﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.65%2FBug_Fixes</id>
	<title>Dev:Ref/Release Notes/2.65/Bug Fixes - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.65%2FBug_Fixes"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Bug_Fixes&amp;action=history"/>
	<updated>2026-07-30T00:56:19Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Bug_Fixes&amp;diff=138843&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Bug_Fixes&amp;diff=138843&amp;oldid=prev"/>
		<updated>2018-06-28T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Bug_Fixes&amp;diff=138842&amp;oldid=prev</id>
		<title>wiki&gt;Blendify: /* Blender 2.65: Bug Fixes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Bug_Fixes&amp;diff=138842&amp;oldid=prev"/>
		<updated>2016-05-11T19:56:19Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Blender 2.65: Bug Fixes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.65: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Ref/Release_Notes/2.65/Bug_Fixes/2.65a|Bugs fixed in Blender 2.65a]]&lt;br /&gt;
&lt;br /&gt;
Changes from revision 51027 up to 52851&lt;br /&gt;
&lt;br /&gt;
=== 3D View ===&lt;br /&gt;
* Fix {{BugReport|32837}}: DDS images flipped in viewport compared to render ({{Commit|51546}})&lt;br /&gt;
* Fix {{BugReport|32837}}: DDS type textures assagined to mesh are flipped in viewport ({{Commit|51620}})&lt;br /&gt;
* Fix {{BugReport|33051}}: view selected bug - focus goes to the mirrored side of the model ({{Commit|51896}})&lt;br /&gt;
* Fix {{BugReport|33114}}: crash with render frame update script and GLSL ({{Commit|51983}})&lt;br /&gt;
* Fix {{BugReport|33282}}: missing GLSL update assigning a lamp texture. ({{Commit|52534}})&lt;br /&gt;
* Fix {{BugReport|33291}}: when using boundbox drawtype for a large number of duplicated objects, enabling Wire draw on the parent would draw full resolution wires for all the instances which can be very slow ({{Commit|52545}})&lt;br /&gt;
* Fix {{BugReport|33304}}: missing 3D view redraw while moving camera markers ({{Commit|52546}})&lt;br /&gt;
* Fix {{BugReport|33376}}: non-square DDS textures were mapped wrong in the viewport / game engine. {{Commit|52712}}&lt;br /&gt;
* Fix {{BugReport|33371}}: freezing in material draw mode. {{Commit|52734}}&lt;br /&gt;
* Fix {{BugReport|33394}}: Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option. {{Commit|52736}}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
* Fix {{BugReport|32754}}: Clear Motion paths button not available on Motion paths panel ({{Commit|51036}})&lt;br /&gt;
* Fix {{BugReport|32017}}: unlimited recursion issue for material updates({{Commit|51517}})&lt;br /&gt;
* Fix {{BugReport|30974}}: Quick cache breaks insert keyframe ({{Commit|51539}})&lt;br /&gt;
* Fix {{BugReport|[32970}}: Insert/Replace Keyframe on Image Sequence Offset field does not update the entered value ({{Commit|51648}})&lt;br /&gt;
* Fix {{BugReport|33043}}: Changing the name of a keying set does not change group name ({{Commit|51930}})&lt;br /&gt;
* Fix {{BugReport|33123}}: lamp nodes drivers not working, now uses same hacks as material to work around dependency graph limitations ({{Commit|52039}})&lt;br /&gt;
* Fix {{BugReport|29110}}: Animated Transforms to Deltas behaves oddly when applied more than once ({{Commit|52388}})&lt;br /&gt;
* Fix {{BugReport|33154}}: Toggle/Enable/Disable channel settings operators in DopeSheet/Action Editor Channel menus were not working properly ({{Commit|52390}})&lt;br /&gt;
* Fix {{BugReport|33286}}: when keyframing object scale, noise fmodifier scale would show as animated in the UI ({{Commit|52535}})&lt;br /&gt;
* Fix {{BugReport|33378}}: Grease pencil dopesheet fails on a few operations {{Commit|52745}}&lt;br /&gt;
