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	<title>Dev:Ref/Release Notes/2.69/Bug Fixes - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.69%2FBug_Fixes"/>
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	<updated>2026-08-01T02:18:28Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Bug_Fixes&amp;diff=143775&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Bug_Fixes&amp;diff=143775&amp;oldid=prev"/>
		<updated>2018-06-28T21:04:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:04時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Bug_Fixes&amp;diff=143774&amp;oldid=prev</id>
		<title>wiki&gt;Kjym3: /* Render: Freestyle */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/Bug_Fixes&amp;diff=143774&amp;oldid=prev"/>
		<updated>2013-11-08T22:31:18Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Render: Freestyle&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Blender 2.69: Bug Fixes ==&lt;br /&gt;
&lt;br /&gt;
Changes from revision 58374 up to 60596&lt;br /&gt;
&lt;br /&gt;
Changes from revision 4635 up to 4787 (Addons)&lt;br /&gt;
&lt;br /&gt;
=== 3D View ===&lt;br /&gt;
* Fix {{BugReport|36278}}: X,Y Direction wrong after bpy.ops.view3d.viewnumpad. ({{Commit|58596}})&lt;br /&gt;
* Fix {{BugReport|36277}}: Right click no longer selects the camera. ({{Commit|58614}})&lt;br /&gt;
* Fix {{BugReport|36499}}: Proportional edit circle was drawing behind objects in some cases. ({{Commit|59360}})&lt;br /&gt;
* Fix {{BugReport|36409}}: Continuous Grab problem with arrow keys. ({{Commit|59546}})&lt;br /&gt;
* Fix {{BugReport|36632}}: 3D Viewport does not show textures in &amp;quot;Texture&amp;quot; shading mode. ({{Commit|59740}})&lt;br /&gt;
* Fix {{BugReport|36732}}: Auto depth feature misbehaves on orbit with mouse cursor outside the model. ({{Commit|60159}})&lt;br /&gt;
* Fix {{BugReport|36736}}: You can still transform objects while navigating view with Maya preset. ({{Commit|60168}})&lt;br /&gt;
* Fix {{BugReport|36718}}: Wrong lighting on text objects. ({{Commit|60201}})&lt;br /&gt;
* Fix {{BugReport|34663}}: Cannot rotate view while using Knife tool with Maya preset. ({{Commit|60207}})&lt;br /&gt;
* Fix {{BugReport|36773}}: Dolly breaks in quad view ({{Commit|60249}})&lt;br /&gt;
* Fix {{BugReport|27536}}: GLSL object space normal maps have wrong shading. ({{Commit|60261}})&lt;br /&gt;
* Fix {{BugReport|36939}}: Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine). ({{Commit|60542}})&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
* Fix {{BugReport|36538}}: Discontinuity (Euler) Filter - never ends - (deadlock?). ({{Commit|59427}})&lt;br /&gt;
* Fix {{BugReport|36613}}: View select/all shortcuts not working in graph editor with the maya key configuration preset. ({{Commit|59704}})&lt;br /&gt;
* Fix {{BugReport|36754}}: animation not evaluated on object two levels down in dupligroups. ({{Commit|60222}})&lt;br /&gt;
* Fix {{BugReport|32346}}: Node animation, removing nodes keeps f-curves. ({{Commit|60495}})&lt;br /&gt;
* Fix {{BugReport|36919}}: Cannot delete keyframe of animated simulation parameter if simulation has been disabled. ({{Commit|60506}})&lt;br /&gt;
&lt;br /&gt;
* Fix all actions created when keyframing now have their &amp;quot;id-root&amp;quot; set appropriately. ({{Commit|60501}})&lt;br /&gt;
* Fix: when deleting all keyframes of an f-curve, the f-curve was incorrectly deleted if it had a driver. ({{Commit|59761}})&lt;br /&gt;
&lt;br /&gt;
=== Armatures ===&lt;br /&gt;
* Fix {{BugReport|36391}}: Removing an armature with a custom bone shape object would not decrement the object user count when removing the armature. ({{Commit|58992}})&lt;br /&gt;
* Fix {{BugReport|36663}}: Bone properties sometimes vanish when mousing into properties window. ({{Commit|59939}})&lt;br /&gt;
* Fix {{BugReport|36906}}: AutoName operator do not update the display of the bone's name in the Bone Properties. ({{Commit|60485}})&lt;br /&gt;
&lt;br /&gt;
* Fix double-free happening when having proxy with motion paths. ({{Commit|59135}})&lt;br /&gt;
&lt;br /&gt;
=== Collada ===&lt;br /&gt;
* Fix {{BugReport|36148}}: Collada instance nodes are not scaled properly during import. ({{Commit|58743}})&lt;br /&gt;
&lt;br /&gt;
* Fix wrong usage of the set attribute with multiple UV sets. ({{Commit|58829}})&lt;br /&gt;
&lt;br /&gt;
=== Curves / Metas ===&lt;br /&gt;
* Fix {{BugReport|36007}}: ends of curves do not fit. ({{Commit|58997}})&lt;br /&gt;
* Fix {{BugReport|36384}}: Inconsistent curve fill behaviour. ({{Commit|59152}})&lt;br /&gt;
