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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.78%2FModelling</id>
	<title>Dev:Ref/Release Notes/2.78/Modelling - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.78%2FModelling"/>
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	<updated>2026-09-05T04:01:27Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Modelling&amp;diff=151021&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Modelling&amp;diff=151021&amp;oldid=prev"/>
		<updated>2018-06-28T21:16:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:16時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Modelling&amp;diff=151020&amp;oldid=prev</id>
		<title>2016年9月30日 (金) 13:25にwiki&gt;Mont29による</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Modelling&amp;diff=151020&amp;oldid=prev"/>
		<updated>2016-09-30T13:25:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.78: Modeling =&lt;br /&gt;
&lt;br /&gt;
== Boolean Modifier ==&lt;br /&gt;
{{Warning/Important}}&lt;br /&gt;
Boolean modifier now uses BMesh backend by default, instead of Carve (both remain available). While common sane usages of booleans should give same results with both, some non-standard geometries (non-closed ones, “reversed” [i.e. with normals inward] ones, etc.) may give different results. And limit cases (co-planar etc.) may work with one backend and not the other.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Curve Editing ==&lt;br /&gt;
&lt;br /&gt;
* New freehand curve drawing tool. ({{GitCommit|8ac662c7}})&lt;br /&gt;
** Access with Shift-LMB or from the 'Create' toolbar tab.&lt;br /&gt;
** Uses curve fitting for bezier curves, with error and corner angle options.&lt;br /&gt;
** Optional tablet pressure to curve radius mapping.&lt;br /&gt;
** Depth can use the cursor or optionally draw onto the surface, for the entire stroke or using the stroke start.&lt;br /&gt;
** Stroke plane can optionally be perpendicular to, or aligned to the surface normal.&lt;br /&gt;
** Optional radius tapering and for start/end points.&lt;br /&gt;
** Supports operator redo and calling from Python. &lt;br /&gt;
* New dissolve tool. removes vertices, re-fitting the surrounding handles. ({{GitCommit|143f6c4b}})&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube&amp;gt;tAsUGy7XGOA&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Decimation ==&lt;br /&gt;
&lt;br /&gt;
* Support ngons (intermediate triangulation).  ({{GitCommit|57cff46c}})&lt;br /&gt;
* Use double precision to calculate optimized positions. ({{GitCommit|5ea27bec}})&lt;br /&gt;
* Add decimate edit-mode tool. ({{GitCommit|8bb69b61}})&lt;br /&gt;
&lt;br /&gt;
== Bevel ==&lt;br /&gt;
&lt;br /&gt;
The bevel tool now supports changing the profile (shape) by toggling {{Shortcut|P}} key and then using mouse movements. Similarly, you can use mouse movements to change the number of segments by toggling the {{Shortcut|S}} key. Numeric input can be used as well after toggling the respective keys.&lt;br /&gt;
&lt;br /&gt;
== Selection ==&lt;br /&gt;
&lt;br /&gt;
[[File:bmesh_region_fill.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
* Path select can now also select regions using the Fill Region option or {{Shortcut|Ctrl}}{{Shortcut|Shift}}{{Shortcut||RMB}}. ({{GitCommit|a55477d3}})&lt;br /&gt;
* Add &amp;quot;Snap Selection to Active&amp;quot; option in menu ({{GitCommit|91556cb9}})&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Memory Usage ==&lt;br /&gt;
&lt;br /&gt;
Edit-mode undo memory has been optimized, using around 5x-15x less memory, depending on the editing operations. ({{GitCommit|91bfdacd}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mont29</name></author>
		
	</entry>
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