﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.65%2FSmoke_Simulation</id>
	<title>Dev:Ref/Release Notes/2.65/Smoke Simulation - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.65%2FSmoke_Simulation"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Smoke_Simulation&amp;action=history"/>
	<updated>2026-10-05T11:02:49Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Smoke_Simulation&amp;diff=138841&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Smoke_Simulation&amp;diff=138841&amp;oldid=prev"/>
		<updated>2018-06-28T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Smoke_Simulation&amp;diff=138840&amp;oldid=prev</id>
		<title>wiki&gt;Klutz: typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.65/Smoke_Simulation&amp;diff=138840&amp;oldid=prev"/>
		<updated>2012-12-11T18:26:42Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.65: Fire &amp;amp; Smoke Simulation =&lt;br /&gt;
&lt;br /&gt;
== Fire Simulation == &lt;br /&gt;
A new flow type has been added to the Smoke Simulator. You can now chose between Fire, Smoke and Smoke &amp;amp; Fire. &lt;br /&gt;
You can see the fire inside the 3D view preview and the Voxel Data Texture for the Blender Internal has been updated to support the new fire simulator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;560&amp;quot;&amp;gt;_Q6Qv0mjH-0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adaptive Domain == &lt;br /&gt;
* The Domain resolution and size adapts now to only cover areas where smoke exists, so that the domain can be calculated as small as possible at a time. You can also add additional simulation cells around the original domain area if needed. &lt;br /&gt;
&lt;br /&gt;
* Animating the Domains location is supported now: When you move the domain object during simulation you only move the smoke &amp;quot;boundaries&amp;quot;, Smoke itself remains still. This way you can limit the simulated area to stay around moving emitters etc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;560&amp;quot;&amp;gt;AncH1X2S81Y&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interaction with Force Fields ==&lt;br /&gt;
To enable the interaction with other physic simulations, a new force field type has been added: &amp;quot;Smoke Flow&amp;quot;. It applies the smoke simulation air flow velocity as a force. To use it you need to add a &amp;quot;Smoke Flow&amp;quot; force field and select the domain object for it. ([http://www.youtube.com/watch?v=lqRIxVQuVno Video Example])&lt;br /&gt;
&lt;br /&gt;
== Colored Smoke ==&lt;br /&gt;
You can now select a custom smoke color for flows and for smoke emitted from fire in the Smoke settings. To render smoke with custom colors enable &amp;quot;Reflection Color&amp;quot; inside the texture settings. ([http://vimeo.com/46122175 Video Example])&lt;br /&gt;
&lt;br /&gt;
== Collision Objects == &lt;br /&gt;
* Animated collision objects do no longer block smoke, instead smoke gets transferred velocity from moving collision objects ([http://www.youtube.com/watch?v=KRtc8eAgaZA Video Example])&lt;br /&gt;
&lt;br /&gt;
* Collision objects now cause vorticity when passing through smoke&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;560&amp;quot;&amp;gt;sOBSvUI8KbE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== More Features ==&lt;br /&gt;
* The Domain is now rotatable. This means you no longer need to align your simulation to the x, y or z axis but you can freely rotate the domain to match the target area. &lt;br /&gt;
&lt;br /&gt;
* Added support for Smoke emission from a mesh surface and volume - without particles. &lt;br /&gt;
&lt;br /&gt;
* Added a new option for volume textures when &amp;quot;Generated&amp;quot; coordinates are used: &amp;quot;Map to Bounds&amp;quot;. This maps texture coordinates to the mesh bounding box allowing you to render adaptive domain content. It also solves issues with domains scaled in edit mode.&lt;br /&gt;
&lt;br /&gt;
* The simulation now uses the scene gravity setting, so you can change gravity direction if required.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Klutz</name></author>
		
	</entry>
</feed>