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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.63%2FBug_Fixes</id>
	<title>Dev:Ref/Release Notes/2.63/Bug Fixes - 版の履歴</title>
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	<updated>2026-08-02T02:12:03Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Bug_Fixes&amp;diff=135991&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Bug_Fixes&amp;diff=135991&amp;oldid=prev"/>
		<updated>2018-06-28T20:48:45Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Bug_Fixes&amp;diff=135990&amp;oldid=prev</id>
		<title>2016年5月11日 (水) 19:31にwiki&gt;Blendifyによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Bug_Fixes&amp;diff=135990&amp;oldid=prev"/>
		<updated>2016-05-11T19:31:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.63: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
==== 3D View ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30455}}: orthographic grid alignment jumps/shifts when zooming - {{Commit|44739}}&lt;br /&gt;
* fix {{BugReport|30508}}: there being no way to pause fly mode when using keyboard for navigation - {{Commit|44779}}&lt;br /&gt;
* fix {{BugReport|30643}}: crasher on entering edit mode with VBOs enabled - {{Commit|45280}}&lt;br /&gt;
* fix {{BugReport|30719}}: align view to selected has unexpected results on further view change - {{Commit|45262}}&lt;br /&gt;
* fix {{BugReport|30842}}: blender's Measurement Units set to Metric, makes some Precision Flaws - {{Commit|45499}}&lt;br /&gt;
* fix {{BugReport|30917}}: solid + glsl + textured solid in texture paint mode did not show textured solid as it should, was using glsl instead - {{Commit|45575}}, {{Commit|45578}}&lt;br /&gt;
* fix: corrected normals for flat-shaded non-VBO sculpt drawing - {{Commit|44283}}, {{Commit|44294}}&lt;br /&gt;
* fix: textured-mode drawing in editmode - {{Commit|44685}}&lt;br /&gt;
* fix: update the sculpt menu to use the correct path to the unified paint settings - {{Commit|44159}}&lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30097}}: current frame indicator on motion paths drawn incorrectly - {{Commit|44737}}&lt;br /&gt;
* fix {{BugReport|30438}}: x=zero not accepted for a bone tail - {{Commit|45103}}&lt;br /&gt;
* fix {{BugReport|30716}}: clamp to constraint locks up blender after a while - {{Commit|45263}}&lt;br /&gt;
* fix {{BugReport|30709}}: renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature - {{Commit|45291}}&lt;br /&gt;
* fix {{BugReport|30495}}: framerate goes crazy after changing sync mode from &amp;quot;frame dropping&amp;quot; to &amp;quot;no sync&amp;quot; while playing anim - {{Commit|44979}}&lt;br /&gt;
* fix: alt+A animation playback not starting with the scene start frame - {{Commit|44747}}&lt;br /&gt;
&lt;br /&gt;
==== Armatures ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|31008}}: IK armature resize goes ugly (Pose mode resize) - {{Commit|45818}}&lt;br /&gt;
* fix {{BugReport|30937}}: Pose UI hack needed to be undone, alternate fix is needed - {{Commit|45876}}&lt;br /&gt;
&lt;br /&gt;
==== Collada ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|29082}}: skeletal animation collada import for &amp;lt;rotation&amp;gt;, &amp;lt;scale&amp;gt; and &amp;lt;translate&amp;gt; transform types - {{Commit|44221}}&lt;br /&gt;
* fix {{BugReport|27022}}: collada export: add bone parenting of objects - {{Commit|44231}}&lt;br /&gt;
* fix {{BugReport|30230}}: crash after importing collada file - {{Commit|44251}}&lt;br /&gt;
* fix {{BugReport|29621}}: collada import of joints crashes blender - {{Commit|44636}}&lt;br /&gt;
