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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.67%2FBug_Fixes</id>
	<title>Dev:Ref/Release Notes/2.67/Bug Fixes - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.67%2FBug_Fixes"/>
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	<updated>2026-07-31T07:34:07Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes&amp;diff=141483&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes&amp;diff=141483&amp;oldid=prev"/>
		<updated>2018-06-28T20:54:04Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:54時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes&amp;diff=141482&amp;oldid=prev</id>
		<title>2016年5月11日 (水) 20:16にwiki&gt;Blendifyによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes&amp;diff=141482&amp;oldid=prev"/>
		<updated>2016-05-11T20:16:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.67: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67b|Bugs fixed in Blender 2.67b]]&lt;br /&gt;
* [[Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67a|Bugs fixed in Blender 2.67a]]&lt;br /&gt;
&lt;br /&gt;
Changes from revision 54697 up to 56521&amp;lt;br&amp;gt;Addons 4268 up to 4488&lt;br /&gt;
&lt;br /&gt;
=== 3D View ===&lt;br /&gt;
* Fix {{BugReport|34492}}: clipping border not working with GLSL/matcap and Nouveau drivers. ({{Commit|55251}})&lt;br /&gt;
* Fix {{BugReport|34711}}: matcap option not showing when switching from cycles material/rendered draw mode to blender internal. ({{Commit|55730}})&lt;br /&gt;
* Fix {{BugReport|34825}}: Transparent background of Empty Images clips objects behind them away when Empty is not selected. ({{Commit|55746}})&lt;br /&gt;
* Fix {{BugReport|34903}}: Lock Camera to View allows Numpad orbit, but not Numpad pan. ({{Commit|55893}})&lt;br /&gt;
* Fix {{BugReport|34908}}: compressed DDS files did not display properly when their mipmap levels did not go down to 1x1 image size. ({{Commit|55906}})&lt;br /&gt;
* Fix {{BugReport|34961}}: camera fly mode would reset camera scale. ({{Commit|55990}})&lt;br /&gt;
* Fix {{BugReport|35043}}: Camera view breaks with multiple scenes and the &amp;quot;view center camera&amp;quot; action. ({{Commit|56192}})&lt;br /&gt;
* Fix {{BugReport|35007}}: Clipping border error. ({{Commit|56220}})&lt;br /&gt;
* Fix {{BugReport|34706}}: Projection precision is zoom dependent. ({{Commit|56226}})&lt;br /&gt;
* Fix {{BugReport|35063}}: GLSL texture node Value output was not outputting alpha. ({{Commit|56267}})&lt;br /&gt;
* Fix {{BugReport|34714}}: cycles viewport render would restart when minimizing and unminimizing a maximized Blender window in Ubuntu Unity ({{Commit|56278}})&lt;br /&gt;
* Fix {{BugReport|35121}}: cycles 3D viewport render pause button not working during render. ({{Commit|56360}})&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
* Fix {{BugReport|32492}}: Part 3: Error filter now includes drivers where there are errors with the variables/targets, even if those errors are for variables which aren't used ({{Commit|55070}})&lt;br /&gt;
* Fix {{BugReport|34394}}, {{BugReport|31843}}: Visual Keying not working for bones. ({{Commit|55103}} )&lt;br /&gt;
* Fix {{BugReport|34688}}: Auto-Keying doesn't include custom properties when pasting poses. ({{Commit|55457}})&lt;br /&gt;
* Fix {{BugReport|34932}}: Drivers on world nodes not updating on frame changes. ({{Commit|55923}})&lt;br /&gt;
* Fix {{BugReport|34805}}: Bake action ignores parent motion. ({{Commit|55954}})&lt;br /&gt;
* Fix {{BugReport|34836}}: Crash when driver variable has path == 'data' ({{Commit|56206}})&lt;br /&gt;
* Fix {{BugReport|34869}}: Switching actions does not trigger animation refresh. ({{Commit|56232}})&lt;br /&gt;
* Fix {{BugReport|34958}}: keyframe many items would fail if there was a (&amp;quot;) in the text. ({{Commit|56249}})&lt;br /&gt;
* Fix {{BugReport|34645}}: NlaStrip Tweak Mode - No automatic action length sync on exit ({{Commit|56314}})&lt;br /&gt;
* Fix {{BugReport|35151}}: NLA editor: the channel list and the main area were not perfectly aligned, and could jump a bit around ({{Commit|56416}})&lt;br /&gt;
&lt;br /&gt;
* Bugfix: Selecting AnimData &amp;quot;expanders&amp;quot; in AnimEditors works again. ({{Commit|55261}})&lt;br /&gt;
* Bugfix: Filtering option in NLA Editor to include AnimData blocks with no actions or NLA data attached was broken. ({{Commit|55266}})&lt;br /&gt;
&lt;br /&gt;
=== Armatures ===&lt;br /&gt;