* Fix {{BugReport|33412}}: Jump to next frame broken in grease pencil mode allow arrow keys while in grease pencil session, otherwise you can't change frames. ({{Commit|52772}})&lt;br /&gt;
&lt;br /&gt;
=== Armatures ===&lt;br /&gt;
* Fix {{BugReport|32964}}: IK constraint had a &amp;quot;Target&amp;quot; option, which actually is an internal flag that shouldn't have been exposed in the user interface ({{Commit|51603}})&lt;br /&gt;
* Fix {{BugReport|33074}}: Crash when flipping names of bones ({{Commit|51863}})&lt;br /&gt;
* Fix {{BugReport|33176}}: deactivating both position and rotation target from iTaSC IK solver crashes. ({{Commit|52803}})&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* Fix {{BugReport|32096}}: Background music stops when playing 3D sounds ({{Commit|51599}})&lt;br /&gt;
* Fix {{BugReport|31561}}: Audio only coming from Front Left in layout and bge ({{Commit|51614}})&lt;br /&gt;
&lt;br /&gt;
=== Collada ===&lt;br /&gt;
* Fix {{BugReport|33168}}: collada export added incorrect -material postfix to material names ({{Commit|52619}})&lt;br /&gt;
* Fix {{BugReport|33421}}: collada import of a mesh with loose edges did not draw the edges in the viewport. ({{Commit|52793}})&lt;br /&gt;
&lt;br /&gt;
=== Curves ===&lt;br /&gt;
* Fix {{BugReport|33268}}: Crash when delete all or segment from curve with SplineIK ({{Commit|52497}})&lt;br /&gt;
&lt;br /&gt;
=== File I/O ===&lt;br /&gt;
* Fix {{BugReport|32824}}: Color management configuration check was missed on file link/append ({{Commit|51219}})&lt;br /&gt;
* Fix {{BugReport|32496}}: link in an object, delete it, and relink again its materials are lost ({{Commit|51585}})&lt;br /&gt;
* Fix {{BugReport|33143}}: Exporter crash since 2.64 ({{Commit|52169}})&lt;br /&gt;
* Fix {{BugReport|33226}}: File loading issue (endian switching issue) ({{Commit|52401}})&lt;br /&gt;
&lt;br /&gt;
* Fix crash opening .blend file with missing lib linked scene and no local scene. ({{Commit|52595}})&lt;br /&gt;
* Fix for a memory leak caused by the last packet on stream EOF not freed. ({{Commit|52718}})&lt;br /&gt;
* Fix crash opening some .blend files on OS X 10.8 with double click or drag and drop onto the application {{Commit|52781}}&lt;br /&gt;
&lt;br /&gt;
=== Game Engine ===&lt;br /&gt;
* Fix {{BugReport|33025}}: Character physics object won't stop moving with simple motion actuator ({{Commit|51799}})&lt;br /&gt;
* Fix {{BugReport|33090}}: Segfault/Crash with Empty and Motion Actuator, Keyboard Sensor ({{Commit|51914}})&lt;br /&gt;
* Fix {{BugReport|30262}}: bgl.glClipPlane don't work on Nvidia cards ({{Commit|52523}})&lt;br /&gt;
&lt;br /&gt;
=== Image / UV Editing ===&lt;br /&gt;
* Fix {{BugReport|32858}}: Image appears too dark in Image Editor ({{Commit|51340}})&lt;br /&gt;
* Fix {{BugReport|32852}}: Unwrapping ignores seams in very simple case ({{Commit|51349}})&lt;br /&gt;
* Fix {{BugReport|27585}}: Texture buttons - &amp;quot;Add New Image&amp;quot; - crashes on changing X or Y resolution ({{Commit|51631}}, {{Commit|52235}})&lt;br /&gt;
* Fix {{BugReport|33010}}: image editor - scope handles resize does change width and position.x along with the scopes height ({{Commit|51730}})&lt;br /&gt;
* Fix {{BugReport|33055}}: uv mapping did not use the right image from the material to do aspect ratio correction when cycles was enabled ({{Commit|51874}})&lt;br /&gt;
* Fix {{BugReport|33159}}: Histogram frequently blank ({{Commit|52178}})&lt;br /&gt;
* Fix {{BugReport|33265}}: editing uv vertex coordinates in panel could move hidden uv's ({{Commit|52488}})&lt;br /&gt;
* Fix {{BugReport|33266}}: Transforming with Y axis constraint didn't apply aspect ratio correct ({{Commit|52507}})&lt;br /&gt;