* fix {{BugReport|30440}}: collada import: no faces/uv after bmesh merge - {{Commit|44683}}&lt;br /&gt;
* fix {{BugReport|27629}}: collada import does wrong transformations - {{Commit|44935}}&lt;br /&gt;
* fix {{BugReport|29246}}: collada armature animation doesn't correctly import - {{Commit|45085}}&lt;br /&gt;
* fix: collada export - fix no polylist after bmesh-merge - {{Commit|44418}}&lt;br /&gt;
* fix: collada export - bone parenting is actually against the tail - {{Commit|44419}}&lt;br /&gt;
&lt;br /&gt;
==== Files ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30839}}: blender crashes while open/close a scene and deletes .blend-file - {{Commit|45506}}&lt;br /&gt;
&lt;br /&gt;
==== Game Engine ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30484}}: frame rate increases very high after game engine start with record animation enabled - {{Commit|45408}}&lt;br /&gt;
* fix {{BugReport|29449}}: record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit  - {{Commit|45408}}&lt;br /&gt;
* fix {{BugReport|30515}}: Sensor physics mode missing UI for use_actor option - {{Commit|45656}}&lt;br /&gt;
* fix {{BugReport|30555}}: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces - {{Commit|45657}}&lt;br /&gt;
&lt;br /&gt;
==== Image &amp;amp; Video ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30384}}: multilayer exr files not saving compressed correctly - {{Commit|44580}}&lt;br /&gt;
* fix {{BugReport|30436}}: externally editing unsaved images fails - {{Commit|44687}}&lt;br /&gt;
* fix {{BugReport|30467}}: image editor scope display wrong opacity values - {{Commit|44734}}&lt;br /&gt;
* fix: replacing a generated image with a file, the image would stay generated - {{Commit|44139}}&lt;br /&gt;
* fix: OpenEXR half float save function resulting in dark images saved - {{Commit|44654}}&lt;br /&gt;
&lt;br /&gt;
==== Mesh Editing ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|25649}}: image editor paint icon missing until enter weight paint - {{Commit|44192}}&lt;br /&gt;
* fix {{BugReport|30266}}: issue with weight painting - colors are black and grey and you can't draw weights - {{Commit|44272}}&lt;br /&gt;
* fix {{BugReport|30281}}: left/right vertex weights flipped - {{Commit|44299}}&lt;br /&gt;
* fix {{BugReport|30290}}: shape keys not working as expected propagating unwanted changes to other keys&lt;br /&gt;
* fix {{BugReport|30293}}: converting text to mesh crashes blender - {{Commit|44433}}&lt;br /&gt;
* fix {{BugReport|30361}}: edge length will not be diplayed properly with clipping borders -{{Commit|44515}}&lt;br /&gt;
* fix {{BugReport|30375}}: loop select should not become a redo history item - {{Commit|44482}}&lt;br /&gt;
* fix {{BugReport|30435}}: torus batch building used different logic of how it's adding to scene layers than C-defined primitives - {{Commit|44749}}&lt;br /&gt;
* fix {{BugReport|30489}}: loop cut by typing numbers is limited to 32 - {{Commit|44741}}&lt;br /&gt;
* fix {{BugReport|30814}}: absolute Shape Keys not working in 2.6 - {{Commit|45409}}&lt;br /&gt;
* fix {{BugReport|30848}}: edge Selection fails when both verts are outside the viewport - {{Commit|45498}}&lt;br /&gt;
&lt;br /&gt;
==== Modifiers ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30351}}: solidify modifier high quality normals fails - {{Commit|44469}}&lt;br /&gt;
* fix {{BugReport|30395}}: boolean modifier - degenerated triangles from bmesh + difference - {{Commit|44548}}&lt;br /&gt;
* fix {{BugReport|30496}}: bugs and crashes about &amp;quot;make links modifiers&amp;quot; function - {{Commit|44834}}&lt;br /&gt;
* fix {{BugReport|30561}}: modifiers with use_apply_on_spline = True do not work on curve with shapekeys - {{Commit|44921}}&lt;br /&gt;
