable 3d view preference, different from factory defaults. - {{Commit|41126}}&lt;br /&gt;
* fix {{BugReport|29275}}: vertex/edge/face selection buttons showing squashed in header - {{Commit|41889}}&lt;br /&gt;
* fix {{BugReport|29288}}: armature draw type wire combined with manipulator draw issue - {{Commit|41907}}&lt;br /&gt;
* fix {{BugReport|29255}}: disable rendering with transparency in edit mode - {{Commit|42158}}&lt;br /&gt;
* fix {{BugReport|29348}}: slow drawing of mesh with multiple materials and subsurf modifier - {{Commit|42034}}&lt;br /&gt;
* fix: objects not drawing in files saved with a particular blender version - {{Commit|42225}}&lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
&lt;br /&gt;
* fix: armatures in wire draw mode not displaying in solid mode. - {{Commit|41113}}&lt;br /&gt;
* fix {{BugReport|28967}}: crash in adding a new pose to the pose library - {{Commit|41171}}, {{Commit|41175}}&lt;br /&gt;
* fix {{BugReport|29006}}: delta keying sets not working correctly on operator redo - {{Commit|41272}}&lt;br /&gt;
* fix {{BugReport|29015}}: improve error message presented when trying to paste keyframe without f-curves selected - {{Commit|41304}}&lt;br /&gt;
* fix {{BugReport|29122}}: curve radius not keyable from the the 3d editor transform panel - {{Commit|41494}}&lt;br /&gt;
* fix {{BugReport|29212}}: select before/after current frame deselects all channels in graph editor - {{Commit|41765}}&lt;br /&gt;
* fix {{BugReport|28976}}: crash when moving keys in dopesheet editor - {{Commit|41128}}&lt;br /&gt;
* fix: default f-curve handle types and theme settings for handle colors were incorrect - {{Commit|41691}}&lt;br /&gt;
* fix {{BugReport|29125}}: motion paths could be set to invalid start/end, and did not show good warning messages - {{Commit|41764}}&lt;br /&gt;
* fix {{BugReport|29293}}: NLA Strip modifiers got lost on save/reload - {{Commit|41920}}&lt;br /&gt;
* fix {{BugReport|29073}}: keyframing integer properties now uses linear interpolation by default, and enums use constant interpolation - {{Commit|42354}}&lt;br /&gt;
&lt;br /&gt;
==== Audio &amp;amp; Video ====&lt;br /&gt;
&lt;br /&gt;
* fix: sequencer HD audio tracks within metastrips were not properly upgraded from 2.49 files, resulting in broken tracks. - {{Commit|41116}} &lt;br /&gt;
* fix: 7.1 audio not working correct - {{Commit|41132}}&lt;br /&gt;
* fix: color management issues generating proxies for float images - {{Commit|41256}}&lt;br /&gt;
* fix {{BugReport|28949}}: rendering video to flash not working - {{Commit|41244}}&lt;br /&gt;
* fix {{BugReport|29076}}: 16bit tiff save not working - {{Commit|41483}}&lt;br /&gt;
* fix {{BugReport|29062}}, {{BugReport|29120}}: issue saving images with relative paths - {{Commit|41328}}&lt;br /&gt;
* fix: improvement for reading broken movie files - {{Commit|41647}}&lt;br /&gt;
* fix {{BugReport|29202}}: fix a crash in decoding of YUV video in sequencer - {{Commit|41854}}&lt;br /&gt;
* fix {{BugReport|29190}}: effect strip start and end frame should not be editable - {{Commit|41934}}&lt;br /&gt;
* fix {{BugReport|29295}}: incorrect alpha channel loading from video - {{Commit|42012}}, {{Commit|42017}}&lt;br /&gt;
* fix: seeking problem with RAW DV video - {{Commit|42012}}&lt;br /&gt;
* fix {{BugReport|27622}}: sequencer wipe angle incorrect - {{Commit|42464}}&lt;br /&gt;
&lt;br /&gt;
==== Constraints ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29210}}: ChildOf constraint set inverse not working reliable - {{Commit|41747}}&lt;br /&gt;