* Fix {{BugReport|33296}}: uv editing did unnecessary outliner redraw, giving slowdown ({{Commit|52538}})&lt;br /&gt;
* Fix {{BugReport|31598}}: Messed up Smart UVs if face areas were too close to zero ({{Commit|52565}})&lt;br /&gt;
* Fix {{BugReport|33332}}: UV follow active quads rewrite the script to use bmesh connectivity info. ({{Commit|52661}})&lt;br /&gt;
&lt;br /&gt;
* Fix for YCCK and CNYK jpeg images loading into blender ({{Commit|52180}})&lt;br /&gt;
&lt;br /&gt;
=== Mesh Editing ===&lt;br /&gt;
* Fix {{BugReport|32829}}: Crash when making linked Mesh with UV Map local ({{Commit|51270}})&lt;br /&gt;
* Fix {{BugReport|32864}}: Convex Hull fails in some cases ({{Commit|51558}})&lt;br /&gt;
* Fix {{BugReport|32960}}: Convex hull operator crashes when 'make holes' is ({{Commit|51607}})&lt;br /&gt;
* Fix {{BugReport|32979}}: proportional edit connected was too slow with many vertices on some meshes ({{Commit|51697}})&lt;br /&gt;
* Fix {{BugReport|33094}}: Even edge slide on multiple loops destroys geometry ({{Commit|51971}})&lt;br /&gt;
* Fix {{BugReport|33142}}: Ctrl LMB higher selection mode in edit mode sometimes selects extra elements ({{Commit|52122}})&lt;br /&gt;
* Fix {{BugReport|33179}}: Can't delete centered edge loop if x-mirror is activated ({{Commit|52227}})&lt;br /&gt;
* Fix {{BugReport|33277}}: vertex merge would merge UVs by default ({{Commit|52520}})&lt;br /&gt;
* Fix {{BugReport|33305}}: Bevel tool crashes Blender if the number of segments exceeds 28 ({{Commit|52554}})&lt;br /&gt;
* Fix {{BugReport|33285}}: loop cut is not supposed to cut through triangles/ngons, but it still happened  when the loop would go all the way around the mesh with just one triangle/ngon inbetween to close the loop ({{Commit|52557}})&lt;br /&gt;
* Fix {{BugReport|33316}}: mesh edge short path select was wrong on large/small objects. ({{Commit|52580}})&lt;br /&gt;
* Fix {{BugReport|33391}}: Bridge two Edgeloops fails in simple case {{Commit|52728}}&lt;br /&gt;
* Fix {{BugReport|33400}}: Knife tool cursor offset. ({{Commit|52749}})&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
* Fix {{BugReport|32887}}: ParticleInstance crash with hidden particle system + children ({{Commit|51380}})&lt;br /&gt;
* Fix {{BugReport|25801}}: Shrinkwrap Offset problems with Project mode ({{Commit|51880}})&lt;br /&gt;
* Fix {{BugReport|30100}}: boolean intersect crashes blender ({{Commit|51897}})&lt;br /&gt;
* Fix {{BugReport|33001}}: Crash on applying Boolean difference modifier ({{Commit|51897}})&lt;br /&gt;
* Fix {{BugReport|33045}}: Boolean modifier crash with mirrored objects ({{Commit|51897}})&lt;br /&gt;
* Fix {{BugReport|33041}}: Boolean difference sometimes produces meshes with holes ({{Commit|51899}})&lt;br /&gt;
* Fix {{BugReport|32398}}: Mirror modifier with &amp;quot;Merge&amp;quot; enabled producing pairs of faces sharing the same set of vertices ({{Commit|52086}})&lt;br /&gt;
* Fix {{BugReport|33217}}: mirror modifier edges missing in wireframe mode ({{Commit|52436}})&lt;br /&gt;
* Fix {{BugReport|33029}}: Applying modifier leaks memory ({{Commit|52664}})&lt;br /&gt;
&lt;br /&gt;
=== Nodes / Compositor ===&lt;br /&gt;
* Fix {{BugReport|32856}}: Crash in compositor due to deprecated node socket flag in old files ({{Commit|51381}})&lt;br /&gt;
* Fix {{BugReport|32896}}: No compositor tree update with image input color space change ({{Commit|51397}})&lt;br /&gt;
* Fix {{BugReport|32905}}: Crash with Levels node when no input is connected. ({{Commit|51398}})&lt;br /&gt;
* Fix {{BugReport|32705}}: Esc a value change doesn't recalc compositor ({{Commit|51421}})&lt;br /&gt;
* Fix {{BugReport|32931}}: Crop node resets values to 0 ({{Commit|51483}})&lt;br /&gt;
