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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.65%2FMesh_Modeling</id>
	<title>Dev:Ref/Release Notes/2.65/Mesh Modeling - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.65%2FMesh_Modeling"/>
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	<updated>2026-10-01T21:11:18Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Mesh_Modeling&amp;diff=138859&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Mesh_Modeling&amp;diff=138859&amp;oldid=prev"/>
		<updated>2018-06-28T20:51:24Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Mesh_Modeling&amp;diff=138858&amp;oldid=prev</id>
		<title>wiki&gt;Olson: /* Miscellaneous Improvements */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Mesh_Modeling&amp;diff=138858&amp;oldid=prev"/>
		<updated>2012-12-11T07:23:34Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Miscellaneous Improvements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.65: Mesh Modeling =&lt;br /&gt;
&lt;br /&gt;
== Bevel ==&lt;br /&gt;
&lt;br /&gt;
The bevel tool now includes rounding.  Also, the new algorithm is much better at keeping the bevel widths even across the whole model, so the old ''Even'' option has been removed.  The old ''Distance'' option has also been removed: the bevel amount is now always in Blender units, and is the amount that an edge moves along each of its two faces.  Only edges with exactly two adjacent faces will be beveled.&lt;br /&gt;
&lt;br /&gt;
As with the pre-2.65 bevel, the new one is an interactive tool that you use by selecting the desired edges to bevel and then typing {{Shortcut|ctrl|B}}. Then move the mouse to change the bevel amount, and use {{Shortcut/Mouse|wheelup}} and {{Shortcut/Mouse|wheeldown}} to increase or decrease the number of segments used for rounding.&lt;br /&gt;
&lt;br /&gt;
[[File:Blender2.65_bevel_comparison.png|thumb|Result of old bevel tool in the middle, improved bevel tool on the right|500px|center]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blender2.65-bevel-round.png|thumb|Bevel rounding, with number of segments equal to 1, 2 and 3|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Symmetrize ==&lt;br /&gt;
&lt;br /&gt;
The symmetrize operation makes the input mesh elements symmetrical, copying the topology, vertex positions, UV's, from one side to the other. The edges and faces that cross the plane of symmetry are split and connected together as needed to enforce symmetry.&lt;br /&gt;
&lt;br /&gt;
[[File:Symmetrize-example-00.png|thumb|A slightly-rotated Suzanne symmetrized|500px|center]]&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
The symmetrize operator is only available in edit mode. It is accessible from the Mesh menu in the 3D View's header and from the Specials menu ({{Shortcut|W}}). Select a group of vertices, edges, and/or faces and run the operator. The operator has a &amp;quot;Direction&amp;quot; property that controls the plane of symmetry and whether to flip from positive to negative or negative to positive.&lt;br /&gt;
&lt;br /&gt;
[[File:Symmetrize-direction-00.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
This example shows the effect of changing the direction property. The original input mesh is at left. In the middle, it was symmetrized from negative X to positive X. At right, it was symmetrized from positive X to negative X.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Improvements ==&lt;br /&gt;
&lt;br /&gt;
* Holding {{shortcut|alt}} while scaling normals maintains shell thickness (maintains flat areas better).&lt;br /&gt;
* {{Shortcut|ctrl|rmb}} in face select mode now selects the shortest path from the previous active face (matching edge behavior).&lt;br /&gt;
* '''Select Similar''' tool now has options to select more/less than the active (as well as equal)&amp;lt;br&amp;gt;''So you can select faces with a greater area than the active face for example.''&lt;br /&gt;
* '''Rip-Fill''' The rip tool now has an option to fill in the gap created by the rip {{Shortcut|alt|v}}&lt;br /&gt;
* The new '''Laplacian Smooth''' modifier is available as a tool in the {{Shortcut|W}} key menu.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Olson</name></author>
		
	</entry>
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