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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.67%2FAddons</id>
	<title>Dev:Ref/Release Notes/2.67/Addons - 版の履歴</title>
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	<updated>2026-07-31T03:56:10Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Addons&amp;diff=141533&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Addons&amp;diff=141533&amp;oldid=prev"/>
		<updated>2018-06-28T20:54:06Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:54時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Addons&amp;diff=141532&amp;oldid=prev</id>
		<title>wiki&gt;CoDEmanX: /* Other */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Addons&amp;diff=141532&amp;oldid=prev"/>
		<updated>2013-05-08T22:04:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.67: Addons =&lt;br /&gt;
&lt;br /&gt;
== New: [[Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools|'''Nodes Efficiency Tools''']] ==&lt;br /&gt;
&lt;br /&gt;
A set of several tools that can speed up working with nodes, both compositing and Cycles shaders.&lt;br /&gt;
They automate several tasks that by default require many clicks, drags etc. {{CommitExt|4439}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== New: [[Extensions:2.6/Py/Scripts/Import-Export/VRML2|'''VRML2 Export''']] ==&lt;br /&gt;
&lt;br /&gt;
Even though X3D is the successor to VRML2, we have included a simple mesh only exporter since this format is still used in some fields. {{CommitExt|4348}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Rigify ==&lt;br /&gt;
&lt;br /&gt;
* Biped arm and leg rig types now have rubber-hose controls and squash-and-stretch. {{CommitExt|4335}}&lt;br /&gt;
* Removed &amp;quot;delta&amp;quot; rig type, as it was extremely obscure and just confused people.  {{CommitExt|4285}}&lt;br /&gt;
* Updated the default naming scheme for rig controls to match those of the CG Cookie Flex Rig where possible. {{CommitExt|4284}}&lt;br /&gt;
* Updated the rig type API for clarity and flexibility. {{CommitExt|4285}}&lt;br /&gt;
* Added a &amp;quot;rigify dev tools&amp;quot; panel that contains misc. tools that are useful when developing new rig types. {{CommitExt|4286}} {{CommitExt|4292}}&lt;br /&gt;
&lt;br /&gt;
== PDB Format ==&lt;br /&gt;
* Optionally use skin and subdivision modifier to both can be used to draw the sticks {{CommitExt|4408}} {{CommitExt|4412}}&lt;br /&gt;
* The sticks can be represented as entire cylinders. One can choose either single cylinders, which are parented to an empty, or one single mesh object including all sticks. {{CommitExt|4447}}&lt;br /&gt;
&lt;br /&gt;
== Direct X Format ==&lt;br /&gt;
This addon had a ground-up rewrite of the DirectX .x exporter for better design and extensibility.&lt;br /&gt;
* Added animation option to export each action of each object as a separate AnimationSet and another option to export unused actions as if used by the first armature object. {{CommitExt|4385}}&lt;br /&gt;
* Added vertex color export support. {{CommitExt|4385}}&lt;br /&gt;
&lt;br /&gt;
== Manage UI Translations ==&lt;br /&gt;
This “i18n addon” features tools to manage main translations (through the bf-translation project), edit part of the translations directly from within Blender, and handle translations of third party addons. It is now mostly finished and functional, please see the [[Dev:Doc/Process/Translate_Blender|translator process page]] for more info. Mostly {{CommitExt|4323}}, {{CommitExt|4459}} and {{CommitExt|4481}}.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* Povray, added colored specular highlights {{CommitExt|4455}}&lt;br /&gt;
* PLY export with object transformation applied. {{CommitExt|4401}}&lt;br /&gt;
* BVH Importer, Faster import and option to use BVH animation timing. {{CommitExt|4389}}&lt;br /&gt;
* Property Chart has presets added {{CommitExt|4373}}&lt;br /&gt;
* Render Copy Settings is now translated in french! {{CommitExt|4482}}&lt;br /&gt;
* Import Images as Planes now uses the default Plane primitive instead of creating its own plane (ensures geometry data are consistent with default Blender's plane). {{CommitExt|4465}}&lt;br /&gt;
* Material Utils, Fixed error if material slot was empty, made Material Replace operator a popup and added feature to update selection based on affected objects. {{CommitExt|4503}}&lt;br /&gt;
&lt;br /&gt;
== Python API ==&lt;br /&gt;
* add Object.update_from_editmode(), Useful for python exporters to avoid toggling editmode on export ({{Commit|55465}})&lt;br /&gt;
* add function to remove vertex-color and UV layers. ({{Commit|55480}}) ({{Commit|55482}})&lt;br /&gt;
* add scene.ray_cast() to perform scene level ray intersection tests ({{Commit|55957}}, {{Commit|55957}})&lt;br /&gt;
&lt;br /&gt;
==== BMesh ====&lt;br /&gt;
* add BMEdge.calc_face_angle_signed() ({{Commit|55788}})&lt;br /&gt;
* add BMEdge.is_convex ({{Commit|55788}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;CoDEmanX</name></author>
		
	</entry>
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