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	<title>Dev:Ref/Release Notes/2.77/Modeling - 版の履歴</title>
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	<updated>2026-08-31T13:58:52Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Modeling&amp;diff=150371&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:15時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Modeling&amp;diff=150370&amp;oldid=prev</id>
		<title>wiki&gt;Olson: /* Boolean (Edit-Mode) */  Fix typo</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/Modeling&amp;diff=150370&amp;oldid=prev"/>
		<updated>2016-03-26T02:41:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Boolean (Edit-Mode): &lt;/span&gt;  Fix typo&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.77: Modeling =&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
&lt;br /&gt;
* The decimate modifier is now symmetry-aware {{GitCommit|22931f2}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Boolean (Edit-Mode) ===&lt;br /&gt;
&lt;br /&gt;
[[File:Bmesh_boolean_example_01.png|300px|right|thumb|Detailed example.]]&lt;br /&gt;
&lt;br /&gt;
While the modifier is useful for non-destructive edits,&lt;br /&gt;
access to booleans as an edit-mode tool can be useful to quickly perform edits. {{GitCommit|rBd70e0b66}}.&lt;br /&gt;
&lt;br /&gt;
The default behavior is to cut the selection into unselected geometry, other modes such as union and intersection can be selected too.&lt;br /&gt;
&lt;br /&gt;
Access this tool from: '''Mesh -&amp;gt; Faces -&amp;gt; Intersect (Boolean)'''&lt;br /&gt;
&lt;br /&gt;
Current limitations are:&lt;br /&gt;
&lt;br /&gt;
* Exactly overlapping faces cause errors.&lt;br /&gt;
* Self-intersecting geometry on either side of the operation (which also intersects the other side) causes errors.&lt;br /&gt;
&lt;br /&gt;
[[File:Bmesh_boolean_example_03.png|290px|left|thumb|Simple example cutting meshes into an existing shape.]]&lt;br /&gt;
[[File:Bmesh_boolean_example_02.png|250px|left|thumb|Cutting complex shapes into an n-gon is supported too.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Selection ===&lt;br /&gt;
&lt;br /&gt;
* Face Path Select: improve behavior with tri-fans {{GitCommit|d47fbec}}&lt;br /&gt;
* Path Select: Face Stepping Option {{GitCommit|0a11831}}&lt;br /&gt;
** Supports diagonal paths for verts and faces&lt;br /&gt;
** Selects edge-rings with edges&lt;br /&gt;
* Path Select: Add checker-select options {{GitCommit|ec2ca11}}&lt;br /&gt;
* Add select next/prev operator {{GitCommit|5d118f6}}&lt;br /&gt;
* Select mirror multiple axis support {{GitCommit|eed28a1}}&lt;br /&gt;
&lt;br /&gt;
=== Various ===&lt;br /&gt;
&lt;br /&gt;
* Triangulate &amp;amp; poke - multires data support {{GitCommit|23344bc}}&lt;br /&gt;
* Support for grid-fill non uniform grids {{GitCommit|d573bb4}}&lt;br /&gt;
* Intersect Tool: hole support for (support cutting many outlines into a single face (creating edges between isolated regions). {{GitCommit|c593855}}&lt;br /&gt;
* Improvements to split-by-edges tool&lt;br /&gt;
** split-face by edges support isolated edges (Previously edges needed to be connected to the faces). {{GitCommit|a158a74}}&lt;br /&gt;
** split-py-edge now splices verts into edges (Edge chains spanning faces or ending without a connecting edge are now supported by splicing verts into the face boundaries). {{GitCommit|008c1db}}&lt;br /&gt;
** Select all newly created edges &amp;amp; remove unneeded edges {{GitCommit|4123b30}}&lt;br /&gt;
&lt;br /&gt;
=== Default Primitives UVLayout ===&lt;br /&gt;
&lt;br /&gt;
You can now, when adding most primitives (plane, cube, circle, uv/icosphere, tube and cone), also get a default UV-unwrapping of that new geometry. This will be defined in the first UVLayer (which will get added if needed).&lt;br /&gt;
&lt;br /&gt;
That option is disabled by default, you have to enable it in the operator properties panel.&lt;br /&gt;
&lt;br /&gt;
{{GitCommit|rB3c6709a63c26}}, see also {{PhabDiff|481}} and {{BugReport|37879}}.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Olson</name></author>
		
	</entry>
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