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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3AWeeklyMeetingAgenda%2F2005-12-10th</id>
	<title>Dev:WeeklyMeetingAgenda/2005-12-10th - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3AWeeklyMeetingAgenda%2F2005-12-10th"/>
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	<updated>2026-08-30T22:54:22Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2005-12-10th&amp;diff=44288&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2005-12-10th&amp;diff=44288&amp;oldid=prev"/>
		<updated>2018-06-28T17:46:18Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2005-12-10th&amp;diff=44287&amp;oldid=prev</id>
		<title>wiki&gt;Ideasman42: moved Dev:SundayMeetingAgenda/2005-12-10th to Dev:WeeklyMeetingAgenda/2005-12-10th: No longer sunday</title>
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		<updated>2017-11-14T02:53:06Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:SundayMeetingAgenda/2005-12-10th&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:SundayMeetingAgenda/2005-12-10th&quot;&gt;Dev:SundayMeetingAgenda/2005-12-10th&lt;/a&gt; to &lt;a href=&quot;/Dev:WeeklyMeetingAgenda/2005-12-10th&quot; title=&quot;Dev:WeeklyMeetingAgenda/2005-12-10th&quot;&gt;Dev:WeeklyMeetingAgenda/2005-12-10th&lt;/a&gt;: No longer sunday&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== overview==&lt;br /&gt;
* general issue - developers frequently get script to just a basic state 'first 80 %'&lt;br /&gt;
* we need them finished and polished for inclusion&lt;br /&gt;
* docs, interfaces, installation, a site, etc&lt;br /&gt;
&lt;br /&gt;
==docs==&lt;br /&gt;
* we have docs in the scripts themselves, that get parsed and shown by the doc browser script in the help menu&lt;br /&gt;
* we can follow the docboard and try to get good wiki pages for all bundled scripts&lt;br /&gt;
* these pages should probably be extended versions (with eventual images) of the docs in the scripts&lt;br /&gt;
* the basic interface should be similar across these scripts&lt;br /&gt;
* the wiki pages can then become a book on bundled scripts&lt;br /&gt;
* so the extra work in getting this gives us good documentation &amp;quot;for free&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Space handelers==&lt;br /&gt;
&lt;br /&gt;
* there are 3 ways to do it right now.... none are good.&lt;br /&gt;
* it should work fine using the registry dict&lt;br /&gt;
* but we need actual examples to discuss this better&lt;br /&gt;
* My example is that I have a brush tool. I want to draw a circle cursor.&lt;br /&gt;
* register the same script for both handlers&lt;br /&gt;
* don't remember if I actually tried to, but you can put DRAW and EVENT there&lt;br /&gt;
* sace handelers in the blender  file also. so the text files dont need to be open in Blender? Then we can distribute  space handelers with blender.&lt;br /&gt;
* Space handelers arnt available unless they are an open text file in Blender&lt;br /&gt;
* allow a text to be both event and draw handler&lt;br /&gt;
* create a space handlers scripts group&lt;br /&gt;
* for 2.41 menu access to scripts&lt;br /&gt;
&lt;br /&gt;
==io scripts==&lt;br /&gt;
* make importers and exporters a special case and create a subproject to take care of them&lt;br /&gt;
* well organized description of scripts abilitys and limitations similar to that offered here http://www.okino.com/conv/filefrmt_3dimport.htm&lt;br /&gt;
*some i/o scripts require long docs because of small features, special cases, etc., so at least some of them will need their own doc page&lt;br /&gt;
* we need to know and to inform what each bundled i/o script can do&lt;br /&gt;
* Somebody will manage the I/O scripts? Documentation? - will have a central place to document scripts-&lt;br /&gt;
* we need a few people interested in this, updating the &amp;quot;compatibility matrix&amp;quot; and making sure the scripts work we'll need to collect test files, too for each supported format&lt;br /&gt;
* we should have a folder in cvs similar to lib that contains our test suite, including test files for importers and exporters&lt;br /&gt;