* Fix {{BugReport|28927}}: Z-Transp disables Material Pass Index ({{Commit|51527}})&lt;br /&gt;
* Fix {{BugReport|32955}}: Compositer &amp;quot;Crop&amp;quot; node option &amp;quot;Crop Image Size&amp;quot; doesn't really crop the input image ({{Commit|51573}})&lt;br /&gt;
* Fix {{BugReport|32835}}: Reroute node on shading nodes connection gives wrong renders ({{Commit|51584}})&lt;br /&gt;
* Fix {{BugReport|32982}}: Segault when trying to show a node material. ({{Commit|51678}})&lt;br /&gt;
* Fix {{BugReport|33087}}: power Math node clipping negative numbers ({{Commit|51905}})&lt;br /&gt;
* Fix {{BugReport|33161}}: Blender crashes when opening an exr in compositor ({{Commit|52183}})&lt;br /&gt;
* Fix {{BugReport|33204}}: Blur node ignores Gamma setting ({{Commit|52292}})&lt;br /&gt;
* Fix {{BugReport|33368}}: Crash with multilayer exr node {{Commit|52697}}&lt;br /&gt;
* Fix {{BugReport|33372}}: Materials linked in node setups did not output alpha values unless the parent material also had alpha enabled. ({{Commit|52698}})&lt;br /&gt;
* Fix {{BugReport|33402}}: Compositor crashes when drag-dropping multilayer exr ({{Commit|52761}})&lt;br /&gt;
* Fix problem with Render Layers node and hidden sockets. ({{Commit|52825}})&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Fix {{BugReport|32219}}: Inconsistent influence of Units Scale on new objects ({{Commit|51423}})&lt;br /&gt;
* Fix {{BugReport|32925}}: Center cursor (shift+C) crashing blender after duplicating bone in armature edit mode. ({{Commit|51430}})&lt;br /&gt;
* Fix {{BugReport|32884}}: select by group not working when active object in more than one group ({{Commit|51490}})&lt;br /&gt;
* Fix {{BugReport|31842}}: Proportional Editing Significant Glitch, Object Mode ({{Commit|51650}})&lt;br /&gt;
* Fix {{BugReport|32987}}: &amp;quot;Set origin to cursor&amp;quot; tool failed for parented/rotated objects ({{Commit|51864}})&lt;br /&gt;
* Fix {{BugReport|32191}}: Changing layer broken for objects shared by multiple scenes ({{Commit|51946}})&lt;br /&gt;
* Fix {{BugReport|33147}}: Material cannot be replaced by another ({{Commit|52152}})&lt;br /&gt;
* Fix {{BugReport|33156}}: Ctrl+L Link modifiers produce copies with identical names ({{Commit|52182}})&lt;br /&gt;
* Fix {{BugReport|33241}}: can't exit edit mode when object gets hidden via animation. ({{Commit|52421}})&lt;br /&gt;
* Fix {{BugReport|33442}}: object added with wrong size when units scale was set  ({{Commit|52823}})&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Fix {{BugReport|32677}}: Cloth Pinning Does Not Obey Weight Map ({{Commit|51226}})&lt;br /&gt;
* Fix {{BugReport|32920}}: cloth physics with collision exploding in some cases, due to uninitialized memory usage. ({{Commit|51428}})&lt;br /&gt;
* Fix {{BugReport|31017}}: Particles not generated on Grid Distribution ({{Commit|51559}})&lt;br /&gt;
* Fix {{BugReport|26712}}: Particle group instance 'Use Count' value gets reset on file-load ({{Commit|51644}})&lt;br /&gt;
* Fix {{BugReport|33092}}: Fluid sim would stop or crash with node editor ({{Commit|51944}})&lt;br /&gt;
* Fix {{BugReport|32939}}: Fluid sim reversed on X and Y with animated Control object ({{Commit|51985}})&lt;br /&gt;
* Fix {{BugReport|29186}}: Object contribute to fluid sim animation start earlier than keyframe ({{Commit|52501}})&lt;br /&gt;
* Fix {{BugReport|33279}}: crash in particle brush cut tool when cutting hairs that go outside the view. ({{Commit|52521}})&lt;br /&gt;
* Fix {{BugReport|33353}}: Smoke color problems with adaptive domain. ({{Commit|52680}})&lt;br /&gt;
* Fix {{BugReport|33387}}: Smoke: Animating Smoke Type from Flow to None crashes blender. ({{Commit|52721}})&lt;br /&gt;