* Fix {{BugReport|36317}}: Keyframing metaball elements did not work yet. ({{Commit|59024}})&lt;br /&gt;
* Fix {{BugReport|36438}}: Adding Metaball when unit scale is smaller than 0.01 seemingly hangs Blender ({{Commit|59307}})&lt;br /&gt;
* Fix {{BugReport|36747}}: Curve bevel and extrude issue. ({{Commit|60193}})&lt;br /&gt;
* Fix {{BugReport|36900}}: Single spline handle can't be &amp;quot;scaled&amp;quot;. ({{Commit|60467}})&lt;br /&gt;
&lt;br /&gt;
=== File I/O ===&lt;br /&gt;
* Fix {{BugReport|36455}}: OBJ fails to import relative paths on ms-windows ({{Commit|59147}})&lt;br /&gt;
* Fix {{BugReport|36636}}: Incorrect assignment of Smoothing Groups on export. ({{Commit|59743}})&lt;br /&gt;
* Fix {{BugReport|36755}}: EXR Layers are not fully updated on scene load or image refresh. ({{Commit|60234}})&lt;br /&gt;
&lt;br /&gt;
=== Game Engine ===&lt;br /&gt;
* Fix {{BugReport|35563}}: Object colour setting for objects and fonts not using colour management like materials. ({{Commit|58425}})&lt;br /&gt;
* Fix {{BugReport|36151}}: &amp;quot;Distance model not carrying over to standalone&amp;quot; reported by Florian Schneider (drjaska). ({{Commit|58428}})&lt;br /&gt;
* Fix {{BugReport|35472}}: Sun variance shadows does not work in game engine.({{Commit|58523}})&lt;br /&gt;
* Fix {{BugReport|21488}}: Pumpkin in Gamekit Tutorial flips upside down. ({{Commit|58558}})&lt;br /&gt;
* Fix {{BugReport|29575}}: Object not drawn in game engine. ({{Commit|58563}})&lt;br /&gt;
* Fix {{BugReport|18804}}: Shadow type faces cast onto invisible faces (non-GLSL).({{Commit|58610}})&lt;br /&gt;
* Fix {{BugReport|33215}}: KX_MeshProxy.transformUV() argument ValueError. ({{Commit|58975}})&lt;br /&gt;
* Fix {{BugReport|32360}}: Standalone Player switches not working. ({{Commit|59862}})&lt;br /&gt;
* Fix {{BugReport|35522}}: Broken game engine compatibility since 2.66a on some ATI cards. ({{Commit|60054}})&lt;br /&gt;
&lt;br /&gt;
* Fix a memory leak with PyType_Ready_ADD. ({{Commit|58837}})&lt;br /&gt;
* Warp Mesh not working. ({{Commit|59126}})&lt;br /&gt;
&lt;br /&gt;
=== Image / UV Editing ===&lt;br /&gt;
* Fix {{BugReport|36286}}: UV face display not working for concave ngons. ({{Commit|58626}})&lt;br /&gt;
* Fix {{BugReport|36408}}: Setting `image.colorspace_settings.name` changes saved alpha. ({{Commit|59078}})&lt;br /&gt;
* Fix {{BugReport|36535}}: Color difference when saving image. ({{Commit|59401}})&lt;br /&gt;
* Fix {{BugReport|36187}}: Crash loading large images. ({{Commit|59978}})&lt;br /&gt;
* Fix {{BugReport|36020}}: SmartUV Project is messy on a cube was using very simple/stupid check to rotate us islands. ({{Commit|60035}})&lt;br /&gt;
* Fix {{BugReport|36081}}: Ngones causes problems with lightmap packing. ({{Commit|60039}})&lt;br /&gt;
* Fix {{BugReport|36845}}: New generated blank image doesn't update preview (properties editor). ({{Commit|60414}})&lt;br /&gt;
* Fix {{BugReport|36435}}: Crash on unwrap with specific mesh. ({{Commit|60483}})&lt;br /&gt;
* Fix {{BugReport|36981}}: Removing Sample line fails during render. ({{Commit|60584}})&lt;br /&gt;
&lt;br /&gt;
=== Masking ===&lt;br /&gt;
* Fix {{BugReport|36701}}: Mask pivioting doesnt honor parenting. ({{Commit|60040}})&lt;br /&gt;
&lt;br /&gt;
=== Mesh Editing ===&lt;br /&gt;
* Fix {{BugReport|36259}}: Select linked flat faces with Shift+Ctrl+Alt+F does not work in ver. 2.68 ({{Commit|58551}})&lt;br /&gt;
* Fix {{BugReport|36256}}: Checker Deselect, failed with de-selected active face. ({{Commit|58554}})&lt;br /&gt;
* Fix {{BugReport|36349}}: Separate mesh by material creates meshes with all the materials from the original. ({{Commit|59139}})&lt;br /&gt;
* Fix {{BugReport|36517}}: You can edit a texture space (Shift-T) of a linked mesh ({{Commit|59314}})&lt;br /&gt;
* Fix {{BugReport|36352}}: Inset individual, uncheck &amp;quot;select outer&amp;quot; selects zero faces. ({{Commit|59330}})&lt;br /&gt;
* Fix {{BugReport|36453}}: Scaling faces with individual origins would permanently turn of proportional editing because this combination doesn't work, but it should be only temporary. ({{Commit|59362}})&lt;br /&gt;
* Fix {{BugReport|36412}}: Pivot of active element switches to last selected face after duplicating vertices. ({{Commit|59728}})&lt;br /&gt;
* Fix {{BugReport|36697}}: Topology mirror causes vertices to jump. ({{Commit|60029}})&lt;br /&gt;
* Fix {{BugReport|36246}}: Weight tools do not mirror properly in vertex selection mask mode. ({{Commit|60186}})&lt;br /&gt;
