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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ARef%2FRequests%2FUnsortedFeatures</id>
	<title>Dev:Ref/Requests/UnsortedFeatures - 版の履歴</title>
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	<updated>2026-04-20T01:11:28Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Requests/UnsortedFeatures&amp;diff=42522&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Ref/Requests/UnsortedFeatures&amp;diff=42521&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: Requests/UnsortedFeatures moved to Dev:Ref/Requests/UnsortedFeatures: moving to Dev:</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Ref/Requests/UnsortedFeatures&amp;diff=42521&amp;oldid=prev"/>
		<updated>2009-02-06T22:34:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Requests/UnsortedFeatures&quot; class=&quot;mw-redirect&quot; title=&quot;Requests/UnsortedFeatures&quot;&gt;Requests/UnsortedFeatures&lt;/a&gt; moved to &lt;a href=&quot;/Dev:Ref/Requests/UnsortedFeatures&quot; title=&quot;Dev:Ref/Requests/UnsortedFeatures&quot;&gt;Dev:Ref/Requests/UnsortedFeatures&lt;/a&gt;: moving to Dev:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;add sound to mpeg file creation&lt;br /&gt;
&lt;br /&gt;
cekuhnen - multichannel rendering (so that an external editor can tweak say the diffuse or specular layer seperately)&lt;br /&gt;
&lt;br /&gt;
Frapl - ramp shader for alpha channel&lt;br /&gt;
&lt;br /&gt;
puldanovak - select vertloop of a non-manifold mesh&lt;br /&gt;
&lt;br /&gt;
tiemann - change cursor type for editmode&lt;br /&gt;
&lt;br /&gt;
malefico - timecode/framenum stamp in renderer&lt;br /&gt;
&lt;br /&gt;
malefico - unmovable UVs&lt;br /&gt;
&lt;br /&gt;
malefico - object group appending??  When several objects are parented to an empty, it would rock if importing that empty would bring up everything parented to it too. &lt;br /&gt;
&lt;br /&gt;
malefico - recalculate shading for all&lt;br /&gt;
&lt;br /&gt;
dandeloreon1984 - viewport locking&lt;br /&gt;
&lt;br /&gt;
chronoh - render border for yafray&lt;br /&gt;
&lt;br /&gt;
chronoh - autorecalculate norms&lt;br /&gt;
&lt;br /&gt;
chronoh - mesh color is same as object color&lt;br /&gt;
&lt;br /&gt;
chronoh - UV select all pinned&lt;br /&gt;
&lt;br /&gt;
philovivero - when adding vertices to a mesh the vertice should be placed so as to maintain the subdiv surface shape&lt;br /&gt;
&lt;br /&gt;
philovivero - symmetric modeling '''&amp;lt;-- already there: mirror modifier'''&lt;br /&gt;
&lt;br /&gt;
philovivero - automated welding of two meshes&lt;br /&gt;
&lt;br /&gt;
philovivero - convert ALL tris to quads - forces added vertices if needed to convert a tri to a quad&lt;br /&gt;
&lt;br /&gt;
bryantrueno - back face culling&lt;br /&gt;
&lt;br /&gt;
konrad_ha - hidden line view and rendering&lt;br /&gt;
&lt;br /&gt;
skymasterx - auto parenting of armature to bvh empties &lt;br /&gt;
&lt;br /&gt;
shish - xml export in the menu export&lt;br /&gt;
&lt;br /&gt;
TorQ - rotation limits on the copy rotation constraint&lt;br /&gt;
&lt;br /&gt;
TorQ - use target bones local rotation for action constraint&lt;br /&gt;
&lt;br /&gt;
zygom - uv texture visible in edit mode&lt;br /&gt;
&lt;br /&gt;
fobsta - highlight uv's on the mesh&lt;br /&gt;
&lt;br /&gt;
ElBarto -face select and edge select&lt;br /&gt;
&lt;br /&gt;
ElBarto - bevel edges&lt;br /&gt;
&lt;br /&gt;
JA-forreal - material setting for shadow and shadow softness (so objects with need of less detailed shadow can render faster)&lt;br /&gt;
&lt;br /&gt;
stiv - Digital Elevation Model importer (format for USGS data)&lt;br /&gt;
&lt;br /&gt;
poutsa - make mesh visible for an alpha transparent object (??)&lt;br /&gt;
&lt;br /&gt;
poutsa - integrate python explode object effect into effects panel&lt;br /&gt;
&lt;br /&gt;
ideasman - MultiTexturing/ Multiple UV coords&lt;br /&gt;
&lt;br /&gt;
from maya - deform complex ipo curves with a simpler curve (possibly using a lattice object)&lt;br /&gt;
&lt;br /&gt;
fls13 - poser import and export&lt;br /&gt;
