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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.66%2FBug_Fixes</id>
	<title>Dev:Ref/Release Notes/2.66/Bug Fixes - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes&amp;diff=140209&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes&amp;diff=140209&amp;oldid=prev"/>
		<updated>2018-06-28T20:53:03Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:53時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes&amp;diff=140208&amp;oldid=prev</id>
		<title>2016年5月11日 (水) 20:07にwiki&gt;Blendifyによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes&amp;diff=140208&amp;oldid=prev"/>
		<updated>2016-05-11T20:07:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.66: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Ref/Release_Notes/2.66/Bug_Fixes/2.66a|Bugs fixed in Blender 2.66a]]&lt;br /&gt;
&lt;br /&gt;
Changes from revision 53177 up to 54687&lt;br /&gt;
&lt;br /&gt;
=== 3D View ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33501}}: Grease pencil in OpenGL render ({{Commit|53068}})&lt;br /&gt;
* Fix {{BugReport|33599}}: VBO textured draw mode did not update correctly when an image filepath was changed to an invalid one ({{Commit|53116}})&lt;br /&gt;
* Fix {{BugReport|33524}}: Interaction of &amp;quot;Size&amp;quot; &amp;amp; &amp;quot;Distance&amp;quot; sliders in &amp;quot;Spot Lamp&amp;quot; panel with &amp;quot;3D view&amp;quot; ({{Commit|53254}})&lt;br /&gt;
* Fix {{BugReport|33753}}: Not selected surface objects don't update in view if shading is changed ({{Commit|53575}})&lt;br /&gt;
* Fix {{BugReport|33894}}: Viewport heavily distorted ({{Commit|53874}})&lt;br /&gt;
* Fix {{BugReport|34205}}: Zooming in rendered mode during update out of sync with intended zoom ({{Commit|54491}}, ({{Commit|54520}}), {{Commit|54574}})&lt;br /&gt;
* Fix {{BugReport|34290}}: backface culling option in 3d view was not interacting well with the option in the material in texture draw mode ({{Commit|54633}})&lt;br /&gt;
* Fix {{BugReport|33778}}: for user preference &amp;quot;Mini Axis Brightness&amp;quot; being ignored ({{Commit|53634}})&lt;br /&gt;
* Fix NDOF, User preference &amp;quot;Rotate around selection&amp;quot; now works for all input operators ({{Commit|53403}})&lt;br /&gt;
* Fix NDOF, dolly factor (fly in/out) with now correctly scales for distance to view center ({{Commit|53404}})&lt;br /&gt;
* Fix threading issues of viewport rendering when using movies/generated images ({{Commit|54067}})&lt;br /&gt;
* Fix zoom doesn't work when camera is the pivot of 3d window, and you go to camera view, moving out of view with MMB drag ({{Commit|52888}})&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33541}}: Deleting all keyframes leaves dangling action groups ({{Commit|53052}})&lt;br /&gt;
* Fix {{BugReport|33424}}: Inadequate bake action ({{Commit|53369}})&lt;br /&gt;
* Fix {{BugReport|33682}}: Animation not updated when the active shape index isnt set ({{Commit|53518}})&lt;br /&gt;
* Fix {{BugReport|33852}}: Scale of a strip in NLA is changed after moving it long distance using numeric input ({{Commit|53943}})&lt;br /&gt;
* Fix {{BugReport|34281}}: random crash on editing disabled fcurve rna path ({{Commit|54616}})&lt;br /&gt;
* Fix {{BugReport|34303}}: Rotation fcurves don't work with transforming with individual centers ({{Commit|54637}})&lt;br /&gt;
* Fix drivers and shape keys not handling subframes / frame mapping properly ({{Commit|54122}})&lt;br /&gt;
&lt;br /&gt;
=== Armatures ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33275}}: iTaSC ignores location of disconnected bones when they are changed in pose mode. ({{Commit|53411}})&lt;br /&gt;
* Fix {{BugReport|29950}}: Linked proxy armature object properties can't be edited ({{Commit|54027}})&lt;br /&gt;
* Fix {{BugReport|33974}}: Bone roll flips 180 degrees when extruding bones vertically ({{Commit|54061}})&lt;br /&gt;
* Fix {{BugReport|34012}}: Skeleton Sketching settings unclear ({{Commit|54168}})&lt;br /&gt;
* Fix {{BugReport|34046}}: Armature widgets have their transforms reset ({{Commit|54351}})&lt;br /&gt;
* Fix {{BugReport|34143}}: Can't Select Bones in Weight paint mode with Left mouse Selection enabled ({{Commit|54453}})&lt;br /&gt;