* Fix {{BugReport|36211}}: Bridge edge loops joining vertecies that are far away. ({{Commit|60210}})&lt;br /&gt;
* Fix {{BugReport|36861}}: In face select masking circle select selects all when out of focus. ({{Commit|60429}})&lt;br /&gt;
* Fix {{BugReport|36894}}: Maya keymap delete/backspace would immediately delete a mesh element. ({{Commit|60457}})&lt;br /&gt;
* Fix {{BugReport|36913}}: GHASH_FLAG_ALLOW_DUPES assert and crash in Edge Collapse. ({{Commit|60499}})&lt;br /&gt;
* Fix {{BugReport|36923}}: Merge / Delete vertices crashes for some meshes ({{Commit|60523}})&lt;br /&gt;
* Fix {{BugReport|36947}}: &amp;quot;Edge Slide&amp;quot; bugs when &amp;quot;Even&amp;quot; is on. ({{Commit|60541}})&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
* Fix {{BugReport|36282}}: Spin error with non uniform scale add support for passing object matrix to bmesh transform operators. ({{Commit|58620}})&lt;br /&gt;
* Fix {{BugReport|36417}}: vertex weight mix modifier crash with texture mask and subsurf modifier preceding it. ({{Commit|59028}})&lt;br /&gt;
* Fix {{BugReport|36301}}: Mirror modifier does not mirror vertex normals when there are no faces. ({{Commit|59547}})&lt;br /&gt;
* Fix {{BugReport|#36532}}: Baked Cloth Sim read/sync to device for Cycles to Render, causes geometry errors. ({{Commit|59777}})&lt;br /&gt;
* Fix {{BugReport|36356}}: Faces not drawn with constructive modifier + dynamic paint. ({{Commit|59971}})&lt;br /&gt;
* Fix {{BugReport|36299}}: Skin Modifier causes crashes in combination with multiple Subdivision modifiers. ({{Commit|60063}}, {{Commit|60066}})&lt;br /&gt;
* Fix {{BugReport|36291}}: Applying subsurf to mesh or setting subdivisions to zero crashes Blender. ({{Commit|60158}})&lt;br /&gt;
* Fix {{BugReport|36759}}: UV Project - Specified UV Map doesnt work properly. ({{Commit|60260}})&lt;br /&gt;
* Fix {{BugReport|36781}}: Triangulation modifer creases. ({{Commit|60353}})&lt;br /&gt;
&lt;br /&gt;
* Fix for 2 memory leaks in dualcon library (remesh modifier), quite bad since they leaked on every evaluation. ({{Commit|58907}})&lt;br /&gt;
&lt;br /&gt;
=== Motion Tracking ===&lt;br /&gt;
* Fix {{BugReport|36283}}: Crash by activating &amp;quot;Clear Active&amp;quot; in Movie Clip Editor.({{Commit|58613}})&lt;br /&gt;
* Fix {{BugReport|36231}}: Motion tracker bug caused by uninitialized covariance matrix. ({{Commit|59128}})&lt;br /&gt;
* Fix {{BugReport|36587}}: Tracking markers fail to track near the left and right edge of a movie clip. ({{Commit|59765}})&lt;br /&gt;
&lt;br /&gt;
* Fix for crash in track_markers_freejob (use freed memory). ({{Commit|58544}})&lt;br /&gt;
* Fix for freed memory access clearing tracks in the clip editor. ({{Commit|58685}})&lt;br /&gt;
&lt;br /&gt;
=== Movie Clip Editor ===&lt;br /&gt;
* Fix {{BugReport|36605}}: Segfault when border selecting markers in the &amp;quot;graph&amp;quot; mode when no track is active. ({{Commit|59651}})&lt;br /&gt;
&lt;br /&gt;
* Fix muted footage in MCE still was reading the frames from disk. ({{Commit|60188}})&lt;br /&gt;
&lt;br /&gt;
=== Nodes / Compositor ===&lt;br /&gt;
* Fix {{BugReport|36264}}: New modulo math node not viewable in GLSL mode. ({{Commit|58716}})&lt;br /&gt;
* Fix {{BugReport|36267}}: Connecting value node to reroute node makes value node non-functional. ({{Commit|58763}}, {{Commit|58764}})&lt;br /&gt;
* Fix {{BugReport|36266}}: First undo in compositor decrements usercounter without a reason. ({{Commit|58991}})&lt;br /&gt;
* Fix {{BugReport|36146}}: Cycles SSS Shader Node - Scale Value Input Box - to sensitive. ({{Commit|59031}})&lt;br /&gt;
* Fix {{BugReport|36468}}: &amp;quot;Buffer Groups&amp;quot; option changes compositing output. ({{Commit|59188}})&lt;br /&gt;
* Fix {{BugReport|36589}}: Node Editor displays incorrect Material name when Pinning. ({{Commit|59590}})&lt;br /&gt;
* Fix {{BugReport|36609}}: glsl materials with reroute nodes not working correct. ({{Commit|59669}})&lt;br /&gt;
* Fix {{BugReport|36639}}: Textures not reloaded after fixing paths. ({{Commit|59737}}, {{BugReport|36639}})&lt;br /&gt;
* Fix {{BugReport|36628}}: Muting bump node alters material visibility. ({{Commit|59742}})&lt;br /&gt;
* Fix {{BugReport|36113}}: Translate's wrapping has 1 pixel gap in X and Y after scale node. ({{Commit|59823}})&lt;br /&gt;
* Fix {{BugReport|36692}}: Crash with split viewer compositing node and rendering. ({{Commit|59964}})&lt;br /&gt;