* Fix {{BugReport|34541}}: Sketching bones created bones with 0 radius for envelope. ({{Commit|55105}})&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
* Fix {{BugReport|33518}}: Jack sync doesn't work in 2.64, 2.64 or 2.65 stable versions ({{Commit|55616}})&lt;br /&gt;
&lt;br /&gt;
=== Collada ===&lt;br /&gt;
* Fix {{BugReport|34443}}: Ability to set 'Pivot Center for rotation/scale' missing in weight paint mode. ({{Commit|54888}})&lt;br /&gt;
* Fix {{BugReport|35014}}: Import crash with UV coordinates. ({{Commit|56153}})&lt;br /&gt;
* Fix {{BugReport|35073}}: Face normals calculation used wrong mloop index. ({{Commit|56292}})&lt;br /&gt;
* Fix {{BugReport|35229}}: Crash exporting constraints with no target set. ({{Commit|56508}})&lt;br /&gt;
&lt;br /&gt;
=== Constraints ===&lt;br /&gt;
&lt;br /&gt;
=== Curves ===&lt;br /&gt;
* Fix {{BugReport|34444}}: Counter intuitice name for curve Select Nth Number of Points. ({{Commit|54884}})&lt;br /&gt;
* Fix {{BugReport|34616}}: Wrong face culling for curves with constructive modifiers. ({{Commit|55273}})&lt;br /&gt;
* Fix {{BugReport|34785}}: only one curve cap is visible while backface culling is enabled. ({{Commit|55627}})&lt;br /&gt;
* Fix {{BugReport|35039}}: Issues with capson cyclic curve. ({{Commit|56200}})&lt;br /&gt;
* Fix {{BugReport|35026}}: Curve build modifier behaves unexpected oncurves without faces. ({{Commit|56204}})&lt;br /&gt;
* Fix {{BugReport|35097}}: only one curve cap is visible while backface culling is enabled ({{Commit|56330}})&lt;br /&gt;
&lt;br /&gt;
=== File I/O ===&lt;br /&gt;
* Fix {{BugReport|34511}}: Invalid Audio/Video codec combination produces hung filehandle. ({{Commit|55189}})&lt;br /&gt;
* Fix {{BugReport|34608}}: MultiLayer OpenEXR (from Maya) - passes lost in Compositor Image Node. ({{Commit|55210}})&lt;br /&gt;
* Fix {{BugReport|34626}}: voxel data texture can't read &amp;gt; 2GB files on Windows. ({{Commit|55247}})&lt;br /&gt;
* Fix {{BugReport|34689}}: Multilayer EXRs don't load correctly if one layer is named and the other is not. ({{Commit|55498}})&lt;br /&gt;
* Fix {{BugReport|34745}}: TGA with size of 4Kx8K won't load. ({{Commit|55557}})&lt;br /&gt;
* Fix {{BugReport|34776}}: Linking the group in this .blend causes crash with this starting scene ({{Commit|55610}})&lt;br /&gt;
* Fix {{BugReport|34779}}: Channels disappear from multilayer exr sequence. ({{Commit|55624}})&lt;br /&gt;
* Fix {{BugReport|34929}}: Windows would show a &amp;quot;No disk in drive&amp;quot; error popup when one of the recently opened files was on a DVD that's no longer there in the DVD drive. ({{Commit|55966}})&lt;br /&gt;
* Fix {{BugReport|35139}}: Output panel options are not taken into account when you safe your render (JPG) ({{Commit|56376}})&lt;br /&gt;
* Fix {{BugReport|35081}}: opening .blend files with chinese characters not working. ({{Commit|56454}})&lt;br /&gt;
* Fix {{BugReport|35143}}: Animplayer treated .tif extensions as movie files, so that didn't work. ({{Commit|56412}})&lt;br /&gt;
&lt;br /&gt;
* Fix quicktime video export not properly supporting animation of audio properties like volume. ({{Commit|56494}})&lt;br /&gt;
* Fix for non-terminated reading of JPEG metadata. ({{Commit|56495}})&lt;br /&gt;
* Fix double free error in OpenEXR when file cannot be saved. ({{Commit|56456}})&lt;br /&gt;
&lt;br /&gt;
=== Game Engine ===&lt;br /&gt;
* Fix {{BugReport|28753}}: Mouse Over doesn't work at certain angles. ({{Commit|54733}})&lt;br /&gt;
* Fix {{BugReport|34483}}: multi UV glsl materials not working correct after changes to support more than 2 UV maps. ({{Commit|54965}})&lt;br /&gt;
* Fix {{BugReport|34523}}: 2dfilter produces render error (objects disappear). ({{Commit|55010}})&lt;br /&gt;
* Fix {{BugReport|34677}}: Setting Boolean property on KX_GameObject creates Int type. ({{Commit|55396}})&lt;br /&gt;
* Fix {{BugReport|34550}}: getVertexArrayLength changed in 2.66 ({{Commit|55483}})&lt;br /&gt;
* Fix {{BugReport|34505}}: Vertex Colors not working in the BGE (for custom GLSL shaders) when multitexture and no material. ({{Commit|55487}})&lt;br /&gt;
* Fix {{BugReport|34997}}: When starting the game engine in one window and switching to a second window, the game would stop drawing in the first and mess up the OpenGL state of the second. ({{Commit|56148}})&lt;br /&gt;
* Fix {{BugReport|34383}}: Blender crash Steering actuator. ({{Commit|56353}})&lt;br /&gt;
* Fix {{BugReport|34609}}: mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes ({{Commit|56460}})&lt;br /&gt;
