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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.76%2FFreestyle</id>
	<title>Dev:Ref/Release Notes/2.76/Freestyle - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.76%2FFreestyle"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/Freestyle&amp;action=history"/>
	<updated>2026-09-05T18:27:35Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/Freestyle&amp;diff=149977&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/Freestyle&amp;diff=149977&amp;oldid=prev"/>
		<updated>2018-06-28T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/Freestyle&amp;diff=149976&amp;oldid=prev</id>
		<title>wiki&gt;Raub: Added Link to Blender Developer Fund</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/Freestyle&amp;diff=149976&amp;oldid=prev"/>
		<updated>2015-10-02T09:59:32Z</updated>

		<summary type="html">&lt;p&gt;Added Link to Blender Developer Fund&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Freestyle non-photorealistic (NPR) rendering engine =&lt;br /&gt;
&lt;br /&gt;
Freestyle improvements include memory consumption optimization and new stroke modifiers for line stylization.&lt;br /&gt;
&lt;br /&gt;
== Memory optimization ==&lt;br /&gt;
&lt;br /&gt;
Freestyle has been optimized for space and less memory is consumed throughout its rendering process.  Only the memory consumption is reduced, while the visual output will be kept unchanged.  Actual memory consumption reduction may vary scene by scene.  Reduction of the peak memory size (in units of bytes) was evaluated using selected test scenes, and an average reduction of 7.2% was observed.&lt;br /&gt;
&lt;br /&gt;
Technical details and more performance test results will be described in a separate blog post.&lt;br /&gt;
&lt;br /&gt;
The present work on memory optimization was part of the outcome from a [http://wiki.blender.org/index.php/User:Kjym3/DevFundProject/FinalReport Freestyle/Blender NPR development project] (April—September 2014) financially supported by the [https://www.blender.org/foundation/development-fund/ Blender Foundation Developer Fund].&lt;br /&gt;
&lt;br /&gt;
== New stroke modifiers ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rl_freestyle_strokes.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
New stroke modifiers have been added to the Parameter Editor graphical user-interface of Freestyle, allowing for a wider variety of user-defined line styles ({{GitCommit|eeeb845d33e81af}}).&lt;br /&gt;
&lt;br /&gt;
* Noise - adds noise to stroke vertex properties (i.e., line color, alpha transparency and thickness).&lt;br /&gt;
* Tangent - modifies the stroke appearance based on the traveling direction of the stroke.&lt;br /&gt;
* 3D curvature - alters strokes based on a geometric property called ''radial curvature'' of the underlying 3D surface.&lt;br /&gt;
* Crease angle - updates stroke appearance based on the angle between two adjacent faces of a crease edge.&lt;br /&gt;
* Simplification - merges stroke vertices that lie close to one another, like the Decimate modifier for meshes.&lt;br /&gt;
&lt;br /&gt;
Contributor: Folkert de Vries (flokkievids).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;Raub</name></author>
		
	</entry>
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