* Fix {{BugReport|36694}}: Texture node groups tend to crash Blender a lot. ({{Commit|59983}}, {{Commit|60058}})&lt;br /&gt;
* Fix {{BugReport|36700}}: z-depth not rendering properly at (n*256)+1 dimensions. ({{Commit|60049}})&lt;br /&gt;
* Fix {{BugReport|36706}}: Prevent invalid sockets in the FileOutput node by removing sockets without storage data. ({{Commit|60064}}, {{Commit|60065}})&lt;br /&gt;
* Fix {{BugReport|36739}}: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. ({{Commit|60197}})&lt;br /&gt;
* Fix {{BugReport|36797}}: Make linked node groups local does not work ({{Commit|60324}})&lt;br /&gt;
* Fix {{BugReport|36850}}: Material Node Editor Crash Always. ({{Commit|60468}})&lt;br /&gt;
* Fix {{BugReport|36968}}: Shortcut search inconsistency node-editor. ({{Commit|60574}})&lt;br /&gt;
&lt;br /&gt;
* Fix for writing to freed memory enabling texture node tree. ({{Commit|58655}})&lt;br /&gt;
* Fix issue with EWA filtering in compositor which disabled alpha. ({{Commit|59261}})&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Fix {{BugReport|36383}}: Add object to group check for dependency cycles did not work correctly when the group contained two objects duplicating the same group. ({{Commit|59002}})&lt;br /&gt;
* Fix {{BugReport|36308}}: Custom hotkey &amp;quot;Set Object Mode&amp;quot; - &amp;quot;Object Mode&amp;quot; doesn't work properly. ({{Commit|59530}})&lt;br /&gt;
* Fix {{BugReport|34462}}: Crash when switching modes via mix of TAB and spacebar menu. ({{Commit|59628}})&lt;br /&gt;
* Fix {{BugReport|36189}}: Link group, delete instanced object, link group again would not create an instance. ({{Commit|59773}})&lt;br /&gt;
* Fix {{BugReport|36699}}: ASCII-character &amp;quot;|&amp;quot; blocks parenting.({{Commit|60031}})&lt;br /&gt;
* Fix {{BugReport|36537}}: &amp;quot;Grid Floor Scaling&amp;quot; can have some unexpected behaviour on new objects. ({{Commit|60157}})&lt;br /&gt;
* Fix {{BugReport|36758}}: Add Group Instance crash ({{Commit|60212}})&lt;br /&gt;
* Fix {{BugReport|36771}}: Prevent 'Apply Transform' for Objects with a linked mesh. ({{Commit|60227}})&lt;br /&gt;
* Fix {{BugReport|36749}}: Joining objects with more than one uv map depends on list order. ({{Commit|60288}})&lt;br /&gt;
* Fix {{BugReport|36793}}: Missing update on undo with proxy object that is not using a proxy group. ({{Commit|60345}})&lt;br /&gt;
&lt;br /&gt;
=== Outliner ===&lt;br /&gt;
* Fix {{BugReport|36260}}: 2,300 Objects Makes Blender Unresponsive (outliner being slow). ({{Commit|58855}})&lt;br /&gt;
* Fix {{BugReport|36288}}: Renderlayer toggles behave unexpected in Outliner. ({{Commit|58861}})&lt;br /&gt;
* Fix {{BugReport|36486}}: Outliner doesn't allow to expand Hierarchies of armature if it's present on 2 Scenes. ({{Commit|59207}})&lt;br /&gt;
* Fix {{BugReport|36672}}: Outliner allowed to toggle linked group visibility.({{Commit|59878}})&lt;br /&gt;
* Fix {{BugReport|36709}}: Renaming multiple objects in the outliner halts the interface. ({{Commit|60092}})&lt;br /&gt;
&lt;br /&gt;
* Fix crash happening when clearing parent in outliner modes which doesn't support this. ({{Commit|59112}})&lt;br /&gt;
&lt;br /&gt;
=== Particles ===&lt;br /&gt;
* Fix {{BugReport|36274}}: Empty particle texture slots should not have any influence, same as for materials, world, lamps, etc. ({{Commit|59026}})&lt;br /&gt;
* Fix {{BugReport|36451}}: Particle system crashes blender. ({{Commit|59102}})&lt;br /&gt;
* Fix {{BugReport|36479}}: Particle instance Modifier random position snaps objects to 0 position. ({{Commit|59713}})&lt;br /&gt;
* Fix {{BugReport|36625}}: Particle Instances ignores Group offsets. ({{Commit|60230}})&lt;br /&gt;
* Fix {{BugReport|36630}}: Particlesystem - boids - goal - collision. ({{Commit|60392}})&lt;br /&gt;
* Fix {{BugReport|36853}}: Undo not working for Particles Hair - Free Edit. ({{Commit|60436}})&lt;br /&gt;
&lt;br /&gt;
=== Physics / Hair / Simulations ===&lt;br /&gt;
* Fix {{BugReport|36265}}: Smoke doesn't work if domain object has negative scale. ({{Commit|58802}})&lt;br /&gt;
* Fix {{BugReport|35541}}: Point cache doesn't load existing frames from disk if cache file name is changed. ({{Commit|58830}})&lt;br /&gt;
* Fix {{BugReport|36600}}: Smoke subframes not working with initial velocity. ({{Commit|59655}})&lt;br /&gt;
* Fix {{BugReport|36382}}: Simulation cache can not be saved for linked objects. ({{Commit|59772}})&lt;br /&gt;
* Fix {{BugReport|36791}}: Fire ignores force fields when smoke is set to 0.0 ({{Commit|60316}})&lt;br /&gt;
