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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.67%2FBug_Fixes%2F2.67a</id>
	<title>Dev:Ref/Release Notes/2.67/Bug Fixes/2.67a - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.67%2FBug_Fixes%2F2.67a"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67a&amp;action=history"/>
	<updated>2026-09-06T01:32:00Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67a&amp;diff=151179&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67a&amp;diff=151179&amp;oldid=prev"/>
		<updated>2018-06-28T21:16:41Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:16時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67a&amp;diff=151178&amp;oldid=prev</id>
		<title>wiki&gt;Blendify: Created page with &quot;= Blender 2.67a Release Notes =  == Download page == [http://www.blender.org/download/get-blender/ Get the latest release here]  == Bug fix update ==  Over 80 bugs fixed since 2....&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.67/Bug_Fixes/2.67a&amp;diff=151178&amp;oldid=prev"/>
		<updated>2016-05-11T20:17:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Blender 2.67a Release Notes =  == Download page == [http://www.blender.org/download/get-blender/ Get the latest release here]  == Bug fix update ==  Over 80 bugs fixed since 2....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.67a Release Notes =&lt;br /&gt;
&lt;br /&gt;
== Download page ==&lt;br /&gt;
[http://www.blender.org/download/get-blender/ Get the latest release here]&lt;br /&gt;
&lt;br /&gt;
== Bug fix update ==&lt;br /&gt;
&lt;br /&gt;
Over 80 bugs fixed since 2.67 release: (Changes from revision 56533 up to 56912)&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
* Fix {{BugReport|35286}}: 'Reset to Default Theme' makes some node titlebars go black ({{Commit|56647}})&lt;br /&gt;
* Fix {{BugReport|35261}}: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop ({{Commit|56653}})&lt;br /&gt;
* Fix {{BugReport|56662}}: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. ({{Commit|56662}})&lt;br /&gt;
* Fix {{BugReport|35284}}: outline name edit textbox did not show properly in some cases. ({{Commit|56670}})&lt;br /&gt;
* Fix {{BugReport|56672}}: search menu buttons (with an X on the right side to clear) had text overlapping the X icon ({{Commit|35281}})&lt;br /&gt;
* Fix {{BugReport|35273}}: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. ({{Commit|56673}})&lt;br /&gt;
* Fix {{BugReport|35262}}: assigning shortcuts from e.g. delete or selection mode menus ({{Commit|56676}})&lt;br /&gt;
* Fix {{BugReport|35307}}: popup menus in nodes, with nodes outside window boundary, were clipped ({{Commit|56688}})&lt;br /&gt;
* Fix {{BugReport|35342}}: multi-sample antialiasing makes tooltips look blurry ({{Commit|56766}})&lt;br /&gt;
* Fix {{BugReport|35415}}: multi-sample don't work in 2.66 and newer (regression) ({{Commit|56912}})&lt;br /&gt;
* Fix for toggle drag not working in popups ({{Commit|56747}} {{Commit|56881}})&lt;br /&gt;
* Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) ({{Commit|56748}})&lt;br /&gt;
&lt;br /&gt;
== Viewport ==&lt;br /&gt;
* Fix {{BugReport|35259}}: Fix crash when enabling mesh analysis intersect with wire edges ({{Commit|56539}})&lt;br /&gt;
* Fix eternal loop with background scenes ({{Commit|56689}})&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
* Fix {{BugReport|35253}}: Fix failure to animate X, Y, Z values in nodes with vector sub-menu ({{Commit|56581}})&lt;br /&gt;
* Fix {{BugReport|35384}}: animation to enable/disable render layers was applied one frame too late when rendering animations. ({{Commit|56851}})&lt;br /&gt;
* Fix {{BugReport|35398}}: changing render layer name causes animation to be lost. ({{Commit|56868}})&lt;br /&gt;
* Fix material/lamp drivers not working sometimes when they were used by multiple objects ({{Commit|56707}})&lt;br /&gt;
* Fix for shape-key drivers executing for every call to derivedmesh ({{Commit|56880}})&lt;br /&gt;