* would be good to have i/o script is written as a module, then any other script can use it to import or export files to that format&lt;br /&gt;
* drag and drop for scripts that support the extensions - ie obj, lwo, etc. (see .blend support for drag and drop)&lt;br /&gt;
* so that's a desirable thing (to have all i/o scripts accessible as modules)? In practice that means they'll be split in two files: executable (for the menus) and module&lt;br /&gt;
* have a function in every importer called load() - it can be the same as the Fileselector uses&lt;br /&gt;
* then use if __name__ == '__main__': load()&lt;br /&gt;
* blender has hooks for that already, if a file is not recognized it's passed to a python related function, currently unimplemented (may have existed before 2.25)&lt;br /&gt;
* we'll need that to know which script(s) to try to use when loading files from command line, etc&lt;br /&gt;
* a group will be created, will use wiki and will check the current situation with i/o scripts, ok?&lt;br /&gt;
* could have a file broker- 1 python script that calls all the others and makes a good decision about what to do-&lt;br /&gt;
* many scripts will overwrite existing meshes with the same name because of the way PutRaw works- also- imported data should repace current selection.&lt;br /&gt;
*exporters should follow a global define about what to do if the file already exists, etc.&lt;br /&gt;
* the load function could have a defined list of return values.&lt;br /&gt;
&lt;br /&gt;
==Mesh Module==&lt;br /&gt;
*very good - still some occassional issues with it - Cambo will report&lt;br /&gt;
*we should still keep NMesh around though for &lt;br /&gt;
* change all bundled scripts to Mesh module and confirm that it doesn't break them&lt;br /&gt;
* for 2.41 we'll have time to discuss a reworked api interface, to get rid of all inconsistencies, bad choices and legacy stuff&lt;br /&gt;
&lt;br /&gt;
==access to face edge vert mode==&lt;br /&gt;
* there is no way to select between Vert/Edge/Face mode&lt;br /&gt;
* need broader modal access - further discussion moved to mailing list&lt;br /&gt;
&lt;br /&gt;
==scripts inclusion process==&lt;br /&gt;
* there's a huge general issue about scripts: how to collect, test, approve, update, etc.&lt;br /&gt;
*SamAdam has an interesting script that checks for available updates, btw&lt;br /&gt;
* that's something we have to consider carefully, make sure what we do is manageable&lt;br /&gt;
* there is a cvs for scripts - that not many know about&lt;br /&gt;
&lt;br /&gt;
* it needs to replace bf-blender scripts- can it be symlinked in? :)&lt;br /&gt;
* Not allowing people to update there own work is counterproductive&lt;br /&gt;
* Okay. but anyone whos interested enough to ask and learn CVS then, or have someone else maintain their script&lt;br /&gt;
&lt;br /&gt;
* we need basic docs in the script, too. You can simply put a subset of the info in the script itself, with a link button to the complete doc&lt;br /&gt;
&lt;br /&gt;
==scripts to include for 2.40==&lt;br /&gt;
*plan is to include only a few more scripts this time and then more for 2.41&lt;br /&gt;
&lt;br /&gt;
* Blenderlipsynch - http://afn.dalmont.free.fr/ben/blenderLipSynchro_12.py&lt;br /&gt;
* Archimap - http://members.iinet.net.au/~cpbarton/ideasman/&lt;br /&gt;
* 3ds import and export - http://67.22.114.230:8082/programming/blender/#3DS&lt;br /&gt;
* XSI export - http://www.candointeractive.com/blender/xsi_export.py&lt;br /&gt;
* Collada importer and exporter - http://sourceforge.net/projects/colladablender/&lt;br /&gt;
* MD2 import and export - http://67.22.114.230:8082/programming/blender/#MD2&lt;br /&gt;
* widgetmaker - http://guitargeek.superihost.com/widgetmaker/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* MultiNumbuts patch https://projects.blender.org/tracker/index.php?func=detail&amp;amp;aid=3574&amp;amp;group_id=9&amp;amp;atid=127&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
	</entry>
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