* fix {{BugReport|30531}}: mirror modifier with vertex groups did not add both the left and right groups to merged vertices, only one - {{Commit|45001}}&lt;br /&gt;
* fix {{BugReport|30398}}: mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position - {{Commit|45345}}&lt;br /&gt;
* fix: UI error - some curve settings were in the path panel and were greyed out when 'Path Animation' was disabled, but were infact used for the curve deform modifier - {{Commit|44512}}&lt;br /&gt;
* fix {{BugReport|30406}}: hooks ignore automatic handles setting in curves - {{Commit|44836}}&lt;br /&gt;
* fix {{BugReport|30647}}: error in wire drawing of subsurf when draw all edges is enabled - {{Commit|45171}}&lt;br /&gt;
* fix {{BugReport|30966}}: remesh modifier crash mentioned in comments of bug - {{Commit|45669}}&lt;br /&gt;
&lt;br /&gt;
==== Motion Tracking ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30485}}: TRANSFORM / STABILIZE 2D: First row / column blackness - {{Commit|44743}}&lt;br /&gt;
* fix: crash when re-tracking track used for rotation stabilization - {{Commit|44183}}&lt;br /&gt;
* fix: Camera tracing search area was always centered to marker's position when tracking - {{Commit|44295}}&lt;br /&gt;
* Various fixes of 2d stabilization and autoscale factor calculation - {{Commit|44788}}&lt;br /&gt;
* fix: Disabling color channels for float images in clip editor now works fine - {{Commit|45462}}&lt;br /&gt;
&lt;br /&gt;
==== Nodes ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30405}}: combine HSVA node not working correct with fixed color instead of socket connected as input - {{Commit|44589}}.&lt;br /&gt;
* fix {{BugReport|30627}}: delete node with reconnect (ctrl-x) is broken - {{Commit|45089}}&lt;br /&gt;
* fix {{BugReport|30804}} nodetree.links.new() incorrectly disconnected or allowed to connect multiple links to a socket when the arguments were passed in order (input socket, output socket) instead of (output socket, input socket) - {{Commit|45426}}&lt;br /&gt;
&lt;br /&gt;
==== Objects ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30231}}: drag and droping parenting from outliner giving unnecessary loop error - {{Commit|44311}}&lt;br /&gt;
* fix {{BugReport|30306}}: crash duplicating object with action actuator but no animation data - {{Commit|44381}}&lt;br /&gt;
* fix {{BugReport|30337}}: missed set origin for metaball - {{Commit|44453}}&lt;br /&gt;
* fix {{BugReport|30419}}: median wrongly setting lattice vertex weights - {{Commit|44599}}&lt;br /&gt;
* fix {{BugReport|30614}}: some display settings are uneeded for non-geometry/material object types, and armature have no boundbox - {{Commit|45084}}&lt;br /&gt;
* fix {{BugReport|31072}}: Making texture single user was modifying textures of original material - {{Commit|45887}}&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30098}}: particle rotation wrong / explode modifier - {{Commit|44977}}&lt;br /&gt;
* fix {{BugReport|30298}}: fluid simulation from older files not working when loaded into 2.62 - {{Commit|44377}}&lt;br /&gt;
* fix {{BugReport|30413}}: dynamic paint crash with texture slots with no texture assigned - {{Commit|44592}}&lt;br /&gt;
* fix {{BugReport|30464}}: confusing lack of label for fluid &amp;quot;use&amp;quot; - {{Commit|44735}}&lt;br /&gt;
* fix {{BugReport|30445}}: particle simulation, rekey crashes blender - {{Commit|45026}}&lt;br /&gt;
* fix {{BugReport|30456}}: transforming object with a hair particle system, on a frame after the cache end frame would reset to the previous state on confirm - {{Commit|44995}}&lt;br /&gt;