&lt;br /&gt;
== Sequencer ==&lt;br /&gt;
* Fix {{BugReport|35390}}: the vertical line indicating scene end frame was off by one ({{Commit|56872}} {{Commit|56882}} {{Commit|56894}})&lt;br /&gt;
&lt;br /&gt;
== Composite/Nodes ==&lt;br /&gt;
* Fix {{BugReport|35252}}: Fix crash with the node placed partially behind the screen ({{Commit|56572}})&lt;br /&gt;
* Fix {{BugReport|35291}}: crash deleting 'Group Output' node in compositor ({{Commit|56654}})&lt;br /&gt;
* Fix {{BugReport|35327}}: compositing Z combine node was not giving the same result as previous versions when the Z values were the same ({{Commit|56755}})&lt;br /&gt;
* Fix {{BugReport|35330}}: Blur node crash due to size overflow ({{Commit|56759}})&lt;br /&gt;
* Fix {{BugReport|35349}}: multiple viewers nodes crashing during render ({{Commit|56791}})&lt;br /&gt;
* Fix {{BugReport|35376}}: node editor throwing python error on some files saved with 2.66 test builds. ({{Commit|56830}})&lt;br /&gt;
* Fix {{BugReport|35388}}: grouped nodes not editable in properties ui. ({{Commit|56857}})&lt;br /&gt;
* Fix {{BugReport|35369}}: crop node or FileOutput node bug. ({{Commit|56879}})&lt;br /&gt;
* Fix {{BugReport|35313}}: object and ID anti-aliased masks are incorrect when using border render + crop ({{Commit|56898}})&lt;br /&gt;
* Fix string escaping when building python expression for nodes ({{Commit|56610}})&lt;br /&gt;
* Fix crash loading node groups caused by versioning error ({{Commit|56611}})&lt;br /&gt;
* Fix for add_node operator, prevent it from re-using settings from a previous call ({{Commit|56613}})&lt;br /&gt;
* Fix note add operators were not using UNDO option ({{Commit|56648}})&lt;br /&gt;
&lt;br /&gt;
== Render ==&lt;br /&gt;
* Fix {{BugReport|35219}}: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. ({{Commit|56577}})&lt;br /&gt;
* Fix {{BugReport|35280}}: crash when setting Environment Map imagefile ({{Commit|56620}})&lt;br /&gt;
* Fix {{BugReport|35335}}: Crash when rendering a text object with a remesh modifier and a material texture ({{Commit|56749}})&lt;br /&gt;
&lt;br /&gt;
== Render (Cycles) ==&lt;br /&gt;
* Fix {{BugReport|35272}}: GPU crash with anisotropic shader in group node. ({{Commit|56650}} {{Commit|56663}})&lt;br /&gt;
* Fix {{BugReport|35282}}: color ramp set to constant interpolation did not work well ({{Commit|56651}})&lt;br /&gt;
* Fix {{BugReport|35306}}: normal mapping not working with flat shading. ({{Commit|56682}})&lt;br /&gt;
&lt;br /&gt;
== Render (Freestyle) ==&lt;br /&gt;
* Fix {{BugReport|35352}}: geometry spatial noise freezes on render ({{Commit|56836}})&lt;br /&gt;
* Fix {{BugReport|35385}}: rendering crash with modifiers ({{Commit|56839}})&lt;br /&gt;
* Fix {{BugReport|35245}}: Freestyle getting stuck on view map creation + memory leaks. ({{Commit|56905}})&lt;br /&gt;
* Fix crash when closing blend files with no line styles ({{Commit|56711}})&lt;br /&gt;
* Fix for a copy-and-paste bug in a Freestyle Python API helper function ({{Commit|56806}})&lt;br /&gt;
* Fix for memory leaks in Freestyle Python API components ({{Commit|56778}} {{Commit|56807}})&lt;br /&gt;
* Fix for missing finalization of memory blocks allocated in the Freestyle module ({{Commit|56826}})&lt;br /&gt;
* Fix for built-in style module sketchy_multiple_parameterization.py not working correctly ({{Commit|56867}})&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
* Fix {{BugReport|35317}}: crash with boolean modifier using an object whose library linked mesh datablock went missing ({{Commit|56698}})&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* Fix {{BugReport|35257}}: 'Bridge &amp;gt; Merge' sometimes flips result ({{Commit|56606}})&lt;br /&gt;
* Fix {{BugReport|35292}}: edge slide slow with big image in image editor ({{Commit|56671}})&lt;br /&gt;
* Fix {{BugReport|35289}}: UV layout export to image was extremely slow for large meshes ({{Commit|56674}})&lt;br /&gt;