* Fix {{BugReport|34203}}: Editing bones, parenting, blender quits 'Set Inverse' was mixing up pose/object constraints ({{Commit|54480}})&lt;br /&gt;
* Fix {{BugReport|34283}}: armature bones losing their roll setting upon translation in edit mode ({{Commit|54651}}, {{Commit|54653}}, {{Commit|54657}})&lt;br /&gt;
* Fix {{BugReport|34123}}: &amp;quot;Switch Direction&amp;quot; doesn't work when selected bone belongs to more than one chain ({{Commit|54345}})&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
=== Collada ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33955}}: Model Import Hangs Blender ({{Commit|54398}})&lt;br /&gt;
* Fix {{BugReport|33437}}: importing a scene from sketchup 8 changes the unit system in Blender ({{Commit|54442}})&lt;br /&gt;
* Fix {{BugReport|34080}}: import breaks on '#' in filepath ({{Commit|54399}})&lt;br /&gt;
* Fix {{BugReport|33938}}: export does not include shape key animations (from gsoc-2012)&lt;br /&gt;
* Fix {{BugReport|34051}}: export crashes ({{Commit|54387}})&lt;br /&gt;
* Fix {{BugReport|33437}}: importing a scene changes units. Added an option to disable unit settings during import ({{Commit|54411}})&lt;br /&gt;
* Fix {{BugReport|33437}}: Added scale matching for Scene imports ({{Commit|54442}})&lt;br /&gt;
* Fix {{BugReport|34062}}: fixed redundant transform information and order of creation for the loc/rot/trans ({{Commit|54477}}) &lt;br /&gt;
* Fix {{BugReport|34284}}: update problem for vertex weights directly after import ({{Commit|54615}})&lt;br /&gt;
* Fix {{BugReport|34049}}: importer doesn't import armature. Added support for 'rootless' armature. {{Commit|54677}}&lt;br /&gt;
&lt;br /&gt;
* Fixed import for objects which have NO children ({{Commit|54386}})&lt;br /&gt;
* Fixed importing of shapekey names: name is now taken from geometry name instead of deriving it from the mesh name ({{Commit|54508}})&lt;br /&gt;
* Fixed import of textures with path settings relative to main import file ({{Commit|54532}})&lt;br /&gt;
* Fixed import of armatures only added the root bone ({{Commit|54474}})&lt;br /&gt;
&lt;br /&gt;
=== Constraints ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|34019}}: Limit Constraints still affected transforms when turned off ({{Commit|54159}})&lt;br /&gt;
&lt;br /&gt;
=== Curves ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33796}}: Curve radius makes affect only in full fill mode ({{Commit|53676}})&lt;br /&gt;
* Fix {{BugReport|33748}}: Hiding curve segments has erratic behaviour ({{Commit|53818}})&lt;br /&gt;
* Fix {{BugReport|34009}}: multi user curves + deform modifier behavior ({{Commit|54181}})&lt;br /&gt;
* Fixed applying rotation/location for surface object types (were recognized as 2d curves). ({{Commit|54666}})&lt;br /&gt;
&lt;br /&gt;
=== File I/O ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33586}}: Encoding to mpeg4 makes first frame(s) blocky ({{Commit|53138}})&lt;br /&gt;
* Fix {{BugReport|33629}}: DDS DXT5 with alpha not loaded correctly, Y flipping code was wrong ({{Commit|53209}})&lt;br /&gt;
* Fix {{BugReport|33630}}: DDS compressed textures were not actually using mipmaps for minification ({{Commit|53210}})&lt;br /&gt;
&lt;br /&gt;
=== Game Engine ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33663}}: Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode ({{Commit|53306}})&lt;br /&gt;
* Fix {{BugReport|33758}}: Blender crashes when user goes to choose &amp;quot;build navigation mesh&amp;quot; ({{Commit|53549}})&lt;br /&gt;
* Fix {{BugReport|33769}}: Material friction settings are ignored ({{Commit|53576}})&lt;br /&gt;
* Fix {{BugReport|33053}}: 2.6x Joystick Sensor Event: Axis fails to fire at full tilt ({{Commit|53617}})&lt;br /&gt;
* Fix {{BugReport|32831}}: TrackTo aktuator +X direction not working correct ({{Commit|53754}})&lt;br /&gt;
* Fix {{BugReport|33585}}: Setting dLoc of motion actuator [0,0,0] via python won't stop object ({{Commit|54201}})&lt;br /&gt;
* Fix {{BugReport|33503}}: Character physics type won´t accept more than one motion anymore ({{Commit|54201}})&lt;br /&gt;
* Fix {{BugReport|34083}}: crash trying to play surround .wav file in the game engine on Windows, it still doesn't play but it doesn't crash at least.&lt;br /&gt;
