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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.66%2FCycles</id>
	<title>Dev:Ref/Release Notes/2.66/Cycles - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.66%2FCycles"/>
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	<updated>2026-05-05T16:53:02Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Cycles&amp;diff=138989&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Cycles&amp;diff=138989&amp;oldid=prev"/>
		<updated>2018-06-28T20:51:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Cycles&amp;diff=138988&amp;oldid=prev</id>
		<title>2013年2月15日 (金) 18:23にwiki&gt;DingToによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.66/Cycles&amp;diff=138988&amp;oldid=prev"/>
		<updated>2013-02-15T18:23:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.66: Cycles =&lt;br /&gt;
&lt;br /&gt;
== Hair Rendering ==&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[File:Blender2.66_cycles_hair_demo_Eames_by_marcoG.png‎|frame|Eames chaise lounge - Model and render by Marco G]]&lt;br /&gt;
| [[File:Blender2.66_cycles_hair_demo_Emu_by_Tyler_Aschenbrenner‎|frame|Emu created by Tyler Aschenbrenner]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initial support for [[Doc:2.6/Manual/Render/Cycles/Hair_Rendering|'''hair rendering''']] is now available, when enabling the Experimental feature set and using CPU rendering. Settings can be found in the Particle tab after creating a hair particle system. A Hair Info Node has been added to retrieve hair data. ({{Commit|53373}})&lt;br /&gt;
&lt;br /&gt;
{{Note|Experimental feature|This feature is still under development, settings might change causing .blend files to render differently in future versions}}&lt;br /&gt;
&lt;br /&gt;
== Open Shading Language ==&lt;br /&gt;
&lt;br /&gt;
* Add diffuse_ramp closure in addition to phong_ramp. ({{Commit|52887}})&lt;br /&gt;
&lt;br /&gt;
* Add diffuse_toon and specular_toon shaders, for toon shading. For typical toon results, lamps with size 0 should be used, otherwise the edges will be blurry. ({{Commit|53189}})&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[File:Blender2.66_cycles_toon_diffuse.png|300px]]&lt;br /&gt;
| [[File:Blender2.66_cycles_toon_specular.png|300px]]&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
* Cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. ({{Commit|52910}})&lt;br /&gt;
&lt;br /&gt;
== Shading ==&lt;br /&gt;
&lt;br /&gt;
* RGB and Vector Curves nodes now supported, with the limitation that the range must be left to the default (0..1 and -1..1) and that it will only affect values in this range, values outside of this range will be clamped. ({{Commit|52886}})&lt;br /&gt;
&lt;br /&gt;
== Optimizations  ==&lt;br /&gt;
&lt;br /&gt;
* Reduced memory usage of instanced objects by about 40%, as long as the motion vector pass is not enabled. ({{Commit|53219}})&lt;br /&gt;
&lt;br /&gt;
* Several fixes and improvements for the Non-Progressive Integrator. ({{Commit|53688}}, {{Commit|53719}}, {{Commit|53824}}) &lt;br /&gt;
&lt;br /&gt;
* Multiple importance sampling for lamps, which already existed for mesh and background lighting. This helps reduce noise for big lamps and sharp glossy reflections, at the cost of samples rendering a bit slower. There is currently no way to disable this but it will be added later. ({{Commit|53688}})&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[File:Blender2.66_cycles_lamp_MIS_before.png|300px]]&lt;br /&gt;
| [[File:Blender2.66_cycles_lamp_MIS_after.png‎|300px]]&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== User Interaction ==&lt;br /&gt;
&lt;br /&gt;
* Added highlighting of currently rendered tiles ({{Commit|53486}})&lt;br /&gt;
&lt;br /&gt;
* The render order of tiles can now be specified in the Performance panel. ({{Commit|53639}})&lt;br /&gt;
&lt;br /&gt;
* Added support for packed, generated and movie textures. ({{Commit|53737}}, {{Commit|53848}})&lt;br /&gt;
&lt;br /&gt;
* Preview Renderer is now available inside the Properties Editor. ({{Commit|54153}})&lt;br /&gt;
&lt;br /&gt;
{|align=center&lt;br /&gt;
| [[File:Blender2.66_cycles_preview_monkey.png‎‎|400px|right]]&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== CUDA ==&lt;br /&gt;
&lt;br /&gt;
For Mac OS X users that build the kernel at runtime, [https://developer.nvidia.com/cuda-toolkit-42-archive CUDA toolkit version 4.2] should be used for correct operation and optimal performance, other versions are not supported.&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
	</entry>
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