* fix {{BugReport|30954}}: fluid obstacle checkbox has no effect - {{Commit|45655}}, {{Commit|45832}}&lt;br /&gt;
* fix {{BugReport|30219}}: obstacle Simulation of Steering Actuator does not work with added objects - {{Commit|45837}}&lt;br /&gt;
* fix {{BugReport|30298}}: fluid-system does not work when speed is set to 0 - {{Commit|45853}}&lt;br /&gt;
&lt;br /&gt;
==== Python ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30201}}: bpy_extras.image_utils.load_image always returns placeholder - {{Commit|44138}}&lt;br /&gt;
* fix {{BugReport|30402}}: user-scripts modules dir missing from sys.path - {{Commit|45251}}&lt;br /&gt;
* fix {{BugReport|30454}}: perspective_matrix not update in real time with bpy.ops.view3d.zoom - {{Commit|44647}}&lt;br /&gt;
* fix {{BugReport|30589}}: RNA function descriptions not showing in python console on autocomplete - {{Commit|45019}}&lt;br /&gt;
* fix {{BugReport|30729}}: custom property add/remove wasnt doing an undo push - {{Commit|45277}}&lt;br /&gt;
* fix {{BugReport|30336}}: couldn't playback from python without having played back via logic bricks once - {{Commit|44417}}&lt;br /&gt;
* fix {{BugReport|30326}}: calling e.g. bpy.ops.object.proxy_make(object = 'Lamp') would not pick the right object - {{Commit|44387}}&lt;br /&gt;
* fix {{BugReport|30865}}: crash when browsing last operators in outliner (or by Python API) - {{Commit|45482}}&lt;br /&gt;
* fix {{BugReport|30904}}: MovieClip.objects.new() segfault when no name is passed - {{Commit|45528}}&lt;br /&gt;
* fix {{BugReport|30906}}: dict(prop) crashes if prop is a PropertyGroup with nested PropertyGroup - {{Commit|45534}}&lt;br /&gt;
* fix {{BugReport|31036}}: image.gl_load() consistently segfault at gluBuild2DMipmaps - {{Commit|45814}}&lt;br /&gt;
&lt;br /&gt;
==== Render ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30415}}: motion blur option still had an effect on external engines / cycles - {{Commit|44587}}&lt;br /&gt;
* fix {{BugReport|30416}}: python render_stats handler now also gets called when the saved file message is printed - {{Commit|44588}}&lt;br /&gt;
* fix {{BugReport|30421}}: panorama option in camera properties always disabled - {{Commit|44606}}&lt;br /&gt;
* fix {{BugReport|30512}}: external render saved render result after reporting error - {{Commit|44830}}&lt;br /&gt;
* fix {{BugReport|30449}}: sampled motion blur not working with softbody - {{Commit|44994}}&lt;br /&gt;
* fix {{BugReport|30173}}: render not working when initialized on frame 1 - {{Commit|44225}}&lt;br /&gt;
* fix {{BugReport|30420}}: metaball shading inverted in raytraced reflection - {{Commit|45029}}&lt;br /&gt;
* fix {{BugReport|30882}}: using an image sequence in the displace modifier did not update properly in animation rendering - {{Commit|45508}}&lt;br /&gt;
* fix {{BugReport|30876}}, {{BugReport|30932}}: crash in material preview render after undo or file load, due to old material copies hanging around in the preview database - {{Commit|45598}}&lt;br /&gt;
&lt;br /&gt;
==== Render: Cycles ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30272}}: preview render not updating when changing particle emission from with instanced objects - {{Commit|44300}}&lt;br /&gt;
* fix {{BugReport|30246}}: rendering multiple render layers with CUDA were not working - {{Commit|44385}}&lt;br /&gt;
* fix {{BugReport|30140}}: multi GPU rendering with one device supporting full shading and the other not can't work correct, disabled - {{Commit|44386}}&lt;br /&gt;
* fix {{BugReport|30439}}: node group conversion crash with certain node setups - {{Commit|44669}}&lt;br /&gt;
* fix {{BugReport|30472}}: 3d view objects not rendered - {{Commit|44820}}&lt;br /&gt;
