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	<title>Dev:Ref/Release Notes/2.62/Bug Fixes - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Bug_Fixes&amp;diff=133093&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Bug_Fixes&amp;diff=133093&amp;oldid=prev"/>
		<updated>2018-06-28T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:44時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Bug_Fixes&amp;diff=133092&amp;oldid=prev</id>
		<title>wiki&gt;Ideasman42: /* Sequencer */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.62/Bug_Fixes&amp;diff=133092&amp;oldid=prev"/>
		<updated>2012-02-14T04:24:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sequencer&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.62: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
Changes up to revision 44089. Before editing or adding items, please read the [[../Guidelines|guidelines for editing the changelogs]].&lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|27898}}, {{BugReport|29461}}: bone with constraints not snapping to cursor correctly - {{Commit|43450}}&lt;br /&gt;
* fix {{BugReport|28468}}: NLA, can't enter tweak mode on multiple objects at the same time - {{Commit|43596}}&lt;br /&gt;
* fix {{BugReport|29629}}: uv animation stops working if edit mode entered - {{Commit|43086}}&lt;br /&gt;
* fix {{BugReport|29822}}: driver target field doesn't update on bone rename - {{Commit|43594}}&lt;br /&gt;
* fix {{BugReport|29869}}: NLA editor resets extrapolation mode when editing strips - {{Commit|43597}}&lt;br /&gt;
* fix {{BugReport|29879}}: ctrl+B border select with handles in the graph editor not selecting the right keys/handles. - {{Commit|43360}}&lt;br /&gt;
* fix {{BugReport|29940}}: stretch to constraint breaks scaling in transform constraint. - {{Commit|43578}}&lt;br /&gt;
* fix {{BugReport|30019}}: copy rotation constraint with vertex group jittering when the object Y axis is colinear with the vertex group normal. - {{Commit|43777}}&lt;br /&gt;
* fix {{BugReport|30051}}: constraint space conversion bug with disabled inherit scale property on bone. - {{Commit|43840}}&lt;br /&gt;
* fix {{BugReport|29484}}: visual keying giving wrong results for bones with property local location disabled. - {{Commit|43813}}&lt;br /&gt;
* fix {{BugReport|29947}}: a crash in duplicating bones in armature edit mode. - {{Commit|43881}}&lt;br /&gt;
* fix {{BugReport|29104}}: keyframing motion blur samples did not work, these are now non-animateable. - {{Commit|43827}}&lt;br /&gt;
* fix: wrong follow track constraint icon - {{Commit|43102}}&lt;br /&gt;
* fix: wrong pose bone drawing in weight paint and wireframe draw mode - {{Commit|43347}}&lt;br /&gt;
* fix: circle-select in pose mode disregarded layer visibility, selecting invisible bones - {{Commit|43660}}&lt;br /&gt;
&lt;br /&gt;
==== Audio, Image &amp;amp; Video ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|26943}}: h264 lossless output missing  - {{Commit|43353}}&lt;br /&gt;
* fix {{BugReport|29388}}: problem reading certain compressed movie files, now work with new &amp;quot;free run no gaps&amp;quot; time code type - {{Commit|42641}}&lt;br /&gt;
* fix {{BugReport|29615}}: crash in undo after toggling float buffer in image paint mode - {{Commit|42638}} &lt;br /&gt;
* fix {{BugReport|29671}}: issues reading certain .mts video files - {{Commit|43122}}&lt;br /&gt;
* fix {{BugReport|29676}}: alpha over node not working correct with emitting associated alpha images with zero alpha - {{Commit|42814}}&lt;br /&gt;
* fix {{BugReport|29683}}: OpenEXR output compression settings not working - {{Commit|42848}}&lt;br /&gt;
* fix {{BugReport|29684}}: video output presets and quicktime problems since last release - {{Commit|42850}}&lt;br /&gt;