* Fix {{BugReport|32606}}: Raycasts are locked to the scene of calling object ({{Commit|54472}})&lt;br /&gt;
* Fix {{BugReport|34242}}: It does not render in &amp;quot;P&amp;quot; mode for Game engine if you UV mapa a face of a cube ({{Commit|54589}})&lt;br /&gt;
* Fix {{BugReport|32294}}: Navmesh crashed if on creation navmesh is also selected ({{Commit|54682}})&lt;br /&gt;
* Fix {{BugReport|33746}}: Unable to add Controller to objects correctly ({{Commit|54103}})&lt;br /&gt;
* Fix {{BugReport|33839}}: logic.joysticks crashes on scene change ({{Commit|53733}})&lt;br /&gt;
* Fix {{BugReport|33768}}: BGE segfaults in do_versions during libload ({{Commit|53571}})&lt;br /&gt;
* Fix {{BugReport|32294}}: Navmesh crashed if on creation navmesh is also selected thanks to Sv. Lockal for investigating and providing the fix. ({{Commit|54682}})&lt;br /&gt;
* Fix crash that occurred when LibLoading a scene with a 2D Filter Actuator ({{Commit|53476}})&lt;br /&gt;
* Fix for the initial color of the object not being passed to the game ({{Commit|54115}})&lt;br /&gt;
* Fix for navmesh being created on the first layer, rather then a visible layer ({{Commit|54137}})&lt;br /&gt;
* Fix incorrect names being used for new controllers ({{Commit|54136}}) &lt;br /&gt;
&lt;br /&gt;
=== Image / UV Editing ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33761}}: Infinite loop in space_image if tile size &amp;gt; image size ({{Commit|53572}})&lt;br /&gt;
* Fix {{BugReport|31581}}: UVs get broken when the option &amp;quot;correct uvs&amp;quot; its used ({{Commit|53641}})&lt;br /&gt;
* Fix {{BugReport|33842}}: Replace Image Does Not Work When Set To Generated ({{Commit|53740}})&lt;br /&gt;
* Fix {{BugReport|33875}}: Minimize Stretch doesn't tell how to use Blend / Setting blend factor in-/decreasing twice per keystroke ({{Commit|53813}})&lt;br /&gt;
* Fix {{BugReport|33975}}: Crash when reloading texture ({{Commit|54069}})&lt;br /&gt;
* Fix {{BugReport|33740}}: Incorecct UV mapping from camera view ({{Commit|54203}})&lt;br /&gt;
* Fix {{BugReport|34079}}: RGB and HSV values inconsistency ({{Commit|54293}})&lt;br /&gt;
* Fix {{BugReport|34118}}: Crash, when clicking &amp;quot;Assign image to UV Map&amp;quot; ({{Commit|54329}})&lt;br /&gt;
* Fix {{BugReport|33935}}: Texture painting slow down with mouse, but not with tablet ({{Commit|54463}})&lt;br /&gt;
* Fix {{BugReport|34174}}: Blender does not properly handle EXRs with both named and un-named layers ({{Commit|54412}})&lt;br /&gt;
* Fix {{BugReport|34213}}: crash loading openexr multilayer with use alpha disabled ({{Commit|54499}}, {{Commit|54502}})&lt;br /&gt;
* Fix {{BugReport|34216}}: uv unwrap with some faces pinned to point the normals down will now automatically flip the unpinned faces to point down too ({{Commit|54525}})&lt;br /&gt;
* Fix UV edge stitch mode did not average final position of uvs in midpoint, non-snapping mode. ({{Commit|53337}})&lt;br /&gt;
* Fix UV rotation of islands during stitch did not take uv aspect ratio of image into account, distorting the islands. ({{Commit|53336}})&lt;br /&gt;
* Fix UV rotation of islands during stitch on images with aspect ratio was different for different island rotations ({{Commit|53475}})&lt;br /&gt;
* Fix UV stretch area draw mode when used with ngons ({{Commit|53696}})&lt;br /&gt;
* Fix UV smart stitch failed to detect angle if islands were rotated close to 180 degrees ({{Commit|54478}})&lt;br /&gt;
&lt;br /&gt;
=== Mesh Editing ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33497}}: scale to 0 make vertex un-movable in edit mode ({{Commit|53014}})&lt;br /&gt;
* Fix {{BugReport|33673}}: Edge Lengths not displayed accurately ({{Commit|53329}})&lt;br /&gt;
* Fix {{BugReport|33667}}: crashing file in edit mode cycles ({{Commit|53332}})&lt;br /&gt;
* Fix {{BugReport|33651}}: Spin tool destroys unselected loose vertex ({{Commit|53335}})&lt;br /&gt;
* Fix {{BugReport|33625}}: failure to cut in otho mode sometimes ({{Commit|53559}})&lt;br /&gt;
* Fix {{BugReport|33801}}: new bevel crashing file ({{Commit|53647}})&lt;br /&gt;
* Fix {{BugReport|33784}}: Select Linked All + Seams fails to select seam bounded area ({{Commit|53664}})&lt;br /&gt;