* fix {{BugReport|29048}}: iTaSC solver crash on certain compilers/platforms, due to memory alignment issues. - {{Commit|41781}}&lt;br /&gt;
* fix {{BugReport|29041}}: parenting problem with tree IK for iTaSC and iksolver, where it would use the wrong bone as parent on branching. - {{Commit|41784}}&lt;br /&gt;
* fix {{BugReport|29113}}: follow path constraint subframes calculated incorrectly for motion blur - {{Commit|41491}}&lt;br /&gt;
* fix {{BugReport|29064}}: spline IK and auto IK on the same bone could crash - {{Commit|41612}}&lt;br /&gt;
* fix {{BugReport|29264}}: remove unneeded convert option from maintain volume constraint interface - {{Commit|41871}}&lt;br /&gt;
* fix {{BugReport|29100}}: issue with &amp;quot;set inverse&amp;quot; on child constraint - {{Commit|42056}}&lt;br /&gt;
* fix {{BugReport|29461}}: snap selection to cursor with constraints not working correct - {{Commit|42490}}&lt;br /&gt;
* fix: snap to grid for bones not working correct - {{Commit|42491}}&lt;br /&gt;
&lt;br /&gt;
==== Curves ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29101}}: 2d bezier still allowed editing tilt, and wrong shortcut was shown in toolbar - {{Commit|41439}}&lt;br /&gt;
* fix {{BugReport|29005}}: changing curve datablock did not respect curve dimension setting - {{Commit|41501}}&lt;br /&gt;
* fix: wrong shortcut for Curve &amp;gt; Control Point &amp;gt; Tilt - {{Commit|42156}}&lt;br /&gt;
&lt;br /&gt;
==== Files ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|28772}}: file paths not remapped after making library datablock local - {{Commit|41292}}&lt;br /&gt;
* fix {{BugReport|29098}}: file browser can't handle extra periods in file name - {{Commit|41400}}&lt;br /&gt;
* fix: crash running blender in background mode on Windows - {{Commit|41387}}&lt;br /&gt;
* fix {{BugReport|29232}}: background render with file not found rendered default scene - {{Commit|41898}}&lt;br /&gt;
* fix {{BugReport|28993}}: crash opening quit.blend - {{Commit|41885}}&lt;br /&gt;
&lt;br /&gt;
==== Game Engine ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29024}}: logic bricks did not have unique names - {{Commit|41528}}&lt;br /&gt;
* fix {{BugReport|28865}}: object display bounds and game engine collision bounds are now separate properties to avoid confusion - {{Commit|41529}}&lt;br /&gt;
* fix {{BugReport|29138}}: changing game engine physics type from soft body to other physics types did not work correct - {{Commit|41540}}&lt;br /&gt;
* fix: action actuator ping-pong was not consistent with previous behavior - {{Commit|41239}}&lt;br /&gt;
* fix: setting frame on action actuator playing in reverse did not work correct - {{Commit|41239}}&lt;br /&gt;
* fix {{BugReport|28948}}: wrong default game engine backface culling when there is no material - {{Commit|41273}}&lt;br /&gt;
* fix {{BugReport|28753}}: game engine mouse raycast not working correct at certain angles - {{Commit|41131}}&lt;br /&gt;
* fix {{BugReport|28979}}: action actuator not working correct with animation from old file - {{Commit|41134}}&lt;br /&gt;
* fix: wrong copy of game properties between linked objects - {{Commit|42039}}&lt;br /&gt;
* fix: incorrect action actuator behavior with pulse mode (on the sensor) and continuous enabled - {{Commit|42108}}&lt;br /&gt;
* fix: slow video texture rescaling, using non-power-of-two textures - {{Commit|42137}}&lt;br /&gt;