* Fix {{BugReport|36827}}: 2.69 bug with smoke domain, particle emitter and a force field causes a crash ({{Commit|60406}})&lt;br /&gt;
* Fix {{BugReport|36847}}: If Force Field in Ridgid Body group, crash at first frame of animation on playback. ({{Commit|60421}})&lt;br /&gt;
* Fix {{BugReport|36846}}: Adding a cloth sim to an object does not make it possible to go into Particle Mode for that object. ({{Commit|60438}})&lt;br /&gt;
&lt;br /&gt;
* Fix for possible out of bounds read, printing a warning with pointcache header. ({{Commit|58656}})&lt;br /&gt;
&lt;br /&gt;
=== Python ===&lt;br /&gt;
* Fix {{BugReport|36363}}: ray_cast face index with n_gons. ({{Commit|58950}})&lt;br /&gt;
* Fix {{BugReport|36528}}: crash when reinitializing bmesh from mesh. ({{Commit|59545}})&lt;br /&gt;
* Fix {{BugReport|36387}}: User Preferences &amp;quot;Addons&amp;quot; panel bogs down the whole interface. ({{Commit|59588}})&lt;br /&gt;
* Fix {{BugReport|36584}}: Inputs/outputs of created node group not accessable by their names. ({{Commit|59589}})&lt;br /&gt;
* Fix {{BugReport|36688}}: First time access of brush curve in object mode leads to hard crash. ({{Commit|59965}}, {{Commit|60055}})&lt;br /&gt;
* Fix {{BugReport|36492}}: Keymap: Issue setting operator path properties. ({{Commit|59982}})&lt;br /&gt;
* Fix {{BugReport|36713}}: Crash from adding gear from 'extra objects' addon ({{Commit|60085}})&lt;br /&gt;
* Fix {{BugReport|36444}}: view3d.viewnumpad operator should not animate. ({{Commit|60156}})&lt;br /&gt;
* Fix {{BugReport|36777}}: uv_on_emmiter make Blender crash. ({{Commit|60251}})&lt;br /&gt;
* Fix {{BugReport|36835}}: Removing an addon has strange behavior. ({{Commit|60437}})&lt;br /&gt;
* Fix {{BugReport|36924}}: Calling .define(...) on Macro subclass crashes Blender, if subclass wasn't registered. ({{Commit|60518}})&lt;br /&gt;
&lt;br /&gt;
=== Render ===&lt;br /&gt;
* Fix {{BugReport|36302}}: Multires baking to zero 0 was showing error but still was baking. ({{Commit|58752}})&lt;br /&gt;
* Fix {{BugReport|36394}}: Rendering a point density texture with a hair particle system did not work correct. ({{Commit|59021}})&lt;br /&gt;
* Fix {{BugReport|36454}}: 'Tiles' settings in Render/Performance panel don't respect keyframes. ({{Commit|59296}})&lt;br /&gt;
* Fix {{BugReport|36347}}: Blender crashes when clicking on 'render' in 'viewport shading' ({{Commit|59335}})&lt;br /&gt;
* Fix {{BugReport|36441}}: Opengl render of smoke wrong after regular render with blender internal. ({{Commit|59446}})&lt;br /&gt;
* Fix {{BugReport|36541}}: Blender internal raytrace render hangs with high ray depth. ({{Commit|59472}})&lt;br /&gt;
* Fix {{BugReport|36555}}: Preview render in properties editor did not get cancelled and restarted fast enough on resizing the editor. ({{Commit|59611}})&lt;br /&gt;
* Fix {{BugReport|36598}}: Blender render crash baking and then doing a full sample render. ({{Commit|59617}})&lt;br /&gt;
* Fix {{BugReport|36194}}: Halo material on Layer 2 produces flares on layer 1. ({{Commit|59776}})&lt;br /&gt;
* Fix {{BugReport|36449}}: Switching between render slots during render would leave some tiles black until the end of the render. ({{Commit|59778}})&lt;br /&gt;
* Fix {{BugReport|36717}}: Don't grey out AO distance property, as it affects the AO Render Pass and AO closure as well. ({{Commit|60102}})&lt;br /&gt;
* Fix {{BugReport|36710}}: Custom UI Button Not Respecting Render Layer Settings. ({{Commit|60108}})&lt;br /&gt;
* Fix {{BugReport|36757}}: Vertex coloring in preview window meshes default to black, makes preview useless. ({{Commit|60206}})&lt;br /&gt;
* Fix {{BugReport|36800}}: Closing render window during render crashes. ({{Commit|60343}})&lt;br /&gt;
* Fix {{BugReport|36842}}: OpenGL Animation Playblast renders 1 too many frames. ({{Commit|60430}})&lt;br /&gt;
* Fix {{BugReport|36948}}: Blender internal viewport render crashes holding shift+Z pressed to quickly toggle it on/off. ({{Commit|60547}})&lt;br /&gt;
&lt;br /&gt;
* Fix for frame reporting to console was wrong when not using Render Layers in compo. ({{Commit|58951}})&lt;br /&gt;
* Fix for displacement bake buffer might be allocated twice. ({{Commit|60256}})&lt;br /&gt;
* Fix for margin which didn't work properly with normalized displacement baking. ({{Commit|60257}})&lt;br /&gt;
* Fix images didn't get clear when using multires baker from python script. ({{Commit|60259}})&lt;br /&gt;
&lt;br /&gt;
=== Render: Freestyle ===&lt;br /&gt;