* Fix {{BugReport|33646}}: Deleting edge loops creates holes in uv map ({{Commit|53666}})&lt;br /&gt;
* Fix {{BugReport|33939}}: 'G' key after vertex duplicate crashes blender ({{Commit|53933}})&lt;br /&gt;
* Fix {{BugReport|34018}}: Delete Edge Loop undo works not as expected ({{Commit|54149}})&lt;br /&gt;
* Fix {{BugReport|34024}}: delete - Edge loop crash ({{Commit|54180}})&lt;br /&gt;
* Fix {{BugReport|33906}}: Bevel tool produces unwanted distortion with &amp;quot;skewed&amp;quot; meshes ({{Commit|54231}})&lt;br /&gt;
* Fix {{BugReport|34073}}: Combined EdgeLoop slides weirdly on even try ({{Commit|54267}})&lt;br /&gt;
* Fix {{BugReport|33949}}: Vertex Slide - misleading description also use C key to toggle clamping rather then alt ({{Commit|54446}})&lt;br /&gt;
* Fix {{BugReport|34256}}: join a mesh with non-uniform scale with another mesh showed wrong normals ({{Commit|54578}})&lt;br /&gt;
* Fix {{BugReport|33714}}: bevel crash ({{Commit|53532}})&lt;br /&gt;
* Fix {{BugReport|34244}}: Snap to face projection - Entire mesh is affected by projection when Proportional Editing mode is active. ({{Commit|54675}})&lt;br /&gt;
* Fix {{BugReport|34072}}: Fix Knife cut-through error ({{Commit|54389}})&lt;br /&gt;
* Fix {{BugReport|33813}}: knife angle constraint error ({{Commit|53730}})&lt;br /&gt;
* Fix for weight painting not flusing selection in edit-mode ({{Commit|53482}})&lt;br /&gt;
* Fix for adding vertex color layer in mesh editmode would overwrite UV's (regression since 2.63), ({{Commit|53704}})&lt;br /&gt;
* Fix bridge tool error creating bow-tie quads when given 2 isolated edges ({{Commit|54198}})&lt;br /&gt;
* Fix edge slide bug, when no edges existed to slide along the direction calculated from the face could be wrong ({{Commit|54164}})&lt;br /&gt;
* Fix for select flushing in face mode for mesh 'Select More' ({{Commit|53665}})&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33606}}: Adding the Decimate modifier will crash Blender ({{Commit|53147}})&lt;br /&gt;
* Fix {{BugReport|33189}}: Units in doc strings in ocean modifier ({{Commit|53507}})&lt;br /&gt;
* Fix {{BugReport|33689}}: Crash with decimate modifier ({{Commit|53521}})&lt;br /&gt;
* Fix {{BugReport|33742}}: Solidify - Material index problem missed copying material offset values ({{Commit|53553}})&lt;br /&gt;
* Fix {{BugReport|33797}}: decimate modifier bug on uv-coordinates when mesh uses vertex color ({{Commit|53660}})&lt;br /&gt;
* Fix {{BugReport|33781}}: Confusing units in displacement modifier parameters ({{Commit|53807}})&lt;br /&gt;
* Fix {{BugReport|33937}}: Planar decimate + triangulate operator leaves non-triangle faces ({{Commit|53966}})&lt;br /&gt;
* Fix {{BugReport|32866}}:] Crash by cyclic use of Boolean Modifier ({{Commit|54017}})&lt;br /&gt;
* Fix {{BugReport|34098}}: Crash after using Decimate or Remesh modifiers ({{Commit|54292}})&lt;br /&gt;
* Fix {{BugReport|34096}}: ocean sim vertex color bug Caused by my assumption that alpha wasn't used for vertex colors ({{Commit|54481}}) &lt;br /&gt;
&lt;br /&gt;
=== Nodes / Compositor ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33648}}: Setting node.location via python clips at around 1000px ({{Commit|53252}})&lt;br /&gt;
* Fix {{BugReport|33650}}: Compositor locks up when input is an unrendered render layer ({{Commit|53310}})&lt;br /&gt;
* Fix {{BugReport|34040}}: Moving Normal Node with enabled Cycles Material Preview crashes ({{Commit|54318}})&lt;br /&gt;
* Fix {{BugReport|33804}}: Blender crash unlinking multilayer exr image in image node ({{Commit|53652}})&lt;br /&gt;
* Fix {{BugReport|33822}}: Compositor gets stuck if a sequencer window is also visible ({{Commit|53709}})&lt;br /&gt;
* Fix {{BugReport|33846}}: Points of Curves in Vector Curves node can't have negative X or Y values ({{Commit|53753}})&lt;br /&gt;
* Fix {{BugReport|33953}}: blender crash after few steps with .exr image in compositor ({{Commit|54083}})&lt;br /&gt;
* Fix {{BugReport|34022}}: Lines on renders using Blur node in flat mode ({{Commit|54278}})&lt;br /&gt;
* Fix {{BugReport|33785}}: compositor is (unnecessarily?) slow ({{Commit|54281}})&lt;br /&gt;
* Fix {{BugReport|34115}}: Group Node corrupted by frames ({{Commit|54354}})&lt;br /&gt;
