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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.71%2FModeling</id>
	<title>Dev:Ref/Release Notes/2.71/Modeling - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.71%2FModeling"/>
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	<updated>2026-07-29T10:47:51Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.71/Modeling&amp;diff=146281&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.71/Modeling&amp;diff=146281&amp;oldid=prev"/>
		<updated>2018-06-28T21:07:27Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:07時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.71/Modeling&amp;diff=146280&amp;oldid=prev</id>
		<title>wiki&gt;Gdh: /* Selection */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.71/Modeling&amp;diff=146280&amp;oldid=prev"/>
		<updated>2014-06-21T02:45:17Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Selection&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Selection ==&lt;br /&gt;
&lt;br /&gt;
* Loop-select on edge boundaries now extends to select all boundaries if the current boundary is already selected {{GitCommit|276ef3b3b5192aad5c3e5e02c69246}}.&lt;br /&gt;
** To use this, just select an edge boundary with Alt+RMB twice:&lt;br /&gt;
{|  align=center&lt;br /&gt;
 | valign=center | [[File:Edge_Boundary_Selection1.png|thumb|150px|Select an edge loop with Alt+RMB.]]&lt;br /&gt;
 | valign=center | [[File:Edge_Boundary_Selection2.png|thumb|150px|Select the same edge loop again.]]&lt;br /&gt;
 |}&lt;br /&gt;
* Switching modes can optionally contract selection (Holding Ctrl while switching from Face -&amp;gt; Edge, Edge -&amp;gt; Vertex) {{GitCommit|caf8684b5066720d4f4124092e23857dd462cb8b}}&lt;br /&gt;
{|  align=center&lt;br /&gt;
 | valign=center | [[File:Contract_Selection_Original.png|thumb|170px|Before Mode Switch (Face Mode)]]&lt;br /&gt;
 | valign=center | [[File:Contract_Selection_Without.png|thumb|170px|After, without Ctrl (Edge Mode)]]&lt;br /&gt;
 | valign=center | [[File:Contract_Selection_With.png|thumb|170px|After, with Ctrl (Edge Mode)]]&lt;br /&gt;
 |}&lt;br /&gt;
* Checker de-select can now operate on edge-rings {{GitCommit|bec8cee7cf1c7b980c86298af430dbfaf1b7ed7e}}. See also {{BugReport|40324}}.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* Set edges smooth/sharp is now in the Shading panel of 3DView tools, together with already existing smooth/flat faces, and new smooth/sharp vertices (which simply tag vertices’ edges as smooth/sharp).&lt;br /&gt;
{| align=center&lt;br /&gt;
 | valign=center | [[File:Shading_Location.png|thumb|259px|New location of shading tools.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Split Normals, Stage I==&lt;br /&gt;
&lt;br /&gt;
Blender can now use “split normals” (i.e. normals per vertex per face) to draw smooth/sharp edges/faces in the 3DView, and both Cycles and BI renderers. In Edit mode, it also can draw split normals as lines, just like usual vertex or face ones.&lt;br /&gt;
&lt;br /&gt;
Note that this option replaces the old AutoSmooth/Angle settings for meshes in BI (found in the Mesh buttons).&lt;br /&gt;
&lt;br /&gt;
Commits: {{GitCommit|18e422414226}}, {{GitCommit|0b7f5813973c}}, {{GitCommit|41b8f8873284}}, {{GitCommit|776f8d5a6fa0}}, {{GitCommit|e29698d3cdeb}}.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Gdh</name></author>
		
	</entry>
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