* Fix {{BugReport|33411}}: crash baking smoke with FFT high resolution. ({{Commit|52785}}), ({{Commit|52786}})&lt;br /&gt;
* Fix {{BugReport|31084}}: Dynamic Paint Blender File Crashes Blender ({{Commit|52794}})&lt;br /&gt;
&lt;br /&gt;
=== Python ===&lt;br /&gt;
* Fix {{BugReport|32973}}: crash adding python property with update=None parameter passed ({{Commit|51638}})&lt;br /&gt;
* Fix {{BugReport|30087}}: operator_context is different for popup and submenu's ({{Commit|51647}})&lt;br /&gt;
* Fix {{BugReport|31661}}: Custom properties do no respect min/max values ({{Commit|51652}})&lt;br /&gt;
* Fix {{BugReport|33108}}: Running save_as_mainfile breaks relative texture paths ({{Commit|51963}})&lt;br /&gt;
* Fix {{BugReport|33000}}: bmesh.ops.create_* either crash blender or do nothing ({{Commit|52003}})&lt;br /&gt;
* Fix {{BugReport|30505}}: bpy.context.copy() gives error running in the properties editor with cycles as render engine ({{Commit|52045}})&lt;br /&gt;
* Fix {{BugReport|#30858}}: UI losing buttons due to threading issues in python context ({{Commit|52283}})&lt;br /&gt;
* Fix {{BugReport|#33205}}: Bmesh &amp;quot;from_object&amp;quot; gives &amp;quot;no usable mesh data&amp;quot; ({{Commit|52416}})&lt;br /&gt;
* Fix {{BugReport|33281}}: script goes into not responding ({{Commit|52588}})&lt;br /&gt;
* Fix {{BugReport|33345}}: Crash when using bpy.ops.sculpt.brush_stroke ({{Commit|52659}})&lt;br /&gt;
&lt;br /&gt;
=== Render ===&lt;br /&gt;
* Fix {{BugReport|32865}}: Usercounts for World Textures not decremented after preview render ({{Commit|51288}})&lt;br /&gt;
* Fix {{BugReport|32891}}: Bake to Texture didn't use color management flag properly ({{Commit|51369}})&lt;br /&gt;
* Fix {{BugReport|32846}}: Dupligroup messes up particle instancing on rendering ({{Commit|51409}})&lt;br /&gt;
* Fix {{BugReport|27504}}: Particle systems that duplicate group instances were setting the wrong layer to the instanced objects ({{Commit|51479}})&lt;br /&gt;
* Fix {{BugReport|30378}}: Full Sample Antialiasing render gave fireflies with halos - especially on edges of polygons ({{Commit|51505}})&lt;br /&gt;
* Fix {{BugReport|32930}}: texture colors in material nodes (blender internal) are brighter than normal ({{Commit|51511}})&lt;br /&gt;
* Fix {{BugReport|32867}}: normal map baking issue with flat shaded faces since bmesh ({{Commit|51542}})&lt;br /&gt;
* Fix {{BugReport|27834}}: AAO color bleeding failure case with raytraced shadows ({{Commit|51554}})&lt;br /&gt;
* Fix {{BugReport|32617}}: Text object render error ({{Commit|51575}})&lt;br /&gt;
* Fix {{BugReport|32975}}: grouped material node preview not cleared before render ({{Commit|51653}})&lt;br /&gt;
* Fix {{BugReport|32981}}: clear image texture when re-bakeing had become broken in 2.64a ({{Commit|51704}})&lt;br /&gt;
* Fix {{BugReport|33040}}: baking selected to active could miss at pixels at the edge of faces when there was a tiny mismatch between low and high poly models ({{Commit|51823}})&lt;br /&gt;
* Fix {{BugReport|32907}}: failure rendering a complex node setup, hitting fixed max number of closures limit ({{Commit|52587}})&lt;br /&gt;
&lt;br /&gt;
* Fix missing display buffer and mipmaps invalidation in cases only few of selected objects failed to bake ({{Commit|51310}})&lt;br /&gt;
* Fix color management-less texture rendering ({{Commit|51242}})&lt;br /&gt;
* Fix texture baking when color management is disabled ({{Commit|51370}})&lt;br /&gt;
* In texture buttons, changing the preview could crash {{Commit|51692}}&lt;br /&gt;
&lt;br /&gt;
=== Render: Cycles ===&lt;br /&gt;
* Fix {{BugReport|31806}}: cycles crash rendering a particular node setup with multiple mix/add shader nodes. ({{Commit|51055}})&lt;br /&gt;
