﻿<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FModeling%2FHeMesh%2FUI</id>
	<title>Dev:Source/Modeling/HeMesh/UI - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FModeling%2FHeMesh%2FUI"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/HeMesh/UI&amp;action=history"/>
	<updated>2026-06-02T06:54:00Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/HeMesh/UI&amp;diff=42158&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/HeMesh/UI&amp;diff=42158&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/HeMesh/UI&amp;diff=42157&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Dev:Source/Blender/Modeling/HeMesh/UI to Dev:Source/Modeling/HeMesh/UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/HeMesh/UI&amp;diff=42157&amp;oldid=prev"/>
		<updated>2010-03-09T10:20:28Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Source/Blender/Modeling/HeMesh/UI&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Source/Blender/Modeling/HeMesh/UI&quot;&gt;Dev:Source/Blender/Modeling/HeMesh/UI&lt;/a&gt; to &lt;a href=&quot;/Dev:Source/Modeling/HeMesh/UI&quot; title=&quot;Dev:Source/Modeling/HeMesh/UI&quot;&gt;Dev:Source/Modeling/HeMesh/UI&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Half-Edge Mesh User-Interface Design=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Since HE mesh is growing in size, it is now time to consider UI design issues.  Generally a Blender Object UI seems (to me) to consist of the following:&lt;br /&gt;
&lt;br /&gt;
* A single menu that contains all the commands (plus their hotkeys) so newbies can easily find access to new features.&lt;br /&gt;
* Hotkeys, some of which lead to menus, others simply do something.  These are the real power of the UI, the &amp;quot;newbie menu&amp;quot; is just there for learning purposes.&lt;br /&gt;
&lt;br /&gt;
==Hotkeys/Menus==&lt;br /&gt;
&lt;br /&gt;
Like oter Blener Objects, HE Mesh's tools/commands fall into the following categories:&lt;br /&gt;
&lt;br /&gt;
===WKEY Specials Menu===&lt;br /&gt;
&lt;br /&gt;
This contains Subdivide/Subdivide Smooth, Smooth (average verts), Merge, and a few other things.&lt;br /&gt;
&lt;br /&gt;
===EKEY Extrude Menu===&lt;br /&gt;
&lt;br /&gt;
This contains Extrude Region, Faces, Verts, plus &amp;quot;extend&amp;quot; boundary edges.&lt;br /&gt;
&lt;br /&gt;
===Other Hotkeys:===&lt;br /&gt;
&lt;br /&gt;
And then there is the other hotkeys.  Select linked verts, select/deselect all, all the transform ones, macro hotkeys, etc.&lt;br /&gt;
&lt;br /&gt;
==UI Design Issues==&lt;br /&gt;
&lt;br /&gt;
===Multiple Selection Modes===&lt;br /&gt;
&lt;br /&gt;
The advantages of Ton's (or whoever came up with it) multiple selection modes idea, is rather then having to change selmode for a certain tool, you can instead enter multiple-selmode and retain both selection modes.  Like, for example, executing Extrude Verts in face mode will enter Face-Vert selection mode.&lt;br /&gt;
&lt;br /&gt;
===Macro/Construction History Editor===&lt;br /&gt;
&lt;br /&gt;
The macro/construction history editor I plan to make as a new window type.  Unfortunately, as this may break backwards compatibility (past experiments have shown that Blender crashes when it finds an unkown window are ID in a .blend file) I may have to find some way to hijack some other window type.&lt;br /&gt;
&lt;br /&gt;
Anyway, essentially the macro/command history editor will work on individual command &amp;quot;stacks.&amp;quot;  Things like adding new commands, rearranging them, etc will be supported.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
-- [[DeveloperWiki/JosephEagar|JosephEagar]] - 17 Mar 2005&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
</feed>