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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.73%2FCycles</id>
	<title>Dev:Ref/Release Notes/2.73/Cycles - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.73%2FCycles"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.73/Cycles&amp;action=history"/>
	<updated>2026-09-07T17:30:34Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.73/Cycles&amp;diff=148431&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.73/Cycles&amp;diff=148431&amp;oldid=prev"/>
		<updated>2018-06-28T21:10:44Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:10時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.73/Cycles&amp;diff=148430&amp;oldid=prev</id>
		<title>2015年1月5日 (月) 13:21にwiki&gt;Nazg-gulによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.73/Cycles&amp;diff=148430&amp;oldid=prev"/>
		<updated>2015-01-05T13:21:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.73: Cycles =&lt;br /&gt;
&lt;br /&gt;
Cycles improvements include: Improved Area light sampling, faster homogeneous volume rendering, camera inside a volume mesh support, cubic voxel interpolation setting, support for Geforce 9xx Maxwell cards and more ... &lt;br /&gt;
&lt;br /&gt;
== Shading ==&lt;br /&gt;
[[File:Blender_273_cycles_area_light.png|400px|thumb|right|Improved Area Light Sampling (comparison by [https://www.youtube.com/user/nutelZ nudelZ])]]&lt;br /&gt;
* Better area lamp sampling using an area preserving parameterization paper&amp;lt;br/&amp;gt; This makes an area light sample a bit slower but it is usually more than compensated by the reduction in noise.&amp;lt;br/&amp;gt;({{GitCommit|bc411ec06ef429}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_273_cycles_light_max_bounces.png|400px|thumb|right|Max Bounces setting with 2 area lamps. (comparison by [https://www.youtube.com/user/nutelZ nudelZ])]]&lt;br /&gt;
* A new &amp;quot;Max Bounces&amp;quot; option was added for lamps, which can be used to control how many light bounces the lamp will influence ({{GitCommit|fb820c063831}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Volume Rendering ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_273_cycles_volume_camera.png|400px|thumb|right|Camera outside and inside a volume mesh]]&lt;br /&gt;
* It is now possible to render with a camera that is inside of a volume mesh ({{GitCommit|fe731686fb31b6c}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_273_cycles_volume_interpolation.png|400px|thumb|right|Linear and cubic voxel interpolation]]&lt;br /&gt;
* Support for cubic voxel interpolation&amp;lt;br/&amp;gt; This is helpful, especially for low-res smoke simulations, to avoid artifacts. The setting is per shader, and can be found below the volume sampling method menu, inside the Properties Editor.&amp;lt;br/&amp;gt; ({{GitCommit|d2d1b19170c579}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Optimization ==&lt;br /&gt;
* Optimization for Mix RGB shaders (Mix blending mode), when the factor is 0.0 or 1.0&amp;lt;br/&amp;gt; This reduces memory usage and improves performance a bit. ({{GitCommit|cbffc7499ef8}})&lt;br /&gt;
&lt;br /&gt;
* Optimize math node without links to a single value node ({{GitCommit|6a4a911fc39ffc}})&lt;br /&gt;
&lt;br /&gt;
* Faster rendering of homogeneous volumes, when using decoupled ray marching ({{GitCommit|157067acbde7}})&lt;br /&gt;
&lt;br /&gt;
== GPU Rendering ==&lt;br /&gt;
* Geforce 9xx GPUs (Maxwell) are supported now ({{GitCommit|a613290775c8}})&lt;br /&gt;
&lt;br /&gt;
== Various ==&lt;br /&gt;
* Quick Smoke: Only generates Fire/Smoke nodes when actually used, slightly faster ({{GitCommit|69e41d473c982}})&lt;br /&gt;
* Volume Step Size now has a soft UI range from 0.01 to 1.0, which is a common range to use ({{GitCommit|489df9830662}})&lt;br /&gt;
[[File:Rl_cycles_specular.png|400px|thumb|right|specular color in solid shading mode]]&lt;br /&gt;
* Support for specular color in solid shading mode, available in the material panel ({{GitCommit|9124ecb16b2}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Nazg-gul</name></author>
		
	</entry>
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