* fix {{BugReport|30603}}: incorrect ray differentials when rendering with panorama camera, causing bump map issues - {{Commit|45035}}&lt;br /&gt;
* fix {{BugReport|30551}}: passes combining did not always give identical result combined with antialiasing/defocus - {{Commit|45246}}&lt;br /&gt;
* fix {{BugReport|30769}}: showing wrong image from active face in the uv editor, with multiple material slots - {{Commit|45347}}&lt;br /&gt;
* fix {{BugReport|30710}}: wrong render time after pause/unpause in viewport - {{Commit|45401}}&lt;br /&gt;
* fix {{BugReport|30835}}: cycles doesn't work with AMD Juniper GPU, compiller throws errors - {{Commit|45490}}&lt;br /&gt;
* fix {{BugReport|30896}}: mask layer not working for objects without material assigned - {{Commit|45535}}&lt;br /&gt;
* fix {{BugReport|30929}}: cycles rendering of object with scale 0 on some axis did not work correct with instancing  - {{Commit|45592}}&lt;br /&gt;
* fix {{BugReport|30376}}: cycles ignores camera override from sequencer - {{Commit|45611}}&lt;br /&gt;
* fix {{BugReport|30955}}: render issue with lights that have shadow casting disabled - {{Commit|45664}}&lt;br /&gt;
* fix {{BugReport|30966}}: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead - {{Commit|45678}}&lt;br /&gt;
* fix {{BugReport|31065}}: cycles render crash with large node groups - {{Commit|45891}}&lt;br /&gt;
* fix rendering a material that mixes a transparent and glass BSDF would give a different result with/without using light passes - {{Commit|45028}}&lt;br /&gt;
&lt;br /&gt;
==== Sequencer ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30229}}, {{BugReport|30196}}: build proxy from meta and image strips used resolution used for display, not set by building job which leads to unusable proxies - {{Commit|44177}}&lt;br /&gt;
* fix {{BugReport|30254}}: no red warning border on metastrips with Extend (E) - {{Commit|44455}}&lt;br /&gt;
* fix {{BugReport|30196}}: proxies not visible in sequencer preview window until restart - {{Commit|44358}}&lt;br /&gt;
* fix {{BugReport|30315}}: temporary proxy files are not erased and old proxys are not updated if the proxy is built more then once (windows) - {{Commit|44363}}, {{Commit|44545}}&lt;br /&gt;
* fix {{BugReport|28159}}: sequencer strip crop values on proxy not scene render size - {{Commit|44946}}&lt;br /&gt;
* fix {{BugReport|29758}}: sequencer image offset error with render percentage - r29758&lt;br /&gt;
* fix {{BugReport|30499}}: video sequencer crashes when moving around within a sequence - {{Commit|45055}}&lt;br /&gt;
* fix {{BugReport|30491}}: not updating scene strip length in video sequencer when changing length of scene - {{Commit|45192}}&lt;br /&gt;
&lt;br /&gt;
==== Transform ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30197}}: snapping: align rotation button for volumes does not make sense - {{Commit|44429}}&lt;br /&gt;
* fix {{BugReport|30373}}: which part to snap in volume snapping is removed - {{Commit|44798}}&lt;br /&gt;
* fix {{BugReport|30594}}: uv editor transform tools did not show help/pivot line to indicate transform center as it did in 2.49 - {{Commit|44993}}&lt;br /&gt;
&lt;br /&gt;
==== User Interface ====&lt;br /&gt;
&lt;br /&gt;
* fix {{BugReport|30616}}: inconsistency with delete and backspace of resetting values - {{Commit|45063}}&lt;br /&gt;
* fix {{BugReport|30623}}: user-defined render presets bug lead to blender crash on path with non-ascii characters - {{Commit|45073}}&lt;br /&gt;
* fix {{BugReport|30575}}: text gets wrongly clipped when using accented letters - {{Commit|45080}}&lt;br /&gt;
