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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FNodeGuidelines</id>
	<title>Dev:Source/Render/Cycles/NodeGuidelines - 版の履歴</title>
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	<updated>2026-04-21T10:49:24Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/NodeGuidelines&amp;diff=104709&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/NodeGuidelines&amp;diff=104708&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:2.6/Source/Render/Cycles/NodeGuidelines to Dev:Source/Render/Cycles/NodeGuidelines: remove namespace version</title>
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		<updated>2015-12-27T19:00:41Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:2.6/Source/Render/Cycles/NodeGuidelines&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:2.6/Source/Render/Cycles/NodeGuidelines&quot;&gt;Dev:2.6/Source/Render/Cycles/NodeGuidelines&lt;/a&gt; to &lt;a href=&quot;/Dev:Source/Render/Cycles/NodeGuidelines&quot; title=&quot;Dev:Source/Render/Cycles/NodeGuidelines&quot;&gt;Dev:Source/Render/Cycles/NodeGuidelines&lt;/a&gt;: remove namespace version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Node Design Guidelines ==&lt;br /&gt;
&lt;br /&gt;
When adding or modifying nodes, keep these guidelines in mind:&lt;br /&gt;
&lt;br /&gt;
* If possible, inputs should be in the 0.0..1.0 range. This is predictable, makes it easier to explore the range of possibilities. It also means it's easier to texture the inputs. If such a range is not possible or desirable, use physical units if possible.&lt;br /&gt;
* Similarly, the preferred range for outputs is 0.0..1.0. For example textures should in most cases output values in this range, to ensure energy conservation. An example of an exception is a HDR image texture, used for emission.&lt;br /&gt;
* Node input and output names should be short but not abbreviated. Node names may be longer, and some thought should be put into naming conflicts with possible future nodes.&lt;br /&gt;
* Inputs that have no reasonable values outside their range should be clamped. Nodes can't expect this to be ensured by the specified min/max range, as textures and other arbitrary node setups may result in values outside of the range.&lt;br /&gt;
* Closure color inputs are 0.8, 0.8, 0.8 by default. Full white rarely exists in the real world and may converge poorly.&lt;br /&gt;
* All nodes except for output nodes should have no side effects. That means they should not modify any shader data, and only output values into the output sockets.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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