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	<title>Doc:2.6/Manual/3D interaction/Transform Control/Axis Locking - 版の履歴</title>
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		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Axis_Locking&amp;diff=105357&amp;oldid=prev</id>
		<title>Yamyam: 1版 をインポートしました</title>
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		<updated>2018-06-28T19:43:59Z</updated>

		<summary type="html">&lt;p&gt;1版 をインポートしました&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;2018年6月28日 (木) 19:43時点における版&lt;/td&gt;
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		<author><name>Yamyam</name></author>
		
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	<entry>
		<id>https://wiki.blender.jp/index.php?title=Doc:2.6/Manual/3D_interaction/Transform_Control/Axis_Locking&amp;diff=105356&amp;oldid=prev</id>
		<title>wiki&gt;FloridaJo: /* Axis locking modes */</title>
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		<updated>2013-04-18T14:57:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Axis locking modes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Page/Header|2.6x|Doc:2.6/Manual/3D interaction/Manipulation/Gestures|Doc:2.6/Manual/3D interaction/Manipulation/Snapping}}&lt;br /&gt;
&lt;br /&gt;
= Axis Locking =&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:3D_interaction-Transform_Control-Axis_locking-axis-locking.png|thumb|right|150px|Axis locking]]&lt;br /&gt;
&lt;br /&gt;
[[Doc:2.6/Manual/3D_interaction/Transformations|Transformations (translation/scale/rotation)]] in {{Literal|Object}} and {{Literal|Edit}} mode, as well as extrusion in {{Literal|Edit}} mode) can be locked to particular axis relative to the current [[Doc:2.6/Manual/3D_interaction/Transform_Control/Transform_Orientations|transform orientation]]. By locking a transformation to a particular axis you are restricting transformations to a single dimension. &lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
A locked axis will display in a brighter color than an unlocked axis. For example in the image to the right, the Z axis is drawn in light blue as movement is constrained to this axis. This example can be achieved in two ways: &lt;br /&gt;
&lt;br /&gt;
*Press {{Shortcut|G}} to enable translation, press {{Shortcut|Z}} to constrain movement to the Z-axis.&lt;br /&gt;
&lt;br /&gt;
*Press {{Shortcut|G}} to enable translation, move the mouse in the Z direction, then press {{Shortcut|MMB}}.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Axis locking types ==&lt;br /&gt;
&lt;br /&gt;
===Axis locking===&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Object}} and {{Literal|Edit}} modes (translate, rotate, scale, extrude)&lt;br /&gt;
 |hotkey={{Shortcut|X}}, {{Shortcut|Y}}, {{Shortcut|Z}} or {{Shortcut|MMB}} after moving the mouse in the desired direction.&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
Axis locking limits the transformation to a single axis (or forbids transformations along two axes). An object, face, vertex or other selectable item will only be able to move, scale or rotate in a single dimension.&lt;br /&gt;
&lt;br /&gt;
===Plane locking===&lt;br /&gt;
{{RefBox&lt;br /&gt;
 |mode={{Literal|Object}} and {{Literal|Edit}} modes (translate, scale)&lt;br /&gt;
 |hotkey={{Shortcut|shift|X}}, {{Shortcut|shift|Y}}, {{Shortcut|shift|Z}} or {{Shortcut|shift|MMB}} after moving the mouse in the desired direction.&lt;br /&gt;
 |lang=en&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:3D_interaction-Transform_Control-Axis_locking-plane-locking.png|thumb|right|150px|Plane locking]]&lt;br /&gt;
&lt;br /&gt;
Plane locking locks the transformation to ''two'' axes (or forbids transformations along one axis), thus creating a plane in which the element can be moved or scaled freely. Plane locking only affects translation and scaling.&lt;br /&gt;
&lt;br /&gt;
Note that for rotation, both axis and plane locking have the same effect because a rotation is always constrained around one axis. {{Literal|Trackball}} type rotations {{Shortcut|R|R}} cannot be locked at all.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Axis locking modes ===&lt;br /&gt;
&lt;br /&gt;
[[File:3D_interaction-Transform_Control-Axis_locking-locking-modes.png|thumb|right|340px|Axis locking modes]]&lt;br /&gt;
&lt;br /&gt;
A single key press constrains movement to the corresponding {{Literal|Global}} axis. A second key press of the ''same'' key constrains movement to the current transform orientation selection (except if it is set to {{Literal|Global}}, in which case the {{Literal|Local}} orientation is used). Finally, a third key press of the same key removes constraints. &lt;br /&gt;
&lt;br /&gt;
For example, if the current transform orientation is set to {{Literal|Normal}}, pressing {{Shortcut|G}} to start translation, followed by {{Shortcut|Z}} will lock translation in the Z direction relative to the {{Literal|Global}} orientation, pressing {{Shortcut|Z}} again will lock translation to the Z axis relative to the {{Literal|Normal}} orientation. Pressing {{Shortcut|Z}} again will remove all constraints. The current mode will be displayed in the left hand side of the {{Literal|3D window header}}.&lt;br /&gt;
----&lt;br /&gt;
As can be seen in the ''Axis locking modes'' image, the direction of the transform also takes into account the selection. Sections A and B show Z axis locking in {{Literal|Global}} and {{Literal|Normal}} orientations respectively. C and D show the same situation with face selection, E and F with edge selection and G and H with vertex selection.&lt;br /&gt;
&lt;br /&gt;
Note that using a locked axis does not prevent you from using the keyboard to enter [[Doc:2.6/Manual/3D_interaction/Transform_Control/Numeric_Input|numeric transformation]] values.&lt;br /&gt;
&lt;br /&gt;
{{Page/Footer|Doc:2.6/Manual/3D interaction/Manipulation/Gestures|Doc:2.6/Manual/3D interaction/Manipulation/Snapping}}&lt;/div&gt;</summary>
		<author><name>wiki&gt;FloridaJo</name></author>
		
	</entry>
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