* fix {{BugReport|29694}}: quicktime export was not showing or respecting RGBA option even though some movie formats support alpha. - {{Commit|43335}}&lt;br /&gt;
* fix {{BugReport|29707}}: sequencer presets corrupt audio scene settings - {{Commit|42923}}&lt;br /&gt;
* fix {{BugReport|29796}}: poor screencast quality with AVI codecs - {{Commit|43180}}&lt;br /&gt;
* fix {{BugReport|29824}}: error writing frame if 3D scene starts after first frame of animation and output is h264 - {{Commit|43349}}&lt;br /&gt;
* fix {{BugReport|29828}}: reloading background movie clip crashes Blender - {{Commit|43224}}&lt;br /&gt;
* fix {{BugReport|29905}}: extend transform a sequencer meta strip did not update the position and length of the meta strip properly. - {{Commit|43457}}&lt;br /&gt;
* fix {{BugReport|30064}}: image editor undo crash after renaming image. - {{Commit|43874}}&lt;br /&gt;
* fix: movie cache limiter not working with limits &amp;gt;= 4GB - {{Commit|43791}}&lt;br /&gt;
* fix: sound mixdown could use outdated animation cache, now it is updated automatically - {{Commit|42678}}&lt;br /&gt;
* fix: toggling premultiply or color management not updating packed images - {{Commit|43290}}&lt;br /&gt;
* fix: improved ffmpeg error handling and syncing with export options, added QTRLE - {{Commit|43964}}&lt;br /&gt;
&lt;br /&gt;
==== Curves ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29577}}: curve duplication operator redo not working correct - {{Commit|42637}} &lt;br /&gt;
* fix {{BugReport|30030}}: Tapered and beveled text won't update in realtime - {{Commit|43779}}&lt;br /&gt;
&lt;br /&gt;
==== Game Engine ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|18883}}: softbody objects were being hit by ghost objects. - {{Commit|43905}}&lt;br /&gt;
* fix {{BugReport|21947}}: softbody object not using objects size. - {{Commit|43899}}&lt;br /&gt;
* fix {{BugReport|25834}}: no color of text objects in game engine when combined with textured objects - {{Commit|43105}}&lt;br /&gt;
* fix {{BugReport|26893}}: corruption of debug/fps text when using animated/tile uv mode - {{Commit|43105}}&lt;br /&gt;
* fix {{BugReport|29031}}: crash importing BGL in the game engine - {{Commit|42838}} &lt;br /&gt;
* fix {{BugReport|29486}}: 2D filters make scene disappear when wire material is used - {{Commit|42696}}&lt;br /&gt;
* fix {{BugReport|29911}}: crash reading BL_ActionActuator.channelNames on non-armature object - {{Commit|43626}}&lt;br /&gt;
* fix {{BugReport|29133}}: render to texture not working in the game engine. - {{Commit|43884}}&lt;br /&gt;
* fix {{BugReport|29381}}: memory leak in creating navigation meshes. - {{Commit|43842}}&lt;br /&gt;
* fix: game engine font object relative path and packed fonts not working - {{Commit|43151}}&lt;br /&gt;
* fix: duplicating an object in the game engine did not set the right action actuator - {{Commit|43588}}&lt;br /&gt;
&lt;br /&gt;
==== Meshes ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29599}}: mesh side of active tool silently not working for edges and faces, now gives warning - {{Commit|42581}}&lt;br /&gt;
* fix {{BugReport|29620}}: missing refresh with topology mirror after mesh editing - {{Commit|42660}}&lt;br /&gt;
* fix {{BugReport|29603}}: weight paint mode could be accessed on proxy objects - {{Commit|42584}}&lt;br /&gt;
* fix {{BugReport|29686}}: weight painting was not disabled on locked vertex groups - {{Commit|43000}}&lt;br /&gt;
* fix {{BugReport|29794}}: can't hide faces in weight paint mode - {{Commit|43279}}&lt;br /&gt;
* fix {{BugReport|29832}}: weight painting with x-mirror and auto normalize fails for center bones - {{Commit|43342}}&lt;br /&gt;