* fix {{BugReport|27696}}: record animation in game engine not working with pre made fcurves - {{Commit|42263}}&lt;br /&gt;
* fix {{BugReport|29434}}: cone collision bounds drawing on wrong axis - {{Commit|42220}}&lt;br /&gt;
&lt;br /&gt;
==== Graphics Cards ====&lt;br /&gt;
&lt;br /&gt;
* fix: OpenGL renders on graphics cards which do not support non-power-of-two textures were stretched and the wrong size.&lt;br /&gt;
* fix: selecting with z-buffer hiding did not work when graphics card settings enabled antialiasing, overriding application settings.&lt;br /&gt;
* fix: last mesh triangle not drawn with VBO's enabled - {{Commit|41837}}&lt;br /&gt;
* fix: workaround for half transparent windows when running blender-softwaregl with compiz - {{Commit|41856}}&lt;br /&gt;
* fix {{BugReport|29520}}: issue drawing with VBO + GLSL + alpha pass - {{Commit|42503}}&lt;br /&gt;
* fix {{BugReport|29546}}: missing 3d view redraw after game exit with overlap draw mode - {{Commit|42510}}&lt;br /&gt;
* fix {{BugReport|26410}}, {{BugReport|29464}}: drawing with VBO enabled and multiple textures not working - {{Commit|42311}}&lt;br /&gt;
* fix crash on some video cards in solid draw mode, with multiple materials on a mesh - {{Commit|42536}}&lt;br /&gt;
&lt;br /&gt;
==== Modeling ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|28942}}: minimize stretch in UV editor has no continuous grab - {{Commit|41136}}&lt;br /&gt;
* fix {{BugReport|29174}}: vertex normals temporarily incorrect after deleting a face - {{Commit|41604}}&lt;br /&gt;
* fix {{BugReport|29141}}: mesh fill / beautify fill produced incorrect results in edge selection mode - {{Commit|41539}}&lt;br /&gt;
* fix {{BugReport|29051}}: set origin from geometry using bounds did not work - {{Commit|41519}}&lt;br /&gt;
* fix {{BugReport|28936}}: UV unwrap issue with meshes with inconsistent normals - {{Commit|41895}}&lt;br /&gt;
* fix {{BugReport|29253}}: 3D manipulator &amp;quot;active element&amp;quot; not supported for curves - {{Commit|41853}}&lt;br /&gt;
* fix: crash using vertex paint fill - {{Commit|41719}}&lt;br /&gt;
* fix {{BugReport|29063}}: missing painting error message when opengl offscreen buffer could not be created - {{Commit|41326}}&lt;br /&gt;
* fix: weight painting incorrect redistribution of weights with locked vertex groups - {{Commit|41711}}&lt;br /&gt;
* fix {{BugReport|29337}}: crash duplicating shape keys with long names - {{Commit|42029}}&lt;br /&gt;
* fix {{BugReport|29384}}: mesh without faces and modifier crashes when switching to sculpt mode - {{Commit|42124}}&lt;br /&gt;
* fix {{BugReport|29361}}: uv unwrap &amp;gt; project from view not enabled in header menu - {{Commit|42059}}&lt;br /&gt;
* fix {{BugReport|29367}}: vertex parent regression, objects not staying in place when parenting - {{Commit|42090}}&lt;br /&gt;
* fix {{BugReport|29511}}: issue with mesh separate tool redo - {{Commit|42463}}&lt;br /&gt;
* fix {{BugReport|29518}}: uv cylinder/sphere unwrap from menu didn't work same as using U key menu - {{Commit|42574}}&lt;br /&gt;
* fix {{BugReport|29516}}: sculpt twist brush rotating around wrong center, rotation strength control added - {{Commit|42555}}&lt;br /&gt;
* fix multires baking from sculpt mode missing strokes - {{Commit|42294}}&lt;br /&gt;
* fix memory leak in multires baker - {{Commit|42258}}&lt;br /&gt;
* fix {{BugReport|29509}} randomize rotations fails with axis/angle rotation mode - {{Commit|42526}}&lt;br /&gt;
* fix {{BugReport|29558}}: select similar vertices/edges redo not working - {{Commit|42540}}&lt;br /&gt;
