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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.75%2FModeling</id>
	<title>Dev:Ref/Release Notes/2.75/Modeling - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.75%2FModeling"/>
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	<updated>2026-08-01T04:55:37Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.75/Modeling&amp;diff=149517&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.75/Modeling&amp;diff=149517&amp;oldid=prev"/>
		<updated>2018-06-28T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:13時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.75/Modeling&amp;diff=149516&amp;oldid=prev</id>
		<title>wiki&gt;Ideasman42: /* Corrective Smooth Modifier */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.75/Modeling&amp;diff=149516&amp;oldid=prev"/>
		<updated>2015-07-02T06:55:58Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Corrective Smooth Modifier&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.75: Modelling =&lt;br /&gt;
&lt;br /&gt;
Modelling improvements include: A new Corrective Smooth modifier for smoothing deformed areas was added, the Decimate modifier was improved, Metaballs got a great performance boost, the Rip Tool has new split off options, Edge Slide sliding can now be done un-clamped, Subdivde Smooth output was improved to be more even, more options for selection, ...&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
=== Corrective Smooth Modifier ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Modifier_corrective_smooth.png|thumb|300px|right|An extreme case showing how corrective smooth can help with distortion from armature deformation.]]&lt;br /&gt;
&lt;br /&gt;
New corrective smooth modifier to smooth over ugly deformation areas. ({{GitCommit|c16a8983efba9e}})&lt;br /&gt;
&lt;br /&gt;
More info in the [http://www.blender.org/manual/modifiers/deform/corrective_smooth.html Blender Manual].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Decimate Modifier ===&lt;br /&gt;
&lt;br /&gt;
[[File:decimate_topology_02.png|thumb|300px|right|Flat surfaces would give poor topology.]]&lt;br /&gt;
&lt;br /&gt;
* Improved geometry distribution for flat surfaces ({{GitCommit|aa54d93a29b3ed}})&lt;br /&gt;
* Improved quality of weighted decimate with support for scaling the weight influence ({{GitCommit|455ca1b28f140}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* Subdivide smooth now gives more even output ({{GitCommit|6e02f1da74a523}})&lt;br /&gt;
* Rip Tool: Improved support for detaching different kinds of connected regions&lt;br /&gt;
** Can now split off isolated faces-fans ({{GitCommit|6bc8a3f8d3b47c1}})&lt;br /&gt;
** Can now split off non-manifold vertices ({{GitCommit|22bbd1c51219aaf}})&lt;br /&gt;
* Edge Slide: support for un-clamped sliding (Holding Alt allows to slide past bounds) - ({{GitCommit|e3b0d5e99ba70a5}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selection ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mesh_select_linked_wire_delimit_01.png|thumb|200px|right|Select linked, showing wire edges, delimiting by material. ''(not possible previously)'']]&lt;br /&gt;
&lt;br /&gt;
* Checker de-select now has the option to skip steps to give more control ({{GitCommit|1dd1d286c67ef1}})&lt;br /&gt;
* Select linked: Improved delimiter options and support for vertex and edge modes&lt;br /&gt;
** Support for different kinds of delimiters (UV, Sharp Edges, Materials) ({{GitCommit|5cc55486eee7ab}}, {{GitCommit|3aa4a0e787993dd}})&lt;br /&gt;
** Select linked (LKey to pick whats under the mouse cursor) now supports redo ({{GitCommit|dddb4f655c554}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Metaballs ==&lt;br /&gt;
&lt;br /&gt;
* Significant speedup calculating geometry (replace Octree with BVH) - ({{GitCommit|98f41066943d8b1cf}})&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Material assignment ===&lt;br /&gt;
Material slots can now be reordered in the UI ({{GitCommit|4288ab16e5c83bd}})&lt;br /&gt;
&lt;br /&gt;
Demo video: https://www.youtube.com/watch?v=1dUT_qO2E6c&lt;br /&gt;
&lt;br /&gt;
{{Warning/Important}} This affects polygons' material indices (since polygons reference their assigned material by its material slot index).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
	</entry>
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