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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.66%2FBug_Fixes%2F2.66a</id>
	<title>Dev:Ref/Release Notes/2.66/Bug Fixes/2.66a - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.66%2FBug_Fixes%2F2.66a"/>
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	<updated>2026-09-06T01:28:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes/2.66a&amp;diff=151177&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes/2.66a&amp;diff=151177&amp;oldid=prev"/>
		<updated>2018-06-28T21:16:40Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:16時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes/2.66a&amp;diff=151176&amp;oldid=prev</id>
		<title>wiki&gt;Blendify: Created page with &quot;= Blender 2.66a Bug Fixes =  == Download page == [http://www.blender.org/download/get-blender/ Get the latest release here]  '''Note:''' OSX release now includes the cuda kernels...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Bug_Fixes/2.66a&amp;diff=151176&amp;oldid=prev"/>
		<updated>2016-05-11T20:08:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Blender 2.66a Bug Fixes =  == Download page == [http://www.blender.org/download/get-blender/ Get the latest release here]  &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; OSX release now includes the cuda kernels...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.66a Bug Fixes =&lt;br /&gt;
&lt;br /&gt;
== Download page ==&lt;br /&gt;
[http://www.blender.org/download/get-blender/ Get the latest release here]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' OSX release now includes the cuda kernels, so it starts with cycles without waiting for building kernels&lt;br /&gt;
&lt;br /&gt;
== Bug fix update ==&lt;br /&gt;
&lt;br /&gt;
Over 80 bugs fixed since 2.66 release:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
* Fix {{BugReport|34357}}: Image editor scope and clip editor track preview did not resize properly with different DPI settings. ({{Commit|54760}})&lt;br /&gt;
* Fix {{BugReport|33466}}: Alt+MouseWheel changes frame as well as buttons ({{Commit|54929}})&lt;br /&gt;
* Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. ({{Commit|54945}})&lt;br /&gt;
* Fix soft shadow at top edge incorrectly drawn ({{Commit|54954}})&lt;br /&gt;
* Fix {{BugReport|34418}}: Screencast could be started twice ({{Commit|54961}})&lt;br /&gt;
* Fix {{BugReport|34509}}: Panel color were not updated from old files properly ({{Commit|54996}})&lt;br /&gt;
* Allow trackpad and magic mouse swipes to control brush size for circle select. ({{Commit|55027}})&lt;br /&gt;
* Fix (regression) {{BugReport|34391}}: Window position not saving correctly for next start-up ({{Commit|54879}})&lt;br /&gt;
* Fix {{BugReport|34390}}: quicktime video codec menu showing blank ({{Commit|54942}})&lt;br /&gt;
&lt;br /&gt;
== Viewport ==&lt;br /&gt;
* Fix {{BugReport|34378}}: GLSL materials using multiple UV layers fail in editmode ({{Commit|54783}})&lt;br /&gt;
* Fix {{BugReport|34347}}: View3D Mini-Axis drawing in error with overlay ({{Commit|54789}})&lt;br /&gt;
* Fix {{BugReport|34426}}: Manipulator handles drawn incorrectly by depth ({{Commit|54923}})&lt;br /&gt;
* Fix glitch rotating the camera in camera mode drawing helper-line in random locations ({{Commit|54928}})&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
* Fix zoom for graph-editor (and other editors) ({{Commit|54910}})&lt;br /&gt;
&lt;br /&gt;
== Sequencer ==&lt;br /&gt;
* Fix {{BugReport|34439}}: Strip modifier - Mask multiply failure ({{Commit|54901}})&lt;br /&gt;
* Fix {{BugReport|34453}}: Added RGBA|RGB channels toggle to sequencer preview ({{Commit|54904}})&lt;br /&gt;
* Fix sequencer crash when pasteing strips after creating new file ({{Commit|54935}})&lt;br /&gt;
&lt;br /&gt;