* Fix {{BugReport|32800}}: Cycles viewport incredible slow with high number of tiles ({{Commit|51179}})&lt;br /&gt;
* Fix {{BugReport|32819}}: Crash when starting CUDA kernel compilation if UI translation is not &amp;quot;Default&amp;quot; ({{Commit|51362}})&lt;br /&gt;
* Fix {{BugReport|32846}}: dupli group + particle instances gets messed up in Cycles viewport rendering ({{Commit|51368}}) &lt;br /&gt;
* Fix {{BugReport|32913}}: missing cycles viewport update when toggling visibility in outliner with V and R shortcut keys. ({{Commit|51399}})&lt;br /&gt;
* Fix {{BugReport|32912}}: cycles crash with dead particles ({{Commit|51408}})&lt;br /&gt;
* Fix {{BugReport|32937}}: cycles missing update when changing scene simplify settings ({{Commit|51516}})&lt;br /&gt;
* Fix {{BugReport|30801}}: cycles rendering issue with missing particle instances in a dupligroup. ({{Commit|51541}})&lt;br /&gt;
* Fix {{BugReport|33107}}: cycles fixed threads 1 was still having two cores do work, because main thread works as well ({{Commit|51986}})&lt;br /&gt;
* Fix {{BugReport|33082}}: dupliverted metaball showing wrong in cycles render and metaball edit mode ({{Commit|52018}})&lt;br /&gt;
* Fix {{BugReport|33131}}: more useful cycles behavior for layers that are both marked excluded and as mask layer ({{Commit|52052}})&lt;br /&gt;
* Fix {{BugReport|33135}}: cycles object info random number not working anymore ({{Commit|52075}})&lt;br /&gt;
* Fix {{BugReport|33183}}: cycles bump mapping was not executed with only an AO node in a material. ({{Commit|52233}})&lt;br /&gt;
* Fix {{BugReport|33243}}: cycles CUDA going missing sometimes ({{Commit|52410}})&lt;br /&gt;
* Fix {{BugReport|32796}}: cycles did not support image auto refresh option ({{Commit|52439}})&lt;br /&gt;
* Fix {{BugReport|33256}}: cycles Z pass for orthographic camera was not right ({{Commit|52440}})&lt;br /&gt;
* Fix {{BugReport|33257}}: cycles camera clipping did not work through transparent objects ({{Commit|52443}})&lt;br /&gt;
* Fix {{BugReport|33267}}: cycles math node power gave different results for CPU and GPU ({{Commit|52519}})&lt;br /&gt;
* Fix {{BugReport|33152}}: cycles SVM crash with certain shader nodes setups where closures would appear multiple times after flattening the mix/add shader part of the graph into a tree structure ({{Commit|52533}})&lt;br /&gt;
* Fix {{BugReport|33292}}: cycles material draw mode selection not working on some cards, now skip glsl for picking as was already done for other GLSL drawing ({{Commit|52558}})&lt;br /&gt;
* Fix {{BugReport|33328}}: cycles not rendering dupliframes ({{Commit|52620}})&lt;br /&gt;
* Fix {{BugReport|33364}}: cycles tile rendering artifacts. ({{Commit|52690}})&lt;br /&gt;
* Fix {{BugReport|33405}}: preview render getting stuck in a particular .blend file {{Commit|52760}}&lt;br /&gt;
* Fix {{BugReport|33454}}: cycles wasn't hiding the original object used for dupliverts or duplifaces like blender internal. ({{Commit|52827}})&lt;br /&gt;
&lt;br /&gt;
* Fix AUTO wasn't working for Equisolid Fisheye lens Now one no longer needs to match the sensor dimensions with the render dimensions manually. ({{Commit|52418}})&lt;br /&gt;
* Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then. ({{Commit|52743}})&lt;br /&gt;
* Fix cycles viewport render getting stuck with driven/animated nodes. ({{Commit|52751}})&lt;br /&gt;
&lt;br /&gt;
=== Sequencer ===&lt;br /&gt;
* Fix {{BugReport|32941}}: Sequencer Preview shows texture which is apart of the window ({{Commit|51534}})&lt;br /&gt;
* Fix {{BugReport|33253}}: VSE preview doesn't display compositor ({{Commit|52430}})&lt;br /&gt;
* Fix {{BugReport|33252}}: VSE preview displays wrong color space ({{Commit|52433}})&lt;br /&gt;