&lt;br /&gt;
madcello - apply autosmooth to mesh&lt;br /&gt;
&lt;br /&gt;
solmax - preserve UV coordinates from a nurbs coversion to mesh&lt;br /&gt;
&lt;br /&gt;
TorQ - draw vertice handles on optimized subsurf mesh - see demo video&lt;br /&gt;
http://mywebpages.comcast.net/jmandmc/tweak.zip&lt;br /&gt;
&lt;br /&gt;
ideasman - blender text editor functions&lt;br /&gt;
&lt;br /&gt;
Blender text editor needs.&lt;br /&gt;
&lt;br /&gt;
- Syntax hilighting (Toggle) (comming soon by antihc3(aka themyers))&lt;br /&gt;
- Bracket Matching ( patch in the tracker )&lt;br /&gt;
- Auto indent (patch has been made) (complete)&lt;br /&gt;
- Double click selection with delimeters&lt;br /&gt;
- Ctrl left, right backspace, delete to manage whole words. &lt;br /&gt;
&lt;br /&gt;
crsrma - make clip end independent of grid spacing&lt;br /&gt;
&lt;br /&gt;
alltaken - numeric input for edge creasing&lt;br /&gt;
&lt;br /&gt;
alltaken - display crease percent near edge&lt;br /&gt;
&lt;br /&gt;
poutsa - set default formats for render button&lt;br /&gt;
&lt;br /&gt;
poutsa - a track bar for animation (pause, play ff, etc.)&lt;br /&gt;
&lt;br /&gt;
JA-forreal - default path for projects&lt;br /&gt;
&lt;br /&gt;
katharos - improved 3DS, DXF and OBJ import and export&lt;br /&gt;
&lt;br /&gt;
katharos - more custom rendering fuctions (ie specifying anti-aliasing)&lt;br /&gt;
&lt;br /&gt;
finty - parent material and per object child material for variation (ie for different trees)&lt;br /&gt;
&lt;br /&gt;
lightning - apply to all (ie multi object select and then apply a material or other setting to all of them, etc.)&lt;br /&gt;
&lt;br /&gt;
dmao - smoothing groups&lt;br /&gt;
&lt;br /&gt;
z3r0_d - hard edges&lt;br /&gt;
&lt;br /&gt;
ideasman - manual normal editing&lt;br /&gt;
&lt;br /&gt;
joetainment - option to make turntable mode consistent with all other 3d apps (see this posting)&lt;br /&gt;
http://www.blender.org/modules.php?op&amp;lt;/tt&amp;gt;modload&amp;amp;name&amp;lt;tt&amp;gt;hpBB2&amp;amp;file&amp;lt;/tt&amp;gt;viewtopic&amp;amp;t&amp;lt;tt&amp;gt;945&amp;amp;start&amp;lt;/tt&amp;gt;0&lt;br /&gt;
&lt;br /&gt;
Aurrin - size in two directions at once&lt;br /&gt;
&lt;br /&gt;
Aurrin - Restore Geometric Center&lt;br /&gt;
&lt;br /&gt;
inz - hide vertices (make them unselectable) but not the mesh&lt;br /&gt;
&lt;br /&gt;
thorwil - fan sliders &lt;br /&gt;
http://www.blender.org/modules.php?op&amp;lt;tt&amp;gt;odload&amp;amp;name&amp;lt;/tt&amp;gt;phpBB2&amp;amp;file&amp;lt;tt&amp;gt;iewtopic&amp;amp;t&amp;lt;/tt&amp;gt;4206&lt;br /&gt;
&lt;br /&gt;
macouno - crease for subsurfed planes&lt;br /&gt;
&lt;br /&gt;
KDR_11k - collapse face loop to edge loop&lt;br /&gt;
&lt;br /&gt;
Roja - select entire bone shortcut&lt;br /&gt;
&lt;br /&gt;
celeriac - import vector based textures&lt;br /&gt;
&lt;br /&gt;
nuno - dwg or .sat importer (Cad formats)&lt;br /&gt;
&lt;br /&gt;
malefico - hide bone by selecting and pressing H&lt;br /&gt;
&lt;br /&gt;
apollux - add 'Make Buplis Real' to space bar menu&lt;br /&gt;
&lt;br /&gt;
kane - retain the curve when it is converted&lt;br /&gt;
&lt;br /&gt;
monkeyboi - select whether material appears in render, reflection, or both&lt;br /&gt;
&lt;br /&gt;
monkeyboi - control 'ray mirror' with a texture&lt;br /&gt;
&lt;br /&gt;
Carrot.nl - lamp editmode access to 'clipstart and clipend'&lt;br /&gt;
&lt;br /&gt;
Monkeyboi - bundle NLA plugins with blender&lt;br /&gt;
http://www-users.cs.umn.edu/~mein/blender/plugins/sequence.html &lt;br /&gt;
&lt;br /&gt;
Usagi - repeating blend texture (tiled?) as can be done with image textures.&lt;br /&gt;
&lt;br /&gt;
kencanvey - rotate 'blend' textures&lt;br /&gt;
&lt;br /&gt;
roja - render the wireframe on top of shading/texture&lt;br /&gt;
&lt;br /&gt;
Yayap8 - realtime display of procedural textures (perhaps texture baking, and cache the rendering data, so that adjustments only recalculate updates?)&lt;br /&gt;
&lt;br /&gt;
Merlot - dotXSI import and export&lt;br /&gt;
http://www.softimage.com/products/pipeline/ftk/v362/ &lt;br /&gt;
&lt;br /&gt;
