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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.78%2FPerformance_update</id>
	<title>Dev:Ref/Release Notes/2.78/Performance update - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRelease_Notes%2F2.78%2FPerformance_update"/>
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	<updated>2026-08-31T13:56:05Z</updated>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Performance_update&amp;diff=152851&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Performance_update&amp;diff=152851&amp;oldid=prev"/>
		<updated>2018-06-28T21:22:01Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Performance_update&amp;diff=152850&amp;oldid=prev</id>
		<title>wiki&gt;Nazg-gul: /* Cycles */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Release_Notes/2.78/Performance_update&amp;diff=152850&amp;oldid=prev"/>
		<updated>2017-02-28T08:45:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cycles&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender 2.78b Release Notes =&lt;br /&gt;
&lt;br /&gt;
Blender 2.78b is a performance update release which mainly includes speedups for Cycles rendering.&lt;br /&gt;
&lt;br /&gt;
== Cycles ==&lt;br /&gt;
[[File:blender278b.png|400px|right]]&lt;br /&gt;
&lt;br /&gt;
* Multithreaded shader compilation.&lt;br /&gt;
* Various optimizations for emission meshes.&lt;br /&gt;
* Corrected light sampling for Branched Path Tracing, reduces noise leading to faster convergency.&lt;br /&gt;
* Improvements in constant folding algorithm, removing shading nodes which are not used for final evaluaiton.&lt;br /&gt;
* Improvements to some procedural textures (brick)&lt;br /&gt;
* Early light ray termination based on contribution of light to the result.&lt;br /&gt;
* Fix for background MIS with textures having small bright spots, which was causing fireflies.&lt;br /&gt;
* Different seed for subframes and different stereo views, allowing &amp;quot;slow-motion&amp;quot; effect and improves VR experience.&lt;br /&gt;
* Distance culling for objects to remove objects which are too far away from the camera.&lt;br /&gt;
* Fix for undesirable threads affinity change on Windows.&lt;br /&gt;
* Avoid various numerical issues in the kernel, solving fireflies.&lt;br /&gt;
* Fixes for deformation motion blur combined with autosplit.&lt;br /&gt;
* Better remainedtime estimation.&lt;br /&gt;
* Various optimizations for deformation motion blur.&lt;br /&gt;
* Added time steps BVH option to speed up rendering of scenes with motion blur.&lt;br /&gt;
* Hair particle settings were moved to Geometry panel of Render context.&lt;br /&gt;
* Beckmann/GGX distribution with 0 roughness is now considered a singular ray&lt;br /&gt;
&lt;br /&gt;
=== Cycles: GPU ===&lt;br /&gt;
&lt;br /&gt;
* Use XDG folder for cache on Linux and OSX, which avoids having per-Blender version folder with all the OpenCL/CUDA kernels built.&lt;br /&gt;
* Ability to enable/disable individual GPUs as opposite to old behavior with pre-defined combinations only. Not only this helps to some artists, but also makes it possible to have flexible benchmark scripting.&lt;br /&gt;
&lt;br /&gt;
=== Cycles: CPU ===&lt;br /&gt;
&lt;br /&gt;
* Use more global SSE optimizations for SSE4.1+ kernels.&lt;br /&gt;
* Multiple improvements for the latest AVX2 CPUS:&lt;br /&gt;
** Optimized various math utilities (cross-products, dot-products, min-axis-selection and others).&lt;br /&gt;
** Faster version of triangle intersection function.&lt;br /&gt;
** Optimization of various steps in BVH traversal algorithm (including both construction and traversal).&lt;br /&gt;
&lt;br /&gt;
=== Cycles: OpenCL ===&lt;br /&gt;
&lt;br /&gt;
* Added 3D textures support for OpenCL&lt;br /&gt;
* Make it conditional to compile-in transparent shadows support. Depending on a scene and hardware gives really major render time improvements.&lt;br /&gt;
&lt;br /&gt;
== Dependency graph ==&lt;br /&gt;
&lt;br /&gt;
* Solve various race conditions (conflicts between threads which are working on the same data).&lt;br /&gt;
* Optimization of dependency graph construction time.&lt;br /&gt;
* Fix missing or wrong relation links, which were causing hard-to-reproduce bone flickering.&lt;br /&gt;
* Fix various crashes related on linked data blocks.&lt;br /&gt;
* Fixes for missing animation updates.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
* Fixed regression crash when adding texture node to compositor.&lt;br /&gt;
* Fixed crash of inverse kinematics on 32 bit Windows platforms&lt;br /&gt;
* Improve multi-threaded usage of fluid simulation&lt;br /&gt;
* Return correct alpha for environment map in GLSL&lt;/div&gt;</summary>
		<author><name>wiki&gt;Nazg-gul</name></author>
		
	</entry>
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