* fix {{BugReport|29835}}: a crashing joining meshes - {{Commit|43235}}&lt;br /&gt;
* fix {{BugReport|30047}}: multires baking crash while mesh is in sculpt mode. - {{Commit|43823}}&lt;br /&gt;
* fix {{BugReport|30062}}: entering paint modes did not refresh the 3d view header - {{Commit|43917}}&lt;br /&gt;
* fix {{BugReport|30073}}: problem with proportional edit shortcut key in metaball edit mode. - {{Commit|43903}}&lt;br /&gt;
* fix: creating a UV sphere with a large radius gave duplicated values. - {{Commit|43983}}&lt;br /&gt;
&lt;br /&gt;
==== Modifiers ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29543}}: hook modified combined falloff and vertex group influence not working - {{Commit|42639}}&lt;br /&gt;
* fix {{BugReport|29556}}: shrinkwrap generates spikes if vertices fall exactly on the edge - {{Commit|43056}}&lt;br /&gt;
* fix {{BugReport|29600}}: hook assign and remove not working with redo correctly - {{Commit|42582}}&lt;br /&gt;
* fix {{BugReport|29636}}: vertex group modifiers apply not working - {{Commit|42769}} &lt;br /&gt;
* fix {{BugReport|29957}}: texture generated mapping works as global with cloth modifier - {{Commit|43732}}&lt;br /&gt;
* fix {{BugReport|30031}}: build modifier crashes when applied to bezier object - {{Commit|43782}}&lt;br /&gt;
* fix {{BugReport|30037}}: curve modifier wrong results with negative axes, and incorrect bounds with vertex groups. - {{Commit|43802}}&lt;br /&gt;
* fix {{BugReport|30094}}: problem with subdivision surface modifier and copy location from vertex group. - {{Commit|43951}}&lt;br /&gt;
* fix: solidify modifier getting wrong UV/color/.. data on rim faces - {{Commit|43230}}&lt;br /&gt;
* fix: ocean modifier icon missing in outliner - {{Commit|43622}}&lt;br /&gt;
* fix: crash in weight vertex group modifiers with empty vertex groups - {{Commit|43600}}&lt;br /&gt;
&lt;br /&gt;
==== Motion Tracking ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29688}}: movie clip timecode not used in tracking - {{Commit|42898}}&lt;br /&gt;
* fix {{BugReport|29729}}: crash when camera solving with a disabled marker - {{Commit|42992}}&lt;br /&gt;
* fix {{BugReport|30020}}: movie clip editor crash when changing panel size - {{Commit|43763}}&lt;br /&gt;
* fix {{BugReport|29970}}: crash trying to track disabled marker - {{Commit|43646}}&lt;br /&gt;
* fix {{BugReport|29975}}: track preview color channels not filtering correctly - {{Commit|43661}}&lt;br /&gt;
* fix {{BugReport|30021}}: crash rotating tracker markers - {{Commit|43764}}&lt;br /&gt;
* fix: incorrect behavior of 2d stabilization preview in clip editor when proxied resolution is used - {{Commit|43399}}&lt;br /&gt;
&lt;br /&gt;
==== Nodes ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29801}}: various compositing nodes not working correct after translate, e.g. separate HSVA node. - {{Commit|43178}}&lt;br /&gt;
* fix {{BugReport|29806}}: world nodes not available in animation editor - {{Commit|43197}}&lt;br /&gt;
* fix {{BugReport|29827}}: crash with translate node and blur - {{Commit|43259}}&lt;br /&gt;
* fix {{BugReport|29887}}: Alt+G in a node group results in crash - {{Commit|43381}}&lt;br /&gt;
* fix {{BugReport|30018}}: can't tab out of empty node group - {{Commit|43762}}&lt;br /&gt;
* fix: issues with toggle buttons in node headers - {{Commit|42705}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29640}}: make duplicates real keep hierarchy and parent properties not working for multiple objects - {{Commit|42677}}&lt;br /&gt;
* fix {{BugReport|29735}}: crash when snapping cursor to camera - {{Commit|43021}}&lt;br /&gt;
* fix {{BugReport|30017}}: make dupli-face operator not working without active mesh object - {{Commit|43752}}&lt;br /&gt;