* Fix {{BugReport|34889}}: negative lights not working in glsl view and game engine. ({{Commit|56484}})&lt;br /&gt;
&lt;br /&gt;
=== Image / UV Editing ===&lt;br /&gt;
* Fix {{BugReport|34589}}: Strange behavior with projection painting and 16bit PNGSs. ({{Commit|55195}})&lt;br /&gt;
* Fix {{BugReport|34672}}: Image sampling line didn't use color management for byte buffers. ({{Commit|55367}})&lt;br /&gt;
* Fix {{BugReport|34772}}: Incorrect aspect for tex mapping from camera view. ({{Commit|55606}})&lt;br /&gt;
* Fix {{BugReport|34866}}: UV/Image Editor breaks on mode change + undo ({{Commit|55823}})&lt;br /&gt;
* Fix {{BugReport|34978}}: For cycles, images displayed in the UV editor where coupled to the active image texture node in the material. ({{Commit|56070}})&lt;br /&gt;
* Fix {{BugReport|35011}}: UV unwrap giving poor results for ngons. ({{Commit|56152}})&lt;br /&gt;
&lt;br /&gt;
=== Mesh Editing ===&lt;br /&gt;
* Fix {{BugReport|34611}}: Bevel modifier needs to limit amount to max without overlap. ({{Commit|55234}})&lt;br /&gt;
* Fix {{BugReport|34620}}: SHIFT+T (texture space transform) crashed in editmode. Not checking NULL pointer. ({{Commit|55244}})&lt;br /&gt;
* Fix {{BugReport|34633}}: Merge First/Last crashes Blender. ({{Commit|55292}})&lt;br /&gt;
* Fix {{BugReport|34603}}: ALT-F fails, freezes, CPU=100% ({{Commit|55579}})&lt;br /&gt;
* Fix {{BugReport|34802}}: Individual Transformation Confusing in Edit Mode. ({{Commit|55771}})&lt;br /&gt;
* Fix {{BugReport|34918}}: Interactive bevel doesn't accept +/- keys to change # of segments, only scrollwheel. ({{Commit|55890}})&lt;br /&gt;
* Fix {{BugReport|34947}}: Alt-F Fill not working. ({{Commit|55949}})&lt;br /&gt;
* Fix {{BugReport|35009}}: Edge/Vertex Slide issue using G-G. ({{Commit|56162}})&lt;br /&gt;
* Fix {{BugReport|35025}}: Mesh Debug samples strange behavior. ({{Commit|56181}})&lt;br /&gt;
* Fix {{BugReport|35058}}: Mesh &amp;gt; Edge/Face &amp;gt; Bevel would do vertex bevel if that was used in the operator the previous time. ({{Commit|56240}})&lt;br /&gt;
* Fix {{BugReport|24887}}: Crash on snapping verts on other object. ({{Commit|56254}})&lt;br /&gt;
* Fix {{BugReport|34657}}: Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape. ({{Commit|56258}})&lt;br /&gt;
* Fix {{BugReport|35085}}: Loop cut slide didn't work nice with multicut. ({{Commit|56318}})&lt;br /&gt;
* Fix {{BugReport|35156}}: Edge slide gg shortcut brings up wrong settings. ({{Commit|56402}})&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
* Fix {{BugReport|34526}}: crash using mask modifier + subsurf + UV map. ({{Commit|55255}})&lt;br /&gt;
* Fix {{BugReport|35113}}: solidify modifier not preserving clamp option on duplicating the object or modifier. ({{Commit|56338}})&lt;br /&gt;
* Fix {{BugReport|35149}}: solidify modifier + vertex parent not working after going in and out of editmode on the child object. ({{Commit|56447}})&lt;br /&gt;
&lt;br /&gt;
=== Movie Clip Editor ===&lt;br /&gt;
* Fix {{BugReport|34574}}: Empty Movie Clip Editor crash on select. ({{Commit|55130}})&lt;br /&gt;
* Fix {{BugReport|35146}}: Move Clip Editor: &amp;quot;T-key panel&amp;quot; bug ({{Commit|56381}})&lt;br /&gt;
&lt;br /&gt;
* Fix issue with bright frames appearing in clip editor when compositor is open. ({{Commit|55968}})&lt;br /&gt;
* Fix missing angle zerolization when 2d stabilization is disabled. ({{Commit|56516}})&lt;br /&gt;
* Fix for crash when using 2D stabilization for float movie clips ({{Commit|56517}})&lt;br /&gt;
&lt;br /&gt;
=== Nodes / Compositor ===&lt;br /&gt;
* Fix {{BugReport|34436}}: Texture node editor crash on node delete. ({{Commit|54908}})&lt;br /&gt;
* Fix {{BugReport|34599}}: Mask nodes stop working if output is later piped through HSV node. ({{Commit|55204}})&lt;br /&gt;
* Fix {{BugReport|34617}}: Track Position node behaves wrong when creating second connection from output socket. ({{Commit|55298}})&lt;br /&gt;
* Fix {{BugReport|34709}}, {{BugReport|34709}}: cycles group nodes were not working well with 0 or 2+ group input/output nodes. ({{Commit|55440}})&lt;br /&gt;
* Fix {{BugReport|34694}}: Bokeh Blur operation was writing outside of allocated memory in case of (0, 0) size buffers, with the usual unpredictable results. ({{Commit|55444}})&lt;br /&gt;
* Fix {{BugReport|34758}}: Nested node groups (groups inside other groups) were ungrouped (&amp;quot;inlined&amp;quot;) repeatedly causing corrupted memory + crash. ({{Commit|55566}})&lt;br /&gt;