* Fix {{BugReport|36321}}: 'Mark Freestyle Edge' still showing with Cycles renderer. ({{Commit|58738}})&lt;br /&gt;
* Temporary fix for gaps in strokes when objects are behind the lines. ({{Commit|59373}})&lt;br /&gt;
* Fix {{BugReport|36374}}: Read unitialized memory in Freestyle. ({{Commit|59460}})&lt;br /&gt;
* Fix {{BugReport|36602}}: crash with freestyle and full sample render of empty render layer. ({{Commit|59644}})&lt;br /&gt;
* Fix {{BugReport|36599}}: Line thickness modifier with certain blend types incorrectly calculated. ({{Commit|59652}})&lt;br /&gt;
* Fix {{BugReport|36649}}: Drivers for Freestyle parameters in Render Layer panel don't appear in Graph Editor. ({{Commit|59785}})&lt;br /&gt;
* Fix for missing filter button to visualize/hide animation data related to line styles. ({{Commit|59786}})&lt;br /&gt;
* Fix for redundant multiple animation data items of the same line style in DopeSheet. ({{Commit|59787}})&lt;br /&gt;
* Fix {{BugReport|36649}}, {{BugReport|36650}}: Animation of freestyle line thickness and linestyle did not render correct in animations, due to missing updates. ({{Commit|59844}})&lt;br /&gt;
* Fix {{BugReport|36727}}: Curve Object Scaled to 0 + Freestyle = Crash. ({{Commit|60150}})&lt;br /&gt;
* Fix for Freestyle hang up in stroke rendering. ({{Commit|60383}})&lt;br /&gt;
&lt;br /&gt;
=== Render: Cycles ===&lt;br /&gt;
* Fix {{BugReport|36235}}: Crash deactivating render layer during rendering. ({{Commit|58718}})&lt;br /&gt;
* Fix {{BugReport|36290}}: Generated texture coordinates were not sticking to the surface again, got lost in an unrelated optimization. ({{Commit|58723}})&lt;br /&gt;
* Fix {{BugReport|36380}}: Render error with sun lamp that has object scale 0,0,0. ({{Commit|58931}})&lt;br /&gt;
* Fix {{BugReport|36355}}: Render of objects with both duplis and hair would not render the hair in some cases. ({{Commit|58999}})&lt;br /&gt;
* Fix {{BugReport|36437}}: Cycles no longer rendering Emitter object (Particle Systems). ({{Commit|59076}})&lt;br /&gt;
* Fix {{BugReport|36545}}: Crash with branched path tracing, correlated multi-jittered sampling and subsurface scattering. ({{Commit|59447}})&lt;br /&gt;
* Fix {{BugReport|36594}}: 16 bit tiff not loading with correct color space in cycles. ({{Commit|59643}})&lt;br /&gt;
* Fix {{BugReport|36611}}: Cycles issue loading png file with 2 channels. ({{Commit|59668}})&lt;br /&gt;
* Fix {{BugReport|36137}}: cycles render not using all GPU's when the number of GPU's is larger than the number of CPU threads. ({{Commit|59676}})&lt;br /&gt;
* Fix {{BugReport|36620}}: sss + indirect light rendering artifacts, due to wrong correlation in the random numbers. ({{Commit|59705}})&lt;br /&gt;
* Fix {{BugReport|36327}}: Layers exclude layers animation did not work well. ({{Commit|60023}})&lt;br /&gt;
* Fix {{BugReport|36719}}: UV pass not rendering in second render layer if first render layer does not have the UV pass enabled as well. ({{Commit|60110}})&lt;br /&gt;
* Fix {{BugReport|36725}}: mismatch between viewport and render result when no world is linked to the scene in cycles. ({{Commit|60176}})&lt;br /&gt;
* Fix {{BugReport|36738}}: Object ray visibility flags not working in cycles viewport if there is only a single object in the scene. ({{Commit|60177}})&lt;br /&gt;
* Fix {{BugReport|36731}}: Border render not updating properly with persistent images setting enabled in cycles. ({{Commit|60178}})&lt;br /&gt;
* Fix {{BugReport|36741}}: cycles AO pass giving values &amp;gt; 1.0 with transparency. ({{Commit|60198}})&lt;br /&gt;
* Fix {{BugReport|36750}}: windows crash with empty cycles scene. ({{Commit|60203}})&lt;br /&gt;
* Fix {{BugReport|36790}}: OSL point parameters of shader nodes not initialized correctly from UI inputs ({{Commit|60325}})&lt;br /&gt;
* Fix {{BugReport|36822}}: Sky Turbidity values &amp;gt; 10 could result in weird behavior and crashes with the new sky model. ({{Commit|60388}})&lt;br /&gt;
* Fix {{BugReport|36823}}: SSS node now displays a warning, that it does not work on the GPU. ({{Commit|60389}})&lt;br /&gt;
* Fix {{BugReport|35684}}: Unable to use full 6GB of memory on NVidia Titan GPU.({{Commit|60400}})&lt;br /&gt;
* Fix {{BugReport|36863}}: OSL clamp, min and max functions have wrong signature when arguments are integers. ({{Commit|60427}})&lt;br /&gt;
* Fix {{BugReport|36873}}: OpenCL render status show negative sample count. ({{Commit|60440}})&lt;br /&gt;
* Fix {{BugReport|36882}}: Gamma node not working with glsl materials. ({{Commit|60441}})&lt;br /&gt;