* fix: adding metaballs and lamps in local mode was broken. - {{Commit|43351}}&lt;br /&gt;
* fix: link/append not working well in edit mode, now disabled - {{Commit|42604}}&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29696}}: crash on exit of edit mode after deleting contents of fluid domain - {{Commit|42942}}&lt;br /&gt;
* fix {{BugReport|29793}}: cloth and softbody simulation exploding when skipping frames - {{Commit|43234}}&lt;br /&gt;
* fix {{BugReport|29965}}: a memory corruption in particle systems - {{Commit|43659}}&lt;br /&gt;
* fix {{BugReport|29265}}: hair particle rotations weren't calculated properly for particle locations along a path - {{Commit|44044}}&lt;br /&gt;
* fix {{BugReport|29530}}: entering particle mode on baked key particles with empty cache could crash - {{Commit|44045}}&lt;br /&gt;
* fix {{BugReport|29737}}: can't edit particle hair if particle count is 0 - {{Commit|44046}}&lt;br /&gt;
* fix: explode modifier created invalid faces if &amp;quot;unborn&amp;quot;, &amp;quot;alive&amp;quot; or &amp;quot;dead&amp;quot; setting were unchecked - {{Commit|44063}}&lt;br /&gt;
* fix: dynamic paint brush not painting particles hidden by display percentage setting - {{Commit|43745}}&lt;br /&gt;
* fix: dynamic paint smudge and brush velocity settings didn't work for image sequence surfaces unless any paint effect was enabled. - {{Commit|43029}}&lt;br /&gt;
* fix: dynamic paint substep update failed when brush was parent to a canvas vertex - {{Commit|43669}}&lt;br /&gt;
* fix: dynamic paint wave &amp;quot;open borders&amp;quot; option didn't work for image sequence format - {{Commit|43669}}&lt;br /&gt;
* fix: dynamic paint, if multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal. - {{Commit|43429}}&lt;br /&gt;
* fix: possible dynamic paint crash when changing surface format to image sequence - {{Commit|43669}}&lt;br /&gt;
* fix: editing baked cache for softbody and cloth now updates in 3d view properly - {{Commit|43357}}&lt;br /&gt;
* fix: incorrect subframe result for physics point cache, noticeable with motion blur - {{Commit|42663}}&lt;br /&gt;
&lt;br /&gt;
==== Python ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|27589}}: crash defining operating while drawing UI, disallowed now - {{Commit|43502}}&lt;br /&gt;
* fix {{BugReport|28733}}, {{BugReport|29885}}: missing scene in context in python in callbacks and after file load. - {{Commit|43772}}&lt;br /&gt;
* fix {{BugReport|29631}}: frame is lost from driver namespace after reload - {{Commit|42658}}&lt;br /&gt;
* fix {{BugReport|29635}}: attempts to import the site module are met with a TypeError exception - {{Commit|42657}}&lt;br /&gt;
* fix {{BugReport|29734}}: crash calling bpy.ops.file.direrectory_new() - {{Commit|43022}}&lt;br /&gt;
* fix {{BugReport|29864}}: crash running blender in background mode with non-default key configuration. - {{Commit|43322}}&lt;br /&gt;
* fix {{BugReport|29878}}: running bpy.ops.render.opengl() from console not starting new line or printing output. - {{Commit|43358}}&lt;br /&gt;
* fix {{BugReport|29889}}: simple deform missing lock x/y axis option - {{Commit|43380}}&lt;br /&gt;
* fix {{BugReport|29892}}: properties of objects in nested custom collections stop being animatable once an object get added to an unrelated custom collection. - {{Commit|43692}}&lt;br /&gt;
* fix {{BugReport|29987}}: scene.frame_set method doesn't take in account camera change done via markers - {{Commit|43701}}&lt;br /&gt;
* fix {{BugReport|30025}}: a crash when using python to load a .blend and .obj file - {{Commit|43786}}&lt;br /&gt;
* fix {{BugReport|29666}}: bpy.types had duplicate operator entries. - {{Commit|43835}}&lt;br /&gt;
