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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASundayMeetingAgenda%2F2007-07-15th</id>
	<title>Dev:SundayMeetingAgenda/2007-07-15th - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3ASundayMeetingAgenda%2F2007-07-15th"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:SundayMeetingAgenda/2007-07-15th&amp;action=history"/>
	<updated>2026-05-15T07:09:01Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:SundayMeetingAgenda/2007-07-15th&amp;diff=55528&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:SundayMeetingAgenda/2007-07-15th&amp;diff=55528&amp;oldid=prev"/>
		<updated>2018-06-28T17:51:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:51時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:SundayMeetingAgenda/2007-07-15th&amp;diff=55527&amp;oldid=prev</id>
		<title>wiki&gt;Mindrones: BlenderDev/SundayMeetingAgenda/July 15th 2007 moved to Dev:SundayMeetingAgenda/2007-07-15th: move to Dev:</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:SundayMeetingAgenda/2007-07-15th&amp;diff=55527&amp;oldid=prev"/>
		<updated>2009-02-09T15:49:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/BlenderDev/SundayMeetingAgenda/July_15th_2007&quot; class=&quot;mw-redirect&quot; title=&quot;BlenderDev/SundayMeetingAgenda/July 15th 2007&quot;&gt;BlenderDev/SundayMeetingAgenda/July 15th 2007&lt;/a&gt; moved to &lt;a href=&quot;/Dev:SundayMeetingAgenda/2007-07-15th&quot; title=&quot;Dev:SundayMeetingAgenda/2007-07-15th&quot;&gt;Dev:SundayMeetingAgenda/2007-07-15th&lt;/a&gt;: move to Dev:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Current projects ==&lt;br /&gt;
&lt;br /&gt;
=== Ray tracer ===&lt;br /&gt;
Matt Ebb asked about committing his ray-tracing work into the trunk.  The general opinion was Ton needed to review the changes first, but since he's not in town that makes it difficult.  Brecht offered to review the patch, then let Ton decide on whether to commit based on his input.&lt;br /&gt;
&lt;br /&gt;
=== Boolean tools ===&lt;br /&gt;
&lt;br /&gt;
Ken Hughes asked for people to test recent changes to the boolean tools, particularly if combining two manifold meshes result in a non-manifold mesh.&lt;br /&gt;
&lt;br /&gt;
=== Modifier branch ===&lt;br /&gt;
Campbell brought up creating a modifier branch; he had discussed with Ben Batt who though it was OK.&lt;br /&gt;
&lt;br /&gt;
=== Mystery project ===&lt;br /&gt;
&lt;br /&gt;
Alfredo de Greef said he needed another week before giving details of his current project.&lt;br /&gt;
&lt;br /&gt;
== Google SoC ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  GLSL ===&lt;br /&gt;
&lt;br /&gt;
José corrected the material structure creation, as it still had some crashes that he hadn't noticed. Also added a default material for when the object has no assigned material.  It now compiles with the game engine and under Mac OS/X.&lt;br /&gt;
&lt;br /&gt;
However, he said it seems with heavy scenes the shader fails as it exceeds the number of ALU operations or constant registers.  If this is true, then the choices are either keep an estimated value for number of lights and break it into passes, do a pass per light or have some kind of option to activate deactivate per light pass.  Martin suggested doing the light passes with alpha blending.&lt;br /&gt;
&lt;br /&gt;
== 2.45 release ==&lt;br /&gt;
&lt;br /&gt;
Martin said judging for the splash contest would take place after today's meeting.  The call for release candidate builds will go out on the mailing list in the next week or two.  People were encouraged to attack the bug tracker.&lt;/div&gt;</summary>
		<author><name>wiki&gt;Mindrones</name></author>
		
	</entry>
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