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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.69%2FAddons</id>
	<title>Dev:Ref/Release Notes/2.69/Addons - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.69%2FAddons"/>
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	<updated>2026-06-10T18:13:29Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Addons&amp;diff=143683&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Addons&amp;diff=143683&amp;oldid=prev"/>
		<updated>2018-06-28T21:04:24Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:04時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Addons&amp;diff=143682&amp;oldid=prev</id>
		<title>2013年10月8日 (火) 18:39にwiki&gt;Fweebによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Addons&amp;diff=143682&amp;oldid=prev"/>
		<updated>2013-10-08T18:39:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.69: Addons =&lt;br /&gt;
&lt;br /&gt;
== New: [[Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX#Compatibility_.28Import.29|'''FBX Import''']] ==&lt;br /&gt;
&lt;br /&gt;
Initial support for importing FBX scenes has been added, with support for cameras, lamps and mesh with UV's, vertex colors and textures.&lt;br /&gt;
&lt;br /&gt;
However there is not yet any armature or animation support.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sharp_Edge_Handling_(Comparison).gif‎|thumb|right|300px|Sharp Edge Handling (Comparison).]]&lt;br /&gt;
=== Split Vertex Normals ===&lt;br /&gt;
Split vertex normals was added to OBJ and FBX export. They allow to correctly export sharpedges without having to split edges. [http://mont29.wordpress.com/2013/08/30/22/ More]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== FBX Export ===&lt;br /&gt;
* Mesh exporter was refactored, it is now faster, generates smaller files (in some cases), and handle polygons instead of tessellated tris/quads. {{CommitExt|4740}}&lt;br /&gt;
* Improved support for lights cameras and materials (more accurate conversion of Blender settings) {{CommitExt|4740}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== PLY Import ===&lt;br /&gt;
* Support for reading edges {{CommitExt|4739}}&lt;br /&gt;
* Support for triangle strips {{CommitExt|4666}}&lt;br /&gt;
&lt;br /&gt;
=== MS3D Export ===&lt;br /&gt;
Support for armature parents {{CommitExt|4759}}&lt;br /&gt;
&lt;br /&gt;
=== Edit Linked Library ===&lt;br /&gt;
Support for proxy objects {{CommitExt|4789}}&lt;br /&gt;
&lt;br /&gt;
== Python API ==&lt;br /&gt;
&lt;br /&gt;
=== Align parameter of layouts ===&lt;br /&gt;
&lt;br /&gt;
Previously, this setting was implicitly/silently inherited by child layouts when set in a parent one&lt;br /&gt;
(except for some kind of layouts…), and you had no way to deactivate this inheritance.&lt;br /&gt;
Now the &amp;quot;align&amp;quot; behavior is never inherited,&lt;br /&gt;
which means you have to explicitly set it to True for all levels of layouts where you need it.&lt;br /&gt;
&lt;br /&gt;
=== Mouse Cursor Access ===&lt;br /&gt;
Expose mouse cursor functions to Python. ({{Commit|59903}}, {{Commit|59904}})&lt;br /&gt;
&lt;br /&gt;
* window.cursor_set('WAIT')&lt;br /&gt;
* window.cursor_modal_set('TEXT')&lt;br /&gt;
* window.cursor_modal_restore()&lt;br /&gt;
* window.cursor_warp(x, y)&lt;br /&gt;
&lt;br /&gt;
=== mathutils ===&lt;br /&gt;
Functions for handling 2d convex hulls. {{Commit|59990}} {{Commit|60024}} {{Commit|60027}} {{Commit|60033}}&lt;br /&gt;
&lt;br /&gt;
* mathutils.geometry.convex_hull_2d()&lt;br /&gt;
* mathutils.geometry.box_fit_2d()&lt;br /&gt;
&lt;br /&gt;
=== misc API additions ===&lt;br /&gt;
* add 'Scene.frame_current_final' to access the current frame including the subframe value {{Commit|58392}}&lt;br /&gt;
* add 'bpy.path.reduce_dirs()' utility function to de-duplicate and remove nested paths before doing a recursive search. ({{Commit|59077}})&lt;br /&gt;
* make 'ID.materials.pop()' and more like pythons list.pop() ({{Commit|59110}})&lt;br /&gt;
* add 'ID.materials.clear()' method, matching other python list method. ({{Commit|59138}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Fweeb</name></author>
		
	</entry>
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