* fix {{BugReport|29910}}: crash reading KX_SoundActuator.sound - {{Commit|43948}}&lt;br /&gt;
* fix {{BugReport|30045}}: mesh.uv_textures.new() not returning correct layer when a layer with the requested name already exists. - {{Commit|43828}}&lt;br /&gt;
* fix {{BugReport|30060}}: operator self.report printed twice in nested operator. - {{Commit|43875}}&lt;br /&gt;
* fix {{BugReport|30099}}: wrong path printed for bpy.data.shape_keys - {{Commit|43958}}&lt;br /&gt;
* fix: possible memory leak when creating a vector using Vector.Range. - {{Commit|43834}}&lt;br /&gt;
* fix: Object.to_mesh was losing materials when there were more than 16 - {{Commit|42704}}&lt;br /&gt;
* fix: matrix * vector multiplication not working correct for non-square matrices - {{Commit|42793}}&lt;br /&gt;
* fix: assigning enum properties non-string types did not throw error - {{Commit|42977}}&lt;br /&gt;
* fix: crash when calling bpy.ops.render.render('INVOKE_DEFAULT') from the python console. - {{Commit|43403}}&lt;br /&gt;
* fix: mathutils matrix/vector access crash when matrix size changes - {{Commit|42873}}&lt;br /&gt;
* fix: is_orthogonal check for matrices not working correct - {{Commit|43733}}&lt;br /&gt;
* fix: creation of non-square matrices using uninitialized memory - {{Commit|42720}}&lt;br /&gt;
* fix: false positive comparing some API data members - {{Commit|43352}}&lt;br /&gt;
&lt;br /&gt;
==== Render ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|25775}}: crash using border render from external render engines - {{Commit|42764}}&lt;br /&gt;
* fix {{BugReport|27120}}: bake glitch when image used for baking is also used as input, show warning now - {{Commit|43554}}&lt;br /&gt;
* fix {{BugReport|29687}}: normal baking from multires gives distorted results - {{Commit|42979}}&lt;br /&gt;
* fix {{BugReport|29708}}: crash in cross dissolve sequencer strip - {{Commit|42975}}&lt;br /&gt;
* fix {{BugReport|29723}}: wrong IOR for raytraced refraction after reflection inside mesh. - {{Commit|43187}}&lt;br /&gt;
* fix {{BugReport|29836}}: stress not working as input for displacement texture. - {{Commit|43302}}&lt;br /&gt;
* fix {{BugReport|29922}}: invalid pixels due to bump map in degenerate case. - {{Commit|43509}}&lt;br /&gt;
* fix {{BugReport|29960}}: fields option should not be used for external engine rendering. - {{Commit|43728}}&lt;br /&gt;
* fix {{BugReport|29999}}: hide image and alpha outputs in render layer node when combined pass is disabled - {{Commit|43761}}&lt;br /&gt;
* fix {{BugReport|30015}}: keyframing render resolution not working correct, disabled now - {{Commit|43748}}&lt;br /&gt;
* fix {{BugReport|30026}}: errors rendering material with ambient zero and AO/env/indirect light. - {{Commit|43778}}&lt;br /&gt;
* fix {{BugReport|29921}}: render rasterization error with camera parallel to face. - {{Commit|43861}}&lt;br /&gt;
* fix: crash rendering scene strips without a scene linked to them. - {{Commit|43849}}&lt;br /&gt;
* fix: opengl render in quadview wasn't using camera. - {{Commit|43373}}&lt;br /&gt;
* fix: OpenGL render save ignored alpha settings - {{Commit|43410}}&lt;br /&gt;
* fix: material vertex color light option not using alpha - {{Commit|43030}}&lt;br /&gt;
&lt;br /&gt;
==== Render: Cycles ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29653}}: fix wrong cycles depth of field distance when rendering with a scaled camera - {{Commit|42731}}&lt;br /&gt;
* fix {{BugReport|29695}}: cycles particle emitter not being properly hidden. - {{Commit|43085}}&lt;br /&gt;
* fix {{BugReport|29715}}: cycles and glsl normal node not working correct. - {{Commit|42947}}&lt;br /&gt;
