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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FTextures%2FOcean_Simulator</id>
	<title>Dev:Source/Textures/Ocean Simulator - 版の履歴</title>
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	<updated>2026-04-19T14:25:11Z</updated>
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		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Textures/Ocean_Simulator&amp;diff=42328&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Textures/Ocean_Simulator&amp;diff=42328&amp;oldid=prev"/>
		<updated>2018-06-28T17:45:30Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/Textures/Ocean_Simulator&amp;diff=42327&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Bot: Fixing redirects</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/Textures/Ocean_Simulator&amp;diff=42327&amp;oldid=prev"/>
		<updated>2010-05-27T08:50:47Z</updated>

		<summary type="html">&lt;p&gt;Bot: Fixing redirects&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Ocean Simulator=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This project is an effort to simulate a realistic deep ocean swell using a fourier transform method. It does this by &lt;br /&gt;
displacing the Z component of each vertex that the effect is applied to. It is similar in operation to the wave effect &lt;br /&gt;
but more realistic when simulating patches of large oceans.&lt;br /&gt;
&lt;br /&gt;
Currently the effect displaces verticies however work is being done to add a texture effect, allowing the artist to &lt;br /&gt;
use a calculated FFT ocean as a specular or normal map and so allowing fine wavelet resolution. &lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
This is a list of the current features for the Mesh Effect:&lt;br /&gt;
*Can displace X &amp;amp; Y components of each vector&lt;br /&gt;
*Has a selectable FFT sample resolution&lt;br /&gt;
*FFT is easily mapped to local object coordinates &lt;br /&gt;
*Uses the fast FFTW library for fast simulation&lt;br /&gt;
&lt;br /&gt;
The current/expected List of freatures for the Texture Effect:&lt;br /&gt;
*Can be used as a intensity and normal map&lt;br /&gt;
*Can be linked to an Ocean FFT effect on an object containing the effect&lt;br /&gt;
*Has similar controls comparable with the mesh Effect&lt;br /&gt;
*Allows fine grained detail in the FFT array to be seen, giving a more realistic ocean&lt;br /&gt;
&lt;br /&gt;
==Bugs and TODO==&lt;br /&gt;
Here is a list of the bugs and features that need to be added:&lt;br /&gt;
*Need to add choppy wave algorthm from [[BlenderDev/ChEngine|ChEngine]]&lt;br /&gt;
*Need to add more wave parameters&lt;br /&gt;
&lt;br /&gt;
I am currently doing this in my spare time so development is erratic but I am making _slow_&lt;br /&gt;
progress. It should hopefully be finished by the beginning of next year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This project is currently frozen until [[Dev:Source/Architecture/Module Blender|ModBlender]] has been released, development will resume until that has been completed&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kind Regards&amp;lt;br&amp;gt;&lt;br /&gt;
[[DeveloperWikiSimonHarvey#30Jun105|SH]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
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