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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FStandalone</id>
	<title>Dev:Source/Render/Cycles/Standalone - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FStandalone"/>
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	<updated>2026-04-21T09:45:58Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Standalone&amp;diff=145921&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Standalone&amp;diff=145921&amp;oldid=prev"/>
		<updated>2018-06-28T21:07:01Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 21:07時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Standalone&amp;diff=145920&amp;oldid=prev</id>
		<title>wiki&gt;Brecht: moved Dev:2.6/Source/Render/Cycles/Standalone to Dev:Source/Render/Cycles/Standalone: remove namespace version</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Standalone&amp;diff=145920&amp;oldid=prev"/>
		<updated>2015-12-27T19:00:43Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:2.6/Source/Render/Cycles/Standalone&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:2.6/Source/Render/Cycles/Standalone&quot;&gt;Dev:2.6/Source/Render/Cycles/Standalone&lt;/a&gt; to &lt;a href=&quot;/Dev:Source/Render/Cycles/Standalone&quot; title=&quot;Dev:Source/Render/Cycles/Standalone&quot;&gt;Dev:Source/Render/Cycles/Standalone&lt;/a&gt;: remove namespace version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Cycles Standalone =&lt;br /&gt;
&lt;br /&gt;
{{Note|Work in progress|The standalone application is a work in progress, some features may be missing and the API is subject to change.}}&lt;br /&gt;
&lt;br /&gt;
Cycles is nicely integrated into Blender, but can also be build as a standalone renderer [http://blender.dingto.org/cycles_standalone/standalone.png (Screenshot)]. This can be used for testing purposes, but also allows an integration into other 3D programs and pipelines. Cycles is available under the permissive Apache 2.0 license. &lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
No precompiled binaries are available at the moment. Instead you can get the source code (see below) and compile your own. &lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Cycles needs to be started from a terminal: '''cycles [options] file.xml'''&lt;br /&gt;
&lt;br /&gt;
Use '''cycles --help''', to get an overview of the available options. &lt;br /&gt;
&lt;br /&gt;
When rendering with the GUI, you can press ''H'' to get an overview of available shortcuts. You can pause, cancel or restart a render or try the interactive mode, which allows basic camera navigation. &lt;br /&gt;
&lt;br /&gt;
== For developers ==&lt;br /&gt;
&lt;br /&gt;
==== Source code ==== &lt;br /&gt;
The Cycles source code can be found [https://developer.blender.org/diffusion/C/ here]. It's a standalone repository which just contains the Cycles engine. You can find more infos and compile instructions there. &lt;br /&gt;
&lt;br /&gt;
==== XML API ====&lt;br /&gt;
Cycles standalone has a XML API, which is used for mesh data and shader/settings import. &lt;br /&gt;
There is no real API documentation at the moment, as the API is subject to change, but you can check the source code to get an idea: &lt;br /&gt;
&lt;br /&gt;
'''app/cycles_xml.cpp:''' Main XML reading API. ''xml_read_file()'' is the main function here, ''xml_read_scene()'' calls the different XML loading routines for Geometry, Shaders and Settings then. &lt;br /&gt;
&lt;br /&gt;
'''render/nodes.cpp:''' All shader nodes are declared here, check the strings in the ''add_input()'' and ''add_output()'' calls, these are the names used for shader parameters in XML (such as ''Scale'' or ''Radius'' for the Subsurface Scattering node).&lt;br /&gt;
&lt;br /&gt;
==== Get Involved ====&lt;br /&gt;
Please see the current standalone code and its API as a proof of concept only.&lt;br /&gt;
 &lt;br /&gt;
We hope to get feedback and/or patches from developers, who are interested in implementing Cycles into other applications. Please get in contact via the bf-cycles mailing list or write a comment on our developer site if you like to get involved: https://developer.blender.org/T38279&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
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