* fix {{BugReport|29740}}: missing cycles viewport update with animated node socket values. - {{Commit|43084}}&lt;br /&gt;
* fix {{BugReport|29755}}: cycles crash with array modifier that can produce material indices that are out of bounds. - {{Commit|43076}}&lt;br /&gt;
* fix {{BugReport|29803}}: cycles image texture node refresh issue with image editor. - {{Commit|43325}}&lt;br /&gt;
* fix {{BugReport|29848}}: cycles not respecting dupli group visible layers - {{Commit|43292}}&lt;br /&gt;
* fix {{BugReport|29860}}: cycles musgrave scale input not working correct. - {{Commit|43327}}&lt;br /&gt;
* fix {{BugReport|29935}}: missing cycles update/crash when removing world datablock form scene. - {{Commit|43604}}&lt;br /&gt;
* fix {{BugReport|30009}}: cycles translucent BSDF direct lighting not working correct. - {{Commit|43775}}&lt;br /&gt;
* fix {{BugReport|30034}}: bug in multiple importance sampling + transparency, would give slightly wrong lighting behind transparent objects. - {{Commit|43792}}&lt;br /&gt;
* fix {{BugReport|30049}}: cycles noise texture producing nan values with some texture coordinates. - {{Commit|43966}}&lt;br /&gt;
* fix {{BugReport|30089}}: crash with cycles viewport rendering while in text edit mode. - {{Commit|43968}}&lt;br /&gt;
* fix: cycles camera dof object with non-uniform scale gave incorrect distance. - {{Commit|42983}}&lt;br /&gt;
* fix: cycles nested groups nodes and empty groups were not doing correct type conversions - {{Commit|42707}}&lt;br /&gt;
&lt;br /&gt;
==== Sequencer ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|27847}}: sequencer scene strip rendering crash after certain operations - {{Commit|42674}}&lt;br /&gt;
* fix {{BugReport|29743}}: sequence editor wipe effect giving wrong result - {{Commit|43200}}&lt;br /&gt;
* fix {{BugReport|29692}}: sequencer scene rendering with color management disabled giving wrong colors - {{Commit|42948}}&lt;br /&gt;
* fix {{BugReport|29764}}: crash with border rendering scene strip in sequencer - {{Commit|43130}}&lt;br /&gt;
* fix {{BugReport|27953}}, {{BugReport|30052}}: sequencer extend tool not working correct with meta strips. - {{Commit|43864}}, {{Commit|43954}}&lt;br /&gt;
* fix {{BugReport|30028}}: sequencer crash when pasting a strip with a missing datablock. - {{Commit|43819}}, {{Commit|43870}}&lt;br /&gt;
* fix crash adding movie strips that were not a supported format - {{Commit|44035}}&lt;br /&gt;
* fix {{BugReport|30136}}: adding sequencer plugin strip failed - {{Commit|44039}}&lt;br /&gt;
&lt;br /&gt;
==== Transform ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29611}}: crash scaling one vertex with snapping enabled - {{Commit|42879}}&lt;br /&gt;
* fix {{BugReport|29626}}: warp transform tool stuck at certain angle values - {{Commit|42659}}&lt;br /&gt;
* fix {{BugReport|29873}}: transform with individual origins not working in edge select mode. - {{Commit|43355}}&lt;br /&gt;
&lt;br /&gt;
==== User Interface ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|25581}}: no pressure sensitivity in sculpt mode with some tablets on X11 - {{Commit|43489}}&lt;br /&gt;
* fix {{BugReport|28011}}: popup menus with scaled down user interface show wrong text - {{Commit|43794}}&lt;br /&gt;
* fix {{BugReport|28978}}: disabled mode switching in panning in 2d - {{Commit|43218}}&lt;br /&gt;
* fix {{BugReport|29233}}: Windows accessibility feature &amp;quot;sticky keys&amp;quot; for disabled people not working - {{Commit|42644}}&lt;br /&gt;
* fix {{BugReport|29494}}: problem loading translation after restart - &lt;br /&gt;
* fix {{BugReport|29494}}: problem loading translations on start with some locales - {{Commit|42830}}, {{Commit|42878}}&lt;br /&gt;
