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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.74%2FCycles</id>
	<title>Dev:Ref/Release Notes/2.74/Cycles - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.74%2FCycles"/>
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	<updated>2026-09-07T11:25:54Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.74/Cycles&amp;diff=149139&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.74/Cycles&amp;diff=149139&amp;oldid=prev"/>
		<updated>2018-06-28T21:12:48Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:12時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.74/Cycles&amp;diff=149138&amp;oldid=prev</id>
		<title>wiki&gt;Julianeisel: /* Forward compatibility breaking */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.74/Cycles&amp;diff=149138&amp;oldid=prev"/>
		<updated>2015-03-16T10:29:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Forward compatibility breaking&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.74: Cycles =&lt;br /&gt;
&lt;br /&gt;
Cycles improvements include: Ray/Triangle BVH building is now watertight, a new QBVH tree traversal structure, various optimizations especially great memory related ones, a new pointiness attribute for the Geometry node, controlling of an object's texture space by another, ...&lt;br /&gt;
&lt;br /&gt;
== BVH ==&lt;br /&gt;
* Ray/Triangle intersection is now watertight. This is expected to address quite a reasonable amount of reports from the bug tracker, plus it might help reducing the noise in some scenes. ({{GitCommit|f770bc4757a2}})	&lt;br /&gt;
&lt;br /&gt;
* Implementation of a QBVH optimization structure for CPU with SSE2 support and above. GPU rendering, non-SSE and 32bit processors still using regular BVH. ({{GitCommit|03f28553ff07}})&lt;br /&gt;
&lt;br /&gt;
== Optimization ==&lt;br /&gt;
* Optimize black world backgrounds ({{GitCommit|cd723967970e}})&lt;br /&gt;
* Optimize vector math node without links to a single value node. ({{GitCommit|43421e9c5354}})&lt;br /&gt;
* Reduce lag between shader tree modification and viewport render ({{GitCommit|2dfe5e3}})&lt;br /&gt;
* Fallback to bottom-top tile order when rendering from the command line ({{GitCommit|bb08502}})&lt;br /&gt;
* Optimize memory usage when creating mesh attributes ({{GitCommit|1862fbf}})&lt;br /&gt;
* Reduce memory used by background light update ({{GitCommit|0f65250}})&lt;br /&gt;
* Optimize memory usage during BVH construction by freeing memory used by intermediate BVH vectors earlier ({{GitCommit|3bc9ac1}})&lt;br /&gt;
&lt;br /&gt;
== Nodes ==&lt;br /&gt;
[[File:Rl_pointiness.png|350px|thumb|right|Pointiness attribute in action.]]&lt;br /&gt;
* Added attribute indicating how &amp;quot;pointy&amp;quot; the geometry surface is. Available via &amp;quot;Pointiness&amp;quot; output of the Geometry node. ({{GitCommit|227a940}})&lt;br /&gt;
* Added support for texture mapping from another object ({{GitCommit|df07a25}}).&lt;br /&gt;
* Image texture node now supports sphere and tube mapping. ({{GitCommit|12ccac6}}, {{GitCommit|dda3554}})&lt;br /&gt;
* Cubic image texture interpolation is now available on CPU (previously only for OSL). {{GitCommit|3b9d455}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Various ==&lt;br /&gt;
* Cycles now uses clipping plane instead of clipping sphere ({{GitCommit|54fd3f3}}).&lt;br /&gt;
* Added field-of-view options to the equirectangular panorama camera ({{GitCommit|4118c1b}}).&lt;br /&gt;
* Ignore preprocessing time in ETA calculation ({{GitCommit|193871a}})&lt;br /&gt;
* Use lower progressive update timeout for preview rendering, gives more instant material feedback ({{GitCommit|888d810}})&lt;br /&gt;
&lt;br /&gt;
== Forward compatibility breaking ==&lt;br /&gt;
&lt;br /&gt;
There was an old bug with Mapping Node in Cycles which gave totally different result than Blender Internal and GLSL/Material viewport shading. it was caused by the flipped euler order in Cycles.&lt;br /&gt;
&lt;br /&gt;
It is now fixed ({{GitCommit|a1ffb49}}), but if this node is used, opening newer files in older blender will give incorrect results.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Julianeisel</name></author>
		
	</entry>
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