JA-forreal - 'xray vision' - have it so the mesh can be semitransparent allowing object below the edited to be seen.&lt;br /&gt;
&lt;br /&gt;
Roja - show texture in edit mode&lt;br /&gt;
&lt;br /&gt;
solecize - import of splines, curves, and vectors from other programs&lt;br /&gt;
&lt;br /&gt;
KRUChy - popup window if export path is not set and an attempt to use Yafray is made.&lt;br /&gt;
&lt;br /&gt;
solmax - conform lattice to bounding box&lt;br /&gt;
&lt;br /&gt;
Tommy5 - ipo control over wave effect parameters&lt;br /&gt;
&lt;br /&gt;
Tommy5 - ipo control over particles&lt;br /&gt;
&lt;br /&gt;
Hwee - unlink data from sequencer&lt;br /&gt;
&lt;br /&gt;
Dani - segments for colorbands (color is chosen on each side of a new slider as the gimp does - thus hard edges can be had if opposite sides of the segment are different colors).&lt;br /&gt;
&lt;br /&gt;
doronko4 - lathed objects updated based on changes to original spline.&lt;br /&gt;
&lt;br /&gt;
many - autoshutdown after render&lt;br /&gt;
&lt;br /&gt;
roja - specify how many back up saves are done (ie a backup que, with the oldest written over each backup save)&lt;br /&gt;
&lt;br /&gt;
roja - 'unweld' takes a single vertice and makes it two&lt;br /&gt;
&lt;br /&gt;
ardamardar - jsr184 format&lt;br /&gt;
http://www.jcp.org/en/jsr/detail?id=184&lt;br /&gt;
&lt;br /&gt;
madcello - define the radius to be inscribed instead of circumscribed&lt;br /&gt;
&lt;br /&gt;
mfoxdogg - use of formulas in special effects&lt;br /&gt;
&lt;br /&gt;
gaiamuse - animation play stop etc interface&lt;br /&gt;
&lt;br /&gt;
M@dcow - thicker slider handles&lt;br /&gt;
&lt;br /&gt;
chimera - have oops objects change the buttons window to the appropriate type&lt;br /&gt;
&lt;br /&gt;
hweihe - VRML2 import&lt;br /&gt;
&lt;br /&gt;
ideasman - add vertex groups to the oops window&lt;br /&gt;
&lt;br /&gt;
Mokeyboi - seperate face, edge and vertex modes&lt;br /&gt;
http://www.shadeless.dk/ui/Editmodes.htm&lt;br /&gt;
&lt;br /&gt;
ideasman - collaborative rendering of blend files (perhaps similar to peer to peer?)&lt;br /&gt;
(extension to the above by [[Requests/LetterRip|LetterRip]] - computers get 'credit' for rendering other peoples work, then they can 'purchase' rendering on other computers... seed group is 'trusted developers' then those who have purchased render time can use - option to have 'untrusted mode' where same piece is rendered on multiple people and then compared)&lt;br /&gt;
&lt;br /&gt;
z3rO_d - 16 bit greyscale displacement maps&lt;br /&gt;
&lt;br /&gt;
jorrit - relative path for linked .blend libraries&lt;br /&gt;
&lt;br /&gt;
harkyman - default energy levels for lights should be similar &lt;br /&gt;
&lt;br /&gt;
poutsa - customizable splash screen (remove hardcoding)&lt;br /&gt;
&lt;br /&gt;
pa_furijaz - bicubic patch modelling&lt;br /&gt;
&lt;br /&gt;
Roja - floating windows&lt;br /&gt;
&lt;br /&gt;
-- [[DeveloperWiki/TomMusgrove|TomMusgrove]] - 30 Aug 2004&lt;br /&gt;
&lt;br /&gt;
==Graphical remapping of hotkeys==&lt;br /&gt;
There could maybe be a window that has a vertical list of all the possible functions/features that could be mapped. You click on a feature you want to map, and then in a section next to the function selector there is box that you can type a letter/number/mouse click into with three check marks for control, alt, and shift. These would be checked depending on exactly what keyboard-press sequence you want. There would also be a &amp;quot;set&amp;quot; button to make the hot key permanent and a &amp;quot;restore defaults&amp;quot; button. &lt;br /&gt;
&lt;br /&gt;
So if I wanted &amp;quot;Control+Shift+A&amp;quot; to do something, I would click whatever function I wanted to map it for, type &amp;quot;a&amp;quot; into the little text box, check the check boxes for control and shift, and then click set. Voila. :) --[[User:Remi|Remi]] 17:11, 31 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
[[Category:Requests]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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