== Composite/Nodes ==&lt;br /&gt;
* Fix {{BugReport|34356}}: Inputs list in file output doesn't appear properly. ({{Commit|54754}})&lt;br /&gt;
* Fix {{BugReport|34359}}: Crash when using image output node ({{Commit|54746}})&lt;br /&gt;
* Fix {{BugReport|34474}}: &amp;quot;Record Composite&amp;quot; image op segfaults in compositor code ({{Commit|54948}})&lt;br /&gt;
* Fix {{BugReport|34461}}: Inconsistent behavior of &amp;quot;Color Mix Node&amp;quot; and &amp;quot;Alpha Over Node&amp;quot; ({{Commit|54960}})&lt;br /&gt;
* Fix {{BugReport|34507}}: Adding reroute node into invalid links would crash the compositor ({{Commit|55047}})&lt;br /&gt;
&lt;br /&gt;
== MovieClip/Tracking ==&lt;br /&gt;
* Fix memory leak when loading multilayer EXR as movie clip ({{Commit|54934}})&lt;br /&gt;
* Fix for incorrect subpixel precision of marker when using track offset ({{Commit|55028}})&lt;br /&gt;
&lt;br /&gt;
== Render ==&lt;br /&gt;
* Fix {{BugReport|34351}}: Displacement map Bake margin does not work ({{Commit|54748}})&lt;br /&gt;
* Fix {{BugReport|34436}}: Node editor delete texture crash ({{Commit|54908}})&lt;br /&gt;
* Fix {{BugReport|34493}}: Image Sequence texture didn't allow &amp;quot;Offset&amp;quot; with fcurves. ({{Commit|55012}})&lt;br /&gt;
* Fix {{BugReport|34475}}: Weird noise bug with Texture nodes ({{Commit|55021}})&lt;br /&gt;
* Fix for texture preview render with show alpha enabled ({{Commit|55026}})&lt;br /&gt;
* Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. ({{Commit|55022}})&lt;br /&gt;
&lt;br /&gt;
== Render (Cycles) ==&lt;br /&gt;
* Fix {{BugReport|34421}}: viewport render stuck with no objects in the scene. ({{Commit|54885}})&lt;br /&gt;
* Fix {{BugReport|34480}}: hair render in dupligroup did hide the emitter properly in some cases. ({{Commit|54959}})&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
* Fix {{BugReport|34358}}: Shrinkwrap modifier project along normal did not work correctly ({{Commit|54793}})&lt;br /&gt;
* Fix {{BugReport|34369}}: applying screw modifier turns object to black ({{Commit|55004}})&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* Fix {{BugReport|34384}}: Border select in UV Image window crashed ({{Commit|54816}}) &lt;br /&gt;
* Fix for weight paint using values over 1.0 when blending ({{Commit|54833}})&lt;br /&gt;
* Fix for regression in 'object.shape_key_transfer' operator since BMesh merge ({{Commit|54834}})&lt;br /&gt;
* Fix {{BugReport|34415}}: Edge slide results in segmentation fault on certain mesh ({{Commit|54875}})&lt;br /&gt;
* Fix {{BugReport|34455}}: Origin to Center of Mass is missing in menu Object &amp;gt; Transform ({{Commit|54891}})&lt;br /&gt;
* Fix selecting linked faces ({{Commit|54920}} {{Commit|54921}})&lt;br /&gt;
* Fix {{BugReport|34366}}: mesh.select_mode operator could not be configure the use_extend and use_expand properly. ({{Commit|54944}}) &lt;br /&gt;
* fix {{BugReport|34486}}: Selection of bones in armature edit mode only toggles between two bones ({{Commit|54969}})&lt;br /&gt;
* Fix {{BugReport|34534}}: Copy/Paste objects hangs ({{Commit|55051}})&lt;br /&gt;
* Fix (regression) {{BugReport|34438}}: Solidify crease error ({{Commit|54882}})&lt;br /&gt;
* Fix missing select menu for weight, vertex, texture paint modes. ({{Commit|54883}})&lt;br /&gt;
* Fix joining meshes could loose crease/bevel weights ({{Commit|54899}})&lt;br /&gt;
* Fix (regression) {{BugReport|34449}}: Edge toggline bevel failed ({{Commit|54900}})&lt;br /&gt;
&lt;br /&gt;
== Sculpt ==&lt;br /&gt;
* Fix {{BugReport|34370}}: Collapse-Edges crash in dyntopo ({{Commit|54827}})&lt;br /&gt;
* Fix {{BugReport|34431}}: Crash when dyntopo enabled and using view plane mode ({{Commit|54971}})&lt;br /&gt;
* Fix {{BugReport|34473}}: Blender Crashes on toggling modes, dynatopo sculpt/object mode. ({{Commit|55007}})&lt;br /&gt;
