﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.77%2FAnimation</id>
	<title>Dev:Ref/Release Notes/2.77/Animation - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.77%2FAnimation"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Animation&amp;action=history"/>
	<updated>2026-09-05T17:05:26Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Animation&amp;diff=150185&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Animation&amp;diff=150185&amp;oldid=prev"/>
		<updated>2018-06-28T21:14:53Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Animation&amp;diff=150184&amp;oldid=prev</id>
		<title>wiki&gt;Blendify: /* Blender 2.77: Animation */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Animation&amp;diff=150184&amp;oldid=prev"/>
		<updated>2016-02-14T15:57:01Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Blender 2.77: Animation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Blender 2.77: Animation =&lt;br /&gt;
&lt;br /&gt;
== New Interpolation Method for Constraints ==&lt;br /&gt;
A new method to interpolate matrices was added to Blender, based on “Polar decomposition”. It gives much better results when interpolating non-uniformly scaled matrices, see the two animated gif below (they both show the same animation, where the influence of a constraint varies from 0 to 1).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |[[File:Blender-release-2.77-constraint-interpolation-old.gif|thumb|400px|Old 'naive' interpolation.]]&lt;br /&gt;
 |[[File:Blender-release-2.77-constraint-interpolation-new.gif|thumb|400px|New polar decomposition based interpolation.]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
For those interested in technical details:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Polar_decomposition Wikipedia’s page on polar decomposition].&lt;br /&gt;
* [https://docs.google.com/viewer?url=http://www.cs.wisc.edu/graphics/Courses/838-s2002/Papers/polar-decomp.pdf Matrix Animation and Polar Decomposition] paper, by Ken Shoemake &amp;amp; Tom Duff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graph Editor ==&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;Cursor X&amp;quot; can now have fractional values when working with Drivers ({{GitCommit|6507249}}).'''&amp;lt;br&amp;gt;When in the Drivers Mode, a dedicated &amp;quot;Cursor X&amp;quot; property (per Graph Editor instance) is now used instead of the current frame. As a result, it's now possible to snap the cursor to fractional values for greater snapping and editing control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Added options to Insert Keyframes operator to insert keyframes at the cursor point''' ({{GitCommit|1fbd742}})&amp;lt;br&amp;gt;This is useful when it is necessary to be able to precisely control the shape of driver F-Curves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dope Sheet ==&lt;br /&gt;
&lt;br /&gt;
* Make frame range for new editor instances saner, by basing them on the current frame range ({{GitCommit|56e7291}})&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armature ==&lt;br /&gt;
&lt;br /&gt;
* Armature select similar now supports selecting children, immediate children and siblings. ({{GitCommit|a92bdfe0c917}})&lt;br /&gt;
* Armature drawing: custom shape scale options - Custom scale:&amp;lt;br&amp;gt;Avoids having multiple custom-shapes at different sizes.&amp;lt;br&amp;gt;Option not to use bones length: So changes in edit-mode don’t resize the custom-shape. ({{GitCommit|894fd0c}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Motion Paths ==&lt;br /&gt;
&lt;br /&gt;
* Clear Paths operator now clears paths on all objects/bones instead of just the selected ones ({{GitCommit|4e3d672}})&lt;br /&gt;
* Update Paths button is now shown in the toolbar too ({{GitCommit|7320df2}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Blendify</name></author>
		
	</entry>
</feed>