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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.69%2FMore_Features</id>
	<title>Dev:Ref/Release Notes/2.69/More Features - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.69%2FMore_Features"/>
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	<updated>2026-08-01T01:32:22Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/More_Features&amp;diff=143325&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/More_Features&amp;diff=143325&amp;oldid=prev"/>
		<updated>2018-06-28T20:57:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:57時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/More_Features&amp;diff=143324&amp;oldid=prev</id>
		<title>2013年11月24日 (日) 20:31にwiki&gt;CoDEmanXによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.69/More_Features&amp;diff=143324&amp;oldid=prev"/>
		<updated>2013-11-24T20:31:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.69: More Features =&lt;br /&gt;
&lt;br /&gt;
== [[Doc:2.6/Manual/Modeling/Objects/Groups_and_Parenting#Vertex_Parent_from_Object_Mode|'''Vertex Parenting''']] ==&lt;br /&gt;
&lt;br /&gt;
The ability to vertex parent in object mode has been added to allow many objects to be vertex parented at once.&lt;br /&gt;
&lt;br /&gt;
[[File:parent_vertex_object_mode_example.png|thumb|600px|center|Vertex parenting in object mode]]&lt;br /&gt;
&lt;br /&gt;
This new parent context menu item means users can rapidly set up a large number of vertex parent relationships, and avoid the tedious effort of establishing each parent-child vertex relationship separately.&lt;br /&gt;
&lt;br /&gt;
== Constraints ==&lt;br /&gt;
&lt;br /&gt;
* Improve shrinkwrap constraints axis control, some simple setups were impossible because of missing options to control projection. ({{Commit|59916}})&lt;br /&gt;
&lt;br /&gt;
== Mask Editing ==&lt;br /&gt;
&lt;br /&gt;
* Circle and square primitives ({{Commit|59534}}). Available from {{Shortcut|shift|a}} menu.&lt;br /&gt;
&lt;br /&gt;
== Texture Painting ==&lt;br /&gt;
&lt;br /&gt;
* Added shortcut {{Shortcut|ctrl|alt|F}} to tweak mask texture rotation directly {{Commit|59841}})&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
* Added select more/less for armatures ({{Commit|58397}})&lt;br /&gt;
* Deselecting all keyframes in the Graph Editor no longer deactivates the active F-Curve. ({{Commit|59756}})&lt;br /&gt;
* Show Debug is now enabled for all newly created drivers ({{Commit|59757}})&lt;br /&gt;
* Drivers added from the UI are no longer created with a default Generator F-Modifier. Instead, it now uses a default curve with keyframes at (0, 0) and (1, 1), which can be easily adjusted using the standard techniques. ({{Commit|59757}})&lt;br /&gt;
&lt;br /&gt;
== Empty Objects: Apply Scale ==&lt;br /&gt;
&lt;br /&gt;
It is now possible to use &amp;quot;Apply Scale&amp;quot; for Empties. While Empties don't exactly have any Object data attached to them which can be used for supporting &amp;quot;true&amp;quot; apply scale (i.e. with non-uniform scaling), they do have a draw size value which controls how large the empties are drawn (before scaling). This works by taking the scale factor on the most-scaled axis, and combines this with the existing empty draw size to maintain the correct dimensions on that axis.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
* Add support for loading 8bit BMP images ({{Commit|59103}})&lt;br /&gt;
&lt;br /&gt;
== User Interface: Lists ==&lt;br /&gt;
[[Image:UIList_Resize_Filter_Order_Sort.gif‎|thumb|right|300px|New UI List features.]]&lt;br /&gt;
* Lists can now be resized by dragging. ({{Commit|59555}}).&lt;br /&gt;
* Filtering and sorting of list items is now possible. ({{Commit|59631}}).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Viewport ==&lt;br /&gt;
Viewport roll, Access from Shift+Numpad 4/6, The Modal version is available too but not mapped to any keys by default (so you can mouse-drag to roll the view), ({{Commit|59707}})&lt;br /&gt;
&lt;br /&gt;
== Game Engine ==&lt;br /&gt;
The  Touch sensor was removed, all its functionality is replaced by the Collision sensor.&lt;/div&gt;</summary>
		<author><name>wiki&gt;CoDEmanX</name></author>
		
	</entry>
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