* Fix {{BugReport|33628}}: Segmentation fault after pasting a closed group of nodes into an open group. ({{Commit|55752}})&lt;br /&gt;
* Fix {{BugReport|34948}}: Bug with cycles group nodes. ({{Commit|55955}})&lt;br /&gt;
* Fix {{BugReport|34910}}: NodeGroup input/output sliders bug. ({{Commit|56037}})&lt;br /&gt;
* Fix {{BugReport|34911}}: Compositor with multiple views autozooms to node when creating a link. ({{Commit|56115}})&lt;br /&gt;
* Fix {{BugReport|35037}}: Compositor: MultilayerEXR + undo loses image. Crash when selecting in Image Editor. ({{Commit|56201}})&lt;br /&gt;
&lt;br /&gt;
* Fix changing image ID datablock from browser in Image node didn't change output sockets. ({{Commit|55211}})&lt;br /&gt;
* Fix for crash in special cases when mixing translate node with other. ({{Commit|55215}})&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Fix {{BugReport|34726}}: Appending a group to 'Active Layer' doesn't work. ({{Commit|55503}})&lt;br /&gt;
* Fix {{BugReport|34972}}: Blender crashes when Force Field-&amp;gt; Curve Guide is created. ({{Commit|56060}})&lt;br /&gt;
&lt;br /&gt;
=== Particles ===&lt;br /&gt;
* Fix {{BugReport|34667}}: trail_count option missing for Particle (emitter) System Render Panel &amp;quot;Path&amp;quot; UI ({{Commit|55500}})&lt;br /&gt;
&lt;br /&gt;
=== Physics / Simulations ===&lt;br /&gt;
* Fix {{BugReport|34519}}: deleted cache after duplicating an object with baked simulation. ({{Commit|55065}})&lt;br /&gt;
* Fix {{BugReport|32233}}: exporting bullet format results in corrupt files. ({{Commit|55096}})&lt;br /&gt;
* Fix {{BugReport|34561}}: Possible smoke crash if smoke flow had lower density than adaptive domain &amp;quot;threshold&amp;quot;. ({{Commit|55179}})&lt;br /&gt;
* Fix {{BugReport|34710}}: Crash on duplicating object with cloth modifier. ({{Commit|55449}})&lt;br /&gt;
* Fix {{BugReport|34685}}: Dynamic paint sub-steps don't work if brush is animated through parent chain longer than 2 objects. ({{Commit|55517}})&lt;br /&gt;
* Fix {{BugReport|34721}}: Smoke adaptive domain threshold ignores high resolution data. ({{Commit|55518}})&lt;br /&gt;
* Fix {{BugReport|34749}}: Fluid domain &amp;gt; 10GB crashes Blender - out of memory ({{Commit|55567}})&lt;br /&gt;
* Fix {{BugReport|34857}}: Negative temp.diff. in a smoke simulation doesn't work. ({{Commit|55801}})&lt;br /&gt;
* Fix {{BugReport|34783}}: smoke simulation crash when changing frame while preview rendering. ({{Commit|56273}})&lt;br /&gt;
* Fix {{BugReport|34806}}: rigid body world settings were not copied with a full scene copy. ({{Commit|56282}})&lt;br /&gt;
* Fix {{BugReport|35082}}: Blender Freeze when change smoke domain setting ({{Commit|56306}})&lt;br /&gt;
* Fix {{BugReport|35115}}: Character physics type fails collision with static type with an action {{Commit|56369}}&lt;br /&gt;
* Fix {{BugReport|35110}}: Dynamic Paint does not paint accurately in baked &amp;quot;Image Sequence&amp;quot; on Armature-Posed-Mesh ({{Commit|56384}})&lt;br /&gt;
* Fix {{BugReport|35173}}: Object's draw_type resets when removing smoke ({{Commit|56469}})&lt;br /&gt;
* fix {{BugReport|35071}}: Bullet Convex Hull Crashes on Win32 with SSE ({{Commit|56519}})&lt;br /&gt;
&lt;br /&gt;
=== Python ===&lt;br /&gt;
* Fix {{BugReport|34768}}: Out of bounds access in console selection. ({{Commit|55621}})&lt;br /&gt;
* Fix {{BugReport|34636}}: bpy.app.handlers.load_post not run on startup file loading after splashscreen. ({{Commit|55643}})&lt;br /&gt;
* Fix {{BugReport|34804}}: Only timeline_markers[0] is selectable if multiple markers at same frame. ({{Commit|55655}})&lt;br /&gt;
* Fix {{BugReport|34856}}: crash passing an object rather than a mesh to bpy.data.mesh.remove(). ({{Commit|55757}})&lt;br /&gt;
* Fix {{BugReport|34863}}: bge.render.makeScreenshot from Blender was only saving PNG files, while the docs said it followed the settings in the Output panel. ({{Commit|55781}})&lt;br /&gt;
* Fix {{BugReport|34881}}: Bad characters in error output (PyConsole) if trying to use a Bmesh UV Layer on a BMVert. ({{Commit|55813}})&lt;br /&gt;
* Fix {{BugReport|34870}}: bmesh.ops.* parameter lists and descriptions don't show in PyConsole on auto-complete. ({{Commit|55829}})&lt;br /&gt;
* Fix {{BugReport|34898}}: Typo in error message of mathutils.Vector * Also fixed some more cases of &amp;quot;more then&amp;quot; -&amp;gt; &amp;quot;more than&amp;quot;. ({{Commit|55885}})&lt;br /&gt;
* Fix {{BugReport|34875}}: Some property subtypes not working (no unit suffix), precision=0 not supported. ({{Commit|55910}})&lt;br /&gt;
