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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.76%2FUI</id>
	<title>Dev:Ref/Release Notes/2.76/UI - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.76%2FUI"/>
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	<updated>2026-09-07T01:57:03Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/UI&amp;diff=149851&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/UI&amp;diff=149851&amp;oldid=prev"/>
		<updated>2018-06-28T21:14:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/UI&amp;diff=149850&amp;oldid=prev</id>
		<title>wiki&gt;Yamyam: moved the View-Selected improvement to &quot;Small improvements&quot; Section</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.76/UI&amp;diff=149850&amp;oldid=prev"/>
		<updated>2015-10-01T18:13:31Z</updated>

		<summary type="html">&lt;p&gt;moved the View-Selected improvement to &amp;quot;Small improvements&amp;quot; Section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.76: User Interface =&lt;br /&gt;
&lt;br /&gt;
== Viewport ==&lt;br /&gt;
&lt;br /&gt;
Mesh drawing had some internal optimizations, that improve both draw performance and memory usage for mesh data in general.&lt;br /&gt;
&lt;br /&gt;
* More efficient indexed drawing with OpenGL.&lt;br /&gt;
* More direct conversion from mesh data structure to display buffers.&lt;br /&gt;
* More efficient in-memory storage of tessellation triangles.&lt;br /&gt;
&lt;br /&gt;
These improvements may be noticeable on more complex scenes, sculpting and painting.&lt;br /&gt;
&lt;br /&gt;
See commits: (&lt;br /&gt;
{{GitCommit|fbff0e68}},&lt;br /&gt;
{{GitCommit|107e3440}},&lt;br /&gt;
{{GitCommit|13c39e90}},&lt;br /&gt;
{{GitCommit|595a491e}},&lt;br /&gt;
{{GitCommit|d47e5655}},&lt;br /&gt;
{{GitCommit|2411027a}}).&lt;br /&gt;
&lt;br /&gt;
== Node Editor ==&lt;br /&gt;
&lt;br /&gt;
=== Auto-offset nodes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Nodes_insert_offset.jpg|right|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Auto-offset&amp;quot; is a new feature that helps organizing node layouts interactively without interrupting the user workflow. ({{GitCommit|47bc66fc8dfe2}})&lt;br /&gt;
&lt;br /&gt;
When dropping a node with at least one input and one output socket onto an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically move the left or right node away to make room for the new node.&lt;br /&gt;
&lt;br /&gt;
* Auto-offset can be disabled from Node Editor header&lt;br /&gt;
* Direction to offset can be toggled while moving the node with {{shortcut|T}}&lt;br /&gt;
* The offset margin can be changed by tweaking the &amp;quot;Auto-offset Margin&amp;quot; (Editing section in the User Preferences)&lt;br /&gt;
&lt;br /&gt;
Auto-offset is enabled by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a video demo by Sebastian Koenig&lt;br /&gt;
&amp;lt;vimeo&amp;gt;135125839&amp;lt;/vimeo&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== More Improvements ===&lt;br /&gt;
* Use a more predictable method for detecting hovered link line while translating a node, based on intersections with the entire node surface and using shortest distance to upper left corner of node if multiple link lines are intersected ({{GitCommit|4041e654cd14}})&lt;br /&gt;
* Decreased grid snapping factor ({{GitCommit|rB40d19b519d}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File Browser ==&lt;br /&gt;
&lt;br /&gt;
=== Arrow Keys Navigation ===&lt;br /&gt;
&lt;br /&gt;
This makes it possible select/deselect files by &amp;quot;walking&amp;quot; through them using the arrow keys.&lt;br /&gt;
* Just using an arrow key, the next file in the chosen direction will be selected and all others deselected&lt;br /&gt;
* Holding down shift while doing this doesn't deselect anything so it extends to the selection, plus it allows to deselect files by navigating into a block of already selected ones (minimum two files in sequence)&lt;br /&gt;
* Holding down ctrl and shift further selects/deselects all files in-between&lt;br /&gt;
&lt;br /&gt;
If no file is selected, the arrow key navigation selects the first or last file in the directory, depending on the arrow direction.&lt;br /&gt;
&lt;br /&gt;
If you select a directory and hit enter, you'll now go into that directory (and highlighting 'parent' entry will bring you up one level).&lt;br /&gt;
&lt;br /&gt;
Mostly, {{GitCommit|rB939948c233841}}, {{GitCommit|rBaeeb23efa28dc16e}}.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Refactor of our File Reading Code ===&lt;br /&gt;
From user perspective, {{GitCommit|rBf69e9681fa32f6f9}}:&lt;br /&gt;
* Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender!&lt;br /&gt;
* Makes short/long display 'fixed' size (among four choices, like thumbnails mode).&lt;br /&gt;
* Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories).&lt;br /&gt;
* Consequently, adds datablocks types filtering.&lt;br /&gt;
* Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB saved).&lt;br /&gt;
* Generates thumbnails way faster.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* Bookmarks: Windows drives now also have their volume label displayed ({{GitCommit|rB26041f9357b02}}).&lt;br /&gt;
* Bookmarks: Recent entries now take same default naming as their matching bookmarked entries if available ({{GitCommit|rB26041f9357b02}}).&lt;br /&gt;
&lt;br /&gt;
== Better Modal Keymap Feedback ==&lt;br /&gt;
Up till now, modal operators reporting some help message in header bar (you know, grab, scale, fly mode, walk, mode, etc. etc.) could only give hard-coded shortcuts in this text, even when using modal keymaps (which means that, if you customized those modal keymaps, you'd still get original shortcuts printed in header…).&lt;br /&gt;
&lt;br /&gt;
Some tools were added to our UI code to allow access to (and consistent pretty-printing of) modal shortcuts now ({{GitCommit|rB947cdb3acd296d8}}). Each operator has to be modified to use them, so changes will happen gradually. So far, those updated are:&lt;br /&gt;
* 3DView's Walk mode ({{GitCommit|rB1ace3272aa4fbde7}}).&lt;br /&gt;
* 3DView's Fly mode ({{GitCommit|rB36c15f41947c}}).&lt;br /&gt;
* Mesh editing's Knife tool ({{GitCommit|rBc2bcf2dc05715}}, {{GitCommit|rBf4f7348c413aa}}).&lt;br /&gt;
&lt;br /&gt;
== Small improvements ==&lt;br /&gt;
&lt;br /&gt;
* View-Selected: use custom-bones bound-box ({{GitCommit|rBc3fef001ee}})&lt;br /&gt;
* 3D mouse dead-zone preference ({{GitCommit|rB45b221834184}})&lt;br /&gt;
* Dragging rotation sliders is no more snapped to 1 degree by default (bad precision), use usual snapping tools (ctrl + shift) to get that.&lt;br /&gt;
* Added Thai and Khmer charsets to our i18n font ({{GitCommit|rBb610ec50de}}).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Yamyam</name></author>
		
	</entry>
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