* fix {{BugReport|29483}}: edge slide gives invalid values when zoomed in close - {{Commit|42369}}&lt;br /&gt;
&lt;br /&gt;
==== Modifiers ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29044}}: apply mirror modifier crash related to vertex groups - {{Commit|41310}}&lt;br /&gt;
* fix {{BugReport|29124}}: crash with mirror and solidify modifier - {{Commit|41445}}&lt;br /&gt;
* fix {{BugReport|29214}}: build modifier calculates wrong fraction of elements to use - {{Commit|41734}}&lt;br /&gt;
* fix: crash multires baking in sculpt mode when sculpt mode is active and sculpt level is 0 - {{Commit|41777}}&lt;br /&gt;
* fix {{BugReport|29240}}: multires baking now uses preview subdivision level in sculpt mode - {{Commit|41806}}&lt;br /&gt;
* fix {{BugReport|29205}}: crash using edge split modifier with certain mesh configurations - {{Commit|41720}}&lt;br /&gt;
* fix {{BugReport|28515}}: dupliframes start/end animation not working correct - {{Commit|41511}}&lt;br /&gt;
* fix {{BugReport|28935}}: material display error using VBO's, textured solid and a modifier - {{Commit|41496}}&lt;br /&gt;
* fix {{BugReport|29366}}: multires crash with meshes that had verts/edges not connected to any face - {{Commit|42131}}&lt;br /&gt;
* fix {{BugReport|29543}}: hook modifier falloff + vertex group influence broken - {{Commit|42515}}&lt;br /&gt;
&lt;br /&gt;
==== Nodes ====&lt;br /&gt;
&lt;br /&gt;
* fix: crash nodes loading old files with changed node sockets - {{Commit|41735}}&lt;br /&gt;
* fix {{BugReport|29139}}: confusing user interface for editing group node names - {{Commit|41523}}&lt;br /&gt;
* fix: missing node editor update when assigning/removing materials on objects. - {{Commit|41152}}&lt;br /&gt;
* fix {{BugReport|29046}}: the factor buffer input was not used correctly in curve nodes - {{Commit|41592}}&lt;br /&gt;
* fix {{BugReport|28980}}: crash with certain invalid node sockets in old files - {{Commit|41145}}&lt;br /&gt;
* fix {{BugReport|28938}}: compositing nodes used in render even if use nodes is disabled - {{Commit|41139}}&lt;br /&gt;
* fix {{BugReport|29055}}: vector node socket default values can't be edited - {{Commit|41451}}&lt;br /&gt;
* fix {{BugReport|29165}}: issue navigating node add menu with keyboard arrows - {{Commit|41852}}&lt;br /&gt;
* fix: clicking on overlapping nodes in the node editor would pass event to the wrong button - {{Commit|42075}}&lt;br /&gt;
* fix {{BugReport|2938}}: wrong event clipping in open node groups - {{Commit|42121}}&lt;br /&gt;
* fix: crash when node group datablock was missing - {{Commit|42020}}&lt;br /&gt;
* fix {{BugReport|28934}}: missing GLSL/icon update when changing materials used in nodes - {{Commit|42088}}&lt;br /&gt;
* fix {{BugReport|29427}}: node link lines not drawing correct with some intel graphics cards - {{Commit|42266}}&lt;br /&gt;
* fix {{BugReport|29566}}: fix crash entering node group after switching node context - {{Commit|42556}}&lt;br /&gt;
* fix {{BugReport|27626}}: nodes inside groups can't be muted - {{Commit|42342}}&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29147}}: particle rotation mode did load from some files correctly - {{Commit|41518}}&lt;br /&gt;
* fix {{BugReport|29310}}: secondary point caches for cloth did not get steps set to correct default, was 10 when supposed to be 1 - {{Commit|42142}}&lt;br /&gt;
* fix {{BugReport|27328}}: undoing an operation while baking fluids freezes Blender - {{Commit|42257}}&lt;br /&gt;