* Fix {{BugReport|34902}}: Unicode decode error in Python console when completing a method name of text object in edit mode. ({{Commit|55914}})&lt;br /&gt;
* Fix {{BugReport|34941}}: Space.draw_handler_add now supports PRE_VIEW and POST_VIEW callbacks for more editors: timeline, graph, action, NLA, sequencer, image, clip. ({{Commit|55937}})&lt;br /&gt;
* Fix {{BugReport|34983}}: bpy.ops.mesh.primitive_torus_add() ignores rotation-parameter. ({{Commit|56223}})&lt;br /&gt;
* Fix {{BugReport|35056}}: crash running bpy.ops.transform.rotate() in background mode. ({{Commit|56227}})&lt;br /&gt;
* Fix {{BugReport|35068}}: bpy.ops.node.output_file_add_socket() fails if there is no &amp;quot;node&amp;quot; in the context. ({{Commit|56272}})&lt;br /&gt;
* Fix {{BugReport|35150}}: Crash when bmesh operation called from within a Panel draw() ({{Commit|56396}})&lt;br /&gt;
* fix {{BugReport|35154}}: Python: UI issues with invoke_props_dialog() - highlighed buttons that were never pressed could be activated by accident when canceling search popup. - canceling a search popup on a popup would close both. ({{Commit|56399}})&lt;br /&gt;
&lt;br /&gt;
=== Render ===&lt;br /&gt;
* Fix {{BugReport|34481}}: camera focal length and sensor size did not use units yet, now they do. ({{Commit|55248}})&lt;br /&gt;
* Fix {{BugReport|34551}}: blender crash rendering with save buffers. ({{Commit|55253}})&lt;br /&gt;
* Fix {{BugReport|34671}}: Video file overwritten even though overwrite option is unselected. ({{Commit|55371}})&lt;br /&gt;
* Fix {{BugReport|34803}}: blender internal SSS rendering black/nan with negative texture colors. ({{Commit|55735}})&lt;br /&gt;
* Fix {{BugReport|34923}}: Images that have their alpha calculated should not get de-premultiplied. ({{Commit|55960}})&lt;br /&gt;
* Fix {{BugReport|34817}}: improve OpenGL preview render speed, it got quite a bit slower since 2.60. ({{Commit|55970}})&lt;br /&gt;
* Fix {{BugReport|34992}}: OpenGL Preview Renderer: Displacement Modifier with Noise Texture not working. ({{Commit|56073}})&lt;br /&gt;
* Fix {{BugReport|35017}}: Ssetting alpha to zero for ray-transp material with refraction did not render. ({{Commit|56134}})&lt;br /&gt;
* Fix {{BugReport|34895}}: Spotlamp with buffer shadow + object without &amp;quot;Cast buffer shadow&amp;quot; = artifact. ({{Commit|56145}})&lt;br /&gt;
* Fix {{BugReport|35091}}: Blender internal does not render face texture alpha. ({{Commit|56316}})&lt;br /&gt;
* Fix {{BugReport|35171}}: crash rendering cube with two subsurf modifier in some circumstances. ({{Commit|56441}})&lt;br /&gt;
* Fix {{BugReport|35174}}: Dynamic paint displacement missing in render. ({{Commit|56472}})&lt;br /&gt;
&lt;br /&gt;
* Fix crash rendering material with &amp;quot;Face Textures&amp;quot; option. ({{Commit|56513}})&lt;br /&gt;
&lt;br /&gt;
=== Render: Cycles ===&lt;br /&gt;
* Fix {{BugReport|34414}}: Python error with frame_change callback and Cycles motion blur. ({{Commit|54941}})&lt;br /&gt;
* Fix {{BugReport|34654}}: Cycles hair particle system modifier obeys viewport visibility as well. ({{Commit|55332}})&lt;br /&gt;
* Fix {{BugReport|34700}}: Cycles depth of field now works with orthographic cameras too. ({{Commit|55454}})&lt;br /&gt;
* Fix {{BugReport|34759}}: Cycles texture influence for particles not shown correct when switching to a different texture slot. ({{Commit|55739}})&lt;br /&gt;
* Fix {{BugReport|34700}}: Orthographic camera DOF was still not working correct. ({{Commit|55763}})&lt;br /&gt;
* Fix {{BugReport|34625}}: Duplivert/face rendering with modifier could crash accessing UV and generated coordinates on the original mesh, after the change that made duplis take modifiers into account. ({{Commit|55765}})&lt;br /&gt;
* Fix {{BugReport|34601}}: Cycles OSL crash when using preview render and viewport render at the same time, due to shared texture cache system. ({{Commit|55792}})&lt;br /&gt;
* Fix {{BugReport|34867}}: Cycles viewport render did not respect viewport visibility for modifiers with text/curve/surface objects. ({{Commit|55796}})&lt;br /&gt;
* Fix {{BugReport|34679}}: Cycles image texture alpha fringes. New rule is now that color output will not give straight RGB values if the alpha output is used, so that mixing with a transparent BSDF gives the correct result. ({{Commit|55818}})&lt;br /&gt;
* Fix {{BugReport|34877}}: The render status feedback (progress bar) does not take into account specific Renderlayer samples. ({{Commit|55821}}, {{Commit|{{Commit|55826}}}})&lt;br /&gt;
