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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FGameEngine%2FPhysics</id>
	<title>Dev:Source/GameEngine/Physics - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FGameEngine%2FPhysics"/>
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	<updated>2026-09-07T07:58:50Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Physics&amp;diff=149361&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Physics&amp;diff=149361&amp;oldid=prev"/>
		<updated>2018-06-28T21:13:16Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:13時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Physics&amp;diff=149360&amp;oldid=prev</id>
		<title>2015年2月20日 (金) 13:40にwiki&gt;Britaによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Physics&amp;diff=149360&amp;oldid=prev"/>
		<updated>2015-02-20T13:40:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Game Engine - Physics=&lt;br /&gt;
&lt;br /&gt;
The BGE has its own implementation of physics, separate from the Viewport Physics.&lt;br /&gt;
&lt;br /&gt;
Blender currently uses Bullet2, though it previously supported other engines: Enji, Sumo, Dynamo and ODE. These other engines were removed, leaving only a common PHY_Interface for engines to implement. Bullet implements this interface, but it has grown around it too.&lt;br /&gt;
Bullet's documentation is a quite good read: [[File:Dev-Physics-bullet-documentation.pdf]]&lt;br /&gt;
&lt;br /&gt;
The BGE Physics supports Rigid Bodies and Soft Bodies, but not Particles or Simulations of Fluids, Smoke, Crowds, etc.&lt;br /&gt;
&lt;br /&gt;
There is a stub of a more comprehensive GE physics overview [[User:Brita/GSoC_BGE_cleanup_and_support/doc/physics|here]].&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brita</name></author>
		
	</entry>
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