* Fix {{BugReport|34133}}: Creation of an RGBA buffer from an RGB color and an alpha channel not possible. ({{Commit|54370}})&lt;br /&gt;
* Fix {{BugReport|34194}}: Render Layer node didn't initialize color management flag properly ({{Commit|54460}})&lt;br /&gt;
* Fix {{BugReport|34182}}: Movie Distortion and Bilateral Blur doesn't work together ({{Commit|54600}})&lt;br /&gt;
* Fix Node &amp;quot;View-All/Selected&amp;quot; calculating bounds incorrectly ({{Commit|53536}})&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33560}} Child object wont move with parent ({{Commit|53082}})&lt;br /&gt;
* Fix {{BugReport|33600}}: copying objects with point caches did not copy the external, disk cache and lib path settings ({{Commit|53121}})&lt;br /&gt;
* Fix {{BugReport|33643}}: Rotation does not work at certain zoom level ({{Commit|53227}})&lt;br /&gt;
* Fix {{BugReport|33889}}: Unexpected weights after parenting with Empty Groups ({{Commit|53986}})&lt;br /&gt;
* Fix {{BugReport|34230}}: Dupliverts ignore modifiers on mesh ({{Commit|54551}})&lt;br /&gt;
* &amp;quot;Add Group&amp;quot; was excluding linked library objects. ({{Commit|53345}})&lt;br /&gt;
&lt;br /&gt;
=== Particles ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33640}}: Blender crashes when I click on &amp;quot;Connect Hair&amp;quot; in &amp;quot;Particles&amp;quot; pannel ({{Commit|53237}})&lt;br /&gt;
* Fix {{BugReport|33647}}: Moving keys of hair particles is very viewpoint depended ({{Commit|53250}})&lt;br /&gt;
* Fix {{BugReport|33788}}: Particles - Fluid &amp;quot;exploding&amp;quot; behavior ({{Commit|53648}})&lt;br /&gt;
* Fix {{BugReport|33896}}: particle add brush with radius 1 would give duplicated and NaN hairs. ({{Commit|54054}})&lt;br /&gt;
* Fix {{BugReport|34099}}: Particles leaking from moving meshes ({{Commit|54648}})&lt;br /&gt;
&lt;br /&gt;
* Add &amp;quot;Textures&amp;quot; panel in particle properties, to make it possble to add textures when Cycles is selected ({{Commit|53059}})&lt;br /&gt;
&lt;br /&gt;
=== Physics / Simulations ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|34008}}: Scaling Smoke Domain In Z-Axis Crashes Blender ({{Commit|54192}})&lt;br /&gt;
* Fix {{BugReport|34169}}: dynamic paint bake from python + command line = segfault ({{Commit|54470}})&lt;br /&gt;
&lt;br /&gt;
=== Python ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33677}}: Lambda is un-settable for mesh.vertices_smooth_laplacian ({{Commit|53363}})&lt;br /&gt;
* Fix {{BugReport|33726}}: keyframe_insert() and keyframe_delete() with index=-1 always fail ({{Commit|53505}})&lt;br /&gt;
* Fix {{BugReport|33792}}: Accessing a bmesh object created by from_object crashes blender ({{Commit|53657}})&lt;br /&gt;
* Fix {{BugReport|32581}}: Mesh properties API does not allow for zeros in byte array ({{Commit|53681}})&lt;br /&gt;
* Fix {{BugReport|33876}}: bpy.path.ensure_ext adds extension twice / extra period if filename empty, just a period or equal to extension ({{Commit|53803}})&lt;br /&gt;
* Fix {{BugReport|33836}}: issuing bpy.ops.render.render() in console crashes the program ({{Commit|53976}})&lt;br /&gt;
* Fix {{BugReport|33841}}: Disabling and re-enabling live addon crashes blender (modal/draw handler) ({{Commit|53980}})&lt;br /&gt;
* Fix {{BugReport|31338}}: UILayout.prop() does not display enum elements when icon is supplied and icon_only=True ({{Commit|54055}})&lt;br /&gt;
* Fix {{BugReport|34113}}: operator_menu_enum() - Tooltip not showing descriptions ({{Commit|54312}})&lt;br /&gt;
* Fix {{BugReport|34126}}: report list memory leak when calling operator from python and the operator context poll failing ({{Commit|54504}})&lt;br /&gt;
* Fix {{BugReport|34279}}: Python console: Selected region is not highlighted when using white background color ({{Commit|54620}})&lt;br /&gt;
* Fix BMesh operators exceptions not being cleared after raising as a python exception ({{Commit|54514}})&lt;br /&gt;
* Fix unicode text editing in the python interactive console ({{Commit|54456}}) &lt;br /&gt;
* Fix python foreach_get/foreach_set not working with dynamic sized arrays. ({{Commit|54253}})&lt;br /&gt;
* Fix for RegionView3D.view_matrix assignment ({{Commit|54075}})&lt;br /&gt;
