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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FToDo</id>
	<title>Dev:Source/Render/Cycles/ToDo - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FToDo"/>
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	<updated>2026-04-21T10:51:38Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/ToDo&amp;diff=104701&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/ToDo&amp;diff=104701&amp;oldid=prev"/>
		<updated>2018-06-28T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/ToDo&amp;diff=104700&amp;oldid=prev</id>
		<title>wiki&gt;Nazg-gul: /* Smaller Features */</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/ToDo&amp;diff=104700&amp;oldid=prev"/>
		<updated>2017-12-05T09:09:28Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Smaller Features&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Feature ToDo =&lt;br /&gt;
&lt;br /&gt;
Ideas for features to add.&lt;br /&gt;
&lt;br /&gt;
=== Bigger Features ===&lt;br /&gt;
&lt;br /&gt;
See the [[../Roadmap|Roadmap]].&lt;br /&gt;
&lt;br /&gt;
=== Smaller Features ===&lt;br /&gt;
&lt;br /&gt;
* Ambient occlusion color node&lt;br /&gt;
** For specifying custom AO normal and using it as shader color&lt;br /&gt;
* Gabor noise node&lt;br /&gt;
** Can generate many interesting patterns, might need good UI for parameters&lt;br /&gt;
* Per object multiplier for motion blur shutter time&lt;br /&gt;
* OpenColorIO integration&lt;br /&gt;
* Use render visibility when selecting render layer preview in viewport&lt;br /&gt;
** Needs depsgraph fixes&lt;br /&gt;
* Add back worley weights to voronoi node.&lt;br /&gt;
* Access to object color and other object properties from nodes (support RNA paths?).&lt;br /&gt;
* Option to include environment lighting in shadow pass.&lt;br /&gt;
* UV project modifier special mapping for UV maps to avoid distortion.&lt;br /&gt;
* Vertex color RGB+Alpha support (for dynamic paint, see {{BugReport|36832}})&lt;br /&gt;
* Support video texture auto-refresh for viewport's Texture and Material shadings, see {{BugReport|40295}}&lt;br /&gt;
* Motion blur doesn't work together with autosplit {{bugReport|42315}}&lt;br /&gt;
* Hair does not get proper color when emitted from vertices {{BugReport|42706}}&lt;br /&gt;
* Using Triangles for Hair loosing intercept information {{BugReport|43625}}&lt;br /&gt;
* Depth pass could be improved for volume/smoke {{BugReport|43836}}&lt;br /&gt;
* Multiple steps for object motion blur {{BugReport|44005}}&lt;br /&gt;
* Handling multiple image datablocks pointing to the same image on the disk {{BugReport|45124}}&lt;br /&gt;
* Make duplicator visibility policy matching Blender Internal {{BugReport|43590}}&lt;br /&gt;
* Look into improved UV projection from view support {{BugReport|46014}}&lt;br /&gt;
* Make Hair settings per particle system instead of per scene.&lt;br /&gt;
* Voronoi texture is biased towards coordinates {{BugReport|50658}}&lt;br /&gt;
* Clipping doesn't work in GLSL viewport {{BugReport|53468}}&lt;br /&gt;
&lt;br /&gt;
==== UI ====&lt;br /&gt;
&lt;br /&gt;
* Select individual GPUs for rendering in user preferences.&lt;br /&gt;
* Node link menu in properties editor has become too big, needs to get submenus&lt;br /&gt;
* Properties editor UI should be improved, perhaps:&lt;br /&gt;
** Add outliner like alternating lines&lt;br /&gt;
** Some better indication of hierarchy that doesn't take up much horizontal space&lt;br /&gt;
* Better auto position when adding nodes (with multiple inputs nodes overlap)&lt;br /&gt;
* Auto sync BSDF color and viewport color&lt;br /&gt;
** Needs some algorithm to deal with mix shader hierarchies, to find the good diffuse node&lt;br /&gt;
* Decouple lamp size for hemi/sun lamp and point/spot/area, the units for the former are wrong&lt;br /&gt;
* Show watts, watts/m^2 units in the UI&lt;br /&gt;
* Hide color component for node sockets in the UI&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
* Indirect light influence control&lt;br /&gt;
* SIMD for triangle intersection&lt;br /&gt;
* Spherical triangle light sampling for mesh lights&lt;br /&gt;
* Enable selective features compilation for CUDA and shader/baking kernels of OpenCL.&lt;br /&gt;
&lt;br /&gt;
=== Workflow ===&lt;br /&gt;
&lt;br /&gt;
* Pause rendering when 3d view gets hidden&lt;br /&gt;
* Progressive Animation Rendering ([http://lists.blender.org/pipermail/bf-cycles/2011-September/000096.html details])&lt;br /&gt;
* Render pause button&lt;br /&gt;
* Keep scene in memory and sync between F12 render (avoid image/mesh/.. reloading)&lt;br /&gt;
* Allow user-defined attribute requests associated with OSL code ({{BugReport|39415}})&lt;br /&gt;
* Better support of ray visibility of volumes ({{BugReport|48512}})&lt;/div&gt;</summary>
		<author><name>wiki&gt;Nazg-gul</name></author>
		
	</entry>
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