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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FVolume</id>
	<title>Dev:Source/Render/Cycles/Volume - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FRender%2FCycles%2FVolume"/>
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	<updated>2026-04-19T17:12:14Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Volume&amp;diff=143593&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Volume&amp;diff=143593&amp;oldid=prev"/>
		<updated>2018-06-28T20:57:29Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 20:57時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Volume&amp;diff=143592&amp;oldid=prev</id>
		<title>2016年11月1日 (火) 15:20にwiki&gt;Brechtによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Render/Cycles/Volume&amp;diff=143592&amp;oldid=prev"/>
		<updated>2016-11-01T15:20:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Volume Render =&lt;br /&gt;
&lt;br /&gt;
=== To Do ===&lt;br /&gt;
&lt;br /&gt;
* Support BSDFs in volumes&lt;br /&gt;
** Material density output (like displacement)&lt;br /&gt;
** Gradient of density field = normal, compute like bump mapping&lt;br /&gt;
&lt;br /&gt;
* Multiple scattering approximation with octaves&lt;br /&gt;
* Use ray differentials for volume shading&lt;br /&gt;
&lt;br /&gt;
* Verify lamp MIS correctness with volumes and mix of surfaces and volumes.&lt;br /&gt;
&lt;br /&gt;
* World volumes&lt;br /&gt;
** Do we need an option to exclude the world volume from the interior of objects? Some more general mechanism?&lt;br /&gt;
** Very low density should not be optimized out for closures, now there is a discontinuity.&lt;br /&gt;
&lt;br /&gt;
* Incorrectly connnected surface shader to volume socket: detect and ignore? ({{BugReport|39089}})&lt;br /&gt;
&lt;br /&gt;
* Random jitter offset for heterogeneous volumes can use stratified samples&lt;br /&gt;
* Add a user setting for transparency cutoff, as optimization and to make creating opaque volumes possible without infinite density.&lt;br /&gt;
* Ray visibility (partially there)&lt;/div&gt;</summary>
		<author><name>wiki&gt;Brecht</name></author>
		
	</entry>
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