&lt;br /&gt;
=== Render ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33639}}: Alpha from texture blended over material with multiply/screen/... is ignored ({{Commit|53239}})&lt;br /&gt;
* Fix {{BugReport|33815}}: blender internal crash rendering material pass with strands. ({{Commit|53683}})&lt;br /&gt;
* Fix {{BugReport|34090}}: Blender messes up the Render output if the Render border is animated ({{Commit|54273}})&lt;br /&gt;
* Fix {{BugReport|34276}}: OpenGL render not doing color space conversion to linear correctly with transparency, would show as too dark colors on edges ({{Commit|54631}})&lt;br /&gt;
&lt;br /&gt;
* Curves heavily scaled down will have render artifacts ({{Commit|53058}})&lt;br /&gt;
&lt;br /&gt;
=== Render: Cycles ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33654}}: distance to line segment function is not implemented but compiled anyway ({{Commit|53273}})&lt;br /&gt;
* Fix {{BugReport|33641}}: cycles self intersection artifacts with motion blur and one of the X/Y/Z coordinates close to 0 ({{Commit|53293}})&lt;br /&gt;
* Fix {{BugReport|33662}}: cycles crash using displacement on meshes with vertices not attached to any face ({{Commit|53334}})&lt;br /&gt;
* Fix {{BugReport|33752}}: UV Orco coordinates were wrong for Cycles ({{Commit|53711}})&lt;br /&gt;
* Fix {{BugReport|33821}}: cycles background intensity fix had uninitialized memory usage for area lights ({{Commit|53712}})&lt;br /&gt;
* Fix {{BugReport|33824}}: Not enough reflected glossy rays with non-progressive rendering ({{Commit|53719}})&lt;br /&gt;
* Fix {{BugReport|33863}}: cycles viewport render crash entering edit mode on an object with a subsurf modifier. ({{Commit|53788}})&lt;br /&gt;
* Fix {{BugReport|33868}}: cycles sample as lamp for world background not rendering with the correct intensity on the GPU. ({{Commit|53789}})&lt;br /&gt;
* Fix {{BugReport|33830}}: cycles normal mapping was not quite correct ({{Commit|53820}})&lt;br /&gt;
* Fix {{BugReport|33838}}: light render passes for non-progressive integrator were not correct. ({{Commit|53824}})&lt;br /&gt;
* Fix {{BugReport|33909}}: If &amp;quot;Progressive&amp;quot; checkbox was disabled but device was GPU, it still used the amount of &amp;quot;aa_samples&amp;quot; instead of &amp;quot;samples&amp;quot; ({{Commit|53885}})&lt;br /&gt;
* Fix {{BugReport|33905}}: cycles crash with bsdf node plugged twice into add shader. ({{Commit|54042}})&lt;br /&gt;
* Fix {{BugReport|33915}}:  Motion Blur Artifacts {{Commit|54051}})&lt;br /&gt;
* Fix {{BugReport|33984}}: cycles shadow pass problem with CUDA. ({{Commit|54212}})&lt;br /&gt;
* Fix {{BugReport|34087}}: cycles shadow pass not properly normalized for non-progressive integrator with &amp;gt; 1 samples for a lamp ({{Commit|54276}})&lt;br /&gt;
* Fix {{BugReport|34041}}: rendered view + border sometimes freezes ({{Commit|54326}})&lt;br /&gt;
* Fix {{BugReport|34139}}: render display did not convert to straight alpha when dithering was enabled ({{Commit|54359}})&lt;br /&gt;
* Fix {{BugReport|34184}}: cycles speed vector pass should be zero when using motion blur, instead it had value 10000 ({{Commit|54436}})&lt;br /&gt;
* Fix {{BugReport|34121}}: OSL + persistent images option was not freeing shader memory properly, causing memory to increase continuously during animation render ({{Commit|54556}}, {{Commit|54557}})&lt;br /&gt;
* Fix {{BugReport|34254}}: cycles brightness/contrast node was missing for GLSL material view ({{Commit|54576}})&lt;br /&gt;
* Fix cycles displacement not working well with OSL and multiple objects ({{Commit|53298}})&lt;br /&gt;
* Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU without SSE3 support ({{Commit|54299}})&lt;br /&gt;
* Fix cycles aliasing warnings caused by motion blur transforms. ({{Commit|53240}})&lt;br /&gt;
* Fixed hair shape and inclusion of multiple attributes for triangle primitives ({{Commit|54256}})&lt;br /&gt;
&lt;br /&gt;
=== Sculpt / Paint ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33513}}: Transfer weights mixing up ({{Commit|53041}})&lt;br /&gt;
* Fix {{BugReport|33806}}: weight paint crash and computer freeze when painting ({{Commit|53673}})&lt;br /&gt;
