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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.77%2FAdd-ons</id>
	<title>Dev:Ref/Release Notes/2.77/Add-ons - 版の履歴</title>
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	<updated>2026-09-06T17:42:08Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Add-ons&amp;diff=150195&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Add-ons&amp;diff=150195&amp;oldid=prev"/>
		<updated>2018-06-28T21:14:55Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Add-ons&amp;diff=150194&amp;oldid=prev</id>
		<title>wiki&gt;Julianeisel: /* Blender 2.77: Add-ons */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Add-ons&amp;diff=150194&amp;oldid=prev"/>
		<updated>2016-02-27T23:04:34Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Blender 2.77: Add-ons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.77: Add-ons =&lt;br /&gt;
&lt;br /&gt;
== New Add-ons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Extensions:2.6/Py/Scripts/Import-Export/BlendFile_Utils|Blend File Utils]] ===&lt;br /&gt;
&lt;br /&gt;
This supports packing blend files including all their libraries and dependencies into a self contained ZIP file, it can be used as an add-on as well as directly from the command line.&lt;br /&gt;
{{GitCommit|rBAc3f24386bb4ec7c91949a1f024bb1d6464cfd5a2}})).&lt;br /&gt;
&lt;br /&gt;
== Updated Add-ons ==&lt;br /&gt;
&lt;br /&gt;
=== OBJ IO ===&lt;br /&gt;
*IO: Added limited support for MTL texture mapping options (mostly, offset and scaling, {{GitCommit|rBAecdc7c03ec14e}})).&lt;br /&gt;
&lt;br /&gt;
=== X3D/VRML IO ===&lt;br /&gt;
The X3D import was expanded to support a larger subset of the standard ({{GitCommit|rBA44cc56c92796ce}}).&lt;br /&gt;
&lt;br /&gt;
It now supports:&lt;br /&gt;
&lt;br /&gt;
* all geometry nodes from Rendering&lt;br /&gt;
* all geometry nodes from Geometry3D&lt;br /&gt;
* ImageTexture (including primitives)&lt;br /&gt;
* TextureTransform (needs careful testing)&lt;br /&gt;
* all lamp nodes from Lighting&lt;br /&gt;
* Viewpoint&lt;br /&gt;
&lt;br /&gt;
The UI was left intact from the existing implementation.&lt;br /&gt;
&lt;br /&gt;
[http://www.web3d.org/documents/specifications/19775-1/V3.3/index.html Specifications] and a reference implementation ([http://www.x3dom.org/ X3DOM]) were used.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Python Upgrade ==&lt;br /&gt;
The python library was upgraded to 3.5.1 which brings some changes for Add-on and script writers. Check the [https://docs.python.org/3/whatsnew/3.5.html Python release notes].&lt;br /&gt;
&lt;br /&gt;
== Python API ==&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
&lt;br /&gt;
* All load functions now have a check_existing argument that defaults to false&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;bpy.data.*.load(filepath, check_existing=False)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;This means loading data using the API consistently gives you a new data-block, so a script may load data and remove it without accidentally modifying user data.&amp;lt;br&amp;gt;For times when duplicates are not needed, &amp;lt;code&amp;gt;check_existing=True&amp;lt;/code&amp;gt; should be passed. ({{GitCommit|9f15bcb218ef32d5f15e1e13235d2d7fa667e04a}})&lt;br /&gt;
* Make &amp;lt;code&amp;gt;Scene.ray_cast&amp;lt;/code&amp;gt; &amp;amp; &amp;lt;code&amp;gt;Object.ray_cast&amp;lt;/code&amp;gt; consistent, also resolves bug/limit in the current API. {{GitCommit|08fb55e}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== New Module: gpu.offscreen ===&lt;br /&gt;
&lt;br /&gt;
[[File:Addons-gpu-offscreen.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
This exposes the capability of handling offscreen drawing.&lt;br /&gt;
&lt;br /&gt;
The initial support lays the barebones for addons to work with framebuffer objects and implement 3d viewport offscreen drawing. This can be used by script writers to make fisheye lens preview, head mounted display support, ...&lt;br /&gt;
&lt;br /&gt;
Full documentation and example can be found ([http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html here]). &lt;br /&gt;
&lt;br /&gt;
{{GitCommit|0173116117858ae60fb33bf37707278f1721f980}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Removed: &amp;lt;code&amp;gt;GreasePencil.draw_mode&amp;lt;/code&amp;gt; ===&lt;br /&gt;
As a result of [[Dev:Ref/Release_Notes/2.77/GPencil#Stroke_Placement_Settings|Grease Pencil changes]], the per-datablock &amp;lt;code&amp;gt;GreasePencil.draw_mode&amp;lt;/code&amp;gt; property (i.e. &amp;quot;Stroke Placement&amp;quot; settings) has been removed. Modelling addons using this setting will need to be modified to use &amp;lt;code&amp;gt;context.tool_settings.gpencil_stroke_placement_view3d&amp;lt;/code&amp;gt; instead.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Julianeisel</name></author>
		
	</entry>
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