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	<title>Dev:Ref/Release Notes/2.62/Boolean Modifier - 版の履歴</title>
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	<updated>2026-04-20T04:34:54Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Boolean_Modifier&amp;diff=134931&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Boolean_Modifier&amp;diff=134931&amp;oldid=prev"/>
		<updated>2018-06-28T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:47時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Boolean_Modifier&amp;diff=134930&amp;oldid=prev</id>
		<title>2012年2月13日 (月) 14:33にwiki&gt;Brechtによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Boolean_Modifier&amp;diff=134930&amp;oldid=prev"/>
		<updated>2012-02-13T14:33:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.62: Boolean Modifier ==&lt;br /&gt;
&lt;br /&gt;
The boolean modifier now uses the [http://carve-csg.com/ Carve library], which should give much improved results. This library is more stable and faster, resolving old well-known limitations of our previous library. More [[User:Nazg-gul/CarveBooleans|implementation details are here]]. - {{Commit|43428}}&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
&lt;br /&gt;
The general workflow and options available in the user interface are unchanged, usually the modifier will simply run faster and produces a better output mesh. However there also some changes in behavior. In particular, Carve will perform boolean operation only if the intersection of two meshes is a closed loop of edges.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
Let's take a cube and a UV sphere with some faces deleted and try to perform a boolean operation between them. Here's a purple UV sphere with 4 faces deleted. The top face of the cube intersect this sphere near its equator.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carve-OriginalMeshes.png|480px|center|thumb|Original meshes]]&lt;br /&gt;
&lt;br /&gt;
If we subtract the sphere from the cube, and if the sphere and cube are located in the space as it's displayed on picture above, we'll see a cube with a semisphere cavity in it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carve-CubeWithCavity.png|480px|center|thumb|Cube with semisphere cavity]]&lt;br /&gt;
&lt;br /&gt;
As you can see, in this case the cube does not intersect with the hole in the sphere, and so we have a closed loop of edges. It works just fine. Now, lets move the sphere down to make the cube intersect the hole:&lt;br /&gt;
&lt;br /&gt;
[[Image:Carve-CubeIntersectsHole.png|480px|center|thumb|Cube intersects sphere through hole]]&lt;br /&gt;
&lt;br /&gt;
In this case the intersection between the cube and the sphere is not a closed circle anymore, there is a gap now, and so it's not a closed loop. The boolean modifier will fail in this case.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carve-CubeArtifact.png|480px|center|thumb|Cube intersects sphere through hole]]&lt;br /&gt;
&lt;br /&gt;
In such cases the modifier might fail in different ways, there may be artifacts as in the image above, or the original mesh might stay unchanged.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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