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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FGameEngine%2FProjects%2FWebPlugin%2FActiveX</id>
	<title>Dev:Source/GameEngine/Projects/WebPlugin/ActiveX - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FGameEngine%2FProjects%2FWebPlugin%2FActiveX"/>
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	<updated>2026-11-15T15:39:43Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&amp;diff=79357&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&amp;diff=79357&amp;oldid=prev"/>
		<updated>2018-06-28T18:37:14Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 18:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&amp;diff=79356&amp;oldid=prev</id>
		<title>wiki&gt;Brita: moved Dev:Source/GameEngine/WebPlugin/ActiveX to Dev:Source/GameEngine/Projects/WebPlugin/ActiveX</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&amp;diff=79356&amp;oldid=prev"/>
		<updated>2014-08-19T00:31:34Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Source/GameEngine/WebPlugin/ActiveX&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Source/GameEngine/WebPlugin/ActiveX&quot;&gt;Dev:Source/GameEngine/WebPlugin/ActiveX&lt;/a&gt; to &lt;a href=&quot;/Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&quot; title=&quot;Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&quot;&gt;Dev:Source/GameEngine/Projects/WebPlugin/ActiveX&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Blender Web Plugin :: ActiveX version =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is more of a development log of what&amp;#039;s going on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TODO:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 1. submit patches for GHOST and blenderplayer (eta 2008-11-06)&lt;br /&gt;
 2. implement the ActiveX control (eta 2008-11-06)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2008-11-06 ==&lt;br /&gt;
&lt;br /&gt;
Implemented support for the -i option in blenderplayer which leaded to implement parenting windows in GHOST.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m about to submit a ticket and I have only 3 hours to do so AND  implement the ActiveX control that will download the .blend files and open blenderplayer as my new deadline is today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2008-11-05 ==&lt;br /&gt;
Some progress in this day.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve manage to open a nested window with OpenGL content. I&amp;#039;ve also learned what was the bad mistake I was making (the window itself doesn&amp;#039;t size to fit the entire parent window.. it starts with 0 size. The solution is to query the parent window for it&amp;#039;s size and set the same size for the child during the creation).&lt;br /&gt;
&lt;br /&gt;
also, jesterKing from #blendercoders told me about the linker options in windows environment that controls how the application is started (as a windows or a dos application). So, the problem with opening terminals has been solved.&lt;br /&gt;
&lt;br /&gt;
== 2008-11-04 ==&lt;br /&gt;
I&amp;#039;ve learned some basic stuff about OpenGL in Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2008-11-03 :: Afternoon ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve managed to build blender in Windows Vista.&lt;br /&gt;
I also have spent most of my time researching on how to connect to a parent window that&amp;#039;s created elsewhere - it&amp;#039;s surprisingly easy and works pretty well.&lt;br /&gt;
&lt;br /&gt;
Now I&amp;#039;m gonna plug blender into that original window and see what happens. If everything goes fine, the last part will be to change the main process so it&amp;#039;s an ActiveX control.&lt;br /&gt;
&lt;br /&gt;
== 2008-11-03 :: Morning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve managed to understand how it&amp;#039;s going to be implemented. It&amp;#039;ll be pretty much like the XEmbed version, with a crucial difference: the window where blenderplayer will render will be managed by the ActiveX plugin and not by the browser (as it happens in the xembed version).&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brita</name></author>
		
	</entry>
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