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	<title>Dev:Source/Modeling/Sharp Flat Select - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/Sharp_Flat_Select&amp;diff=44268&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:46:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Modeling/Sharp_Flat_Select&amp;diff=44267&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: moved Dev:Source/Blender/Modeling/Sharp Flat Select to Dev:Source/Modeling/Sharp Flat Select</title>
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		<updated>2010-03-09T10:20:28Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:Source/Blender/Modeling/Sharp_Flat_Select&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:Source/Blender/Modeling/Sharp Flat Select&quot;&gt;Dev:Source/Blender/Modeling/Sharp Flat Select&lt;/a&gt; to &lt;a href=&quot;/Dev:Source/Modeling/Sharp_Flat_Select&quot; title=&quot;Dev:Source/Modeling/Sharp Flat Select&quot;&gt;Dev:Source/Modeling/Sharp Flat Select&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Mesh Selection Tools Based on Sharpness and Flatness ==&lt;br /&gt;
&lt;br /&gt;
A patch with an implementation of this described functionality&lt;br /&gt;
can be found here:&lt;br /&gt;
&lt;br /&gt;
http://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=3678&amp;amp;group_id=9&amp;amp;atid=127&lt;br /&gt;
&lt;br /&gt;
This document discusses two related selection operations &lt;br /&gt;
that should improve the workflow for some modelling tasks.&lt;br /&gt;
A particular application might be mechanical modelling&lt;br /&gt;
where one might want to separate what might be called&lt;br /&gt;
a 'virtual face' -- a collection of faces that might&lt;br /&gt;
have a common, relatively low, curvature so that as a &lt;br /&gt;
collection they might serve the function of one, irregularly &lt;br /&gt;
shaped, curved face. A set of neighboring coplanar faces&lt;br /&gt;
would be a good example of this, but this concept could&lt;br /&gt;
be made more flexible to include surfaces with similar&lt;br /&gt;
curvature, such as the inside of a teacup, or the rim of &lt;br /&gt;
a coin.&lt;br /&gt;
&lt;br /&gt;
In what follows we will be describing 'sharpness' and&lt;br /&gt;
'flatness' as properties of the angle between&lt;br /&gt;
adjacent faces. If this angle is small, then we&lt;br /&gt;
call the edge that is shared by the adjacent faces&lt;br /&gt;
'sharp'. If it is a large angle, then we call this&lt;br /&gt;
angle 'flat' (and, of course, if the angle between the&lt;br /&gt;
faces is 180 degrees the faces are coplanar and the&lt;br /&gt;
edge between the two faces is indeed flat).&lt;br /&gt;
&lt;br /&gt;
== Select Sharp Edges ==&lt;br /&gt;
&lt;br /&gt;
This selection tool works in either vertex or edge selection modes&lt;br /&gt;
and does not depend on the current selection.&lt;br /&gt;
&lt;br /&gt;
The user can activate the feature through the select menu in either&lt;br /&gt;
the 3D window header, or the toolbox. The hotkey Ctrl-Alt-Shift-S is&lt;br /&gt;
also available. A 'sharpness' angle is then specified by the user.&lt;br /&gt;
&lt;br /&gt;
[[Image:sharp1.png]]&lt;br /&gt;
&lt;br /&gt;
For each edge that shares exactly two adjacent faces, the &lt;br /&gt;
angle between the two faces is tested, and if that angle is &lt;br /&gt;
found to be less than the 'sharpness' angle, the edge is &lt;br /&gt;
selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:sharp2.png]]&lt;br /&gt;
&lt;br /&gt;
An application where this would be useful is when you want&lt;br /&gt;
to use a subsurf modifier to increase the resolution of the&lt;br /&gt;
round parts of a mesh, but you want to maintain sharp edges. With &lt;br /&gt;
this feature you can select the sharp edges, then crease them&lt;br /&gt;
so that they aren't smoothed away in the derived subdivision&lt;br /&gt;
surface.&lt;br /&gt;
&lt;br /&gt;
== Select Linked Flat Faces ==&lt;br /&gt;
&lt;br /&gt;
This tool depends on the current selection and only works in&lt;br /&gt;
face selection mode.&lt;br /&gt;
&lt;br /&gt;
The user selects some faces, and activates the tool from the &lt;br /&gt;
select menu of either the 3d view header or the toolbox,&lt;br /&gt;
or through the hotkey Ctrl-Shift-Alt-F.&lt;br /&gt;
&lt;br /&gt;
The user provides an angle, the 'flatness'.&lt;br /&gt;
&lt;br /&gt;
[[Image:flat1.png]]&lt;br /&gt;
&lt;br /&gt;
The current selection is then expanded to include a zone&lt;br /&gt;
of faces who's perimeter consists of sharp edges.&lt;br /&gt;
The process works so that the original selection grows to include &lt;br /&gt;
faces that are adjacent to the selected faces, provided that the angle &lt;br /&gt;
between a selected face and an adjacent face is greater than the &lt;br /&gt;
'flatness' angle. Those faces that are adjacent to the newly selected faces &lt;br /&gt;
are similarly tested and potentially selected, and this process continues &lt;br /&gt;
until no new faces can be selected, producing a region of linked 'flat'&lt;br /&gt;
faces.&lt;br /&gt;
&lt;br /&gt;
[[Image:flat2.png]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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