* Fix {{BugReport|34880}}: Cycles motion blur render issue with some compilers. ({{Commit|55832}})&lt;br /&gt;
* Fix {{BugReport|34871}}: Cycles/CUDA/sm_35: Build problems probably due to issues with float3 operators. ({{Commit|55839}})&lt;br /&gt;
* Fix {{BugReport|34921}}: Cycles rendered a specific scene with a small high poly object contained in a large low poly object very slow, due to failure case of fast multithread BVH binning. ({{Commit|55912}})&lt;br /&gt;
* Fix {{BugReport|34740}}: Cycles rendering issue mixing glossy/glass BSDF's with zero or very low roughness and same index of refraction. ({{Commit|55922}})&lt;br /&gt;
* Fix {{BugReport|34322}}: Cycles crash with (undo) save during threaded render. ({{Commit|55991}})&lt;br /&gt;
* Fix {{BugReport|34966}}: Cycles packed PNG images were showing alpha fringe, packed images were not properly premultiplied. ({{Commit|56088}})&lt;br /&gt;
* Fix {{BugReport|35004}}: Fireflies with .tif image in cycles, try to avoid extreme values when openimageio can't detect premul/straight alpha correct. ({{Commit|56112}})&lt;br /&gt;
* Fix {{BugReport|34725}}, {{BugReport|34725}}: cycles crash with OSL and both a 3D viewport and preview running at the same time. ({{Commit|56208}})&lt;br /&gt;
* Fix {{BugReport|35077}}: cycles incorrectly rendered an empty with dupligroup that was dupliverted by its parent. ({{Commit|56294}})&lt;br /&gt;
* Fix {{BugReport|34172}}: cycles BVH build crashing in some rare circumstances on 32 bit linux. ({{Commit|56303}})&lt;br /&gt;
* Fix {{BugReport|35102}}: crash with experimental cycles displacement feature due to uninitialized memory usage. ({{Commit|56333}})&lt;br /&gt;
* Fix {{BugReport|35207}}: addition to previous fix to avoid OSL getting uninitialized. ({{Commit|56492}})&lt;br /&gt;
* Fix {{BugReport|35209}}: cycles generated texture coordinates did not stick to deforming meshes. ({{Commit|56500}})&lt;br /&gt;
&lt;br /&gt;
* Fix for material icon rendering with cycles. ({{Commit|55961}})&lt;br /&gt;
&lt;br /&gt;
=== Sequencer ===&lt;br /&gt;
* Fix {{BugReport|34782}}: Video Editor - Subtract after transform fails. ({{Commit|55644}})&lt;br /&gt;
* Fix {{BugReport|34811}}: Wrong result of add/subtract effects. ({{Commit|55924}})&lt;br /&gt;
* Fix {{BugReport|35117}}: Properties region didn't respond to &amp;quot;Nkey&amp;quot; to hide the region. ({{Commit|56355}})&lt;br /&gt;
* Fix {{BugReport|35182}}: VSE, speed control Trim duration (soft) end reset to 0. ({{Commit|56467}})&lt;br /&gt;
&lt;br /&gt;
* Fix: Scopes in sequencer were not drawing OK (drawing code assumed alpha). ({{Commit|55603}})&lt;br /&gt;
* Fix: Histogram in Sequencer now uses same formula to quantify R G B as the other histogram in Blender (per channel). ({{Commit|55603}})&lt;br /&gt;
&lt;br /&gt;
=== Sculpting / Painting ===&lt;br /&gt;
* Fix {{BugReport|34370}}: Collapse-edges crash in dyntopo. ({{Commit|54827}})&lt;br /&gt;
* Fix {{BugReport|34416}}: Sculpt with ALT-B affects unseen mesh parts. ({{Commit|55008}})&lt;br /&gt;
* Fix {{BugReport|34501}}: Painting on image editor with texture brush causes memory leaks in render module. ({{Commit|55017}})&lt;br /&gt;
* Fix {{BugReport|34641}}: &amp;quot;Front Faces Only&amp;quot; option in SculptMode behaves weird. ({{Commit|55343}})&lt;br /&gt;
* Fix {{BugReport|34348}}: Collapse short edges affects masked geometry. ({{Commit|55344}})&lt;br /&gt;
* Fix {{BugReport|34720}}: Sculpt mode T panel has no texture preview. ({{Commit|55499}})&lt;br /&gt;
* Fix {{BugReport|34730}}: Brush texture angle gets offset incorrectly due to rake setting. ({{Commit|55561}})&lt;br /&gt;
* Fix {{BugReport|34773}}: smooth brush used on a shape key messes up the topology. ({{Commit|55642}})&lt;br /&gt;
* Fix {{BugReport|34813}}: smooth brush used on a shape key messes up the topology - part2. ({{Commit|55694}})&lt;br /&gt;
* Fix {{BugReport|34860}}: View in Weight Painting mode no longer rotates around active bone ({{Commit|55769}})&lt;br /&gt;
* Fix {{BugReport|34970}}: in glsl mode the vertex paint face mask is not visible ({{Commit|56131}})&lt;br /&gt;
* Fix {{BugReport|34818}}: Sculpting Mode only rotates around geometry origin. ({{Commit|56168}})&lt;br /&gt;
* Fix {{BugReport|34640}}: colors darkening when using the vertex paint blur tool. ({{Commit|56293}}, {{Commit|56295}})&lt;br /&gt;
* Fix {{BugReport|34233}}: bad alpha blending for 2D image painting. ({{Commit|56337}}, {{Commit|56359}})&lt;br /&gt;