* Fix {{BugReport|33293}}: strip - separate images [Y] dialog &amp;quot;image duration&amp;quot; missing ({{Commit|52572}})&lt;br /&gt;
* Fix {{BugReport|33295}}: Shifted movie strip when rendering &amp;lt;100% resolution for strip with complex transform ({{Commit|52629}})&lt;br /&gt;
* Fix {{BugReport|33422}}: Change Path/Files problem - selected strip directory doesn't work ({{Commit|52788}})&lt;br /&gt;
&lt;br /&gt;
* Fix for crash in the sequencer if the video file fails to load ({{Commit|51158}})&lt;br /&gt;
* Fix crash when copying scene with sequencer's animation using Link Objects or Link Object Data methods ({{Commit|52028}})&lt;br /&gt;
&lt;br /&gt;
=== Sculpting / Painting ===&lt;br /&gt;
* Fix {{BugReport|32522}}: Object's diffuse color not showing in Sculpt Mode ({{Commit|51510}})&lt;br /&gt;
* Fix {{BugReport|32943}}: sculpt mode draw crash with VBO and flat shaded, hidden faces ({{Commit|51530}})&lt;br /&gt;
* Fix {{BugReport|33002}}: Wrong vertex color when paitning ({{Commit|51737}})&lt;br /&gt;
* Fix {{BugReport|33037}}: Soften brush can't handle seams in texture paint ({{Commit|51934}})&lt;br /&gt;
* Fix {{BugReport|33116}}: Blender Crashes when saving inside Sculpt Mode with with GLSL and textured view enabled. ({{Commit|52007}})&lt;br /&gt;
* Fix {{BugReport|33419}}: incorrect color with projection painting in cases strength != 1.0 ({{Commit|52787}})&lt;br /&gt;
&lt;br /&gt;
=== Text Editor ===&lt;br /&gt;
* Fix {{BugReport|33121}}: crashing when srolling down in text editor due to bad UTF8 symbol ({{Commit|52021}})&lt;br /&gt;
* Fix {{BugReport|32996}}: Delete/Backspace Key pressed two times in text Editor gives [square] ({{Commit|51727}})&lt;br /&gt;
* Fix {{BugReport|32474}}: Windows systems: text editor, text object, doesn't allow to input the standard set of ALT+key characters ({{Commit|51866}})&lt;br /&gt;
* Fix {{BugReport|33180}}: text editor line height issue ({{Commit|52264}})&lt;br /&gt;
* Fix {{BugReport|33398}}: Missed undo push when script execution failed. ({{Commit|52753}})&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
* Fix {{BugReport|32780}}: Maya keymap selection issues ({{Commit|51244}})&lt;br /&gt;
* Fix {{BugReport|32641}}: Keymap editor allowed to set any event for &amp;quot;key modifier&amp;quot; ({{Commit|51451}})&lt;br /&gt;
* Fix {{BugReport|32932}}: Can't see the Speaker properties when using Cycles ({{Commit|51470}})&lt;br /&gt;
* Fix {{BugReport|31527}}: Using &amp;quot;outliner data operation&amp;quot; on vertexgroup suggested it should work, but this is not supported yet ({{Commit|51589}})&lt;br /&gt;
* Fix {{BugReport|32938}}: The Splash Screen doesn't show up correctly ({{Commit|51605}})&lt;br /&gt;
* Fix {{BugReport|32962}}: Menu buttons: the text label in a button was clipped on right too soon ({{Commit|51615}})&lt;br /&gt;
* Fix {{BugReport|28298}}: Header/footer scroll resets itself upon many actions ({{Commit|51619}})&lt;br /&gt;
* Fix {{BugReport|24343}}: scrollbar hidden after switching properties editor tabs ({{Commit|51626}})&lt;br /&gt;
* Fix {{BugReport|28734}}: mouse doubleclick doesn't work, seems like singleclick eats events and doubleclick never happens ({{Commit|51661}}) &lt;br /&gt;
* Fix {{BugReport|32823}}: flymode is resetting values that have to be set preventing mouse wheel from working ({{Commit|51694}})&lt;br /&gt;
* Fix {{BugReport|24016}}: copy/paste fail if you keep the modifier key holding ({{Commit|51705}})&lt;br /&gt;
* Fix {{BugReport|33004}}: Screen-cast stops if change made to vert number of new mesh circle ({{Commit|51739}})&lt;br /&gt;
* Fix {{BugReport|33019}}: Grease Pencil draw - started with button from Toolbar - failed ({{Commit|51772}})&lt;br /&gt;