* Fix {{BugReport|36316}}: Dots in cycles render on certain CPUs with 32 bit linux builds. ({{Commit|60509}})&lt;br /&gt;
* Fix {{BugReport|36935}}: Rendering under Windows XP32 SP3 with latest SVN is white. ({{Commit|60550}}, {{Commit|60573}})&lt;br /&gt;
* Fix {{BugReport|36962}}: &amp;quot;Render emitter&amp;quot; option for hair is ignored in Cycles. ({{Commit|60567}})&lt;br /&gt;
&lt;br /&gt;
* Fix cycles too slow export of meshes with uvs when a motion vector pass is used. ({{Commit|60013}})&lt;br /&gt;
* Fix cycles issue with mapping node rotation and scale order. ({{Commit|60371}})&lt;br /&gt;
&lt;br /&gt;
=== Sequencer ===&lt;br /&gt;
* Fix {{BugReport|36262}}: Paste strip with video or sound content from another file crashes Blender ({{Commit|58565}})&lt;br /&gt;
* Fix {{BugReport|36423}}: Audio strips contain selectable (visual) blend modes and opacity value. ({{Commit|59242}})&lt;br /&gt;
* Fix {{BugReport|36570}}: Changing the filename of a image strip doesnt refresh sequencer. ({{Commit|59622}})&lt;br /&gt;
* Fix {{BugReport|36124}}: VSE - Input Color option does not work for video files. ({{Commit|59734}})&lt;br /&gt;
* Fix {{BugReport|36359}}: Sequencer frame indicator not updating during animation render. ({{Commit|59771}})&lt;br /&gt;
* Fix {{BugReport|36422}}: Trimmed audio files (hard cut only) in a metastrip have their trim removed. ({{Commit|60453}})&lt;br /&gt;
&lt;br /&gt;
=== Sculpting / Painting ===&lt;br /&gt;
* Fix {{BugReport|36225}}: 2.67b &amp;amp; 2.68 crashes at the first click-and-drug paint brush stroke -2.66 doesn't. ({{Commit|58539}})&lt;br /&gt;
* Fix {{BugReport|36280}}: Dynamic Topology crashes with active face. ({{Commit|58715}})&lt;br /&gt;
* Fix {{BugReport|34413}}: Dyntopo, smooth shading normals not getting uploaded to GPU and undo buffers. ({{Commit|59245}})&lt;br /&gt;
* Fix {{BugReport|34485}}: Sculpt strength weirdly inverted with some mesh part. ({{Commit|59250}})&lt;br /&gt;
* Fix {{BugReport|36577}}: Sculpt area plane texture mapping + random angle did not work. ({{Commit|60008}})&lt;br /&gt;
* Fix {{BugReport|36748}}: Sculpting/image painting does not respect undo steps limit. ({{Commit|60196}})&lt;br /&gt;
* Fix {{BugReport|36695}}: Scale brush stroke with maximum scale component, except layer brush where the previous algorithm is used. ({{Commit|60515}})&lt;br /&gt;
* Fix {{BugReport|36930}}: Dynamic topology sculpting with masks gave bad results. ({{Commit|60548}})&lt;br /&gt;
&lt;br /&gt;
=== Text Editor ===&lt;br /&gt;
* Fix {{BugReport|36656}}: Text editor undo error when undoing paste command ({{Commit|59856}})&lt;br /&gt;
* Fix {{BugReport|36742}}: Pasting image into text editor causes freeze. ({{Commit|60173}})&lt;br /&gt;
* Fix {{BugReport|36724}}: Ctrl+F in text editor opens Toolbar, but no longer closes it. ({{Commit|60270}})&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
* Fix {{BugReport|36269}} Crash upon right click on menu and left click on item. ({{Commit|58583}})&lt;br /&gt;
* Fix {{BugReport|36373}}: Maya and max key configurations for mesh loop select did not work correct when doing an extend loop select, then doing a regular loop select, it would still extend. ({{Commit|58993}})&lt;br /&gt;
* Fix {{BugReport|36243}}: One screen should never be used by multiple windows, but this could happen when a screen was maximized to a single editor, now that case is disabled too. ({{Commit|59023}})&lt;br /&gt;
* Fix {{BugReport|36359}}: and {{BugReport|36359}}: timeline no longer did redraw during animation render. ({{Commit|59027}})&lt;br /&gt;
* Fix {{BugReport|36530}}: Texture tab refreshing problem. ({{Commit|59374}})&lt;br /&gt;
* Fix {{BugReport|36330}}: Clicking Scrolled Object Properties Tab Brings Up Wrong One. ({{Commit|59454}})&lt;br /&gt;
* Fix {{BugReport|36324}}: Theme color for label buttons are broken. ({{Commit|59511}})&lt;br /&gt;
* Fix {{BugReport|36595}}: File browser sorting with link/append would mix together .blend files and directories instead of keeping them separate like regular file browse. ({{Commit|59614}})&lt;br /&gt;
* Fix {{BugReport|36682}}: Disable shift+backspace shortcut to delete all text in text fields. ({{Commit|59955}})&lt;br /&gt;
* Fix {{BugReport|36641}}: Maya key configuration shift + LMB drag border select did not work anymore. ({{Commit|59970}})&lt;br /&gt;
* Fix {{BugReport|36271}}: Missing (+) icon for toolbar in compositing layout in default startup.blend. ({{Commit|60011}})&lt;br /&gt;