* fix {{BugReport|29537}}: file save crash when target path not found - {{Commit|42583}}&lt;br /&gt;
* fix {{BugReport|29568}}: adding or removing scenes not working correct with undo/redo - {{Commit|43203}}&lt;br /&gt;
* fix {{BugReport|29652}}: operator redo region can't be expanded when editor too small - {{Commit|42843}}&lt;br /&gt;
* fix {{BugReport|29655}}: keyboard shortcuts missing from text editor text menu - {{Commit|42730}}&lt;br /&gt;
* fix {{BugReport|29670}}: color picker draw issues with RGB values out of soft range - {{Commit|42798}}&lt;br /&gt;
* fix {{BugReport|29761}}: texture painting with interpolation ignores texture use alpha setting - {{Commit|43088}}&lt;br /&gt;
* fix {{BugReport|29762}}: columns in long enum property menu's were in the wrong order. - {{Commit|43456}}&lt;br /&gt;
* fix {{BugReport|29884}}: splash screen displaying revision number cut off - {{Commit|43738}}&lt;br /&gt;
* fix {{BugReport|29895}}: fast alt-mousewheel toggling of menu buttons also changes time - {{Commit|43723}}&lt;br /&gt;
* fix {{BugReport|29946}}: recover auto save now filters .blend files and sorts by data by default - {{Commit|43670}}&lt;br /&gt;
* fix {{BugReport|29958}}: search menu keeps hiding first character(s) after long input - {{Commit|43724}}&lt;br /&gt;
* fix {{BugReport|24767}}, {{BugReport|27129}}: knife tool operator redo not working correct. - {{Commit|43797}}&lt;br /&gt;
* fix {{BugReport|27213}}: editing color ramp &amp;quot;Pos:&amp;quot; number value did not update the ramp properly. - {{Commit|43851}}&lt;br /&gt;
* fix {{BugReport|28296}}: crash with opening file selector from operator redo properties. - {{Commit|43838}}&lt;br /&gt;
* fix {{BugReport|29056}}: keymapping NDOF motion events not working correct. - {{Commit|43850}}&lt;br /&gt;
* fix {{BugReport|29433}}: particle drawing issue with circle/axis/cross display and size/vel/num/health enabled. - {{Commit|43815}}&lt;br /&gt;
* fix {{BugReport|30043}}: typing ctrl+Z in text field added a square. - {{Commit|43862}}&lt;br /&gt;
* fix {{BugReport|30076}}: scrolling properties editor scrollbar when mouse is over list widget - {{Commit|43962}}&lt;br /&gt;
* fix {{BugReport|30110}}: outliner view: restriction icons not updating when toggling from groups view - {{Commit|44059}}&lt;br /&gt;
* fix {{BugReport|30122}}: tweak  mouse event values were not loaded from keymap files - {{Commit|44037}}&lt;br /&gt;
* fix {{BugReport|30151}}: allow negative frames option not affecting arrow key shortcuts - {{Commit|44055}}&lt;br /&gt;
* fix {{BugReport|30152}}: crash with drag and drop of images onto a mesh - {{Commit|44052}}&lt;br /&gt;
* fix: missing refresh inserting keyframes on visibility/selectivity/renderability in outliner - {{Commit|44069}}&lt;br /&gt;
* fix: collada export missing mesh name in exported files. - {{Commit|43845}}&lt;br /&gt;
* fix: non-power-of-two-textures were incorrectly disabled on modern ATI graphics cards on Mac. - {{Commit|43885}}&lt;br /&gt;
* fix: theme alpha value for button triangles was ignored - {{Commit|43350}}&lt;br /&gt;
* fix: file browser typing enter on an empty path would ask to create a new directory. - {{Commit|43767}}&lt;br /&gt;
* fix: X11 showing brief flash of random data when starting blender on some systems - {{Commit|42880}}&lt;br /&gt;
* fix: crash with with (among others) Russian translation and some buttons - {{Commit|42825}} &lt;br /&gt;
* fix: jobs progress display in taskbar incorrectly flashing on/off with multiple jobs active. - {{Commit|43257}}&lt;br /&gt;
* fix: zoom camera 1:1 and center camera view operators can now run from menu - {{Commit|43411}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
	</entry>
</feed>