&lt;br /&gt;
==== Python ====&lt;br /&gt;
&lt;br /&gt;
* fix: getting event.ascii would crash blender - {{Commit|41214}}&lt;br /&gt;
* fix {{BugReport|29030}}: render operator only used scene property if layers was used - {{Commit|41295}}&lt;br /&gt;
* fix: gpu.export_shader() exported incomplete color ramps - {{Commit|41334}}&lt;br /&gt;
* fix {{BugReport|28961}}: FCurves.range() returns wrong values for one-point curves - {{Commit|41244}}&lt;br /&gt;
* fix: RenderSettings.file_extension returned broken string - {{Commit|41652}}&lt;br /&gt;
* fix: avoid problems printing unicode strings, sys.stdout encoding is now utf-8. - {{Commit|41216}}&lt;br /&gt;
* fix: Text.clear() and Text.write() did not redraw text editor - {{Commit|41891}}&lt;br /&gt;
* fix: Object.to_mesh() for metaball objects now only returns a mesh for the basis/mother metaball - {{Commit|41836}}&lt;br /&gt;
* fix {{BugReport|29251}}: properties options={'SKIP_SAVE'} not working - {{Commit|41833}}&lt;br /&gt;
* fix {{BugReport|29319}}: crash passing a set () into link_append functions - {{Commit|42064}}&lt;br /&gt;
* fix {{BugReport|29369}}: bpy.data.curves.new(type='SURFACE') does not create a surface - {{Commit|42126}}&lt;br /&gt;
* fix: wrong matrix size for bge.types.BL_ArmatureBone.bone_mat - {{Commit|42107}}&lt;br /&gt;
* fix: vector.angle(other) now treats 4d vectors as 3d - {{Commit|42265}}&lt;br /&gt;
* fix {{BugReport|29523}}: RenderEngine.update_progress() doesn't redraw UI - {{Commit|42488}}&lt;br /&gt;
* fix {{BugReport|29462}}: libraries.load can't have link=False when relative=True - {{Commit|42285}}&lt;br /&gt;
* fix: accessing rna 'default_flag' attribute of a non enum-flag could crash - {{Commit|42188}}&lt;br /&gt;
* fix: crash running some operators in background mode - {{Commit|42577}}&lt;br /&gt;
* fix for bpy.path.abspath() on windows when the with library argument as relative path - {{Commit|42574}}&lt;br /&gt;
* fix: defining properties would fail with argument update=None - {{Commit|42276}}&lt;br /&gt;
* fix error in wavefront .obj import when image was missing - {{Commit|42542}}&lt;br /&gt;
* fix errors in importers if image can't be read - {{Commit|42545}}&lt;br /&gt;
&lt;br /&gt;
==== Rendering ====&lt;br /&gt;
&lt;br /&gt;
* fix: crash in texture nodes, when no derivatives were available - {{Commit|41418}}&lt;br /&gt;
* fix {{BugReport|29084}}: material/texture nodes threading crash - {{Commit|41419}}&lt;br /&gt;
* fix {{BugReport|29207}}: cancelling volume precache at high resolution was too slow - {{Commit|41759}}&lt;br /&gt;
* fix: rendering objects with negative scale could have wrong normals - {{Commit|41247}}&lt;br /&gt;
* fix {{BugReport|29243}}: crash unlinking texture datablock from material node in texture properties - {{Commit|41915}}&lt;br /&gt;
* fix {{BugReport|29160}}: material node &amp;quot;Texture&amp;quot; didn't use default texture coordinates when nothing was connected to the socket - {{Commit|41916}}&lt;br /&gt;
* fix {{BugReport|29093}}: world zenith up and down texture influence were not working correct - {{Commit|41918}}&lt;br /&gt;
* fix {{BugReport|29028}}: dupli objects missing speed vectors - {{Commit|42259}}&lt;br /&gt;
* fix {{BugReport|27981}}: opengl render + render slots not working - {{Commit|42275}}.&lt;br /&gt;
* fix {{BugReport|29406}}: show Sequence as render layer when rendering from sequencer - {{Commit|42177}}&lt;br /&gt;