* Fix {{BugReport|35140}}: texture paint would give 'noisy' strokes and poor results for strokes crossing themselves. ({{Commit|56391}})&lt;br /&gt;
* Fix {{BugReport|35141}}: stencil and 3D texture mode did not work with 2D image paint. ({{Commit|56410}}, {{Commit|56411}})&lt;br /&gt;
* Fix {{BugReport|35166}}: texture paint mask texture stencil not scaling properly. ({{Commit|56440}})&lt;br /&gt;
* Fix {{BugReport|35166}}: texture mask stencil Reset Transform did not work properly. ({{Commit|56474}})&lt;br /&gt;
&lt;br /&gt;
* Fix 2D painting gave squares rather than a disk for the &amp;quot;Max&amp;quot; curve falloff shape. ({{Commit|56458}})&lt;br /&gt;
* Fix for weight gradient when used with active-unselected object ({{Commit|56462}})&lt;br /&gt;
&lt;br /&gt;
=== Text Editor ===&lt;br /&gt;
* Fix {{BugReport|34460}}: Text editor freezes when turning on syntax highlight. ({{Commit|54907}})&lt;br /&gt;
* Fix {{BugReport|34610}}: Syntax highlighting freezes. ({{Commit|55206}})&lt;br /&gt;
* Fix {{BugReport|34405}}: Side panel of Text editor re-scales if hovered the 1st time (if window not maximized). ({{Commit|55504}})&lt;br /&gt;
* Fix {{BugReport|34905}}: Text editor: replacing matches by empty string not allowed. ({{Commit|55889}})&lt;br /&gt;
&lt;br /&gt;
* Fix crash when overwriting ascii character with multibyte character. ({{Commit|54917}})&lt;br /&gt;
* Fix for cursor jumping error stepping backwards ({{Commit|56506}})&lt;br /&gt;
* fix for glitch in text editor using: Ctrl+(Backspace / Delete). ({{Commit|56521}})&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
* Fix {{BugReport|34374}}: Fixed tooltip for checker-select, it works on the active item, not selected ones. ({{Commit|54786}})&lt;br /&gt;
* Fix {{BugReport|34450}}: Vertical zooming in graph editor is very unresponsive {{Commit|54910}}&lt;br /&gt;
* Fix {{BugReport|34334}}: Ugly shadow in UI popups. ({{Commit|54954}})&lt;br /&gt;
* Fix {{BugReport|34490}}: Copy and paste floating point number fields losses precision. ({{Commit|55005}})&lt;br /&gt;
* Fix {{BugReport|34560}}: Wrong angle for text in Horizontal mode of Properties space. ({{Commit|55107}})&lt;br /&gt;
* Fix {{BugReport|34573}}: Icon File for interface theme doesn't work currently. ({{Commit|55159}})&lt;br /&gt;
* Fix {{BugReport|34365}}: Dragging option (cursor change) for region dividers in editors was having an N-even sensitivity hotspot. ({{Commit|55163}})&lt;br /&gt;
* Fix {{BugReport|34598}}: Modifier-Icon in Outliner does not appear. ({{Commit|55197}})&lt;br /&gt;
* Fix {{BugReport|34621}}: I18n Switch Issue When Gimbal and Rotation Manipulator On. ({{Commit|55245}})&lt;br /&gt;
* Fix {{BugReport|34716}}: Change Trim Duration (soft) value nothing happening. until mouse drag footage (image sequence). ({{Commit|55573}})&lt;br /&gt;
* Fix {{BugReport|34775}}: Persistent &amp;quot;can't find file&amp;quot; when saving packed .blends. ({{Commit|55626}})&lt;br /&gt;
* Fix {{BugReport|34850}}: &amp;quot;x&amp;quot; to clear ID prop fields is too close to the right border ({{Commit|55745}})&lt;br /&gt;
* Fix {{BugReport|34862}}: some operators like mesh separate or object clear parent were not showing shortcuts in menus. ({{Commit|55797}})&lt;br /&gt;
* Fix {{BugReport|34936}}: Unable to select items using only the arrow keys. ({{Commit|55952}})&lt;br /&gt;
* Fix {{BugReport|34974}}: The open region indicator (with +) didn't do alpha blending properly, so it wasn't visible for any theme color. ({{Commit|56110}})&lt;br /&gt;
* Fix {{BugReport|34868}}: Pulldown menus with long shortcut text labels got clipped badly occasionally. ({{Commit|56126}})&lt;br /&gt;
* Fix {{BugReport|34943}}: Extreme narrow scaled editors lead to crash in some circumstances. ({{Commit|56129}})&lt;br /&gt;
* Fix {{BugReport|34822}}: Blender does not respect custom modifier keys. ({{Commit|56142}})&lt;br /&gt;
* Fix {{BugReport|35051}}: When viewing a complex node setup in the material properties, the properties were continuously redrawing, which slowed down everything else. ({{Commit|56210}})&lt;br /&gt;
* Fix {{BugReport|35055}}: Crash in Edit Source feature for multilevel menus. ({{Commit|56242}})&lt;br /&gt;
* Fix {{BugReport|35072}}: View name of 3Dview is clamped in Japanese just increase size of string to allow for utf8 chars. ({{Commit|56286}})&lt;br /&gt;
* Fix {{BugReport|34545}}: Render layer name is unwantedly translated in composite node editor. ({{Commit|56300}})&lt;br /&gt;