* fix {{BugReport|30653}}: wrong image in image editor after loading new .blend file - {{Commit|45161}}&lt;br /&gt;
* fix {{BugReport|30430}}: can only alt+scroll image buffer slot once - {{Commit|45168}}&lt;br /&gt;
* fix {{BugReport|30708}}: pressing escape in the color picker popup did not reset to the previous color - {{Commit|45293}}&lt;br /&gt;
* fix {{BugReport|30770}}: missing node editor redraw when changing active material by clicking on face in edit mode - {{Commit|45340}}&lt;br /&gt;
* fix {{BugReport|30776}}: image editor pan not using continuous grab if enabled - {{Commit|45346}}&lt;br /&gt;
* fix {{BugReport|28279}}: shift+S used twice in maya keyconfig - {{Commit|45373}}&lt;br /&gt;
* fix {{BugReport|30323}}: graph view in the movie clip editor does not stay open - {{Commit|44384}}&lt;br /&gt;
* fix {{BugReport|30760}}: edit text property: backspace was messing up with  utf8 text - {{Commit|45479}}&lt;br /&gt;
* fix {{BugReport|30925}}: successful import of keyconfig dependant on current object context - {{Commit|45594}}&lt;br /&gt;
* fix {{BugReport|30858}}: UI losing buttons at some random moment after using Blender for a while - {{Commit|45609}}&lt;br /&gt;
* fix {{BugReport|30948}}: add scene &amp;gt; copy settings did not copy settings like units, audio, game data, and tool settings - {{Commit|45646}}&lt;br /&gt;
* fix {{BugReport|30958}}: right click menu and add shortcut for importers/exporters doesn't work - {{Commit|45683}}&lt;br /&gt;
* fix {{BugReport|30977}}: error loading modal keymaps from keyconfiguration presets - {{Commit|45715}}&lt;br /&gt;
* fix {{BugReport|30570}}: UI issue editing modal keymaps below operators using them - {{Commit|45717}}&lt;br /&gt;
* fix {{BugReport|30998}}: copy to selected in properties editor not working for bones - {{Commit|45775}}&lt;br /&gt;
* fix {{BugReport|31064}}: save confirmation stops showing - {{Commit|45870}}&lt;br /&gt;
&lt;br /&gt;
== Fixes since 2.63 (for bugfix release) ==&lt;br /&gt;
46003 46004 46005 46014 46015 46016 46027 46028 46035 46036 46039&lt;br /&gt;
46043 46072 46077 46085 46091 46093 46095 46116 46117 46120 46125&lt;br /&gt;
46127 46131 46136 46138 46140 46141 46142 46143 46148 46149 46152&lt;br /&gt;
46156 46157 46159 46160 46172 46178 46179 46180 46181 46183&lt;br /&gt;
46184 46192 46194 46196 46197 46205 46206 46213 46214 46215 46222&lt;br /&gt;
46224 46225 46226 46227 46228 46229 46230 46231 46232 46233 46234&lt;br /&gt;
46235 46241 46246 46250 46253 46260 46264 46265 46269 46273 46277&lt;br /&gt;
46278 46280 46282 46289 46290 46294 46305 46308 46310 46311 46316&lt;br /&gt;
46327 46158 46236 46261 46341 46342 46346 46347 46361 46362 46363&lt;br /&gt;
46385 46391 46393 46410 46411 46412 46417 46416 46354 46423 46424&lt;br /&gt;
46439 46445 46449 46450 46453 46454&lt;br /&gt;
&lt;br /&gt;
--- until 46454&lt;br /&gt;
&lt;br /&gt;
Collada: 46214 46215 46246&lt;br /&gt;
Aligorith: 46345, 46342, 46338, 46336&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs fixed in Blender 2.63a ==&lt;br /&gt;
&lt;br /&gt;
Over 100 bugs fixed since 2.63 release:&lt;br /&gt;
&lt;br /&gt;
* Fixed errors found in BMesh integration.&lt;br /&gt;
* Fixes for various crashes in bmesh, rendering and compositing.&lt;br /&gt;
* Fixed various drawing bugs with sculpt and paint modes.&lt;br /&gt;
* Animation motion path improvements {{Commit|46158}}&lt;br /&gt;
* Improved OpenCollada support.&lt;br /&gt;
* Sequencer and movie clip fixes.&lt;br /&gt;
&lt;br /&gt;
For a full list see: [[Dev:Ref/Release_Notes/2.63/Bug_Fixes/2.63a|The Log]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
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