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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.72%2FUI</id>
	<title>Dev:Ref/Release Notes/2.72/UI - 版の履歴</title>
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	<updated>2026-09-08T21:16:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.72/UI&amp;diff=147395&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.72/UI&amp;diff=147395&amp;oldid=prev"/>
		<updated>2018-06-28T21:08:55Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:08時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.72/UI&amp;diff=147394&amp;oldid=prev</id>
		<title>2014年9月23日 (火) 17:30にwiki&gt;Psy-Fiによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.72/UI&amp;diff=147394&amp;oldid=prev"/>
		<updated>2014-09-23T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.72: User Interface =&lt;br /&gt;
== Pie menus ==&lt;br /&gt;
A pie menu is a menu whose items are spread radially around the mouse.&lt;br /&gt;
&lt;br /&gt;
[[File:Pie_menu_manual.png|thumb|600px|none|A pie menu in action. The currently active option, &amp;quot;Rendered&amp;quot;, is highlighted by a bright outline, while a disc widget indicates the direction and a slight highlight indicates the pie menu item that will be selected on confirmation, &amp;quot;Shade Flat&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Dev:Ref/Release Notes/2.72/UI/Pie Menus|the dedicated subpage]].&lt;br /&gt;
&lt;br /&gt;
==New Tooltip Design==&lt;br /&gt;
[[File:New_tooltip_design.png|right|thumb|300px|Example for the new tooltip design]]&lt;br /&gt;
Tooltips are now displayed using a new design. ({{GitCommit|16baa8c273e0}})&lt;br /&gt;
* Updated font colors -&amp;gt; More important information is more noticeable&lt;br /&gt;
* Left aligned layout&lt;br /&gt;
* Paddings on all sides&lt;br /&gt;
* Paddings between lines that are not relating to each other&lt;br /&gt;
* Python text is displayed in a monospaced font&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Occlusion Query Based Selection ==&lt;br /&gt;
&lt;br /&gt;
This adds an additional OpenGL functionality that can be used for object selection instead of the current one. The option is located under the System tab -&amp;gt; Selection in the user preferences.&lt;br /&gt;
&lt;br /&gt;
* OpenGL Occlusion Queries is a hardware accelerated functionality that is used throughout various 3D games so it is guaranteed to be properly accelerated by GPU drivers&lt;br /&gt;
* OpenGL Select is the method used by blender so far.&lt;br /&gt;
* Auto just enables Occlusion Queries by default on ATI GPUs since testers have reported great speed benefits using Occlusion Queries on those.&lt;br /&gt;
&lt;br /&gt;
== BI Preview Resolution ==&lt;br /&gt;
&lt;br /&gt;
Blender Internal preview now behaves like the Cycles preview. It starts rendering at low resolution and improves from there.&lt;br /&gt;
&lt;br /&gt;
== Enhanced units parsing/handling in user inputs ==&lt;br /&gt;
Enhanced units parsing code (when some unit system is enabled) and fixed some breaking cases:&lt;br /&gt;
* Now, the default unit will be searched in given string, the biggest one found wins. If None is found, default from unit system will be used.&lt;br /&gt;
* That default unit is now applied to the whole expression, i.e. unit-less members will be evaluated as if specified in the default unit.&lt;br /&gt;
&lt;br /&gt;
For example (assuming we are in imperial system):&lt;br /&gt;
* '''1+1&amp;quot;''': default unit taken from current string (inches), gives '''2&amp;quot;'''.&lt;br /&gt;
* '''1+1cm''': no default imperial unit in string, we default to feet, gives '''1' 0.3937&amp;quot;'''.&lt;br /&gt;
* '''3+1in+1ft''': bigger unit becomes default one (feet), gives '''4' 1&amp;quot;'''.&lt;br /&gt;
* '''(3+1)in+1ft''': default unit is feet, inches are 'applied' to whole parenthesis, gives '''1' 4&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
It also fixes cases which would break with previous code, like e.g. '''(1'1&amp;quot;) * 2.5'''.&lt;br /&gt;
&lt;br /&gt;
Warning! We do not want to have a full featured unit engine in Blender, so invalid inputs like '''1cm&amp;quot;''' might not be evaluated, or give odd results, etc.&lt;br /&gt;
&lt;br /&gt;
See also {{BugReport|38722}}, {{BugReport|39267}}, {{GitCommit|8535b9bd1543}}, {{PhabDiff|340}}.&lt;br /&gt;
&lt;br /&gt;
== Small improvements ==&lt;br /&gt;
&lt;br /&gt;
* Use toolbar tabs in the Compositor. ({{GitCommit|647870b}})&lt;br /&gt;
* Fix {{BugReport|41343}}: Make it easier to remove a group from objects. ({{GitCommit|ef68faa}})&lt;br /&gt;
* Fix {{BugReport|41381}}: Moving shapes keys up/down shouldn't wraparound. ({{GitCommit|7284e6a}})&lt;br /&gt;
* &amp;quot;Rotate Around Selection&amp;quot; in 3D View now uses boundbox center. ({{GitCommit|e233be5}})&lt;br /&gt;
* Add back ability to select a custom interface font. ({{GitCommit|b96172c}})&lt;br /&gt;
* Add material shade mode to viewport. It is the exact same as textured + GLSL mode. GLSL flag is still relevant for game engine, so it's still there.&lt;br /&gt;
&lt;br /&gt;
== Shortcut changes ==&lt;br /&gt;
File Browser fill select ({{Shortcut|lmb|alt}}) moved to {{Shortcut|lmb|ctrl|shift}} to avoid clash with middle mouse button emulation&lt;/div&gt;</summary>
		<author><name>wiki&gt;Psy-Fi</name></author>
		
	</entry>
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