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	<title>Dev:Ref/Release Notes/2.63/Sculpt Hiding/Implementation - 版の履歴</title>
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	<updated>2026-05-19T21:30:28Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Sculpt_Hiding/Implementation&amp;diff=136177&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Sculpt_Hiding/Implementation&amp;diff=136177&amp;oldid=prev"/>
		<updated>2018-06-28T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Sculpt_Hiding/Implementation&amp;diff=136176&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: Created page with &quot;== Blender 2.63: Sculpt Hiding Implementation Notes == This is a much different system than what 2.4x sculpt did. Formerly, hiding part of the mesh would temporarily reorder the ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.63/Sculpt_Hiding/Implementation&amp;diff=136176&amp;oldid=prev"/>
		<updated>2012-04-25T09:59:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Blender 2.63: Sculpt Hiding Implementation Notes == This is a much different system than what 2.4x sculpt did. Formerly, hiding part of the mesh would temporarily reorder the ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.63: Sculpt Hiding Implementation Notes ==&lt;br /&gt;
This is a much different system than what 2.4x sculpt did. Formerly, hiding part of the mesh would temporarily reorder the mesh element arrays (vertices/faces/edges), moving hidden elements to the end so they could be skipped during sculpting and drawing. This lead to all sorts of issues (including severe mesh corruption) with saving and undo.&lt;br /&gt;
&lt;br /&gt;
The new implementation is much safer, and mostly affects the PBVH. Note that the implementation has also changed a bit from its appearance in recent GSoCs, including one user-visible change: partial-visibility with multires now correctly hides sub-elements in grids, rather than very course hiding of grids. &lt;br /&gt;
&lt;br /&gt;
For non-multires meshes, the ME_HIDE flag of mesh vertices is used to mark a vertex as hidden. This means that hiding is shared between edit mode and sculpt mode (hiding/unhiding in one mode affects the other mode too.)&lt;br /&gt;
&lt;br /&gt;
For multires meshes, a new 'hidden' field was added to the MDisps structure. The field stores a dynamic array much like MDisps.disps, except it's a bitmap rather than float[3] displacement vectors.&lt;br /&gt;
&lt;br /&gt;
When VBO is enabled, hiding vertices or grid elements in a node results in a rebuild of the GPU buffers for that node. Hiding elements affects the size (and contents) of the index buffer object, but not the vertex buffer object (removing coordinate/normal data from the VBO would require yet another index mapping container in order to do buffer updates, which seems counterproductive.)&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
* Alt+HKEY often seems to do HKEY action too&lt;br /&gt;
&lt;br /&gt;
==== Operator ====&lt;br /&gt;
paint.hide_show&lt;br /&gt;
&lt;br /&gt;
The operator has two properties, action and area. The action property can be set to either HIDE or SHOW. The area property can be set to INSIDE, OUTSIDE, or ALL.&lt;br /&gt;
&lt;br /&gt;
==== Test file ====&lt;br /&gt;
&lt;br /&gt;
[[File:Pv-sample-00.blend]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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