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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.76</id>
	<title>Dev:Ref/Release Notes/2.76 - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.76"/>
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	<updated>2026-09-06T23:53:49Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76&amp;diff=149849&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76&amp;diff=149849&amp;oldid=prev"/>
		<updated>2018-06-28T21:14:13Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76&amp;diff=149848&amp;oldid=prev</id>
		<title>2015年10月11日 (日) 15:40にwiki&gt;DingToによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76&amp;diff=149848&amp;oldid=prev"/>
		<updated>2015-10-11T15:40:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.76 Release Notes =&lt;br /&gt;
&lt;br /&gt;
[[File:Splash_276.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
In this release:&lt;br /&gt;
* Initial support for Pixar's OpenSubdiv geometry subdivision technology.&lt;br /&gt;
* A huge view-port performance boost.&lt;br /&gt;
* Big file browser performance boost and arrow keys navigation support.&lt;br /&gt;
* Node ''Auto-offset'' feature that helps organizing node layouts.&lt;br /&gt;
* Absolute grid snapping in the 3D view.&lt;br /&gt;
* Sculpting with tiled strokes.&lt;br /&gt;
* Text effect strips for the sequencer, supporting subtitle export.&lt;br /&gt;
* '''And:''' 100s of bug fixes and other improvements!&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== [[/Cycles|'''Cycles Rendering''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pointdensity.demo.01.png|right|300px|link=Dev:Ref/Release_Notes/2.76/Cycles]]&lt;br /&gt;
&lt;br /&gt;
* New ''Point Density'' texture.&lt;br /&gt;
* Improvements for AMD GPUs (stability on Windows / Linux and compatibility with OSX El Capitan). &lt;br /&gt;
* Camera zoom motion blur support.&lt;br /&gt;
* Support for extended and clipped image texture extension.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/UI|'''User Interface''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nodes_insert_offset.jpg|right|300px|link=Dev:Ref/Release_Notes/2.76/UI]]&lt;br /&gt;
&lt;br /&gt;
* View-port: The ongoing view-port project brought a big performance boost.&lt;br /&gt;
* Node Editor: ''Auto-offset'' existing nodes when adding a new one.&lt;br /&gt;
* File Browser:&lt;br /&gt;
** Arrow-key navigation and selection.&lt;br /&gt;
** Huge rework of internal code, now quicker &amp;amp; lighter.&lt;br /&gt;
* It's now possible to display the correct (user edited) shortcuts of modal operations in the UI.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/Modeling|'''Modeling''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:252_edge_offset_01.png|right|300px|link=link=Dev:Ref/Release_Notes/2.76/Modeling]]&lt;br /&gt;
&lt;br /&gt;
* Two new tools: ''Flatten Faces'' and ''Edge Offset''.&lt;br /&gt;
* ''Data Transfer'' supports transferring data between equal meshes better.&lt;br /&gt;
* Absolute grid snapping for the 3D view was added.&lt;br /&gt;
* Support custom normals for the ''Displace Modifier''.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/OpenSubdiv|'''OpenSubdiv''']] ==&lt;br /&gt;
&lt;br /&gt;
* Initial integration of the Pixar OpenSubdiv library.&lt;br /&gt;
* Greatly improves view-port playback performance.&lt;br /&gt;
* GPU tessellation support.&lt;br /&gt;
* Improves edge sharpness.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/Sequencer|'''Sequencer''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Text_seq_rel276.png|right|300px|link=Dev:Ref/Release_Notes/2.76/Sequencer]]&lt;br /&gt;
&lt;br /&gt;
* New ''Text Effect'' for rendering text into sequencer output.&lt;br /&gt;
* Exporting of text as subtitles.&lt;br /&gt;
* ''Speed Effect'' can re-time scenes with subframe rendering.&lt;br /&gt;
* Improved {{shortcut|alt|rmb}} selection behavior.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/Freestyle|'''Freestyle NPR Rendering''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rl_freestyle_strokes.png|300px|right|link=Dev:Ref/Release_Notes/2.76/Freestyle]]&lt;br /&gt;
&lt;br /&gt;
* Freestyle memory consumption was reduced.&lt;br /&gt;
* New stroke modifiers were implemented.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/Animation|'''Animation''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:SelectionSet_release276.png|300px|right|link=Dev:Ref/Release_Notes/2.76/Animation]]&lt;br /&gt;
&lt;br /&gt;
* ''Clean Channels'' tool was introduced that helps organizing channels.&lt;br /&gt;
* A new add-on to create bone selection sets is bundled.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/BGE|'''Game Engine''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:BGE-camera-shift.png|right|300px|link=Dev:Ref/Release_Notes/2.76/BGE]]&lt;br /&gt;
&lt;br /&gt;
* Possibility of changing camera ''Lens Shift'' during game&lt;br /&gt;
* Python API improvements.&lt;br /&gt;
* ''Alpha Anti-Aliasing''.&lt;br /&gt;
* Improved Game Publishing Add-on.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/Add-ons|'''Add-ons''']] ==&lt;br /&gt;
&lt;br /&gt;
* FBX Importer/Exporter got a number of new options.&lt;br /&gt;
* OBJ Importer/Exporter now fully supports MTL emission of materials.&lt;br /&gt;
* New version of the UV Add-on with new features.&lt;br /&gt;
&lt;br /&gt;
== [[/More_Features|'''More Features''']] ==&lt;br /&gt;
&lt;br /&gt;
* Tilled sculpt strokes.&lt;br /&gt;
* Animation Player:&lt;br /&gt;
** Sound support!&lt;br /&gt;
** Pause and start playing using {{Shortcut|Space}}.&lt;br /&gt;
** A time indicator was added.&lt;br /&gt;
* More datablock previews.&lt;br /&gt;
* Blender Internal ''Particle Info Node''.&lt;br /&gt;
&lt;br /&gt;
== [[/Feature_Videos|'''Feature Videos''']] ==&lt;br /&gt;
&lt;br /&gt;
[[File:SneakPeek.png|right|300px|link=Dev:Ref/Release_Notes/2.76/Feature_Videos]]&lt;br /&gt;
&lt;br /&gt;
Have a look at some of the above mentioned features in the demo videos made by the Blender community. &lt;br /&gt;
&lt;br /&gt;
Here you will also find the Developer Sneak Peak series - a video podcast series that showcases important milestones in the development of every Blender release.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== [[/Bug_Fixes|'''Bug Fixes''']] ==&lt;br /&gt;
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.&lt;br /&gt;
* [[/Bug_Fixes#RC2|Bugs fixed between RC1 and RC2]].&lt;br /&gt;
* [[/Bug_Fixes#RC3|Bugs fixed between RC2 and RC3]].&lt;br /&gt;
* [[/Bug_Fixes#Release|Bugs fixed between RC3 and Release]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;DingTo</name></author>
		
	</entry>
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