&lt;br /&gt;
== Game Engine ==&lt;br /&gt;
* Fix projection clipping ({{Commit|54733}})&lt;br /&gt;
* Fix {{BugReport|34349}}: Character walkDirection ADD mode -#INF error. ({{Commit|54738}})&lt;br /&gt;
* Fix {{BugReport|18967}}: Enable alpha buffer (useful for TV broadcasting). ({{Commit|54745}})&lt;br /&gt;
* Fix {{BugReport|34353}}: Ray cast on Triangle mesh bounded Rigid Body Object crashes ({{Commit|54757}})&lt;br /&gt;
* Fix {{BugReport|34219}}: Webcam support under Linux in Standalone broken ({{Commit|54764}})&lt;br /&gt;
* Fix {{BugReport|34330}}: Action Actuator &amp;quot;caching&amp;quot; the previous ran actions ({{Commit|54766}} {{Commit|54767}} {{Commit|54769}})&lt;br /&gt;
* Fix error using actions with multiple scenes ({{Commit|54767}})&lt;br /&gt;
* Fix object color channels can now be animated separately without zeroing out the other channels ({{Commit|54772}})&lt;br /&gt;
* Fix error using uninitialized variables for rendering ({{Commit|54776}} {{Commit|54781}})&lt;br /&gt;
* Fix {{BugReport|34377}}: Game-Engine - Multi UV mesh's materials not backwards compatible ({{Commit|54780}})&lt;br /&gt;
* Fix Game-Engine crashing when on material conversions ({{Commit|54837}})&lt;br /&gt;
* Fix {{BugReport|34440}}: Motion blur (2d filter) not working in osx ({{Commit|54912}})&lt;br /&gt;
* Fix {{BugReport|34428}} {{BugReport|20856}} {{BugReport|20281}}: converting multi-uv layers. ({{Commit|54972}})&lt;br /&gt;
* Fix {{BugReport|34523}}: 2D-Filter produces render error ({{Commit|55010}})&lt;br /&gt;
* Fix {{BugReport|34517}}: 2D-Filter causes mouselook script drifting effect ({{Commit|55011}})&lt;br /&gt;
&lt;br /&gt;
== Rigid Body ==&lt;br /&gt;
* Fix motion paths calculation being incorrect for rigid bodies ({{Commit|54799}})&lt;br /&gt;
* Allow rigidbody collision groups to be animated ({{Commit|54818}})&lt;br /&gt;
* Fix {{BugReport|34410}}: Planes with Rigid Body always keep distance to colliding objects ({{Commit|54855}})&lt;br /&gt;
* Fix {{BugReport|34420}}: Rigid objects not resetting original properly after running a simulation. ({{Commit|54862}})&lt;br /&gt;
* Fix inconsistency with world rebuilding with the start frame ({{Commit|54990}})&lt;br /&gt;
&lt;br /&gt;
== Text Editor ==&lt;br /&gt;
* Fix Fix text editor bug: ctrl+F is not configurable ({{Commit|54878}})&lt;br /&gt;
* Fix {{BugReport|54907}}: freeze when turning on syntax highlight ({{Commit|54907}})&lt;br /&gt;
* Fix crash when overwriting ascii character with multibyte character ({{Commit|54917}})&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
* Fix Python console bug: &amp;quot;autocomplete&amp;quot; doesn't advance cursor properly when completion includes UTF8 characters ({{Commit|54824}})&lt;br /&gt;
* Fix {{BugReport|34423}}: foreach_get crash for any non existant attribute ({{Commit|54865}} {{Commit|54866}})&lt;br /&gt;
* Fix {{BugReport|34372}}: mesh.verts.foreach_set not working with normals ({{Commit|54943}})&lt;br /&gt;
* Fix for python exception getting the ID from an operator button ({{Commit|54835}})&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* Fix freeing all bakes in particle mode ({{Commit|54822}})&lt;br /&gt;
* Fix file with packed images crashes on load ({{Commit|54790}})&lt;br /&gt;
* Fix image alpha version patch with library linked files ({{Commit|54794}})&lt;br /&gt;
* Fix {{BugReport|34427}}: Collada export crash with armature ({{Commit|54856}})&lt;br /&gt;
* Fix X3D import error loading UV's ({{CommitExt|4325}})&lt;br /&gt;
* Fix X3D import for images ({{CommitExt|4327}})&lt;br /&gt;
* Rigify fixes ({{CommitExt|4321}} {{CommitExt|4334}} {{CommitExt|4335}})&lt;br /&gt;
 &lt;br /&gt;
The original release log: [http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
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