* fix {{BugReport|29407}}: issue using external engine api with full sample - {{Commit|42177}}&lt;br /&gt;
* fix {{BugReport|29502}}: brush texture preview panel doesn't show alpha checkbox - {{Commit|42410}}&lt;br /&gt;
&lt;br /&gt;
==== User Interface ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|28902}}: rendering and visibility icons in modifier panel move between clicks - {{Commit|41137}}&lt;br /&gt;
* fix: missing updates when changing smoke flow settings. - {{Commit|41151}}&lt;br /&gt;
* fix {{BugReport|28998}}: sequence rendering now displays overall animation progress in the progress bar - {{Commit|41503}}&lt;br /&gt;
* fix: incorrect undo pushes when changing user preferences - {{Commit|41662}}&lt;br /&gt;
* fix {{BugReport|29155}}: inconsistency with numpad zero and delete hotkeys in color and histogram menus - {{Commit|41527}}&lt;br /&gt;
* fix: user interface region embossing was drawn misaligned - {{Commit|41535}}&lt;br /&gt;
* fix: Mac trackpad scrolling did not work in text editor - {{Commit|41284}}&lt;br /&gt;
* fix {{BugReport|28937}}: text editor incorrect selection with mouse over scrollbar - {{Commit|41138}}&lt;br /&gt;
* fix {{BugReport|29198}}: incorrect user interface text alignment with international fonts - {{Commit|41663}}&lt;br /&gt;
* fix {{BugReport|29229}}: some outliner right click menu items not working - {{Commit|41899}}, {{Commit|41900}}&lt;br /&gt;
* fix {{BugReport|29371}}: crash deleting objects in outliner - {{Commit|42141}}&lt;br /&gt;
* fix {{BugReport|29242}}: keyboard shortcuts for menus not displayed - {{Commit|41832}}&lt;br /&gt;
* fix {{BugReport|29306}}: Alt+N, enter in image editor cancelled rather than confirmed operation - {{Commit|42125}}&lt;br /&gt;
* fix {{BugReport|29018}}: multi-column menus not showing bottom-most elements when scrolling - {{Commit|41976}}&lt;br /&gt;
* fix {{BugReport|29333}}: modal keymap saving not working - {{Commit|42033}}&lt;br /&gt;
* fix: missing umlauts and accents on capital letters - {{Commit|42092}}&lt;br /&gt;
* fix {{BugReport|28663}}: unit properties show a value of 0 (with MinGW) - {{Commit|42493}}&lt;br /&gt;
* fix {{BugReport|29547}}: missing units for some curve properties - {{Commit|42514}}&lt;br /&gt;
* fix {{BugReport|28539}}: redraw issue with grease pencil active layer button - {{Commit|42348}}&lt;br /&gt;
* fix {{BugReport|29443}}: outliner buttons draw issue with mouse over - {{Commit|42247}}&lt;br /&gt;
* fix {{BugReport|28107}}: save screenshot operator option to not save full screen not working - {{Commit|42439}}&lt;br /&gt;
* fix {{BugReport|29579}}: redo not working while preview render was running - {{Commit|42573}}&lt;br /&gt;
* fix {{BugReport|29436}}: external numpad keys not working on Mac - {{Commit|42350}}&lt;br /&gt;
* fix missing cursor position update in text editor when switching datablock - {{Commit|42296}}&lt;br /&gt;
* fix {{BugReport|29574}}: crash using translated blender for some buttons - {{Commit|42569}}&lt;br /&gt;
&lt;br /&gt;
==== Vertex Groups ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29521}}: crash with invalid vertex group data - {{Commit|42527}}&lt;br /&gt;
* fix {{BugReport|29527}}: issue with vertex group operators redo - {{Commit|42509}}&lt;br /&gt;
* fix: vertex group locking and multi-paint ratios not being maintained and locks not fully respected - {{Commit|42236}}&lt;br /&gt;
* fix {{BugReport|29450}}: mesh mirror vertex groups issue - {{Commit|42288}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
	</entry>
</feed>