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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASource%2FUI%2FIcon_Guidelines</id>
	<title>Dev:Source/UI/Icon Guidelines - 版の履歴</title>
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	<updated>2026-05-11T21:36:20Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/UI/Icon_Guidelines&amp;diff=52772&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/UI/Icon_Guidelines&amp;diff=52772&amp;oldid=prev"/>
		<updated>2018-06-28T17:50:31Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:50時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:Source/UI/Icon_Guidelines&amp;diff=52771&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones bot: Robot: Automated text replacement  (-[[dev: +[[Dev:)</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:Source/UI/Icon_Guidelines&amp;diff=52771&amp;oldid=prev"/>
		<updated>2010-05-27T20:01:35Z</updated>

		<summary type="html">&lt;p&gt;Robot: Automated text replacement  (-[[dev: +[[Dev:)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Colour=&lt;br /&gt;
&lt;br /&gt;
Currently there is no 'official' base palette for Blender's icons. I propose that we adopt Tango's [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines palette], at the very least for the benefits listed [[Dev:Source/UI/Icon Redesign|here]]. As mentioned on their page, using this palette doesn't mean that all the icons will be those colours, but at least starting from them as a base, and then adjusting brightness, saturation, etc can help a lot to keep things looking consistent and unified.&lt;br /&gt;
&lt;br /&gt;
Blender should be restrained in its use of colour. The Blender interface should be subdued, professional looking, and its icons not distracting from the graphical content that a user is creating. Blender icons should not use many colours within the same icon, neutral with one or two highlight colours depending on context.&lt;br /&gt;
&lt;br /&gt;
We can divide up different colour schemes based on the type of icon and what it represents:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Icon Usage !! Example !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| UI controls || Menu checkmark indicators, disclosure triangles || Black and white/greyscale&lt;br /&gt;
|-&lt;br /&gt;
| Selected data || 3D View mesh selection mode buttons || Orange&lt;br /&gt;
|-&lt;br /&gt;
| Added data/geometry || Potential editing tools (no icons for these at present) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Window types || Window type menu items || ?&lt;br /&gt;
|-&lt;br /&gt;
| Datablock types || Outliner/OOPs icons || ?&lt;br /&gt;
|-&lt;br /&gt;
| Modes || Mode icons in 3D view header || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See more on general colour meaning in Blender here: http://mediawiki.blender.org/index.php/BlenderDev/ColourMeaning&lt;br /&gt;
&lt;br /&gt;
=Metaphors=&lt;br /&gt;
&lt;br /&gt;
Current (2.43) Blender icons that have ambiguous/unclear metaphors include:&lt;br /&gt;
* Scripts (snake icon)&lt;br /&gt;
* Pose Mode (smiling face)&lt;br /&gt;
* 3D View (a 2d grid)&lt;br /&gt;
* NLA Editor (stacked lines)&lt;br /&gt;
* Lock camera to scene (padlock - doesn't communicate anything about cameras)&lt;br /&gt;
* Update windows automatically (padlock)&lt;br /&gt;
* Outliner (upside down triangle made of squares)&lt;br /&gt;
* UV Face select mode (triangle on square)&lt;br /&gt;
* Vertex Paint and Texture Paint (brushes on squares - they don't communicate their functional differences)&lt;br /&gt;
* Vertex groups (black circle)&lt;br /&gt;
* Camera data (an eye - wouldn't some kind of camera icon be better? :)&lt;br /&gt;
* Buttons window (two rectangles)&lt;br /&gt;
* Curve node zoom in and out (plus and minus - should be more related to zooming, plus and minus can be easily confused with adding and removing curve points)&lt;br /&gt;
* Limit selection to visible (cube - totally ambiguous meaning)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Broken|Matt Ebb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones bot</name></author>
		
	</entry>
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