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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.78%2FCycles</id>
	<title>Dev:Ref/Release Notes/2.78/Cycles - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.78%2FCycles"/>
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	<updated>2026-09-04T15:19:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Cycles&amp;diff=150997&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Cycles&amp;diff=150997&amp;oldid=prev"/>
		<updated>2018-06-28T21:16:17Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:16時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Cycles&amp;diff=150996&amp;oldid=prev</id>
		<title>wiki&gt;Raub: added attribution</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Cycles&amp;diff=150996&amp;oldid=prev"/>
		<updated>2016-09-23T15:27:19Z</updated>

		<summary type="html">&lt;p&gt;added attribution&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.78: Cycles =&lt;br /&gt;
&lt;br /&gt;
== Spherical Stereo ==&lt;br /&gt;
&lt;br /&gt;
Cycles now supports rendering spherical stereo images for VR. It includes support for pole merging to reduce artifacts when looking straight up or down. ({{GitCommit|de7a8af}}, {{GitCommit|cbe7f9d}})&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles_2.78_spherical_stereo.jpg|center|thumb|600px|Viewing Cycles spherical stereo renders on a VR device]]&lt;br /&gt;
&lt;br /&gt;
== Multiple Scattering GGX ==&lt;br /&gt;
&lt;br /&gt;
The glossy and glass BSDF nodes now have a Multiscatter GGX mode, which gives energy conserving results by simulating multiple scattering events within the microfacet layer. For rough metals and glass this solves excessive darkening.&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles_2.78_glossy_multiscatter_ggx.jpg|center|thumb|600px|Multiple scattering GGX]]&lt;br /&gt;
&lt;br /&gt;
== Optimization ==&lt;br /&gt;
&lt;br /&gt;
* Subsurface rays now using dedicated BVH, which optimized rendering time of those rays. ({{GitCommit|0e47e0c}})&lt;br /&gt;
* Make Spatial Split BVH build multi-threaded. ({{GitCommit|bf55afb}}, {{GitCommit|d7e4f92}})&lt;br /&gt;
* Optimized decoupled ray marching for heterogeneous volumes and transparent shadow rays. ({{GitCommit|7b356a8}})&lt;br /&gt;
* Support CPU groups on Windows, making it possible to use Cycles on machines with more than 64 logical processors ({{GitCommit|b62faa5}})&lt;br /&gt;
* Hair rendering will now use so-called unaligned BVH nodes which speeds up rendering up to 20% ({{GitCommit|4beae09}})&lt;br /&gt;
* This new BVH type can be disabled with &amp;quot;Use Hair BVH&amp;quot; option in Preferences panel to get 20% memory save on a hairy scenes ({{GitCommit|6cd675a}})&lt;br /&gt;
* Support visibility check in QBVH structure used by CPU. Gives up to 2x speedup in extreme render cases ({{GitCommit|1eacbf4}})&lt;br /&gt;
* More automatic node shader optimizations based on exploiting known constant node inputs. ({{GitCommit|f7bada0}}, {{GitCommit|ea2ebf7}}, {{GitCommit|1776f75}})&lt;br /&gt;
&lt;br /&gt;
== GPU Rendering ==&lt;br /&gt;
&lt;br /&gt;
* Support for NVidia GTX 1060, 1070, 1080 GPUs.&lt;br /&gt;
* Poor GPU rendering performance on NVidia GTX 980 Ti and Titan X has been solved ({{BugReport|45093}})&lt;br /&gt;
* CUDA rendering now uses less per-thread memory, reducing the base memory required to render an empty scene by about 50% ({{GitCommit|999d5a6}})&lt;br /&gt;
* OpenCL devices now support float4 textures (e.g. HDR textures). ({{GitCommit|76481ea}})&lt;br /&gt;
* CPU and CUDA (Geforce 6xx and above, see below) devices now support single float and byte textures, reducing memory for e.g. Smoke and Bumpmaps. ({{GitCommit|4a4f043b}}, {{GitCommit|3c85e1ca1}})&lt;br /&gt;
* CUDA devices (Geforce 6xx and above), now support Bindless Textures. This results in unlimited image textures on GPU (only limited by VRAM) and adds support for single channel textures. ({{GitCommit|c9f1ed1e}})&lt;br /&gt;
&lt;br /&gt;
== Subdivision and Displacement ==&lt;br /&gt;
&lt;br /&gt;
While still an experimental feature that is not officially supported and should be considered incomplete and subject to change, the subdivision and displacement system has been significantly improved.&lt;br /&gt;
&lt;br /&gt;
[[File:Method.png|center|thumb|600px|Bump, Displacement and Both combined]]&lt;br /&gt;
&lt;br /&gt;
* Subdivision is now adaptive so near and far objects automatically get more and less subdivisions respectively. ({{GitCommit|ebfdd7da}})&lt;br /&gt;
* Dicing rate is now a global option, with per-object dicing rate multipliers. ({{GitCommit|9f39619d}})&lt;br /&gt;
* Per object subdivision settings are now found in the subdivision surface modifier, while displacement settings are now part of the material.&lt;br /&gt;
* Many limitations have been fixed, to properly preserve attributes, fix cracks, excessive subdivision, and more.&lt;br /&gt;
* Both linear and Catmull-Clark subdivision with creases are supported.&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles_2.78_subdivision_creases.png|center|thumb|600px|Base mesh, Catmull-Clark, Catmull-Clark with creases]]&lt;br /&gt;
&lt;br /&gt;
For more details on how to use this feature and the known limitations, see the [https://www.blender.org/manual/render/cycles/materials/displacement.html Displacement documentation in the manual].&lt;br /&gt;
&lt;br /&gt;
== Various ==&lt;br /&gt;
&lt;br /&gt;
* Resumable renders (samples offset) support. ({{GitCommit|f8b9f4e}})&lt;br /&gt;
* Smoke volume support for Velocity and Heat attributes. ({{GitCommit|951fad2}}, {{GitCommit|f951cc3}})&lt;br /&gt;
* Fluid simulation mesh support for motion blur and motion vectors ({{GitCommit|10b0e33d}})&lt;br /&gt;
* Vertex color, weight and normal support for point density textures ({{GitCommit|bdae64767081}})&lt;br /&gt;
&lt;br /&gt;
[[File:Cycles.pd.vertexcolor.jpg|center|thumb|600px|Point density texture using vertex colours in Cycles (by BlenderDiplom.com)]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Raub</name></author>
		
	</entry>
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