* Fix {{BugReport|33987}}: X-ray mode on bones nullifies weight paint mode ({{Commit|54197}})&lt;br /&gt;
* Fix {{BugReport|34104}}: vertex color: color select bug ({{Commit|54294}})&lt;br /&gt;
* Fix {{BugReport|34190}}: Viewport artifacts when using Multiresolution modifier ({{Commit|54434}})&lt;br /&gt;
* Fix weight painting operated only for selected vertices in edit mode ({{Commit|53477}})&lt;br /&gt;
* Fix tiled image painting in image editor was broken for float canvas ({{Commit|54554}})&lt;br /&gt;
* Fix the sculpt object being incorrectly clipped during drawing due to an out-of-date bounding box {{Commit|53914}})&lt;br /&gt;
&lt;br /&gt;
=== Sequencer ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33674}}: Meta strip could overlap with other strips when exiting edit mode ({{Commit|53574}})&lt;br /&gt;
* Fix {{BugReport|33735}}: sequencer crash when using rendered preview ({{Commit|53633}})&lt;br /&gt;
* Fix {{BugReport|33913}}: Unable to set sequencer proxy custom directory as relative path ({{Commit|53890}})&lt;br /&gt;
* Fix {{BugReport|33910}}: Wipe effect starts and stops to early with blur enabled. ({{Commit|53892}})&lt;br /&gt;
* Fix {{BugReport|34093}}: Metastrips don't behave correctly with alt+leftarrow ({{Commit|54275}})&lt;br /&gt;
* Fix {{BugReport|34186}}: Incorrect movie output when scene strip is muted by keyframe ({{Commit|54425}})&lt;br /&gt;
* Fix {{BugReport|34004}}:  crash when canceling ongoing render with scene strip ({{Commit|54151}})&lt;br /&gt;
* Fix {{BugReport|34013}}: Incorrect offset and crop of strips ({{Commit|54441}})&lt;br /&gt;
* Fix incorrect display of Sequence layer when rendering animation and float/byte render results were mixed ({{Commit|54490}}) &lt;br /&gt;
* Fix sequencer cut tool creating duplicate strip names ({{Commit|54618}})&lt;br /&gt;
* Fix &amp;quot;Extend&amp;quot; transform leaving dangling &amp;quot;temp meta strips&amp;quot; if none of those strips occurred on the same side of current frame ({{Commit|54261}})&lt;br /&gt;
&lt;br /&gt;
=== Sculpting / Painting ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33941}}: Memory leak with texture paint clone tool ({{Commit|53929}})&lt;br /&gt;
* Fix {{BugReport|34198}}: Scene units scale influences brush size ({{Commit|54482}})&lt;br /&gt;
&lt;br /&gt;
=== Text Editor ===&lt;br /&gt;
* Fix for syntax highlighting with unicode characters ({{Commit|53838}})&lt;br /&gt;
* Fix for double clicking in the text editor not selecting text correctly ({{Commit|54543}})&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33458}}: Tooltips in Blender were not scaling when zooming in/out on UI elements ({{Commit|53060}})&lt;br /&gt;
* Fix {{BugReport|33563}}: 'Properties' panel does not appear when clicking the '+' sign ({{Commit|53062}}) &lt;br /&gt;
* Fix {{BugReport|33623}}: UI for Factored Polynomial Generator FModifiers drawing incorrectly ({{Commit|53228}})&lt;br /&gt;
* Fix {{BugReport|33623}}: Missing labels in UI for Expanded Polynomial FModifier ({{Commit|53230}})&lt;br /&gt;
* Fix {{BugReport|33644}}: rendering to a new window and then closing it would not completely remove it, but still stick around listed in the Window menu. ({{Commit|53244}})&lt;br /&gt;
* Fix {{BugReport|33873}}: Ctrl + F opens sidepanel in text editor, but doesn't close if mouse is over the sidepanel's region ({{Commit|53821}})&lt;br /&gt;
* Fix {{BugReport|33877}}: Pressure Sensitivity stop after opening User Preferences Window ({{Commit|53842}})&lt;br /&gt;
* Fix {{BugReport|33887}}: text selection offset ({{Commit|53879}})&lt;br /&gt;
* Fix {{BugReport|34003}}: datablock template shows &amp;quot;unlink data block&amp;quot; option (which actually unpins the datablock) when a panel is pinned ({{Commit|54189}})&lt;br /&gt;
* Fix {{BugReport|34031}}: in the keymap editor, Timer and Text Input types did not show field to edit the operator name ({{Commit|54191}})&lt;br /&gt;
* Fix {{BugReport|34050}}: Regression from 2.49, &amp;quot;Release confirms&amp;quot; interferes with loop cutting ({{Commit|54222}})&lt;br /&gt;
* Fix {{BugReport|34165}}: Disappearing active marker label in timeline window ({{Commit|54382}})&lt;br /&gt;
* Fix {{BugReport|34292}}: CTRL + MMB zoom in 2d editors now depends on 'max zoom' level ({{Commit|54635}})&lt;br /&gt;
