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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.77%2FMore_Features</id>
	<title>Dev:Ref/Release Notes/2.77/More Features - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.77%2FMore_Features"/>
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	<updated>2026-09-05T16:08:11Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/More_Features&amp;diff=150249&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/More_Features&amp;diff=150249&amp;oldid=prev"/>
		<updated>2018-06-28T21:15:00Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:15時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/More_Features&amp;diff=150248&amp;oldid=prev</id>
		<title>wiki&gt;Dal: /* OpenVDB caching */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.77/More_Features&amp;diff=150248&amp;oldid=prev"/>
		<updated>2016-02-18T07:59:47Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;OpenVDB caching&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Better Threading Handling ==&lt;br /&gt;
Blender is now massively multi-threaded (that is, on multi-core CPUs, it can execute several tasks in parallel), its renders of course (since a loooong time ago), but also more recently its depsgraph and many other tasks.&lt;br /&gt;
&lt;br /&gt;
This is raising an issue - having 8 to 16 threads running on an 8-core CPU is good, having 80 or more is bad, basically because all those threads will waste a lot of time waiting for the right to use a CPU core, and because thread managing and context switching costs a fair amount of CPU time…&lt;br /&gt;
&lt;br /&gt;
Main cause of that exploding number of threads is the usage of OpenMP, which is a library that makes it really easy to parallelize the execution of small chunks of code. So a (long-run, non-urgent) task was decided, to replace those OMP usages by proper calls to our own multi-threading code, which ensures we never get too much threads running.&lt;br /&gt;
&lt;br /&gt;
So far, here are the tools/area of Blender which have been updated:&lt;br /&gt;
*Modifiers:&lt;br /&gt;
**Ocean (~22% speedup), {{GitCommit|rBb36a0c44bb1ca}} and {{GitCommit|rB1eed354e530f395}}.&lt;br /&gt;
**UVWarp (~12% speedup), {{GitCommit|rB4d5b7feddea1}}.&lt;br /&gt;
**Vertex Weight Proximity (~5% speedup), {{GitCommit|rB95bc8389a983}}.&lt;br /&gt;
&lt;br /&gt;
*Paint/Sculpt (WIP):&lt;br /&gt;
**All of sculpt/paint code, speedup is heavily variable, from unnoticeable to above 20% in best cases (global stroke processing), and some post-processing also had some speedup (like normals update, which is now 20% quicker). {{GitCommit|rB1991ee173865}}, {{GitCommit|rB2e77c413ab3cdc}}, {{GitCommit|rB0b157f7c6cf3b}}, {{GitCommit|rBa5c419f4ccb}}, {{GitCommit|rB6703d413f9b3}}, {{GitCommit|rBb871160dd}}, etc.&lt;br /&gt;
&lt;br /&gt;
*Misc:&lt;br /&gt;
**Smoke simulation (~5% speedup), {{GitCommit|rBf30b0c60cffc}}.&lt;br /&gt;
**Particle internal code, {{GitCommit|rBc1b76285eef7ab}}).&lt;br /&gt;
**Some low-level 'library' code, gives e.g. ~2% speedup to Cloth simulations (but affects several other parts of Blender), {{GitCommit|rBd08e9883bdfc}}, {{GitCommit|rB971f9e1c25dae}}.&lt;br /&gt;
&lt;br /&gt;
== Compositing ==&lt;br /&gt;
&lt;br /&gt;
* Add Invert option to the 2D stabilization node ({{GitCommit|ea67f55}})&lt;br /&gt;
* Use mask name as mask node label ({{GitCommit|f1555c8}})&lt;br /&gt;
* Expose track velocity as an output of Track Position node (speed is measured in pixels per frame) ({{GitCommit|2339a84}})&lt;br /&gt;
* Add option to extend image bounds when blurring ({{GitCommit|cc55f97}})&lt;br /&gt;
&lt;br /&gt;
== Image Editor ==&lt;br /&gt;
&lt;br /&gt;
* Make it possible to visualize individual R,G and B channels ({{GitCommit|43bf78c}})&lt;br /&gt;
&lt;br /&gt;
== Various ==&lt;br /&gt;
&lt;br /&gt;
* Fix and re-enable 'redirection' to translated manual when using translated UI ({{GitCommit|rBA9a875bfb2693}})&lt;br /&gt;