* Fix {{BugReport|35124}}: Outliner was drawing &amp;quot;Animation&amp;quot; category even when no actions/strips/drivers existed. ({{Commit|56354}})&lt;br /&gt;
* Fix {{BugReport|35178}}: Autoselect-in-list for Vertex Group selection doesn't work. ({{Commit|56465}})&lt;br /&gt;
&lt;br /&gt;
* Fix: multisample viewport drawing didn't work well with selection or particle brushes, due to issues with color coded drawing or slow/buggy reading from such a buffer on some systems. ({{Commit|55316}} )&lt;br /&gt;
* Fix curves widget error: after deleting a point, and click to add a new point, on dragging it the point flipped up 20 pixels {{Commit|55370}}&lt;br /&gt;
* Fix: drawing disabled buttons now draw OK in all cases. ({{Commit|55379}})&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
* Fix {{BugReport|35157}}: export key configuration did not export text input events correctly. ({{Commit|56475}})&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Fix {{BugReport|34649}}: Texture size limit user preference not working. ({{Commit|55310}})&lt;br /&gt;
* Fix {{BugReport|34713}}: MultiSample broke GPencil Surface sticking mode. ({{Commit|55462}})&lt;br /&gt;
* Fix {{BugReport|34467}}: File Browser deletes unselected files. ({{Commit|55556}})&lt;br /&gt;
* Fix {{BugReport|34698}}: Axis Locking works incorrect don't do projection when constraints are used. ({{Commit|55587}})&lt;br /&gt;
* Fix {{BugReport|34658}}: GreasePencil eraser deletes strokes through geometry, surfacemode. ({{Commit|55588}})&lt;br /&gt;
* Fix {{BugReport|34847}}: Box selecting shape keys of a mask causes crash. ({{Commit|55744}})&lt;br /&gt;
* Fix {{BugReport|34954}}: Sample Color gets stuck with custom shortcut. ({{Commit|55967}})&lt;br /&gt;
* Fix {{BugReport|34896}}: Previous session is restored even when a .blend file should be loaded. ({{Commit|56006}})&lt;br /&gt;
* Fix {{BugReport|34967}}: Display transform makes byte image with alpha=0 black. ({{Commit|56065}})&lt;br /&gt;
* Fix {{BugReport|34897}}: Select edge loop shortcut not working in Maya preset. ({{Commit|56085}})&lt;br /&gt;
* Fix {{BugReport|34350}}: Maya Keyboard map preset problems. ({{Commit|56209}})&lt;br /&gt;
* Fix {{BugReport|29932}}: Left Shift + Numpad 1,2,3 not Aligning to Active ({{Commit|56285}})&lt;br /&gt;
&lt;br /&gt;
=== Addons ===&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|34350}}: Rigify, UIList resize, resizes wrong list II/II {{CommitExt|4274}}&lt;br /&gt;
* Fix {{BugReport|35040}}: Rigify, dev tools panel was displayed regardless of mode. ({{CommitExt|4488}})&lt;br /&gt;
* Fix: Rigify, move widget meshes to match the bones, even if the widget meshes already exist {{CommitExt|4277}}&lt;br /&gt;
* Fix: Rigify, deleted WGT objects now get properly replaced on generation {{CommitExt|4278}}&lt;br /&gt;
* Fix: Rigify, certain kinds of import errors were being suppressed in rig types. ({{CommitExt|4321}})&lt;br /&gt;
* Fix: Rigify, two bugs in IK/FK snapping that made it fail in some cases.  {{CommitExt|4334}}&lt;br /&gt;
* Fix: Rigify, biped arm/leg rigs. The bbone elbow was causing weird twisting and sharp bend angles {{CommitExt|4342}}&lt;br /&gt;
&lt;br /&gt;
* Fix: MilkShape3D, error export for non-select objects {{CommitExt|4303}}&lt;br /&gt;
* Fix: MHX Import, bug with lipsyncing {{CommitExt|4416}}&lt;br /&gt;
&lt;br /&gt;
* Fix: X3D, exporting UV's was broken {{CommitExt|4325}}&lt;br /&gt;
* Fix: X3D, import comma separated coordinates failed {{CommitExt|4464}}&lt;br /&gt;
* Fix: X3D, import of lists of images and alpha support. ({{CommitExt|4327}})&lt;br /&gt;
* Fix: X3D, import face colors {{CommitExt|4362}}&lt;br /&gt;
&lt;br /&gt;
* Fix: 3DS, import material transparency value short/float fix {{CommitExt|4369}}&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|34607}}: MDD import didn't default to linear interpolation {{CommitExt|4466}}&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|34864}}: OBJ Import, Save&amp;amp;Load - Relative Paths ticked, Textures tab uses absolute paths {{CommitExt|4450}}&lt;br /&gt;
&lt;br /&gt;
* Fix: MeshF2, crash when all faces are selected. ({{CommitExt|4416}})&lt;br /&gt;
&lt;br /&gt;
* Fix {{BugReport|34682}}: STL importer ValueError exception {{CommitExt|4429}}&lt;br /&gt;
&lt;br /&gt;
* Fix 3D-Coat: axis error {{CommitExt|4472}}&lt;br /&gt;
&lt;br /&gt;
* Fix: export .X format, smooth normals export bug. ({{CommitExt|4477}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
	</entry>
</feed>