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	<id>https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3AWeeklyMeetingAgenda%2F2006-08-06th</id>
	<title>Dev:WeeklyMeetingAgenda/2006-08-06th - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.blender.jp/index.php?action=history&amp;feed=atom&amp;title=Dev%3AWeeklyMeetingAgenda%2F2006-08-06th"/>
	<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2006-08-06th&amp;action=history"/>
	<updated>2026-06-17T22:34:16Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2006-08-06th&amp;diff=51320&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2006-08-06th&amp;diff=51320&amp;oldid=prev"/>
		<updated>2018-06-28T17:49:38Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 17:49時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;ja&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(相違点なし)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Yamyam</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2006-08-06th&amp;diff=51319&amp;oldid=prev</id>
		<title>wiki&gt;Ideasman42: moved Dev:SundayMeetingAgenda/2006-08-06th to Dev:WeeklyMeetingAgenda/2006-08-06th: No longer sunday</title>
		<link rel="alternate" type="text/html" href="https://wiki.blender.jp/index.php?title=Dev:WeeklyMeetingAgenda/2006-08-06th&amp;diff=51319&amp;oldid=prev"/>
		<updated>2017-11-14T02:53:11Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Dev:SundayMeetingAgenda/2006-08-06th&quot; class=&quot;mw-redirect&quot; title=&quot;Dev:SundayMeetingAgenda/2006-08-06th&quot;&gt;Dev:SundayMeetingAgenda/2006-08-06th&lt;/a&gt; to &lt;a href=&quot;/Dev:WeeklyMeetingAgenda/2006-08-06th&quot; title=&quot;Dev:WeeklyMeetingAgenda/2006-08-06th&quot;&gt;Dev:WeeklyMeetingAgenda/2006-08-06th&lt;/a&gt;: No longer sunday&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
=soc project updates=&lt;br /&gt;
==modifier stack==&lt;br /&gt;
* basic upgrade stuff working pretty well all the original modifiers work with it.  docs haven't been updated very recently but is something to work on.  added the Autosmooth modifier&lt;br /&gt;
&lt;br /&gt;
* questions -  main thing i need to know: is it possible to add a depgraph dependency from a Material to an Object? (Displace modifier currently stores a pointer to a material which is used as displacement input)  I also need to know more about the material handling code&lt;br /&gt;
&lt;br /&gt;
*todo i- Add features to Autosmooth modifier, finish Displace modifier, Add UV Projection modifier, do tidy-up of modifier stack code&lt;br /&gt;
&lt;br /&gt;
==mesh sculpting==&lt;br /&gt;
&lt;br /&gt;
*mesh painting of topology in progress&lt;br /&gt;
*after SoC would be good idea to see if the drawing code could be switched to vertex arrays and/or VBOs&lt;br /&gt;
&lt;br /&gt;
== sky rendering==&lt;br /&gt;
&lt;br /&gt;
=plans for next release=&lt;br /&gt;
&lt;br /&gt;
(note that not all of these are garunteed for next release, we try to release every 3 months or so... so what is integrated, tested and debugged in that time frame - but these are all items that are on individuals 'plate')&lt;br /&gt;
&lt;br /&gt;
* merge in SoC projects - see if zr can look at advising/merging in the sculpt subsurf with his fast subsurf&lt;br /&gt;
* generic renderer api (renderman integration with help) - ton&lt;br /&gt;
* GHOST refactor (pen tablet, international keyboards) - lukep&lt;br /&gt;
* renderer pipeline (bucketing, multipass) - ton&lt;br /&gt;
* script refactor for stable scripts - cambo, tom, willian&lt;br /&gt;
* tangent space normal maps - patch already - ton&lt;br /&gt;
* lightmap/texture baking - ton&lt;br /&gt;
* event system/tool api - ton&lt;br /&gt;
:* Dependent on the above happening: Toolbar and radial menus - matt&lt;br /&gt;
* depsgraph 2.0 - add dependencies for materials, time dependencies and baking - ton and lukep&lt;br /&gt;
* Buttons window organisation &amp;amp; theme - matt&lt;br /&gt;
* verse integration?&lt;br /&gt;
* snapping framework?&lt;br /&gt;
* image browser?&lt;br /&gt;
* path code cleanup?&lt;br /&gt;
* ffmpeg as a plugin??&lt;br /&gt;
* BULLET [[Dev:Source/Physics/Rigid Body|Rigid Body Physics]] modifier/baking, Physics Buttons (outside game engine)&lt;br /&gt;
* GE: improved BULLET physics: swept collisions (CCD) and character control&lt;/div&gt;</summary>
		<author><name>wiki&gt;Ideasman42</name></author>
		
	</entry>
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