* Fix {{BugReport|36641}}: Maya keymap: Border select doesn't add to selection. ({{Commit|60225}})&lt;br /&gt;
* Fix {{BugReport|36226}}: Select Linked works not in touch with Prefs. ({{Commit|60255}})&lt;br /&gt;
* Fix {{BugReport|36382}}: Bake buttons for linked objects could be grayed out when they shouldn't be. ({{Commit|60329}})&lt;br /&gt;
* Fix {{BugReport|36783}}: Click outside splash screen to close it would not highlight the button under the mouse, and so clicking the button failed without first moving the mouse. ({{Commit|60348}})&lt;br /&gt;
&lt;br /&gt;
* Fix for missing theme color: Expose theme color of shadow UVs and UVs of other objects. ({{Commit|59842}})&lt;br /&gt;
* Fix for window join action being interpreted as a split ({{Commit|59794}} {{Commit|59795}})&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
* Fix {{BugReport|36459}}: Official blenderplayer can not go fullscreen on Linux. ({{Commit|59812}})&lt;br /&gt;
* Fix {{BugReport|35920}}: Adding a new node in Node Editor failed for &amp;quot;High DPI&amp;quot; (Only Mac retina now). ({{Commit|59835}})&lt;br /&gt;
* Fix {{BugReport|36593}}: Crash duplicating window on OS X in some situations. ({{Commit|59962}})&lt;br /&gt;
* Fix {{BugReport|36702}}: blenderapplication window position and size. ({{Commit|60046}})&lt;br /&gt;
* Fix {{BugReport|36707}}: Blender Opens in fullscreen and stays like that. ({{Commit|60067}})&lt;br /&gt;
* Fix {{BugReport|36501}}: Blenderplayer can not change video resolution in Mac OSX. ({{Commit|60165}})&lt;br /&gt;
* Fix {{BugReport|36319}}: Keyboard Inputs Unresponsive When Using An Overlay Scene. ({{Commit|60334}})&lt;br /&gt;
* Fix {{BugReport|36891}}: On OS X, cmd+s or cmd+o did not work when pressing them over the text editor. ({{Commit|60450}})&lt;br /&gt;
* Fix {{BugReport|36852}}: Duplicate window crash on OS X. ({{Commit|60456}})&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Fix {{BugReport|36270}}: Crash with pinning. ({{Commit|58629}})&lt;br /&gt;
* Fix {{BugReport|36548}}: &amp;quot;Grease Pencil&amp;quot; Problems. ({{Commit|59444}})&lt;br /&gt;
* Fix {{BugReport|36551}}: Camera has wrong rotation in default scene. ({{Commit|59445}})&lt;br /&gt;
* Fix {{BugReport|36685}}: Crash calculating tangent space data on degenerate geometry. ({{Commit|59943}})&lt;br /&gt;
* Fix {{BugReport|36788}}: Changing the built in keying set prints &amp;quot;attempt to free NULL pointer&amp;quot; to console. ({{Commit|60291}})&lt;br /&gt;
* Fix {{BugReport|36826}}: Make screencast with quicktime output gave black flickering areas. ({{Commit|60402}})&lt;br /&gt;
* Fix {{BugReport|36831}}: Grease Pencil dont create a drawing in current frame less than 1. ({{Commit|60412}})&lt;br /&gt;
* Fix {{BugReport|36830}}: 'Reset to Default Value' on Current Area Type button causes crash. ({{Commit|60420}})&lt;br /&gt;
* Fix {{BugReport|36859}}: Grease Pencil - Frames.new() doesn't create frame if frame_number &amp;lt;= 0. ({{Commit|60426}})&lt;br /&gt;
* Fix {{BugReport|36892}}: Crash running &amp;quot;Sample Color&amp;quot; operator from 3D viewport when the sequencer contained any data. ({{Commit|60448}})&lt;br /&gt;
* Fix {{BugReport|36942}}: Unfreed memory on trackball widget use. ({{Commit|60540}})&lt;br /&gt;
* Fix {{BugReport|36980}}: Color space issue when displaying pixel color in a render. ({{Commit|60582}})&lt;br /&gt;
&lt;br /&gt;
* Fix for crash freeing console history. ({{Commit|60359}})&lt;br /&gt;
* Fix &amp;quot;Sample Color&amp;quot; operator not working in vertex paint mode. ({{Commit|60447}})&lt;br /&gt;
&lt;br /&gt;
=== Addons ===&lt;br /&gt;
* Fix {{BugReport|36432}}: Exporting obj with normalmap creates opacity map in the mtl file instead {{CommitExt|4691}}&lt;br /&gt;
* Fix {{BugReport|36268}}: FBX exporter precision min is too big {{CommitExt|4760}}&lt;br /&gt;
* Fix {{BugReport|36899}}: cell fracture wasn't correctly copying object materials. ({{CommitExt|4780}})&lt;br /&gt;
&lt;br /&gt;
* Fix for io_import_images_as_planes: fix error when finding relative paths on windows. ({{CommitExt|4635}})&lt;br /&gt;
* Fix for add_mesh_gears raising an error in editmode {{CommitExt|4750}}&lt;br /&gt;
* Fix make-human importer, crash when loading a rigifiable armature ({{CommitExt|4758}})&lt;br /&gt;
* Fix make-human importer, crash with alpha 7 mhx files. Also restored lipsync for alpha 7 files ({{CommitExt|4775}})&lt;br /&gt;
* Fix X3D/WRL import of compressed files  ({{CommitExt|4785}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Kjym3</name></author>
		
	</entry>
</feed>