* Fix {{BugReport|35326}}: even edge slide on open edge crashes ({{Commit|56735}})&lt;br /&gt;
* Fix {{BugReport|35308}}: Edge Split operator splits unselected edges ({{Commit|56760}})&lt;br /&gt;
* Fix for strange behavior with loop select involving ngons ({{Commit|56773}} {{Commit|56783}} {{Commit|56784}} {{Commit|56785}}), See: [http://www.graphicall.org/ftp/ideasman42/edgeloop_select_fix.png comparison]&lt;br /&gt;
* Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. ({{Commit|56863}})&lt;br /&gt;
&lt;br /&gt;
== Paint ==&lt;br /&gt;
* Fix part of {{BugReport|35372}}: distorted strokes when painting zoomed out with a small brush size ({{Commit|56816}})&lt;br /&gt;
* Fix {{BugReport|35057}}, {{BugReport|35372}}: slow texture painting performance. ({{Commit|56823}})&lt;br /&gt;
* Fix {{BugReport|35355}}: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. ({{Commit|56833}})&lt;br /&gt;
* Fix {{BugReport|35372}}: sculpting/painting long brush strokes with small brush size would take up a lot of memory. ({{Commit|56834}})&lt;br /&gt;
* Fix {{BugReport|56901}}: calling any paint operator from operator search menu with mouse crashes blender. ({{Commit|56901}})&lt;br /&gt;
* Fix crash on 2d painting when no active object is present (regression), ({{Commit|56892}})&lt;br /&gt;
* Fix Painting / Sculpting: improve pressure sensitivity (regression) ({{Commit|56896}})&lt;br /&gt;
* Fix crash due to shared paint cursor function (regression). ({{Commit|56902}})&lt;br /&gt;
&lt;br /&gt;
== Sculpt ==&lt;br /&gt;
* Fix {{BugReport|35337}}: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. ({{Commit|56763}})&lt;br /&gt;
* Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke ({{Commit|56767}} {{Commit|56828}})&lt;br /&gt;
* Fix {{BugReport|35364}}: 'D Key' shortcut inconsistency ({{Commit|56815}} {{Commit|56873}})&lt;br /&gt;
* Fix {{BugReport|35354}}: dyntopo - materials and UI display issues ({{Commit|56820}})&lt;br /&gt;
&lt;br /&gt;
== Game Engine ==&lt;br /&gt;
* Fix {{BugReport|31757}}: Fix setGLSLMaterialSetting has no effect (regression) ({{Commit|56605}})&lt;br /&gt;
* Fix {{BugReport|34382}}: vertex position doesn't update when set through Python and &amp;quot;Cast Buffer Shadows&amp;quot; is disabled ({{Commit|56639}})&lt;br /&gt;
* Fix {{BugReport|35204}}: new alpha-enabled shadows fail when UVs Change ({{Commit|56643}})&lt;br /&gt;
* Fix {{BugReport|34631}}: error displaying texface ({{Commit|56679}})&lt;br /&gt;
* Fix {{BugReport|34044}}: error displaying texface for objects with no material ({{Commit|56680}})&lt;br /&gt;
* Fix {{BugReport|35320}}: crash when adding property without setting material ({{Commit|56745}})&lt;br /&gt;
* Fix {{BugReport|35329}}: action actuator crash with replacemesh, pointers got outdated.  ({{Commit|56756}})&lt;br /&gt;
* Add missing python properties on ActionActuator: layer, layerWeight ({{Commit|56906}})&lt;br /&gt;
&lt;br /&gt;
== Particles ==&lt;br /&gt;
* Fix {{BugReport|35296}}: particles crash with long object name ({{Commit|56668}})&lt;br /&gt;
&lt;br /&gt;
== Rigid Body ==&lt;br /&gt;
* fix {{BugReport|35403}}: Highlight not updating instantly when removing from Rigid body&lt;br /&gt;
&lt;br /&gt;
== Python ==&lt;br /&gt;
* Fix {{BugReport|35319}}: 2x2 matrix inverse and adjugate were wrong. ({{Commit|56700}})&lt;br /&gt;
* Fix {{BugReport|35336}}: added a warning in the doc string for nodetree.nodes.new() ({{Commit|56800}})&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. ({{Commit|56601}})&lt;br /&gt;
* Fix {{BugReport|35255}}: Fix build for older OpenCollada versions failed ({{Commit|56537}} {{Commit|56538}})&lt;br /&gt;
* Fix {{BugReport|35267}}: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors({{Commit|56661}} {{Commit|56678}})&lt;br /&gt;
&lt;br /&gt;
The original release log: [http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
	</entry>
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