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		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Modifiers/Stack&amp;diff=54690&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T17:51:32Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:51時点における版&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Modifiers/Stack&amp;diff=54689&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
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		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Introduction=&lt;br /&gt;
This page gathers all current work on modifiers and the modifier stack in one place, so it is easy to see what's being worked on.&lt;br /&gt;
&lt;br /&gt;
=Modifiers in development=&lt;br /&gt;
Please indicate who is actively developing any modifiers listed in here.&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Source/Modifiers/Stack/ClipPlaneModifier|Clip Plane modifier]] - [[User:jesterKing|jesterKing]]&lt;br /&gt;
&lt;br /&gt;
=Proposed new modifiers=&lt;br /&gt;
* Lathe modifier. - Lathe modifier spins the mesh based on given center, given axis and given accuracy (amount of segments). Possible other attributes include &amp;quot;make faces between segments&amp;quot;. Center can be defined to be object center or center of wanted object (empty for instance). Axis can be any standard axis or defined by axis of an object (empty works well yet again). Basically this modifier offers an interactive alternative for spin/spinDup tool. [https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=6838&amp;amp;group_id=9&amp;amp;atid=127 An implementation of this modifier.]&lt;br /&gt;
* [[Dev:Source/Modifiers/Stack/TweakModifier|Tweak modifier]]&lt;br /&gt;
&lt;br /&gt;
=Proposals/improvements for existing modifiers=&lt;br /&gt;
* LOD (Level of Detail) option to Decimate modifier. This modifier would allow the user to set the decimate modifier's strength based on distance to a given object. This can be useful in reducing amount of polys to be rendered. [https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=6824&amp;amp;group_id=9&amp;amp;atid=127 An implementation of this improvement.]&lt;br /&gt;
&lt;br /&gt;
* Shell modifier. This modifier would simply extrude a mesh along its normal. See http://www.youtube.com/watch?v=aWh0p6Kq19M&lt;br /&gt;
&lt;br /&gt;
* Update to bevel modifier. The addition of a bevel resolution to enable rounded bevels.&lt;br /&gt;
&lt;br /&gt;
=Modifier API documentation=&lt;br /&gt;
* [[Dev:Source/Modifiers/Stack/API Reference|API Reference]]&lt;br /&gt;
&lt;br /&gt;
=Modifier API improvements/proposals=&lt;br /&gt;
* [[Dev:Source/Modifiers/Stack/API Refactor|Modifier API Refactor]]&lt;br /&gt;
* Extension of modifier user interface metaphor to curves. Modifier system could be built for curves. This would make user interface more consistent. Features such as curve bevel and taper could be converted to modifiers.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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