* Fix {{BugReport|30479}}: Exclamation mark '!' doesn't input with AZERTY keyboard mapping For the french keyboard setting (AZERTY) on Windows ({{Commit|51776}})&lt;br /&gt;
* Fix {{BugReport|29056}}: NDOF motion events not configurable in user preferences. ({{Commit|51786}})&lt;br /&gt;
* Fix {{BugReport|31482}}: menu with scrollers when window is too small ({{Commit|51789}})&lt;br /&gt;
* Fix {{BugReport|33032}}: Input sequence leads to being stuck in brush mode ({{Commit|51793}})&lt;br /&gt;
* Fix {{BugReport|30910}}: Problems: Add Shortcut(s) for &amp;quot;Ctrl Tab&amp;quot; menu ({{Commit|51798}})&lt;br /&gt;
* Fix {{BugReport|33038}}: TIMER events could get keymodifier set ({{Commit|51808}})&lt;br /&gt;
* Fix {{BugReport|24030}}: Greasepencil mode 'hold d' was also inserting drivers (hotkey D) on mouse over ({{Commit|51814}})&lt;br /&gt;
* Fix {{BugReport|31310}}: Thumbnails not generating with non Latin characters ({{Commit|51902}})&lt;br /&gt;
* Fix {{BugReport|33085}}: Render Border cannot be set if Lock Camera to View is on ({{Commit|51907}})&lt;br /&gt;
* Fix {{BugReport|32806}}: NDOF Settings don't effect 3D mouse (Space Navigator / Explorer) ({{Commit|51982}})&lt;br /&gt;
* Fix {{BugReport|29072}}: Color pickers don't close properly when moving the mouse away ({{Commit|52015}})&lt;br /&gt;
* Fix {{BugReport|33124}}: vertex color picker dont respect user preferences picker type ({{Commit|52035}})&lt;br /&gt;
* Fix {{BugReport|33169}}: Interface destroyed after Text Object Edit ({{Commit|52208}})&lt;br /&gt;
* Fix {{BugReport|33192}}: Opening Blender breaks drag-and-drop support on the KDE desktop ({{Commit|52252}})&lt;br /&gt;
* Fix {{BugReport|33223}}: Instant Crash on Window minimize - intel driver workaround ({{Commit|52366}})&lt;br /&gt;
* Fix {{BugReport|33227}}: custom keymap syncing didn't work well always when adding/removing properties from operator ({{Commit|52413}})&lt;br /&gt;
* Fix {{BugReport|33389}}: Curve points restricted to 0..1 range. ({{Commit|52732}})&lt;br /&gt;
* Fix soft shadow under user interface menus not drawing correctly. ({{Commit|52826}})&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Fix {{BugReport|32851}}: Mouse click coordinates when adding and selecting mask vertices on undistorted footage are off ({{Commit|51404}})&lt;br /&gt;
* Fix {{BugReport|26891}}: deselecting global undo disables Move To Layer ({{Commit|52181}})&lt;br /&gt;
* Fix {{BugReport|33166}}: Wrong profile name in config.ocio causes crash ({{Commit|52203}})&lt;br /&gt;
* Fix {{BugReport|33250}}: animation player shortcut keys not working on OS X ({{Commit|52422}})&lt;br /&gt;
* Fux {{BugReport|33185}}: Retina Macbook trackpad pan is recognised as mouse wheel up/down ({{Commit|52475}})&lt;br /&gt;
* Fix {{BugReport|33310}}: unnecessary redraw of outliner when editing materials and textures. ({{Commit|52560}})&lt;br /&gt;
* Fix {{BugReport|33326}}: outliner numpad minus collapse followed by numpad plus expand did not work ({{Commit|52618}})&lt;br /&gt;
* Fix {{BugReport|33423}}: a few operators still allowed changing current frame during animation render, like cursor set in the graph editor ({{Commit|52791}})&lt;br /&gt;
* Fix {{BugReport|33431}}: error setting custom property to value &amp;quot;None&amp;quot;. ({{Commit|52815}})&lt;br /&gt;
&lt;br /&gt;
* Fix camera tracking update problem for principal points. ({{Commit|52807}})&lt;br /&gt;
* Fix View Selection operator in clip editor when pixel aspect != 1 ({{Commit|52403}})&lt;br /&gt;
* Fix copying markers to other scenes not working with 10 or more scenes. ({{Commit|52832}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
	</entry>
</feed>