* Fix {{BugReport|34295}}: Color picker brightness to infinity ({{Commit|54655}})&lt;br /&gt;
* Fix {{BugReport|33899}}: Maya keymap/custom keymap selection issues ({{Commit|53956}})&lt;br /&gt;
* Fix region scrollbar calculation ({{Commit|53326}})&lt;br /&gt;
* Fix for material icons being too dark ({{Commit|53489}})&lt;br /&gt;
* Fix for bug rendering text at small sizes ({{Commit|53533}})&lt;br /&gt;
* Fix left aligned text offset when zoomed out ({{Commit|53535}})&lt;br /&gt;
* Fix arrow keys being reversed in the snap menu ({{Commit|53867}})&lt;br /&gt;
* Fix text select bug, moving the mouse to the left could result in incomplete selection ({{Commit|53883}})&lt;br /&gt;
* Fix Copy/Paste from and to color swatches omitting alpha ({{Commit|53217}})&lt;br /&gt;
* Fix &amp;quot;Zoom Scale&amp;quot; User preference 2D views ({{Commit|53249}})&lt;br /&gt;
* Fix 'Reset to Default Theme' wasn't taking into account those themes that enable panel header/background. ({{Commit|54585}})&lt;br /&gt;
* Fix fix airbrush giving incorrect tablet pressure ({{Commit|53870}})&lt;br /&gt;
* fix for airbrush not using tablet pressure ({{Commit|53856}})&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
* Fix {{BugReport|30300}}: Tablet pressure not working in multiple blender windows ({{Commit|53618}})&lt;br /&gt;
* Fix {{BugReport|32806}}: v2.64 - NDOF Settings don't effect 3D mouse (Space Navigator / Explorer) ({{Commit|53401}})&lt;br /&gt;
&lt;br /&gt;
; Mac OS X&lt;br /&gt;
* Fix {{BugReport|28915}}: Mac OS: problems with macbook's trackpad ({{Commit|53205}})&lt;br /&gt;
* Fix {{BugReport|33538}}: Mac OS: kinetic scrolling bug ({{Commit|53205}})&lt;br /&gt;
* Fix {{BugReport|33681}}: Mac OS: Mouse wheel - (NOT magic mouse) doesn't zoom without Ctrl ({{Commit|53367}})&lt;br /&gt;
* Fix Mac OS: on closing Blender, it 'flashed', which appeared to be a white window opening and closing quickly ({{Commit|52975}})&lt;br /&gt;
* Fix Mac OS: Intuos tablet mapping tablet to touch events ({{Commit|53844}})&lt;br /&gt;
&lt;br /&gt;
; Linux/Unix X11&lt;br /&gt;
* Fix {{BugReport|34026}}: X11: Blender starts with too large window ({{Commit|54220}})&lt;br /&gt;
* Fix {{BugReport|33831}}: X11: &amp;quot;Alt&amp;quot; key is &amp;quot;Alt Window Deactivated&amp;quot; in Ubuntu/Unity ({{Commit|54288}})&lt;br /&gt;
* Fix X11 using uninitialized memory for the tablets active state ({{Commit|53858}})&lt;br /&gt;
* Fix X11 incorrectly checking tablet active state ({{Commit|53850}})&lt;br /&gt;
* Fix X11: no pressure with Genius Mousepen i608X tablet ({{Commit|54454}}) &lt;br /&gt;
* Fix X11: blender quitting in X11 if you start blender with a tablet, unplug it, then open a new window ({{Commit|54033}})&lt;br /&gt;
* Fix X11: fullscreen toggle failing with some window managers ({{Commit|54334}})&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|33598}}: Regression in 2.65 while opening a 2.64 file ({{Commit|53114}})&lt;br /&gt;
* Fix {{BugReport|33715}}: Dirty Vertex Colors display problem since 2.65a ({{Commit|53519}})&lt;br /&gt;
* Fix {{BugReport|33800}}: GLSL group nodes not using the external input value unless a node was connected to the socket. ({{Commit|53814}})&lt;br /&gt;
* Fix {{BugReport|33962}}: Grease Pencil crashing blender ({{Commit|54000}})&lt;br /&gt;
* Fix {{BugReport|33997}}: Units Scale in Metric mode displays wrong face area ({{Commit|54101}})&lt;br /&gt;
* Fix {{BugReport|34070}}: set origin operator did not work for lattice objects ({{Commit|54249}})&lt;br /&gt;
* Fix {{BugReport|34107}}: Grease pencil crash after box select ({{Commit|54295}})&lt;br /&gt;
* Fix {{BugReport|34200}}: Metaball Tessellate error ({{Commit|54462}})&lt;br /&gt;
* Fix {{BugReport|34217}}: Maya keymap preset doesn't handle Shift-Click selection properly ({{Commit|54521}})&lt;br /&gt;
* Fix {{BugReport|34177}}: errors with concave holes inside polygons ({{Commit|54579}})&lt;br /&gt;
* Fix {{BugReport|34315}}: memory leak cancelling move to layer operator ({{Commit|54661}})&lt;br /&gt;
* Fix {{BugReport|34299}}: Motion Tracking 20x slower under Windows ({{Commit|54684}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
	</entry>
</feed>