* Add object mode select more/less {{GitCommit|de79d04}} ({{GitCommit|3097119}})&lt;br /&gt;
* Support for copy/paste the groups of objects ({{GitCommit|90250f8}})&lt;br /&gt;
* Transform: Support storing virtual cursor location.&amp;lt;br&amp;gt;Grabbing now doesn’t ‘jump’ when shift is released (matching rotation modes) ({{GitCommit|e6abc3a}}).&lt;br /&gt;
* Blender Internal: subframe render support {{GitCommit|63de1e7}}&lt;br /&gt;
&lt;br /&gt;
== OpenVDB caching ==&lt;br /&gt;
&lt;br /&gt;
[[File:UI_openvdb_cache.png|300px|right|thumb|Point cache UI for OpenVDB]]&lt;br /&gt;
&lt;br /&gt;
Smoke simulations can now be cached using OpenVDB as a back-end ({{GitCommit|rBe9452f909cdb}}).&lt;br /&gt;
The simulation fields can be found in the .vdb files under the following names:&lt;br /&gt;
* &amp;quot;color&amp;quot;&lt;br /&gt;
* &amp;quot;density&amp;quot;&lt;br /&gt;
* &amp;quot;heat&amp;quot;&lt;br /&gt;
* &amp;quot;heat old&amp;quot; (the temperate at the previous fame)&lt;br /&gt;
* &amp;quot;flame&amp;quot;&lt;br /&gt;
* &amp;quot;fuel&amp;quot;&lt;br /&gt;
* &amp;quot;react&amp;quot; (reaction coordinates, used for fire)&lt;br /&gt;
* &amp;quot;velocity&amp;quot;&lt;br /&gt;
* &amp;quot;shadow&amp;quot; (the shadows of the volume computed for viewport rendering)&lt;br /&gt;
* &amp;quot;texture coordinates&amp;quot; (used for turbulence)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The presence of a given field depends on the simulation settings, e.g. &amp;quot;texture coordinates&amp;quot; is only written if high resolution is enabled&lt;br /&gt;
* If high resolution is enabled, the corresponding low resolution fields are suffixed with &amp;quot; low&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Vector Transform node support for Viewport and BI ==&lt;br /&gt;
&lt;br /&gt;
({{GitCommit|rBa6aaaad9795e}})&lt;br /&gt;
&lt;br /&gt;
== Cubemap world textures in BI viewport ==&lt;br /&gt;
&lt;br /&gt;
Cubemap world textures are now supported in the Blender Internal engine viewport. ({{GitCommit|rB771f73b6bedb}})&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The image type has to be Environment Map&lt;br /&gt;
* The environment texture format is the format of the environment textures created via Blender&lt;br /&gt;
* 'World Background' Display option turned on&lt;br /&gt;
* 'Horizon' influence of texture turned on&lt;br /&gt;
&lt;br /&gt;
== Cubemap reflections in the viewport and in the game engine ==&lt;br /&gt;
&lt;br /&gt;
Cubemap reflections are now supported in the viewport and in the game engine. ({{GitCommit|d80f8ba}})&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* The image type has to be Environment Map&lt;br /&gt;
* The mapping coordinates have to be set to &amp;quot;Reflection&amp;quot;&lt;br /&gt;
* The environment texture format is the format of the environment textures created via Blender&lt;br /&gt;
* Geometry options are not available for environment textures, but the reflection can be deformed by a normal map texture&lt;br /&gt;
* The reflection deformations depend on the textures stack order (the normal map has to be in a slot &amp;lt; environment texture slot)&lt;br /&gt;
&lt;br /&gt;
== Rectangle and Ellipse shapes for spotlights ==&lt;br /&gt;
&lt;br /&gt;
The spotlights can now be scaled on one or several axis. This works both for elliptical and rectangular spotlights.&lt;br /&gt;
The current python API to scale objects can be used. ({{GitCommit|e60d535}})&lt;br /&gt;
&lt;br /&gt;
== Text objects native clipboard integration==&lt;br /&gt;
&lt;br /&gt;
The text objects copy/paste functionality is integrated with the system clipboard. When pasting text, the style (bold, material, ...) is maintained, if it was originally copied from Blender. ({{GitCommit|a143aeae}})&lt;br /&gt;
&lt;br /&gt;
[[File:Text-copy-paste.gif‎ |550px|thumb|center|Copy and paste integrated with system clipboard]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Dal</name></author>
		
	</entry>
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